gstreamer/subprojects/gst-plugins-bad/sys/mediafoundation/meson.build

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mf_sources = [
'gstmfaacdec.cpp',
'gstmfaacenc.cpp',
'gstmfaudiodecoder.cpp',
'gstmfaudioencoder.cpp',
'gstmfdevice.cpp',
'gstmfh264enc.cpp',
'gstmfh265enc.cpp',
'gstmfmp3dec.cpp',
'gstmfmp3enc.cpp',
'gstmfplatloader.cpp',
'gstmfsourceobject.cpp',
'gstmftransform.cpp',
'gstmfutils.cpp',
'gstmfvideobuffer.cpp',
'gstmfvideoencoder.cpp',
'gstmfvideosrc.cpp',
'gstmfvp9enc.cpp',
'plugin.cpp',
]
mf_desktop_sources = [
'gstmfsourcereader.cpp',
'gstwin32devicewatcher.cpp',
]
mf_app_sources = [
'gstmfcapturewinrt.cpp',
'mediacapturewrapper.cpp',
]
mf_header_deps = [
'mfidl.h',
'mfapi.h',
'mfreadwrite.h',
'mferror.h',
'strmif.h',
'mfobjects.h',
'codecapi.h',
]
winapi_desktop = false
winapi_app = false
have_capture_engine = false
have_mf_d3d11 = false
mf_lib_deps = []
mf_config = configuration_data()
extra_c_args = ['-DCOBJMACROS']
extra_cpp_args = []
mf_option = get_option('mediafoundation')
if host_system != 'windows' or mf_option.disabled()
subdir_done()
endif
if cc.get_id() != 'msvc'
if mf_option.enabled()
error('mediafoundation plugin can only be built with MSVC')
endif
subdir_done()
endif
mf_lib = cc.find_library('mf', required : mf_option)
mfplat_lib = cc.find_library('mfplat', required : mf_option)
mfreadwrite_lib = cc.find_library('mfreadwrite', required : mf_option)
mfuuid_lib = cc.find_library('mfuuid', required : mf_option)
strmiids_lib = cc.find_library('strmiids', required : mf_option)
ole32_dep = cc.find_library('ole32', required : mf_option)
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
have_mf_lib = mf_lib.found() and mfplat_lib.found() and mfreadwrite_lib.found() and mfuuid_lib.found() and strmiids_lib.found() and ole32_dep.found()
if not have_mf_lib
if mf_option.enabled()
error('The mediafoundation plugin was enabled explicitly, but required libraries were not found.')
endif
subdir_done()
endif
mf_lib_deps += [mf_lib, mfplat_lib, mfreadwrite_lib, mfuuid_lib, strmiids_lib, ole32_dep]
have_mf_header = true
foreach h: mf_header_deps
if have_mf_header
have_mf_header = cc.has_header(h)
endif
endforeach
if not have_mf_header
if mf_option.enabled()
error('The mediafoundation plugin was enabled explicitly, but required headers were not found.')
endif
subdir_done()
endif
winapi_desktop = cxx.compiles('''#include <winapifamily.h>
#include <wrl.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#error "not win32"
#endif''',
dependencies: mf_lib_deps,
name: 'building for Win32')
if runtimeobject_lib.found()
winapi_app = cxx.compiles('''#include <winapifamily.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#error "not winrt"
#endif
#ifndef WINVER
#error "unknown minimum supported OS version"
#endif
#if (WINVER < 0x0A00)
#error "Windows 10 API is not guaranteed"
#endif''',
dependencies: [mf_lib_deps, runtimeobject_lib],
name: 'building for WinRT')
endif
if not winapi_desktop and not winapi_app
error('Neither Desktop partition nor App partition')
endif
if winapi_app
if not gstwinrt_dep.found()
if mf_option.enabled()
error('The mediafoundation plugin was enabled explicitly, but GstWinRt library is unavailable')
else
subdir_done()
endif
endif
mf_sources += mf_app_sources
mf_lib_deps += [runtimeobject_lib, gstwinrt_dep]
endif
if winapi_desktop
mf_sources += mf_desktop_sources
# We need d3d11_4.h header for querying "ExtendedNV12SharedTextureSupported"
# Since MFTEnum2 is desktop only we don't support d3d11 interop for UWP build
# And because MFTEnum2 is Windows 10 API, we will load MFTEnum2 symbol
# by using g_module_open() so that keep supporting old OS versions
if gstd3d11_dep.found() and cc.has_header('d3d11_4.h') and cc.has_header('d3d10.h')
have_mf_d3d11 = true
mf_lib_deps += [gstd3d11_dep]
extra_c_args += ['-DGST_USE_UNSTABLE_API']
extra_cpp_args += ['-DGST_USE_UNSTABLE_API']
message ('Enable D3D11 interop for MediaFoundation plugin')
endif
endif
mf_config.set10('GST_MF_WINAPI_APP', winapi_app)
mf_config.set10('GST_MF_WINAPI_DESKTOP', winapi_desktop)
mf_config.set10('GST_MF_HAVE_D3D11', have_mf_d3d11)
configure_file(
output: 'gstmfconfig.h',
configuration: mf_config,
)
# Work around for Windows SDK header issue
# https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance?view=msvc-160#windows-header-issues
extra_cpp_args += cxx.get_supported_arguments(['/Zc:twoPhase-'])
gstmediafoundation = library('gstmediafoundation',
mf_sources,
c_args : gst_plugins_bad_args + extra_c_args,
cpp_args : gst_plugins_bad_args + extra_cpp_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gstaudio_dep, gstpbutils_dep, gmodule_dep] + mf_lib_deps,
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstmediafoundation]