gstreamer/sys/msdk/gstmsdkvideomemory.h

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/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GST_MSDK_VIDEO_MEMORY_H
#define GST_MSDK_VIDEO_MEMORY_H
#include "msdk.h"
#include "gstmsdkcontext.h"
#include "gstmsdkallocator.h"
#include <gst/allocators/allocators.h>
G_BEGIN_DECLS
typedef struct _GstMsdkVideoMemory GstMsdkVideoMemory;
typedef struct _GstMsdkVideoAllocator GstMsdkVideoAllocator;
typedef struct _GstMsdkVideoAllocatorClass GstMsdkVideoAllocatorClass;
typedef struct _GstMsdkDmaBufAllocator GstMsdkDmaBufAllocator;
typedef struct _GstMsdkDmaBufAllocatorClass GstMsdkDmaBufAllocatorClass;
/* ---------------------------------------------------------------------*/
/* GstMsdkVideoMemory */
/* ---------------------------------------------------------------------*/
#define GST_MSDK_VIDEO_MEMORY_CAST(mem) \
((GstMsdkVideoMemory *) (mem))
#define GST_IS_MSDK_VIDEO_MEMORY(mem) \
((mem) && (mem)->allocator && GST_IS_MSDK_VIDEO_ALLOCATOR((mem)->allocator))
#define GST_MSDK_VIDEO_MEMORY_NAME "GstMsdkVideoMemory"
/*
* GstMsdkVideoMemory:
*
* A MSDK memory object holder, including mfxFrameSurface,
* video info of the surface.
*/
struct _GstMsdkVideoMemory
{
GstMemory parent_instance;
mfxFrameSurface1 *surface;
guint mapped;
};
GstMemory *
gst_msdk_video_memory_new (GstAllocator * allocator);
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
gboolean
gst_msdk_video_memory_get_surface_available (GstMemory * mem);
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
void
gst_msdk_video_memory_release_surface (GstMemory * mem);
msdk: manage MSDK surfaces seperately Currently a gst buffer has one mfxFrameSurface when it's allocated and can't be changed. This is based on that the life of gst buffer and mfxFrameSurface would be same. But it's not true. Sometimes even if a gst buffer of a frame is finished on downstream, mfxFramesurface coupled with the gst buffer is still locked, which means it's still being used in the driver. So this patch does this. Every time a gst buffer is acquired from the pool, it confirms if the surface coupled with the buffer is unlocked. If not, replace it with new unlocked one. In this way, user(decoder or encoder) doesn't need to manage gst buffers including locked surface. To do that, this patch includes the following: 1. GstMsdkContext - Manages MSDK surfaces available, used, locked respectively as the following: 1\ surfaces_avail : surfaces which are free and unused anywhere 2\ surfaces_used : surfaces coupled with a gst buffer and being used now. 3\ surfaces_locked : surfaces still locked even after the gst buffer is released. - Provide an api to get MSDK surface available. - Provide an api to release MSDK surface. 2. GstMsdkVideoMemory - Gets a surface available when it's allocated. - Provide an api to get an available surface with new unlocked one. - Provide an api to release surface in the msdk video memory. 3. GstMsdkBufferPool - In acquire_buffer, every time a gst buffer is acquired, get new available surface from the list. - In release_buffer, it confirms if the buffer's surface is unlocked or not. - If unlocked, it is put to the available list. - If still locked, it is put to the locked list. This also fixes bug #793525. https://bugzilla.gnome.org/show_bug.cgi?id=793413 https://bugzilla.gnome.org/show_bug.cgi?id=793525
2018-03-08 20:37:12 +00:00
gboolean
gst_video_meta_map_msdk_memory (GstVideoMeta * meta, guint plane,
GstMapInfo * info, gpointer * data, gint * stride, GstMapFlags flags);
gboolean
gst_video_meta_unmap_msdk_memory (GstVideoMeta * meta, guint plane,
GstMapInfo * info);
/* ---------------------------------------------------------------------*/
/* GstMsdkVideoAllocator */
/* ---------------------------------------------------------------------*/
#define GST_MSDK_VIDEO_ALLOCATOR_CAST(allocator) \
((GstMsdkVideoAllocator *) (allocator))
#define GST_TYPE_MSDK_VIDEO_ALLOCATOR \
(gst_msdk_video_allocator_get_type ())
#define GST_MSDK_VIDEO_ALLOCATOR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_MSDK_VIDEO_ALLOCATOR, \
GstMsdkVideoAllocator))
#define GST_IS_MSDK_VIDEO_ALLOCATOR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_MSDK_VIDEO_ALLOCATOR))
/*
* GstMsdkVideoAllocator:
*
* A MSDK video memory allocator object.
*/
struct _GstMsdkVideoAllocator
{
GstAllocator parent_instance;
GstMsdkContext *context;
GstVideoInfo image_info;
mfxFrameAllocResponse mfx_response;
mfxFrameAllocResponse *alloc_response;
};
/*
* GstMsdkVideoAllocatorClass:
*
* A MSDK video memory allocator class.
*/
struct _GstMsdkVideoAllocatorClass
{
GstAllocatorClass parent_class;
};
GType gst_msdk_video_allocator_get_type (void);
GstAllocator * gst_msdk_video_allocator_new (GstMsdkContext * context,
GstVideoInfo *image_info, mfxFrameAllocResponse * alloc_resp);
/* ---------------------------------------------------------------------*/
/* GstMsdkDmaBufMemory */
/* ---------------------------------------------------------------------*/
#define GST_MSDK_DMABUF_MEMORY_NAME "GstMsdkDmaBufMemory"
GstMemory *
gst_msdk_dmabuf_memory_new (GstAllocator * allocator);
GstMemory *
gst_msdk_dmabuf_memory_new_with_surface (GstAllocator * base_allocator, mfxFrameSurface1 * surface);
/* ---------------------------------------------------------------------*/
/* GstMsdkDmaBufAllocator */
/* ---------------------------------------------------------------------*/
#define GST_MSDK_DMABUF_ALLOCATOR_CAST(allocator) \
((GstMsdkDmaBufAllocator *) (allocator))
#define GST_TYPE_MSDK_DMABUF_ALLOCATOR \
(gst_msdk_dmabuf_allocator_get_type ())
#define GST_MSDK_DMABUF_ALLOCATOR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_MSDK_DMABUF_ALLOCATOR, \
GstMsdkDmaBufAllocator))
#define GST_IS_MSDK_DMABUF_ALLOCATOR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_MSDK_DMABUF_ALLOCATOR))
/*
* GstMsdkDmaBufAllocator:
*
* A MSDK DMABuf memory allocator object.
*/
struct _GstMsdkDmaBufAllocator
{
GstDmaBufAllocator parent_instance;
GstMsdkContext *context;
GstVideoInfo image_info;
mfxFrameAllocResponse mfx_response;
mfxFrameAllocResponse *alloc_response;
};
/*
* GstMsdkDmaBufAllocatorClass:
*
* A MSDK DMABuf memory allocator class.
*/
struct _GstMsdkDmaBufAllocatorClass
{
GstDmaBufAllocatorClass parent_class;
};
GType gst_msdk_dmabuf_allocator_get_type (void);
GstAllocator * gst_msdk_dmabuf_allocator_new (GstMsdkContext * context,
GstVideoInfo *image_info, mfxFrameAllocResponse * alloc_resp);
G_END_DECLS
#endif /* GST_MSDK_VIDEO_MEMORY_H */