gstreamer/ext/vulkan/shaders/upsample_nv12.glsl

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#include "swizzle.glsl"
vec3 upsample_NV12(in sampler2D Ytex, in sampler2D UVtex, in vec2 texCoord, in ivec4 inReorderIdx)
{
vec3 yuv;
yuv.x = texture(Ytex, texCoord).x;
yuv.yz = texture(UVtex, texCoord).xy;
return swizzle(yuv, inReorderIdx.xyz);
}