gstreamer/subprojects/gst-plugins-bad/sys/qsv/gstqsvh264enc.cpp

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qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
/* GStreamer
* Copyright (C) 2021 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:element-qsvh264enc
* @title: qsvh264enc
*
* Intel Quick Sync H.264 encoder
*
* ## Example launch line
* ```
* gst-launch-1.0 videotestsrc ! qsvh264enc ! h264parse ! matroskamux ! filesink location=out.mkv
* ```
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstqsvh264enc.h"
#include <gst/base/gstbytewriter.h>
#include <gst/codecparsers/gsth264parser.h>
#include <vector>
#include <string>
#include <set>
#include <string.h>
#ifdef G_OS_WIN32
#include <gst/d3d11/gstd3d11.h>
#else
#include <gst/va/gstva.h>
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#endif
GST_DEBUG_CATEGORY_STATIC (gst_qsv_h264_enc_debug);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define GST_CAT_DEFAULT gst_qsv_h264_enc_debug
typedef enum
{
GST_QSV_H264_ENC_SEI_INSERT,
GST_QSV_H264_ENC_SEI_INSERT_AND_DROP,
GST_QSV_H264_ENC_SEI_DISABLED,
} GstQsvH264EncSeiInsertMode;
/**
* GstQsvH264EncSeiInsertMode:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define GST_TYPE_QSV_H264_ENC_SEI_INSERT_MODE (gst_qsv_h264_enc_sei_insert_mode_get_type ())
static GType
gst_qsv_h264_enc_sei_insert_mode_get_type (void)
{
static GType sei_insert_mode_type = 0;
static const GEnumValue insert_modes[] = {
/**
* GstQsvH264EncSeiInsertMode::insert:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{GST_QSV_H264_ENC_SEI_INSERT, "Insert SEI", "insert"},
/**
* GstQsvH264EncSeiInsertMode::insert-and-drop:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{GST_QSV_H264_ENC_SEI_INSERT_AND_DROP,
"Insert SEI and remove corresponding meta from output buffer",
"insert-and-drop"},
/**
* GstQsvH264EncSeiInsertMode::disabled:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
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{GST_QSV_H264_ENC_SEI_DISABLED, "Disable SEI insertion", "disabled"},
{0, nullptr, nullptr}
};
GST_QSV_CALL_ONCE_BEGIN {
sei_insert_mode_type =
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_enum_register_static ("GstQsvH264EncSeiInsertMode", insert_modes);
} GST_QSV_CALL_ONCE_END;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
return sei_insert_mode_type;
}
/**
* GstQsvH264EncRateControl:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define GST_TYPE_QSV_H264_ENC_RATE_CONTROL (gst_qsv_h264_enc_rate_control_get_type ())
static GType
gst_qsv_h264_enc_rate_control_get_type (void)
{
static GType rate_control_type = 0;
static const GEnumValue rate_controls[] = {
/**
* GstQsvH264EncRateControl::cbr:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_CBR, "Constant Bitrate", "cbr"},
/**
* GstQsvH264EncRateControl::vbr:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_VBR, "Variable Bitrate", "vbr"},
/**
* GstQsvH264EncRateControl::cqp:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_CQP, "Constant Quantizer", "cqp"},
/**
* GstQsvH264EncRateControl::avbr:
*
* Since: 1.22
*/
{MFX_RATECONTROL_AVBR, "Average Variable Bitrate", "avbr"},
/**
* GstQsvH264EncRateControl::la-vbr:
*
* Since: 1.22
*/
{MFX_RATECONTROL_LA, "VBR with look ahead (Non HRD compliant)", "la-vbr"},
/**
* GstQsvH264EncRateControl::icq:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_ICQ, "Intelligent CQP", "icq"},
/**
* GstQsvH264EncRateControl::vcm:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_VCM, "Video Conferencing Mode (Non HRD compliant)", "vcm"},
/**
* GstQsvH264EncRateControl::la-icq:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_LA_ICQ, "Intelligent CQP with LA (Non HRD compliant)",
"la-icq"},
/**
* GstQsvH264EncRateControl::la-hrd:
*
* Since: 1.22
*/
{MFX_RATECONTROL_LA_HRD, "HRD compliant LA", "la-hrd"},
/**
* GstQsvH264EncRateControl::qvbr:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_RATECONTROL_QVBR, "VBR with CQP", "qvbr"},
{0, nullptr, nullptr}
};
GST_QSV_CALL_ONCE_BEGIN {
rate_control_type =
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_enum_register_static ("GstQsvH264EncRateControl", rate_controls);
} GST_QSV_CALL_ONCE_END;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
return rate_control_type;
}
/**
* GstQsvH264EncRCLookAheadDS:
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define GST_TYPE_QSV_H264_ENC_RC_LOOKAHEAD_DS (gst_qsv_h264_enc_rc_lookahead_ds_get_type ())
static GType
gst_qsv_h264_enc_rc_lookahead_ds_get_type (void)
{
static GType rc_lookahead_ds_type = 0;
static const GEnumValue rc_lookahead_ds[] = {
/**
* GstQsvH264EncRCLookAheadDS::unknown
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_LOOKAHEAD_DS_UNKNOWN, "Unknown", "unknown"},
/**
* GstQsvH264EncRCLookAheadDS::off
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_LOOKAHEAD_DS_OFF, "Do not use down sampling", "off"},
/**
* GstQsvH264EncRCLookAheadDS::2x
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_LOOKAHEAD_DS_2x,
"Down sample frames two times before estimation", "2x"},
/**
* GstQsvH264EncRCLookAheadDS::4x
*
* Since: 1.22
*/
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{MFX_LOOKAHEAD_DS_4x,
"Down sample frames four times before estimation", "4x"},
{0, nullptr, nullptr}
};
GST_QSV_CALL_ONCE_BEGIN {
rc_lookahead_ds_type =
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_enum_register_static ("GstQsvH264EncRCLookAheadDS", rc_lookahead_ds);
} GST_QSV_CALL_ONCE_END;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
return rc_lookahead_ds_type;
}
/**
* GstQsvH264Trellis:
*
* Since: 1.24
*/
#define GST_TYPE_QSV_H264_ENC_TRELLIS (gst_qsv_h264_enc_trellis_get_type ())
static GType
gst_qsv_h264_enc_trellis_get_type (void)
{
static GType trellis_type = 0;
static const GFlagsValue trellis[] = {
/**
* GstQsvH264Trellis::unknown
*
* Since: 1.22
*/
{MFX_TRELLIS_UNKNOWN, "Unknown", "unknown"},
/**
* GstQsvH264Trellis::off
*
* Since: 1.24
*/
{MFX_TRELLIS_OFF, "Disable for all frame types", "off"},
/**
* GstQsvH264Trellis::i
*
* Since: 1.24
*/
{MFX_TRELLIS_I, "Enable for I frames", "i"},
/**
* GstQsvH264Trellis::p
*
* Since: 1.24
*/
{MFX_TRELLIS_P, "Enable for P frames", "p"},
/**
* GstQsvH264Trellis::b
*
* Since: 1.24
*/
{MFX_TRELLIS_B, "Enable for B frames", "b"},
{0, nullptr, nullptr}
};
GST_QSV_CALL_ONCE_BEGIN {
trellis_type = g_flags_register_static ("GstQsvH264Trellis", trellis);
} GST_QSV_CALL_ONCE_END;
return trellis_type;
}
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
enum
{
PROP_0,
PROP_CABAC,
PROP_MIN_QP_I,
PROP_MIN_QP_P,
PROP_MIN_QP_B,
PROP_MAX_QP_I,
PROP_MAX_QP_P,
PROP_MAX_QP_B,
PROP_QP_I,
PROP_QP_P,
PROP_QP_B,
PROP_GOP_SIZE,
PROP_IDR_INTERVAL,
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
PROP_B_FRAMES,
PROP_REF_FRAMES,
PROP_BITRATE,
PROP_MAX_BITRATE,
PROP_RATE_CONTROL,
PROP_RC_LOOKAHEAD,
PROP_RC_LOOKAHEAD_DS,
PROP_AVBR_ACCURACY,
PROP_AVBR_CONVERGENCE,
PROP_ICQ_QUALITY,
PROP_QVBR_QUALITY,
PROP_DISABLE_HRD_CONFORMANCE,
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
PROP_CC_INSERT,
PROP_TRELLIS,
PROP_MAX_FRAME_SIZE,
PROP_MAX_FRAME_SIZE_I,
PROP_MAX_FRAME_SIZE_P,
PROP_MAX_SLICE_SIZE,
PROP_NUM_SLICE,
PROP_NUM_SLICE_I,
PROP_NUM_SLICE_P,
PROP_NUM_SLICE_B,
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
};
#define DEFAULT_CABAC MFX_CODINGOPTION_UNKNOWN
#define DEFAULT_QP 0
#define DEFAULT_GOP_SIZE 30
#define DEFAULT_IDR_INTERVAL 0
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define DEFAULT_B_FRAMES 0
#define DEFAULT_REF_FRAMES 2
#define DEFAULT_BITRATE 2000
#define DEFAULT_MAX_BITRATE 0
#define DEFAULT_RATE_CONTROL MFX_RATECONTROL_VBR
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define DEFAULT_RC_LOOKAHEAD 10
#define DEFAULT_RC_LOOKAHEAD_DS MFX_LOOKAHEAD_DS_UNKNOWN
#define DEFAULT_AVBR_ACCURACY 0
#define DEFAULT_AVBR_CONVERGENCE 0
#define DEFAULT_IQC_QUALITY 0
#define DEFAULT_QVBR_QUALITY 0
#define DEFAULT_DISABLE_HRD_CONFORMANCE FALSE
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define DEFAULT_CC_INSERT GST_QSV_H264_ENC_SEI_INSERT
#define DEFAULT_TRELLIS MFX_TRELLIS_UNKNOWN
#define DEFAULT_MAX_FRAME_SIZE 0
#define DEFAULT_MAX_SLICE_SIZE 0
#define DEFAULT_NUM_SLICE 0
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#define DOC_SINK_CAPS_COMM \
"format = (string) NV12, " \
"width = (int) [ 16, 8192 ], height = (int) [ 16, 8192 ]"
#define DOC_SINK_CAPS \
"video/x-raw(memory:D3D11Memory), " DOC_SINK_CAPS_COMM "; " \
"video/x-raw(memory:VAMemory), " DOC_SINK_CAPS_COMM "; " \
"video/x-raw, " DOC_SINK_CAPS_COMM
#define DOC_SRC_CAPS \
"video/x-h264, width = (int) [ 16, 8192 ], height = (int) [ 16, 8192 ], " \
"stream-format = (string) { avc, byte-stream }, alignment = (string) au, " \
"profile = (string) { high, main, constrained-baseline, " \
"progressive-high, constrained-high, baseline }"
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
typedef struct _GstQsvH264EncClassData
{
GstCaps *sink_caps;
GstCaps *src_caps;
guint impl_index;
gint64 adapter_luid;
gchar *display_path;
gchar *description;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
} GstQsvH264EncClassData;
typedef struct _GstQsvH264Enc
{
GstQsvEncoder parent;
mfxExtVideoSignalInfo signal_info;
mfxExtCodingOption option;
mfxExtCodingOption2 option2;
mfxExtCodingOption3 option3;
gboolean packetized;
GstH264NalParser *parser;
mfxU16 profile;
GMutex prop_lock;
/* protected by prop_lock */
gboolean bitrate_updated;
gboolean property_updated;
/* properties */
mfxU16 cabac;
guint min_qp_i;
guint min_qp_p;
guint min_qp_b;
guint max_qp_i;
guint max_qp_p;
guint max_qp_b;
guint qp_i;
guint qp_p;
guint qp_b;
guint gop_size;
guint idr_interval;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
guint bframes;
guint ref_frames;
guint bitrate;
guint max_bitrate;
mfxU16 rate_control;
guint rc_lookahead;
mfxU16 rc_lookahead_ds;
guint avbr_accuracy;
guint avbr_convergence;
guint icq_quality;
guint qvbr_quality;
gboolean disable_hrd_conformance;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
GstQsvH264EncSeiInsertMode cc_insert;
mfxU16 trellis;
guint max_frame_size;
guint max_frame_size_i;
guint max_frame_size_p;
guint max_slice_size;
guint num_slice;
guint num_slice_i;
guint num_slice_p;
guint num_slice_b;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
} GstQsvH264Enc;
typedef struct _GstQsvH264EncClass
{
GstQsvEncoderClass parent_class;
} GstQsvH264EncClass;
static GstElementClass *parent_class = nullptr;
#define GST_QSV_H264_ENC(object) ((GstQsvH264Enc *) (object))
#define GST_QSV_H264_ENC_GET_CLASS(object) \
(G_TYPE_INSTANCE_GET_CLASS ((object),G_TYPE_FROM_INSTANCE (object),GstQsvH264EncClass))
static void gst_qsv_h264_enc_finalize (GObject * object);
static void gst_qsv_h264_enc_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_qsv_h264_enc_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_qsv_h264_enc_start (GstVideoEncoder * encoder);
static gboolean gst_qsv_h264_enc_transform_meta (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame, GstMeta * meta);
static GstCaps *gst_qsv_h264_enc_getcaps (GstVideoEncoder * encoder,
GstCaps * filter);
static gboolean gst_qsv_h264_enc_set_format (GstQsvEncoder * encoder,
GstVideoCodecState * state, mfxVideoParam * param,
GPtrArray * extra_params);
static gboolean gst_qsv_h264_enc_set_output_state (GstQsvEncoder * encoder,
GstVideoCodecState * state, mfxSession session);
static gboolean gst_qsv_h264_enc_attach_payload (GstQsvEncoder * encoder,
GstVideoCodecFrame * frame, GPtrArray * payload);
static GstBuffer *gst_qsv_h264_enc_create_output_buffer (GstQsvEncoder *
encoder, mfxBitstream * bitstream);
static GstQsvEncoderReconfigure
gst_qsv_h264_enc_check_reconfigure (GstQsvEncoder * encoder, mfxSession session,
mfxVideoParam * param, GPtrArray * extra_params);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
static void
gst_qsv_h264_enc_class_init (GstQsvH264EncClass * klass, gpointer data)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstVideoEncoderClass *encoder_class = GST_VIDEO_ENCODER_CLASS (klass);
GstQsvEncoderClass *qsvenc_class = GST_QSV_ENCODER_CLASS (klass);
GstQsvH264EncClassData *cdata = (GstQsvH264EncClassData *) data;
GstPadTemplate *pad_templ;
GstCaps *doc_caps;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
qsvenc_class->codec_id = MFX_CODEC_AVC;
qsvenc_class->impl_index = cdata->impl_index;
qsvenc_class->adapter_luid = cdata->adapter_luid;
qsvenc_class->display_path = cdata->display_path;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
object_class->finalize = gst_qsv_h264_enc_finalize;
object_class->set_property = gst_qsv_h264_enc_set_property;
object_class->get_property = gst_qsv_h264_enc_get_property;
g_object_class_install_property (object_class, PROP_CABAC,
g_param_spec_enum ("cabac", "Cabac", "Enables CABAC entropy coding",
GST_TYPE_QSV_CODING_OPTION, DEFAULT_CABAC,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MIN_QP_I,
g_param_spec_uint ("min-qp-i", "Min QP I",
"Minimum allowed QP value for I-frame types (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MIN_QP_P,
g_param_spec_uint ("min-qp-p", "Min QP P",
"Minimum allowed QP value for P-frame types (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MIN_QP_B,
g_param_spec_uint ("min-qp-b", "Min QP B",
"Minimum allowed QP value for B-frame types (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MAX_QP_I,
g_param_spec_uint ("max-qp-i", "Max QP I",
"Maximum allowed QP value for I-frame types (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MAX_QP_P,
g_param_spec_uint ("max-qp-p", "Max QP P",
"Maximum allowed QP value for P-frame types (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MAX_QP_B,
g_param_spec_uint ("max-qp-b", "Max QP B",
"Maximum allowed QP value for B-frame types (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_QP_I,
g_param_spec_uint ("qp-i", "QP I",
"Constant quantizer for I frames (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_QP_P,
g_param_spec_uint ("qp-p", "QP P",
"Constant quantizer for P frames (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_QP_B,
g_param_spec_uint ("qp-b", "QP B",
"Constant quantizer for B frames (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_QP, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_GOP_SIZE,
g_param_spec_uint ("gop-size", "GOP Size",
"Number of pictures within a GOP (0: unspecified)",
0, G_MAXUSHORT, DEFAULT_GOP_SIZE, (GParamFlags)
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_IDR_INTERVAL,
g_param_spec_uint ("idr-interval", "IDR interval",
"IDR-frame interval in terms of I-frames. "
"0: every I-frame is an IDR frame, "
"N: \"N\" I-frames are inserted between IDR-frames",
0, G_MAXUSHORT, DEFAULT_IDR_INTERVAL, (GParamFlags)
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_B_FRAMES,
g_param_spec_uint ("b-frames", "B Frames",
"Number of B frames between I and P frames",
0, G_MAXUSHORT, DEFAULT_B_FRAMES, (GParamFlags)
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_REF_FRAMES,
g_param_spec_uint ("ref-frames", "Reference Frames",
"Number of reference frames (0: unspecified)",
0, 16, DEFAULT_REF_FRAMES, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_BITRATE,
g_param_spec_uint ("bitrate", "Bitrate",
"Target bitrate in kbit/sec, Ignored when selected rate-control mode "
"is constant QP variants (i.e., \"cqp\", \"icq\", and \"la_icq\")",
0, G_MAXINT, DEFAULT_BITRATE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_MAX_BITRATE,
g_param_spec_uint ("max-bitrate", "Max Bitrate",
"Maximum bitrate in kbit/sec, Ignored when selected rate-control mode "
"is constant QP variants (i.e., \"cqp\", \"icq\", and \"la_icq\")",
0, G_MAXINT, DEFAULT_MAX_BITRATE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_RATE_CONTROL,
g_param_spec_enum ("rate-control", "Rate Control",
"Rate Control Method", GST_TYPE_QSV_H264_ENC_RATE_CONTROL,
DEFAULT_RATE_CONTROL,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_RC_LOOKAHEAD,
g_param_spec_uint ("rc-lookahead", "Rate Control Look-ahead",
"Number of frames to look ahead for Rate Control, used for "
"\"la_vbr\", \"la_icq\", and \"la_hrd\" rate-control modes",
10, 100, DEFAULT_RC_LOOKAHEAD, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_RC_LOOKAHEAD_DS,
g_param_spec_enum ("rc-lookahead-ds",
"Rate Control Look-ahead Downsampling",
"Downsampling method in look-ahead rate control",
GST_TYPE_QSV_H264_ENC_RC_LOOKAHEAD_DS, DEFAULT_RC_LOOKAHEAD_DS,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_AVBR_ACCURACY,
g_param_spec_uint ("avbr-accuracy", "AVBR Accuracy",
"AVBR Accuracy in the unit of tenth of percent",
0, G_MAXUINT16, DEFAULT_AVBR_ACCURACY, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_AVBR_CONVERGENCE,
g_param_spec_uint ("avbr-convergence", "AVBR Convergence",
"AVBR Convergence in the unit of 100 frames",
0, G_MAXUINT16, DEFAULT_AVBR_ACCURACY, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_ICQ_QUALITY,
g_param_spec_uint ("icq-quality", "ICQ Quality",
"Intelligent Constant Quality for \"icq\" rate-control (0: default)",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
0, 51, DEFAULT_IQC_QUALITY, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_QVBR_QUALITY,
g_param_spec_uint ("qvbr-quality", "QVBR Quality",
"Quality level used for \"qvbr\" rate-control mode (0: default)",
0, 51, DEFAULT_QVBR_QUALITY, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_DISABLE_HRD_CONFORMANCE,
g_param_spec_boolean ("disable-hrd-conformance",
"Disable HRD Conformance", "Allow NAL HRD non-conformant stream",
DEFAULT_DISABLE_HRD_CONFORMANCE,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_object_class_install_property (object_class, PROP_CC_INSERT,
g_param_spec_enum ("cc-insert", "Closed Caption Insert",
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
"Closed Caption Insert mode. "
"Only CEA-708 RAW format is supported for now",
GST_TYPE_QSV_H264_ENC_SEI_INSERT_MODE, DEFAULT_CC_INSERT,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:trellis:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_TRELLIS,
g_param_spec_flags ("trellis", "Trellis",
"Trellis quantization mode",
GST_TYPE_QSV_H264_ENC_TRELLIS, DEFAULT_TRELLIS,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:max-frame-size:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_MAX_FRAME_SIZE,
g_param_spec_uint ("max-frame-size", "Max Frame Size",
"Maximum encoded frame size in bytes, "
"used for VBR based bitrate control modes",
0, G_MAXUINT32, DEFAULT_MAX_FRAME_SIZE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:max-frame-size-i:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_MAX_FRAME_SIZE_I,
g_param_spec_uint ("max-frame-size-i", "Max Frame Size I",
"Maximum encoded I frame size in bytes, "
"used for VBR based bitrate control modes",
0, G_MAXUINT32, DEFAULT_MAX_FRAME_SIZE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:max-frame-size-p:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_MAX_FRAME_SIZE_P,
g_param_spec_uint ("max-frame-size-p", "Max Frame Size P",
"Maximum encoded P and B frame size in bytes, "
"used for VBR based bitrate control modes. "
"\"max-frame-size-i\" must be non-zero, "
"otherwise this propert will be ignored",
0, G_MAXUINT32, DEFAULT_MAX_FRAME_SIZE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:max-slice-size:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_MAX_SLICE_SIZE,
g_param_spec_uint ("max-slice-size", "Max Slice Size",
"Maximum slice size in bytes. If this parameter is specified other "
"controls over number of slices are ignored",
0, G_MAXUINT32, DEFAULT_MAX_SLICE_SIZE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:num-slice:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_NUM_SLICE,
g_param_spec_uint ("num-slice", "Num Slice",
"Number of slices in each video frame",
0, G_MAXUINT16, DEFAULT_NUM_SLICE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:num-slice-i:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_NUM_SLICE_I,
g_param_spec_uint ("num-slice-i", "Num Slice I",
"Number of slices for I frame",
0, G_MAXUINT16, DEFAULT_NUM_SLICE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:num-slice-p:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_NUM_SLICE_P,
g_param_spec_uint ("num-slice-p", "Num Slice P",
"Number of slices for P frame",
0, G_MAXUINT16, DEFAULT_NUM_SLICE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstQsvH264Enc:num-slice-b:
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_NUM_SLICE_B,
g_param_spec_uint ("num-slice-b", "Num Slice B",
"Number of slices for B frame",
0, G_MAXUINT16, DEFAULT_NUM_SLICE, (GParamFlags)
(G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
parent_class = (GstElementClass *) g_type_class_peek_parent (klass);
#ifdef G_OS_WIN32
std::string long_name = "Intel Quick Sync Video " +
std::string (cdata->description) + " H.264 Encoder";
gst_element_class_set_metadata (element_class, long_name.c_str (),
"Codec/Encoder/Video/Hardware",
"Intel Quick Sync Video H.264 Encoder",
"Seungha Yang <seungha@centricular.com>");
#else
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
gst_element_class_set_static_metadata (element_class,
"Intel Quick Sync Video H.264 Encoder",
"Codec/Encoder/Video/Hardware",
"Intel Quick Sync Video H.264 Encoder",
"Seungha Yang <seungha@centricular.com>");
#endif
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
pad_templ = gst_pad_template_new ("sink",
GST_PAD_SINK, GST_PAD_ALWAYS, cdata->sink_caps);
doc_caps = gst_caps_from_string (DOC_SINK_CAPS);
gst_pad_template_set_documentation_caps (pad_templ, doc_caps);
gst_caps_unref (doc_caps);
gst_element_class_add_pad_template (element_class, pad_templ);
pad_templ = gst_pad_template_new ("src",
GST_PAD_SRC, GST_PAD_ALWAYS, cdata->src_caps);
doc_caps = gst_caps_from_string (DOC_SRC_CAPS);
gst_pad_template_set_documentation_caps (pad_templ, doc_caps);
gst_caps_unref (doc_caps);
gst_element_class_add_pad_template (element_class, pad_templ);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
encoder_class->start = GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_start);
encoder_class->transform_meta =
GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_transform_meta);
encoder_class->getcaps = GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_getcaps);
qsvenc_class->set_format = GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_set_format);
qsvenc_class->set_output_state =
GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_set_output_state);
qsvenc_class->attach_payload =
GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_attach_payload);
qsvenc_class->create_output_buffer =
GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_create_output_buffer);
qsvenc_class->check_reconfigure =
GST_DEBUG_FUNCPTR (gst_qsv_h264_enc_check_reconfigure);
gst_type_mark_as_plugin_api (GST_TYPE_QSV_H264_ENC_SEI_INSERT_MODE,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_QSV_H264_ENC_RATE_CONTROL,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_QSV_H264_ENC_RC_LOOKAHEAD_DS,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_QSV_H264_ENC_TRELLIS,
(GstPluginAPIFlags) 0);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
gst_caps_unref (cdata->sink_caps);
gst_caps_unref (cdata->src_caps);
g_free (cdata->description);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_free (cdata);
}
static void
gst_qsv_h264_enc_init (GstQsvH264Enc * self)
{
self->cabac = DEFAULT_CABAC;
self->min_qp_i = DEFAULT_QP;
self->min_qp_p = DEFAULT_QP;
self->min_qp_b = DEFAULT_QP;
self->max_qp_i = DEFAULT_QP;
self->max_qp_p = DEFAULT_QP;
self->max_qp_p = DEFAULT_QP;
self->qp_i = DEFAULT_QP;
self->qp_p = DEFAULT_QP;
self->qp_b = DEFAULT_QP;
self->gop_size = DEFAULT_GOP_SIZE;
self->idr_interval = DEFAULT_IDR_INTERVAL;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
self->bframes = DEFAULT_B_FRAMES;
self->ref_frames = DEFAULT_REF_FRAMES;
self->bitrate = DEFAULT_BITRATE;
self->max_bitrate = DEFAULT_MAX_BITRATE;
self->rate_control = DEFAULT_RATE_CONTROL;
self->rc_lookahead = DEFAULT_RC_LOOKAHEAD;
self->rc_lookahead_ds = DEFAULT_RC_LOOKAHEAD_DS;
self->avbr_accuracy = DEFAULT_AVBR_ACCURACY;
self->avbr_convergence = DEFAULT_AVBR_CONVERGENCE;
self->icq_quality = DEFAULT_IQC_QUALITY;
self->qvbr_quality = DEFAULT_QVBR_QUALITY;
self->disable_hrd_conformance = DEFAULT_DISABLE_HRD_CONFORMANCE;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
self->cc_insert = DEFAULT_CC_INSERT;
self->trellis = DEFAULT_TRELLIS;
self->max_frame_size = DEFAULT_MAX_FRAME_SIZE;
self->max_frame_size_i = DEFAULT_MAX_FRAME_SIZE;
self->max_frame_size_p = DEFAULT_MAX_FRAME_SIZE;
self->max_slice_size = DEFAULT_MAX_SLICE_SIZE;
self->num_slice = DEFAULT_NUM_SLICE;
self->num_slice_i = DEFAULT_NUM_SLICE;
self->num_slice_p = DEFAULT_NUM_SLICE;
self->num_slice_b = DEFAULT_NUM_SLICE;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_mutex_init (&self->prop_lock);
self->parser = gst_h264_nal_parser_new ();
}
static void
gst_qsv_h264_enc_finalize (GObject * object)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (object);
g_mutex_clear (&self->prop_lock);
gst_h264_nal_parser_free (self->parser);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_qsv_h264_enc_check_update_uint (GstQsvH264Enc * self, guint * old_val,
guint new_val, gboolean is_bitrate_param)
{
if (*old_val == new_val)
return;
*old_val = new_val;
if (is_bitrate_param)
self->bitrate_updated = TRUE;
else
self->property_updated = TRUE;
}
static void
gst_qsv_h264_enc_check_update_enum (GstQsvH264Enc * self, mfxU16 * old_val,
gint new_val)
{
if (*old_val == (mfxU16) new_val)
return;
*old_val = (mfxU16) new_val;
self->property_updated = TRUE;
}
static void
gst_qsv_h264_enc_check_update_boolean (GstQsvH264Enc * self, gboolean * old_val,
gboolean new_val)
{
if (*old_val == new_val)
return;
*old_val = new_val;
self->property_updated = TRUE;
}
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
static void
gst_qsv_h264_enc_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (object);
g_mutex_lock (&self->prop_lock);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
switch (prop_id) {
case PROP_CABAC:
gst_qsv_h264_enc_check_update_enum (self, &self->cabac,
g_value_get_enum (value));
break;
/* MIN/MAX QP change requires new sequence */
case PROP_MIN_QP_I:
gst_qsv_h264_enc_check_update_uint (self, &self->min_qp_i,
g_value_get_uint (value), FALSE);
break;
case PROP_MIN_QP_P:
gst_qsv_h264_enc_check_update_uint (self, &self->min_qp_p,
g_value_get_uint (value), FALSE);
break;
case PROP_MIN_QP_B:
gst_qsv_h264_enc_check_update_uint (self, &self->min_qp_b,
g_value_get_uint (value), FALSE);
break;
case PROP_MAX_QP_I:
gst_qsv_h264_enc_check_update_uint (self, &self->max_qp_i,
g_value_get_uint (value), FALSE);
break;
case PROP_MAX_QP_P:
gst_qsv_h264_enc_check_update_uint (self, &self->max_qp_p,
g_value_get_uint (value), FALSE);
break;
case PROP_MAX_QP_B:
gst_qsv_h264_enc_check_update_uint (self, &self->max_qp_b,
g_value_get_uint (value), FALSE);
break;
case PROP_QP_I:
gst_qsv_h264_enc_check_update_uint (self, &self->qp_i,
g_value_get_uint (value), TRUE);
break;
case PROP_QP_P:
gst_qsv_h264_enc_check_update_uint (self, &self->qp_p,
g_value_get_uint (value), TRUE);
break;
case PROP_QP_B:
gst_qsv_h264_enc_check_update_uint (self, &self->qp_b,
g_value_get_uint (value), TRUE);
break;
case PROP_GOP_SIZE:
gst_qsv_h264_enc_check_update_uint (self, &self->gop_size,
g_value_get_uint (value), FALSE);
break;
case PROP_IDR_INTERVAL:
gst_qsv_h264_enc_check_update_uint (self, &self->idr_interval,
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_value_get_uint (value), FALSE);
break;
case PROP_B_FRAMES:
gst_qsv_h264_enc_check_update_uint (self, &self->bframes,
g_value_get_uint (value), FALSE);
break;
case PROP_REF_FRAMES:
gst_qsv_h264_enc_check_update_uint (self, &self->ref_frames,
g_value_get_uint (value), FALSE);
break;
case PROP_BITRATE:
gst_qsv_h264_enc_check_update_uint (self, &self->bitrate,
g_value_get_uint (value), TRUE);
break;
case PROP_MAX_BITRATE:
gst_qsv_h264_enc_check_update_uint (self, &self->max_bitrate,
g_value_get_uint (value), TRUE);
break;
case PROP_RATE_CONTROL:
gst_qsv_h264_enc_check_update_enum (self, &self->rate_control,
g_value_get_enum (value));
break;
case PROP_RC_LOOKAHEAD:
gst_qsv_h264_enc_check_update_uint (self, &self->rc_lookahead,
g_value_get_uint (value), FALSE);
break;
case PROP_RC_LOOKAHEAD_DS:
gst_qsv_h264_enc_check_update_enum (self, &self->rc_lookahead_ds,
g_value_get_enum (value));
break;
case PROP_AVBR_ACCURACY:
gst_qsv_h264_enc_check_update_uint (self, &self->avbr_accuracy,
g_value_get_uint (value), FALSE);
break;
case PROP_AVBR_CONVERGENCE:
gst_qsv_h264_enc_check_update_uint (self, &self->avbr_convergence,
g_value_get_uint (value), FALSE);
break;
case PROP_ICQ_QUALITY:
gst_qsv_h264_enc_check_update_uint (self, &self->icq_quality,
g_value_get_uint (value), FALSE);
break;
case PROP_QVBR_QUALITY:
gst_qsv_h264_enc_check_update_uint (self, &self->qvbr_quality,
g_value_get_uint (value), FALSE);
break;
case PROP_DISABLE_HRD_CONFORMANCE:
gst_qsv_h264_enc_check_update_boolean (self,
&self->disable_hrd_conformance, g_value_get_boolean (value));
break;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
case PROP_CC_INSERT:
/* This property is unrelated to encoder-reset */
self->cc_insert = (GstQsvH264EncSeiInsertMode) g_value_get_enum (value);
break;
case PROP_TRELLIS:
gst_qsv_h264_enc_check_update_enum (self, &self->trellis,
g_value_get_flags (value));
break;
case PROP_MAX_FRAME_SIZE:
gst_qsv_h264_enc_check_update_uint (self, &self->max_frame_size,
g_value_get_uint (value), FALSE);
break;
case PROP_MAX_FRAME_SIZE_I:
gst_qsv_h264_enc_check_update_uint (self, &self->max_frame_size_i,
g_value_get_uint (value), FALSE);
break;
case PROP_MAX_FRAME_SIZE_P:
gst_qsv_h264_enc_check_update_uint (self, &self->max_frame_size_p,
g_value_get_uint (value), FALSE);
break;
case PROP_MAX_SLICE_SIZE:
gst_qsv_h264_enc_check_update_uint (self, &self->max_slice_size,
g_value_get_uint (value), FALSE);
break;
case PROP_NUM_SLICE:
gst_qsv_h264_enc_check_update_uint (self, &self->num_slice,
g_value_get_uint (value), FALSE);
break;
case PROP_NUM_SLICE_I:
gst_qsv_h264_enc_check_update_uint (self, &self->num_slice,
g_value_get_uint (value), FALSE);
break;
case PROP_NUM_SLICE_P:
gst_qsv_h264_enc_check_update_uint (self, &self->num_slice_p,
g_value_get_uint (value), FALSE);
break;
case PROP_NUM_SLICE_B:
gst_qsv_h264_enc_check_update_uint (self, &self->num_slice_b,
g_value_get_uint (value), FALSE);
break;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
g_mutex_unlock (&self->prop_lock);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
static void
gst_qsv_h264_enc_get_property (GObject * object, guint prop_id, GValue * value,
GParamSpec * pspec)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (object);
g_mutex_lock (&self->prop_lock);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
switch (prop_id) {
case PROP_CABAC:
g_value_set_enum (value, self->cabac);
break;
case PROP_MIN_QP_I:
g_value_set_uint (value, self->min_qp_i);
break;
case PROP_MIN_QP_P:
g_value_set_uint (value, self->min_qp_p);
break;
case PROP_MIN_QP_B:
g_value_set_uint (value, self->min_qp_b);
break;
case PROP_MAX_QP_I:
g_value_set_uint (value, self->max_qp_i);
break;
case PROP_MAX_QP_P:
g_value_set_uint (value, self->max_qp_p);
break;
case PROP_MAX_QP_B:
g_value_set_uint (value, self->max_qp_b);
break;
case PROP_QP_I:
g_value_set_uint (value, self->qp_i);
break;
case PROP_QP_P:
g_value_set_uint (value, self->qp_p);
break;
case PROP_QP_B:
g_value_set_uint (value, self->qp_b);
break;
case PROP_GOP_SIZE:
g_value_set_uint (value, self->gop_size);
break;
case PROP_IDR_INTERVAL:
g_value_set_uint (value, self->idr_interval);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
break;
case PROP_B_FRAMES:
g_value_set_uint (value, self->bframes);
break;
case PROP_REF_FRAMES:
g_value_set_uint (value, self->ref_frames);
break;
case PROP_BITRATE:
g_value_set_uint (value, self->bitrate);
break;
case PROP_MAX_BITRATE:
g_value_set_uint (value, self->max_bitrate);
break;
case PROP_RATE_CONTROL:
g_value_set_enum (value, self->rate_control);
break;
case PROP_RC_LOOKAHEAD:
g_value_set_uint (value, self->rc_lookahead);
break;
case PROP_RC_LOOKAHEAD_DS:
g_value_set_enum (value, self->rc_lookahead_ds);
break;
case PROP_AVBR_ACCURACY:
g_value_set_uint (value, self->avbr_accuracy);
break;
case PROP_AVBR_CONVERGENCE:
g_value_set_uint (value, self->avbr_convergence);
break;
case PROP_ICQ_QUALITY:
g_value_set_uint (value, self->icq_quality);
break;
case PROP_QVBR_QUALITY:
g_value_set_uint (value, self->qvbr_quality);
break;
case PROP_CC_INSERT:
g_value_set_enum (value, self->cc_insert);
break;
case PROP_DISABLE_HRD_CONFORMANCE:
g_value_set_boolean (value, self->disable_hrd_conformance);
break;
case PROP_TRELLIS:
g_value_set_flags (value, self->trellis);
break;
case PROP_MAX_FRAME_SIZE:
g_value_set_uint (value, self->max_frame_size);
break;
case PROP_MAX_FRAME_SIZE_I:
g_value_set_uint (value, self->max_frame_size_i);
break;
case PROP_MAX_FRAME_SIZE_P:
g_value_set_uint (value, self->max_frame_size_p);
break;
case PROP_MAX_SLICE_SIZE:
g_value_set_uint (value, self->max_slice_size);
break;
case PROP_NUM_SLICE:
g_value_set_uint (value, self->num_slice);
break;
case PROP_NUM_SLICE_I:
g_value_set_uint (value, self->num_slice_i);
break;
case PROP_NUM_SLICE_P:
g_value_set_uint (value, self->num_slice_p);
break;
case PROP_NUM_SLICE_B:
g_value_set_uint (value, self->num_slice_b);
break;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
g_mutex_unlock (&self->prop_lock);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
static gboolean
gst_qsv_h264_enc_start (GstVideoEncoder * encoder)
{
/* To avoid negative DTS when B frame is enabled */
gst_video_encoder_set_min_pts (encoder, GST_SECOND * 60 * 60 * 1000);
return TRUE;
}
static gboolean
gst_qsv_h264_enc_transform_meta (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame, GstMeta * meta)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
GstVideoCaptionMeta *cc_meta;
/* We need to handle only case CC meta should be dropped */
if (self->cc_insert != GST_QSV_H264_ENC_SEI_INSERT_AND_DROP)
goto out;
if (meta->info->api != GST_VIDEO_CAPTION_META_API_TYPE)
goto out;
cc_meta = (GstVideoCaptionMeta *) meta;
if (cc_meta->caption_type != GST_VIDEO_CAPTION_TYPE_CEA708_RAW)
goto out;
/* Don't copy this meta into output buffer */
return FALSE;
out:
return GST_VIDEO_ENCODER_CLASS (parent_class)->transform_meta (encoder,
frame, meta);
}
static GstCaps *
gst_qsv_h264_enc_getcaps (GstVideoEncoder * encoder, GstCaps * filter)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
GstCaps *allowed_caps;
GstCaps *template_caps;
GstCaps *supported_caps;
std::set < std::string > downstream_profiles;
allowed_caps = gst_pad_get_allowed_caps (encoder->srcpad);
/* Shouldn't be any or empty though, just return template caps in this case */
if (!allowed_caps || gst_caps_is_empty (allowed_caps) ||
gst_caps_is_any (allowed_caps)) {
gst_clear_caps (&allowed_caps);
return gst_video_encoder_proxy_getcaps (encoder, nullptr, filter);
}
/* Check if downstream specified profile explicitly, then filter out
* incompatible interlaced field */
for (guint i = 0; i < gst_caps_get_size (allowed_caps); i++) {
const GValue *profile_value;
const gchar *profile;
GstStructure *s;
s = gst_caps_get_structure (allowed_caps, i);
profile_value = gst_structure_get_value (s, "profile");
if (!profile_value)
continue;
if (GST_VALUE_HOLDS_LIST (profile_value)) {
for (guint j = 0; j < gst_value_list_get_size (profile_value); j++) {
const GValue *p = gst_value_list_get_value (profile_value, j);
if (!G_VALUE_HOLDS_STRING (p))
continue;
profile = g_value_get_string (p);
if (profile)
downstream_profiles.insert (profile);
}
} else if (G_VALUE_HOLDS_STRING (profile_value)) {
profile = g_value_get_string (profile_value);
if (profile)
downstream_profiles.insert (profile);
}
}
GST_DEBUG_OBJECT (self, "Downstream specified %" G_GSIZE_FORMAT " profiles",
downstream_profiles.size ());
/* Caps returned by gst_pad_get_allowed_caps() should hold profile field
* already */
if (downstream_profiles.size () == 0) {
GST_WARNING_OBJECT (self,
"Allowed caps holds no profile field %" GST_PTR_FORMAT, allowed_caps);
gst_clear_caps (&allowed_caps);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
return gst_video_encoder_proxy_getcaps (encoder, nullptr, filter);
}
gst_clear_caps (&allowed_caps);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
/* Profile allows interlaced? */
/* *INDENT-OFF* */
gboolean can_support_interlaced = FALSE;
for (const auto &iter: downstream_profiles) {
if (iter == "high" || iter == "main") {
can_support_interlaced = TRUE;
break;
}
}
/* *INDENT-ON* */
GST_DEBUG_OBJECT (self, "Downstream %s support interlaced format",
can_support_interlaced ? "can" : "cannot");
if (can_support_interlaced) {
/* No special handling is needed */
return gst_video_encoder_proxy_getcaps (encoder, nullptr, filter);
}
template_caps = gst_pad_get_pad_template_caps (encoder->sinkpad);
template_caps = gst_caps_make_writable (template_caps);
gst_caps_set_simple (template_caps, "interlace-mode", G_TYPE_STRING,
"progressive", nullptr);
supported_caps = gst_video_encoder_proxy_getcaps (encoder,
template_caps, filter);
gst_caps_unref (template_caps);
GST_DEBUG_OBJECT (self, "Returning %" GST_PTR_FORMAT, supported_caps);
return supported_caps;
}
typedef struct
{
mfxU16 profile;
const gchar *profile_str;
} H264Profile;
static const H264Profile profile_map[] = {
{MFX_PROFILE_AVC_HIGH, "high"},
{MFX_PROFILE_AVC_MAIN, "main"},
{MFX_PROFILE_AVC_CONSTRAINED_BASELINE, "constrained-baseline"},
{MFX_PROFILE_AVC_PROGRESSIVE_HIGH, "progressive-high"},
{MFX_PROFILE_AVC_CONSTRAINED_HIGH, "constrained-high"},
{MFX_PROFILE_AVC_BASELINE, "baseline"}
};
static const gchar *
gst_qsv_h264_profile_to_string (mfxU16 profile)
{
for (guint i = 0; i < G_N_ELEMENTS (profile_map); i++) {
if (profile_map[i].profile == profile)
return profile_map[i].profile_str;
}
return nullptr;
}
static mfxU16
gst_qsv_h264_profile_string_to_value (const gchar * profile_str)
{
for (guint i = 0; i < G_N_ELEMENTS (profile_map); i++) {
if (g_strcmp0 (profile_map[i].profile_str, profile_str) == 0)
return profile_map[i].profile;
}
return MFX_PROFILE_UNKNOWN;
}
static void
gst_qsv_h264_enc_init_extra_params (GstQsvH264Enc * self)
{
memset (&self->signal_info, 0, sizeof (mfxExtVideoSignalInfo));
memset (&self->option, 0, sizeof (mfxExtCodingOption));
memset (&self->option2, 0, sizeof (mfxExtCodingOption2));
memset (&self->option3, 0, sizeof (mfxExtCodingOption3));
self->signal_info.Header.BufferId = MFX_EXTBUFF_VIDEO_SIGNAL_INFO;
self->signal_info.Header.BufferSz = sizeof (mfxExtVideoSignalInfo);
self->option.Header.BufferId = MFX_EXTBUFF_CODING_OPTION;
self->option.Header.BufferSz = sizeof (mfxExtCodingOption);
self->option2.Header.BufferId = MFX_EXTBUFF_CODING_OPTION2;
self->option2.Header.BufferSz = sizeof (mfxExtCodingOption2);
self->option3.Header.BufferId = MFX_EXTBUFF_CODING_OPTION3;
self->option3.Header.BufferSz = sizeof (mfxExtCodingOption3);
}
static void
gst_qsv_h264_enc_set_bitrate (GstQsvH264Enc * self, mfxVideoParam * param)
{
guint max_val;
guint multiplier;
switch (param->mfx.RateControlMethod) {
case MFX_RATECONTROL_CBR:
multiplier = (self->bitrate + 0x10000) / 0x10000;
param->mfx.TargetKbps = param->mfx.MaxKbps = self->bitrate / multiplier;
param->mfx.BRCParamMultiplier = (mfxU16) multiplier;
break;
case MFX_RATECONTROL_VBR:
case MFX_RATECONTROL_VCM:
case MFX_RATECONTROL_QVBR:
max_val = MAX (self->bitrate, self->max_bitrate);
multiplier = (max_val + 0x10000) / 0x10000;
param->mfx.TargetKbps = self->bitrate / multiplier;
param->mfx.MaxKbps = self->max_bitrate / multiplier;
param->mfx.BRCParamMultiplier = (mfxU16) multiplier;
break;
case MFX_RATECONTROL_CQP:
param->mfx.QPI = self->qp_i;
param->mfx.QPP = self->qp_p;
param->mfx.QPB = self->qp_b;
break;
case MFX_RATECONTROL_AVBR:
multiplier = (self->bitrate + 0x10000) / 0x10000;
param->mfx.TargetKbps = self->bitrate / multiplier;
param->mfx.Accuracy = self->avbr_accuracy;
param->mfx.Convergence = self->avbr_convergence;
param->mfx.BRCParamMultiplier = (mfxU16) multiplier;
break;
case MFX_RATECONTROL_LA:
multiplier = (self->bitrate + 0x10000) / 0x10000;
param->mfx.TargetKbps = self->bitrate / multiplier;
param->mfx.BRCParamMultiplier = (mfxU16) multiplier;
break;
case MFX_RATECONTROL_LA_HRD:
max_val = MAX (self->bitrate, self->max_bitrate);
multiplier = (max_val + 0x10000) / 0x10000;
param->mfx.TargetKbps = self->bitrate / multiplier;
param->mfx.MaxKbps = self->max_bitrate / multiplier;
param->mfx.BRCParamMultiplier = (mfxU16) multiplier;
break;
case MFX_RATECONTROL_ICQ:
case MFX_RATECONTROL_LA_ICQ:
param->mfx.ICQQuality = self->icq_quality;
break;
default:
GST_WARNING_OBJECT (self,
"Unhandled rate-control method %d", self->rate_control);
break;
}
}
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
static gboolean
gst_qsv_h264_enc_set_format (GstQsvEncoder * encoder,
GstVideoCodecState * state, mfxVideoParam * param, GPtrArray * extra_params)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
GstCaps *allowed_caps, *fixated_caps;
std::set < std::string > downstream_profiles;
std::set < std::string > tmp;
guint bframes = self->bframes;
mfxU16 cabac = self->cabac;
std::string profile_str;
mfxU16 mfx_profile = MFX_PROFILE_UNKNOWN;
GstVideoInfo *info = &state->info;
mfxExtVideoSignalInfo *signal_info = nullptr;
mfxExtCodingOption *option;
mfxExtCodingOption2 *option2;
mfxExtCodingOption3 *option3;
GstStructure *s;
const gchar *stream_format;
mfxFrameInfo *frame_info;
GstVideoFormat format;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
frame_info = &param->mfx.FrameInfo;
/* QSV specific alignment requirement:
* width/height should be multiple of 16, and for interlaced encoding,
* height should be multiple of 32 */
frame_info->Width = GST_ROUND_UP_16 (info->width);
if (GST_VIDEO_INFO_IS_INTERLACED (info)) {
frame_info->Height = GST_ROUND_UP_32 (info->height);
if (GST_VIDEO_INFO_FIELD_ORDER (info) ==
GST_VIDEO_FIELD_ORDER_TOP_FIELD_FIRST) {
frame_info->PicStruct = MFX_PICSTRUCT_FIELD_TFF;
} else {
frame_info->PicStruct = MFX_PICSTRUCT_FIELD_BFF;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
} else {
frame_info->Height = GST_ROUND_UP_16 (info->height);
frame_info->PicStruct = MFX_PICSTRUCT_PROGRESSIVE;
}
/* QSV wouldn't be happy with this size, increase */
if (frame_info->Width == 16)
frame_info->Width = 32;
if (frame_info->Height == 16)
frame_info->Height = 32;
frame_info->CropW = info->width;
frame_info->CropH = info->height;
if (GST_VIDEO_INFO_FPS_N (info) > 0 && GST_VIDEO_INFO_FPS_D (info) > 0) {
frame_info->FrameRateExtN = GST_VIDEO_INFO_FPS_N (info);
frame_info->FrameRateExtD = GST_VIDEO_INFO_FPS_D (info);
} else {
/* HACK: Same as x264enc */
frame_info->FrameRateExtN = 25;
frame_info->FrameRateExtD = 1;
}
frame_info->AspectRatioW = GST_VIDEO_INFO_PAR_N (info);
frame_info->AspectRatioH = GST_VIDEO_INFO_PAR_D (info);
/* TODO: update for non 4:2:0 formats. Currently NV12 only */
format = GST_VIDEO_INFO_FORMAT (info);
switch (format) {
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
case GST_VIDEO_FORMAT_NV12:
gst_qsv_frame_info_set_format (frame_info, format);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
break;
default:
GST_ERROR_OBJECT (self, "Unexpected format %s",
gst_video_format_to_string (format));
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
return FALSE;
}
allowed_caps = gst_pad_get_allowed_caps (GST_VIDEO_ENCODER_SRC_PAD (encoder));
if (!allowed_caps) {
GST_WARNING_OBJECT (self, "Failed to get allowed caps");
return FALSE;
}
gst_qsv_h264_enc_init_extra_params (self);
option = &self->option;
option2 = &self->option2;
option3 = &self->option3;
self->packetized = FALSE;
fixated_caps = gst_caps_fixate (gst_caps_copy (allowed_caps));
s = gst_caps_get_structure (fixated_caps, 0);
stream_format = gst_structure_get_string (s, "stream-format");
if (g_strcmp0 (stream_format, "avc") == 0)
self->packetized = TRUE;
gst_caps_unref (fixated_caps);
for (guint i = 0; i < gst_caps_get_size (allowed_caps); i++) {
const GValue *profile_value;
const gchar *profile;
s = gst_caps_get_structure (allowed_caps, i);
profile_value = gst_structure_get_value (s, "profile");
if (!profile_value)
continue;
if (GST_VALUE_HOLDS_LIST (profile_value)) {
for (guint j = 0; j < gst_value_list_get_size (profile_value); j++) {
const GValue *p = gst_value_list_get_value (profile_value, j);
if (!G_VALUE_HOLDS_STRING (p))
continue;
profile = g_value_get_string (p);
if (profile)
downstream_profiles.insert (profile);
}
} else if (G_VALUE_HOLDS_STRING (profile_value)) {
profile = g_value_get_string (profile_value);
if (profile)
downstream_profiles.insert (profile);
}
}
GST_DEBUG_OBJECT (self, "Downstream supports %" G_GSIZE_FORMAT " profiles",
downstream_profiles.size ());
/* Prune incompatible profiles */
if ((param->mfx.FrameInfo.PicStruct & MFX_PICSTRUCT_PROGRESSIVE) == 0) {
/* Interlaced, only main and high profiles are allowed */
downstream_profiles.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_CONSTRAINED_BASELINE));
downstream_profiles.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_PROGRESSIVE_HIGH));
downstream_profiles.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_CONSTRAINED_HIGH));
downstream_profiles.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_BASELINE));
}
if (downstream_profiles.empty ()) {
GST_WARNING_OBJECT (self, "No compatible profile was detected");
gst_clear_caps (&allowed_caps);
return FALSE;
}
if (bframes > 0) {
/* baseline and constrained-high doesn't support bframe */
tmp = downstream_profiles;
tmp.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_CONSTRAINED_BASELINE));
tmp.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_CONSTRAINED_HIGH));
tmp.erase (gst_qsv_h264_profile_to_string (MFX_PROFILE_AVC_BASELINE));
if (tmp.empty ()) {
GST_WARNING_OBJECT (self, "None of downstream profile supports bframes");
bframes = 0;
tmp = downstream_profiles;
}
downstream_profiles = tmp;
}
if (cabac == MFX_CODINGOPTION_ON) {
/* baseline doesn't support cabac */
tmp = downstream_profiles;
tmp.erase (gst_qsv_h264_profile_to_string
(MFX_PROFILE_AVC_CONSTRAINED_BASELINE));
tmp.erase (gst_qsv_h264_profile_to_string (MFX_PROFILE_AVC_BASELINE));
if (tmp.empty ()) {
GST_WARNING_OBJECT (self, "None of downstream profile supports cabac");
cabac = MFX_CODINGOPTION_OFF;
tmp = downstream_profiles;
}
downstream_profiles = tmp;
}
/* we have our preference order */
/* *INDENT-OFF* */
for (guint i = 0; i < G_N_ELEMENTS (profile_map); i++) {
auto it = downstream_profiles.find (profile_map[i].profile_str);
if (it != downstream_profiles.end ()) {
profile_str = *it;
break;
}
}
/* *INDENT-ON* */
if (profile_str.empty ()) {
GST_WARNING_OBJECT (self, "Failed to determine profile");
return FALSE;
}
GST_DEBUG_OBJECT (self, "Selected profile %s", profile_str.c_str ());
mfx_profile = gst_qsv_h264_profile_string_to_value (profile_str.c_str ());
gst_clear_caps (&allowed_caps);
if (cabac == MFX_CODINGOPTION_UNKNOWN) {
switch (mfx_profile) {
case MFX_PROFILE_AVC_CONSTRAINED_BASELINE:
case MFX_PROFILE_AVC_BASELINE:
cabac = MFX_CODINGOPTION_OFF;
break;
default:
cabac = MFX_CODINGOPTION_ON;
break;
}
}
g_mutex_lock (&self->prop_lock);
param->mfx.CodecId = MFX_CODEC_AVC;
param->mfx.CodecProfile = mfx_profile;
param->mfx.GopRefDist = bframes + 1;
param->mfx.GopPicSize = self->gop_size;
param->mfx.IdrInterval = self->idr_interval;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
param->mfx.RateControlMethod = self->rate_control;
param->mfx.NumSlice = self->num_slice;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
param->mfx.NumRefFrame = self->ref_frames;
gst_qsv_h264_enc_set_bitrate (self, param);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
/* Write signal info only when upstream caps contains valid colorimetry,
* because derived default colorimetry in gst_video_info_from_caps() tends to
* very wrong in various cases, and it's even worse than "unknown" */
if (state->caps) {
GstStructure *s = gst_caps_get_structure (state->caps, 0);
GstVideoColorimetry cinfo;
const gchar *str;
str = gst_structure_get_string (s, "colorimetry");
if (str && gst_video_colorimetry_from_string (&cinfo, str)) {
signal_info = &self->signal_info;
/* 0: Component, 1: PAL, 2: NTSC, 3: SECAM, 4: MAC, 5: Unspecified */
signal_info->VideoFormat = 5;
if (cinfo.range == GST_VIDEO_COLOR_RANGE_0_255)
signal_info->VideoFullRange = 1;
else
signal_info->VideoFullRange = 0;
signal_info->ColourDescriptionPresent = 1;
signal_info->ColourPrimaries =
gst_video_color_primaries_to_iso (cinfo.primaries);
signal_info->TransferCharacteristics =
gst_video_transfer_function_to_iso (cinfo.transfer);
signal_info->MatrixCoefficients =
gst_video_color_matrix_to_iso (cinfo.matrix);
}
}
if (cabac == MFX_CODINGOPTION_OFF)
option->CAVLC = MFX_CODINGOPTION_ON;
else
option->CAVLC = MFX_CODINGOPTION_OFF;
/* TODO: property ? */
option->AUDelimiter = MFX_CODINGOPTION_ON;
if (self->disable_hrd_conformance) {
option->NalHrdConformance = MFX_CODINGOPTION_OFF;
option->VuiVclHrdParameters = MFX_CODINGOPTION_OFF;
}
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
/* Enables PicTiming SEI by default */
option->PicTimingSEI = MFX_CODINGOPTION_ON;
/* VUI is useful in various cases, so we don't want to disable it */
option2->DisableVUI = MFX_CODINGOPTION_OFF;
/* Do not repeat PPS */
option2->RepeatPPS = MFX_CODINGOPTION_OFF;
if (param->mfx.RateControlMethod == MFX_RATECONTROL_LA ||
param->mfx.RateControlMethod == MFX_RATECONTROL_LA_HRD ||
param->mfx.RateControlMethod == MFX_RATECONTROL_LA_ICQ) {
option2->LookAheadDS = self->rc_lookahead_ds;
option2->LookAheadDepth = self->rc_lookahead;
}
option2->MinQPI = self->min_qp_i;
option2->MinQPP = self->min_qp_p;
option2->MinQPB = self->min_qp_b;
option2->MaxQPI = self->max_qp_i;
option2->MaxQPP = self->max_qp_p;
option2->MaxQPB = self->max_qp_b;
/* QSV wants MFX_B_REF_PYRAMID when more than 1 b-frame is enabled */
if (param->mfx.GopRefDist > 2)
option2->BRefType = MFX_B_REF_PYRAMID;
/* Upstream specified framerate, we will believe it's fixed framerate */
if (GST_VIDEO_INFO_FPS_N (info) > 0 && GST_VIDEO_INFO_FPS_D (info) > 0) {
option2->FixedFrameRate = MFX_CODINGOPTION_ON;
option3->TimingInfoPresent = MFX_CODINGOPTION_ON;
}
if (param->mfx.RateControlMethod == MFX_RATECONTROL_QVBR)
option3->QVBRQuality = self->qvbr_quality;
option2->Trellis = self->trellis;
option2->MaxFrameSize = self->max_frame_size;
option3->MaxFrameSizeI = self->max_frame_size_i;
if (self->max_frame_size_p && self->max_frame_size_i)
option3->MaxFrameSizeP = self->max_frame_size_p;
option3->NumSliceI = self->num_slice_i;
option3->NumSliceP = self->num_slice_p;
option3->NumSliceB = self->num_slice_b;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
if (signal_info)
g_ptr_array_add (extra_params, signal_info);
g_ptr_array_add (extra_params, option);
g_ptr_array_add (extra_params, option2);
g_ptr_array_add (extra_params, option3);
param->ExtParam = (mfxExtBuffer **) extra_params->pdata;
param->NumExtParam = extra_params->len;
self->bitrate_updated = FALSE;
self->property_updated = FALSE;
g_mutex_unlock (&self->prop_lock);
return TRUE;
}
static gboolean
gst_qsv_h264_enc_set_output_state (GstQsvEncoder * encoder,
GstVideoCodecState * state, mfxSession session)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
GstCaps *caps;
GstTagList *tags;
GstVideoCodecState *out_state;
guint bitrate, max_bitrate;
guint multiplier = 1;
mfxVideoParam param;
const gchar *profile_str;
mfxStatus status;
mfxExtCodingOptionSPSPPS sps_pps;
mfxExtBuffer *ext_buffers[1];
mfxU8 sps[1024];
mfxU8 pps[1024];
GstBuffer *codec_data = nullptr;
memset (&param, 0, sizeof (mfxVideoParam));
memset (&sps_pps, 0, sizeof (mfxExtCodingOptionSPSPPS));
if (self->packetized) {
sps_pps.Header.BufferId = MFX_EXTBUFF_CODING_OPTION_SPSPPS;
sps_pps.Header.BufferSz = sizeof (mfxExtCodingOptionSPSPPS);
sps_pps.SPSBuffer = sps;
sps_pps.SPSBufSize = sizeof (sps);
sps_pps.PPSBuffer = pps;
sps_pps.PPSBufSize = sizeof (pps);
ext_buffers[0] = (mfxExtBuffer *) & sps_pps;
param.NumExtParam = 1;
param.ExtParam = ext_buffers;
}
status = MFXVideoENCODE_GetVideoParam (session, &param);
if (status < MFX_ERR_NONE) {
GST_ERROR_OBJECT (self, "Failed to get video param %d (%s)",
QSV_STATUS_ARGS (status));
return FALSE;
} else if (status != MFX_ERR_NONE) {
GST_WARNING_OBJECT (self, "GetVideoParam returned warning %d (%s)",
QSV_STATUS_ARGS (status));
}
if (self->packetized) {
GstH264ParserResult rst;
GstH264NalUnit sps_nalu, pps_nalu;
GstMapInfo info;
guint8 *data;
guint8 profile_idc, profile_comp, level_idc;
const guint nal_length_size = 4;
const guint num_sps = 1;
const guint num_pps = 1;
rst = gst_h264_parser_identify_nalu_unchecked (self->parser,
sps, 0, sps_pps.SPSBufSize, &sps_nalu);
if (rst != GST_H264_PARSER_OK) {
GST_ERROR_OBJECT (self, "Failed to identify SPS nal");
return FALSE;
}
if (sps_nalu.size < 4) {
GST_ERROR_OBJECT (self, "Too small sps nal size %d", sps_nalu.size);
return FALSE;
}
data = sps_nalu.data + sps_nalu.offset + sps_nalu.header_bytes;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
profile_idc = data[0];
profile_comp = data[1];
level_idc = data[2];
rst = gst_h264_parser_identify_nalu_unchecked (self->parser,
pps, 0, sps_pps.PPSBufSize, &pps_nalu);
if (rst != GST_H264_PARSER_OK) {
GST_ERROR_OBJECT (self, "Failed to identify PPS nal");
return FALSE;
}
/* 5: configuration version, profile, compatibility, level, nal length
* 1: num sps
* 2: sps size bytes
* sizeof (sps)
* 1: num pps
* 2: pps size bytes
* sizeof (pps)
*
* -> 11 + sps_size + pps_size
*/
codec_data = gst_buffer_new_and_alloc (11 + sps_nalu.size + pps_nalu.size);
gst_buffer_map (codec_data, &info, GST_MAP_WRITE);
data = (guint8 *) info.data;
data[0] = 1;
data[1] = profile_idc;
data[2] = profile_comp;
data[3] = level_idc;
data[4] = 0xfc | (nal_length_size - 1);
data[5] = 0xe0 | num_sps;
data += 6;
GST_WRITE_UINT16_BE (data, sps_nalu.size);
data += 2;
memcpy (data, sps_nalu.data + sps_nalu.offset, sps_nalu.size);
data += sps_nalu.size;
data[0] = num_pps;
data++;
GST_WRITE_UINT16_BE (data, pps_nalu.size);
data += 2;
memcpy (data, pps_nalu.data + pps_nalu.offset, pps_nalu.size);
gst_buffer_unmap (codec_data, &info);
}
caps = gst_caps_from_string ("video/x-h264, alignment = (string) au");
profile_str = gst_qsv_h264_profile_to_string (param.mfx.CodecProfile);
if (profile_str)
gst_caps_set_simple (caps, "profile", G_TYPE_STRING, profile_str, nullptr);
if (self->packetized) {
gst_caps_set_simple (caps, "stream-format", G_TYPE_STRING, "avc",
"codec_data", GST_TYPE_BUFFER, codec_data, nullptr);
gst_buffer_unref (codec_data);
} else {
gst_caps_set_simple (caps, "stream-format", G_TYPE_STRING, "byte-stream",
nullptr);
}
out_state = gst_video_encoder_set_output_state (GST_VIDEO_ENCODER (encoder),
caps, state);
gst_video_codec_state_unref (out_state);
tags = gst_tag_list_new_empty ();
gst_tag_list_add (tags, GST_TAG_MERGE_REPLACE, GST_TAG_ENCODER, "qsvh264enc",
nullptr);
if (param.mfx.BRCParamMultiplier > 0)
multiplier = param.mfx.BRCParamMultiplier;
switch (param.mfx.RateControlMethod) {
case MFX_RATECONTROL_CQP:
case MFX_RATECONTROL_ICQ:
case MFX_RATECONTROL_LA_ICQ:
/* We don't know target/max bitrate in this case */
break;
default:
max_bitrate = (guint) param.mfx.MaxKbps * multiplier;
bitrate = (guint) param.mfx.TargetKbps * multiplier;
if (bitrate > 0) {
gst_tag_list_add (tags, GST_TAG_MERGE_REPLACE,
GST_TAG_NOMINAL_BITRATE, bitrate * 1000, nullptr);
}
if (max_bitrate > 0) {
gst_tag_list_add (tags, GST_TAG_MERGE_REPLACE,
GST_TAG_MAXIMUM_BITRATE, max_bitrate * 1000, nullptr);
}
break;
}
gst_video_encoder_merge_tags (GST_VIDEO_ENCODER (encoder),
tags, GST_TAG_MERGE_REPLACE);
gst_tag_list_unref (tags);
return TRUE;
}
static gboolean
gst_qsv_h264_enc_foreach_caption_meta (GstBuffer * buffer, GstMeta ** meta,
GPtrArray * payload)
{
GstVideoCaptionMeta *cc_meta;
GstByteWriter br;
guint payload_size;
guint extra_size;
mfxPayload *p;
if ((*meta)->info->api != GST_VIDEO_CAPTION_META_API_TYPE)
return TRUE;
cc_meta = (GstVideoCaptionMeta *) (*meta);
if (cc_meta->caption_type != GST_VIDEO_CAPTION_TYPE_CEA708_RAW)
return TRUE;
/* QSV requires full sei_message() structure */
/* 1 byte contry_code + 10 bytes CEA-708 specific data + caption data */
payload_size = 11 + cc_meta->size;
extra_size = payload_size / 255;
/* 1 byte SEI type + 1 byte SEI payload size (+ extra) + payload data */
gst_byte_writer_init_with_size (&br, 2 + extra_size + payload_size, FALSE);
/* SEI type */
gst_byte_writer_put_uint8 (&br, 4);
/* SEI payload size */
while (payload_size >= 0xff) {
gst_byte_writer_put_uint8 (&br, 0xff);
payload_size -= 0xff;
}
gst_byte_writer_put_uint8 (&br, payload_size);
/* 8-bits itu_t_t35_country_code */
gst_byte_writer_put_uint8 (&br, 181);
/* 16-bits itu_t_t35_provider_code */
gst_byte_writer_put_uint8 (&br, 0);
gst_byte_writer_put_uint8 (&br, 49);
/* 32-bits ATSC_user_identifier */
gst_byte_writer_put_uint8 (&br, 'G');
gst_byte_writer_put_uint8 (&br, 'A');
gst_byte_writer_put_uint8 (&br, '9');
gst_byte_writer_put_uint8 (&br, '4');
/* 8-bits ATSC1_data_user_data_type_code */
gst_byte_writer_put_uint8 (&br, 3);
/* 8-bits:
* 1 bit process_em_data_flag (0)
* 1 bit process_cc_data_flag (1)
* 1 bit additional_data_flag (0)
* 5-bits cc_count
*/
gst_byte_writer_put_uint8 (&br, ((cc_meta->size / 3) & 0x1f) | 0x40);
/* 8 bits em_data, unused */
gst_byte_writer_put_uint8 (&br, 255);
gst_byte_writer_put_data (&br, cc_meta->data, cc_meta->size);
/* 8 marker bits */
gst_byte_writer_put_uint8 (&br, 255);
p = g_new0 (mfxPayload, 1);
p->BufSize = gst_byte_writer_get_pos (&br);
p->NumBit = p->BufSize * 8;
p->Type = 4;
p->Data = gst_byte_writer_reset_and_get_data (&br);
g_ptr_array_add (payload, p);
return TRUE;
}
static gboolean
gst_qsv_h264_enc_attach_payload (GstQsvEncoder * encoder,
GstVideoCodecFrame * frame, GPtrArray * payload)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
if (self->cc_insert == GST_QSV_H264_ENC_SEI_DISABLED)
return TRUE;
gst_buffer_foreach_meta (frame->input_buffer,
(GstBufferForeachMetaFunc) gst_qsv_h264_enc_foreach_caption_meta,
payload);
return TRUE;
}
static GstBuffer *
gst_qsv_h264_enc_create_output_buffer (GstQsvEncoder * encoder,
mfxBitstream * bitstream)
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
GstBuffer *buf;
GstH264ParserResult rst;
GstH264NalUnit nalu;
if (!self->packetized) {
buf = gst_buffer_new_memdup (bitstream->Data + bitstream->DataOffset,
bitstream->DataLength);
} else {
std::vector < GstH264NalUnit > nalu_list;
gsize total_size = 0;
GstMapInfo info;
guint8 *data;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
rst = gst_h264_parser_identify_nalu (self->parser,
bitstream->Data + bitstream->DataOffset, 0, bitstream->DataLength,
&nalu);
if (rst == GST_H264_PARSER_NO_NAL_END)
rst = GST_H264_PARSER_OK;
while (rst == GST_H264_PARSER_OK) {
nalu_list.push_back (nalu);
total_size += nalu.size + 4;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
rst = gst_h264_parser_identify_nalu (self->parser,
bitstream->Data + bitstream->DataOffset, nalu.offset + nalu.size,
bitstream->DataLength, &nalu);
if (rst == GST_H264_PARSER_NO_NAL_END)
rst = GST_H264_PARSER_OK;
}
buf = gst_buffer_new_and_alloc (total_size);
gst_buffer_map (buf, &info, GST_MAP_WRITE);
data = (guint8 *) info.data;
/* *INDENT-OFF* */
for (const auto & it : nalu_list) {
GST_WRITE_UINT32_BE (data, it.size);
data += 4;
memcpy (data, it.data + it.offset, it.size);
data += it.size;
}
/* *INDENT-ON* */
gst_buffer_unmap (buf, &info);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
/* This buffer must be the end of a frame boundary */
GST_BUFFER_FLAG_SET (buf, GST_BUFFER_FLAG_MARKER);
return buf;
}
static GstQsvEncoderReconfigure
gst_qsv_h264_enc_check_reconfigure (GstQsvEncoder * encoder, mfxSession session,
mfxVideoParam * param, GPtrArray * extra_params)
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
{
GstQsvH264Enc *self = GST_QSV_H264_ENC (encoder);
GstQsvEncoderReconfigure ret = GST_QSV_ENCODER_RECONFIGURE_NONE;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_mutex_lock (&self->prop_lock);
if (self->property_updated) {
ret = GST_QSV_ENCODER_RECONFIGURE_FULL;
goto done;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
if (self->bitrate_updated) {
mfxStatus status;
mfxExtEncoderResetOption reset_opt;
reset_opt.Header.BufferId = MFX_EXTBUFF_ENCODER_RESET_OPTION;
reset_opt.Header.BufferSz = sizeof (mfxExtEncoderResetOption);
reset_opt.StartNewSequence = MFX_CODINGOPTION_UNKNOWN;
gst_qsv_h264_enc_set_bitrate (self, param);
g_ptr_array_add (extra_params, &reset_opt);
param->ExtParam = (mfxExtBuffer **) extra_params->pdata;
param->NumExtParam = extra_params->len;
status = MFXVideoENCODE_Query (session, param, param);
g_ptr_array_remove_index (extra_params, extra_params->len - 1);
param->NumExtParam = extra_params->len;
if (status != MFX_ERR_NONE) {
GST_WARNING_OBJECT (self, "MFXVideoENCODE_Query returned %d (%s)",
QSV_STATUS_ARGS (status));
ret = GST_QSV_ENCODER_RECONFIGURE_FULL;
} else {
if (reset_opt.StartNewSequence == MFX_CODINGOPTION_OFF) {
GST_DEBUG_OBJECT (self, "Can update without new sequence");
ret = GST_QSV_ENCODER_RECONFIGURE_BITRATE;
} else {
GST_DEBUG_OBJECT (self, "Need new sequence");
ret = GST_QSV_ENCODER_RECONFIGURE_FULL;
}
}
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
done:
self->property_updated = FALSE;
self->bitrate_updated = FALSE;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
g_mutex_unlock (&self->prop_lock);
return ret;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
void
gst_qsv_h264_enc_register (GstPlugin * plugin, guint rank, guint impl_index,
GstObject * device, mfxSession session)
{
mfxStatus status;
mfxVideoParam param;
mfxInfoMFX *mfx;
std::vector < mfxU16 > supported_profiles;
GstQsvResolution max_resolution;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
bool supports_interlaced = false;
GST_DEBUG_CATEGORY_INIT (gst_qsv_h264_enc_debug,
"qsvh264enc", 0, "qsvh264enc");
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
memset (&param, 0, sizeof (mfxVideoParam));
memset (&max_resolution, 0, sizeof (GstQsvResolution));
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
param.AsyncDepth = 4;
param.IOPattern = MFX_IOPATTERN_IN_VIDEO_MEMORY;
mfx = &param.mfx;
mfx->CodecId = MFX_CODEC_AVC;
mfx->FrameInfo.Width = GST_ROUND_UP_16 (320);
mfx->FrameInfo.Height = GST_ROUND_UP_16 (240);
mfx->FrameInfo.CropW = 320;
mfx->FrameInfo.CropH = 240;
mfx->FrameInfo.FrameRateExtN = 30;
mfx->FrameInfo.FrameRateExtD = 1;
mfx->FrameInfo.AspectRatioW = 1;
mfx->FrameInfo.AspectRatioH = 1;
mfx->FrameInfo.PicStruct = MFX_PICSTRUCT_PROGRESSIVE;
gst_qsv_frame_info_set_format (&mfx->FrameInfo, GST_VIDEO_FORMAT_NV12);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
/* Check supported profiles */
for (guint i = 0; i < G_N_ELEMENTS (profile_map); i++) {
mfx->CodecProfile = profile_map[i].profile;
if (MFXVideoENCODE_Query (session, &param, &param) != MFX_ERR_NONE)
continue;
supported_profiles.push_back (profile_map[i].profile);
}
if (supported_profiles.empty ()) {
GST_INFO ("Device doesn't support H.264 encoding");
return;
}
mfx->CodecProfile = supported_profiles[0];
/* Check max-resolution */
for (guint i = 0; i < G_N_ELEMENTS (gst_qsv_resolutions); i++) {
mfx->FrameInfo.Width = GST_ROUND_UP_16 (gst_qsv_resolutions[i].width);
mfx->FrameInfo.Height = GST_ROUND_UP_16 (gst_qsv_resolutions[i].height);
mfx->FrameInfo.CropW = gst_qsv_resolutions[i].width;
mfx->FrameInfo.CropH = gst_qsv_resolutions[i].height;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
if (MFXVideoENCODE_Query (session, &param, &param) != MFX_ERR_NONE)
break;
max_resolution.width = gst_qsv_resolutions[i].width;
max_resolution.height = gst_qsv_resolutions[i].height;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
}
if (max_resolution.width == 0 || max_resolution.height == 0)
return;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
GST_INFO ("Maximum supported resolution: %dx%d",
max_resolution.width, max_resolution.height);
/* TODO: check supported rate-control methods and expose only supported
* methods, since the device might not be able to support some of them */
/* Check interlaced encoding */
/* *INDENT-OFF* */
for (const auto &iter: supported_profiles) {
if (iter == MFX_PROFILE_AVC_MAIN ||
iter == MFX_PROFILE_AVC_HIGH) {
/* Make sure non-lowpower mode, otherwise QSV will not accept
* interlaced format during Query() */
mfx->LowPower = MFX_CODINGOPTION_UNKNOWN;
/* Interlaced encoding is not compatible with MFX_RATECONTROL_VCM,
* make sure profile */
mfx->RateControlMethod = MFX_RATECONTROL_CBR;
/* Too high (MFX_LEVEL_AVC_41) or low (MFX_LEVEL_AVC_21) level will not be
* accepted for interlaced encoding */
mfx->CodecLevel = MFX_LEVEL_UNKNOWN;
mfx->CodecProfile = iter;
mfx->FrameInfo.Width = GST_ROUND_UP_16 (320);
mfx->FrameInfo.Height = GST_ROUND_UP_32 (240);
mfx->FrameInfo.CropW = 320;
mfx->FrameInfo.CropH = 240;
mfx->FrameInfo.PicStruct = MFX_PICSTRUCT_FIELD_TFF;
status = MFXVideoENCODE_Query (session, &param, &param);
if (status == MFX_ERR_NONE) {
GST_INFO ("Interlaced encoding is supported");
supports_interlaced = true;
break;
}
}
}
/* *INDENT-ON* */
/* To cover both landscape and portrait,
* select max value (width in this case) */
guint resolution = MAX (max_resolution.width, max_resolution.height);
std::string sink_caps_str = "video/x-raw, format=(string) NV12";
sink_caps_str += ", width=(int) [ 16, " + std::to_string (resolution) + " ]";
sink_caps_str += ", height=(int) [ 16, " + std::to_string (resolution) + " ]";
if (!supports_interlaced)
sink_caps_str += ", interlace-mode = (string) progressive";
GstCaps *sink_caps = gst_caps_from_string (sink_caps_str.c_str ());
/* TODO: Add support for VA */
#ifdef G_OS_WIN32
GstCaps *d3d11_caps = gst_caps_copy (sink_caps);
GstCapsFeatures *caps_features =
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr);
gst_caps_set_features_simple (d3d11_caps, caps_features);
gst_caps_append (d3d11_caps, sink_caps);
sink_caps = d3d11_caps;
#else
GstCaps *va_caps = gst_caps_copy (sink_caps);
GstCapsFeatures *caps_features =
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_VA, nullptr);
gst_caps_set_features_simple (va_caps, caps_features);
gst_caps_append (va_caps, sink_caps);
sink_caps = va_caps;
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#endif
std::string src_caps_str = "video/x-h264";
src_caps_str += ", width=(int) [ 16, " + std::to_string (resolution) + " ]";
src_caps_str += ", height=(int) [ 16, " + std::to_string (resolution) + " ]";
src_caps_str += ", stream-format= (string) { avc, byte-stream }";
src_caps_str += ", alignment=(string) au";
/* *INDENT-OFF* */
if (supported_profiles.size () > 1) {
src_caps_str += ", profile=(string) { ";
bool first = true;
for (const auto &iter: supported_profiles) {
if (!first) {
src_caps_str += ", ";
}
src_caps_str += gst_qsv_h264_profile_to_string (iter);
first = false;
}
src_caps_str += " }";
} else {
src_caps_str += ", profile=(string) ";
src_caps_str += gst_qsv_h264_profile_to_string (supported_profiles[0]);
}
/* *INDENT-ON* */
GstCaps *src_caps = gst_caps_from_string (src_caps_str.c_str ());
GST_MINI_OBJECT_FLAG_SET (sink_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
GST_MINI_OBJECT_FLAG_SET (src_caps, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
GstQsvH264EncClassData *cdata = g_new0 (GstQsvH264EncClassData, 1);
cdata->sink_caps = sink_caps;
cdata->src_caps = src_caps;
cdata->impl_index = impl_index;
#ifdef G_OS_WIN32
g_object_get (device, "adapter-luid", &cdata->adapter_luid,
"description", &cdata->description, nullptr);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#else
g_object_get (device, "path", &cdata->display_path, nullptr);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
#endif
GType type;
gchar *type_name;
gchar *feature_name;
GTypeInfo type_info = {
sizeof (GstQsvH264EncClass),
nullptr,
nullptr,
(GClassInitFunc) gst_qsv_h264_enc_class_init,
nullptr,
cdata,
sizeof (GstQsvH264Enc),
0,
(GInstanceInitFunc) gst_qsv_h264_enc_init,
};
type_name = g_strdup ("GstQsvH264Enc");
feature_name = g_strdup ("qsvh264enc");
gint index = 0;
while (g_type_from_name (type_name)) {
index++;
g_free (type_name);
g_free (feature_name);
type_name = g_strdup_printf ("GstQsvH264Device%dEnc", index);
feature_name = g_strdup_printf ("qsvh264device%denc", index);
}
type = g_type_register_static (GST_TYPE_QSV_ENCODER, type_name, &type_info,
(GTypeFlags) 0);
if (rank > 0 && index != 0)
rank--;
if (index != 0)
gst_element_type_set_skip_documentation (type);
qsv: Introduce H.264 Intel Quick Sync Video Encoder A new implementation of Intel Quick Sync Video plugin. This plugin supports both Windows and Linux but optimization for VA/DMABuf is not implemented yet. This new plugin has some notable differences compared with existing MSDK plugin. * Encoder will expose formats which can be natively supported without internal conversion. This will make encoder control/negotiation flow much simpler and cleaner than that of MSDK plugin. * This plugin includes QSV specific library loading helper, called dispatcher, with QSV SDK headers as a part of this plugin. So, there will be no more SDK version dependent #ifdef in the code and also there will be no more build-time MSDK/oneVPL SDK dependency. * Memory allocator interop between GStreamer and QSV is re-designed and decoupled. Instead of implementing QSV specific allocator/bufferpool, this plugin will make use of generic GStreamer memory allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool). Specifically, GstQsvAllocator object will help interop between GstMemory and mfxFrameAllocator memory abstraction layers. Note that because of the design decision, VA/DMABuf support is not made as a part of this initial commit. We can add the optimization for Linux later once GstVA library exposes allocator/bufferpool implementation as an API like GstD3D11. * Initial encoder implementation supports interop with GstD3D11 infrastructure, including zero-copy encoding with upstream D3D11 element. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-06 12:34:43 +00:00
if (!gst_element_register (plugin, feature_name, rank, type))
GST_WARNING ("Failed to register plugin '%s'", type_name);
g_free (type_name);
g_free (feature_name);
}