gstreamer/docs/random/thomasvs/capturing

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ELEMENTS (v4lsrc, alsasrc, osssrc)
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- capturing elements should not do fps/sample rate correction themselves
they should timestamp buffers according to "a clock", period.
- if the element is the clock provider:
- timestamp buffers based on the internals of the clock it's providing,
without calling the exposed clock functions
- do this by getting a measure of elapsed time based on the internal clock
that is being wrapped. Ie., count the number of samples the *device*
has processed/dropped/...
If there are no underruns, the produced buffers are a contiguous data
stream.
- possibilities:
- the device has a method to query for the absolute time related to
a buffer you're about to capture or just have captured:
Use that time as the timestamp on the capture buffer
(it's important that this time is related to the capture buffer;
ie. it's a time that "stands still" if you're not capturing)
- since you're providing the clocking, but don't have the previous method,
you should open the device with a given rate and continuously read
samples from it, even in PAUSED. This allows you to update an internal
clock.
You use this internal clock as well to timestamp the buffers going out,
so you again form a contiguous set of buffers.
The only acceptable way to continuously read samples then is in a private
thread.
- as long as no underruns happen, the flow being output is a perfect stream:
the flow is data-contiguous and time-contiguous.
- if the element is not the clock provider
- the element should always respect the clock it is given.
- the element should timestamp outgoing buffers based on time given by
the provided clock, by querying for the time on that clock, and
comparing to the base time.
- the element should NOT drop/add frames. Rather, it should just
- timestamp the buffers with the current time according to the provided
clock
- set the duration according to the *theoretical/nominal* framerate
- when underruns happen (the device has lost capture data because our
element is not handling them quickly enough), this should be detectable
by the element through the device. On underrun, the offset of your
next buffer will not match the end_offset of your previous one
(ie, the data flow is no longer contiguous).
If the exact number of samples dropped is detectable, this is the
difference between new offset and old offset_end.
If it's not detectable, it should be guessed based on the elapsed time
between now and the last capture.
- a second element can be responsible for making the stream time-contiguous.
(ie, T1 + D1 = T2 for all buffers). This way they are made
acceptible for gapless presentation (which is useful for audio).
- The element treats the incoming stream as data-contiguous but not
necessarily time-contiguous.
- If the timestamps are contiguous as well, then everything is fine and
nothing needs to be done. This is the case where a file is being read
from disk, or capturing was done by an element that provided the clock.
- If they are not contiguous, then this element must make them so.
Since it should respect the nominal framerate, it has to stretch or
shorten the incoming data to match the timestamps set on the data.
For audio and video, this means it could interpolate or add/drop samples.
For audio, resampling/interpolation is preferred.
For video, a simple mechanism that chooses the frame with a timestamp as
close as possible to the theoretical timestamp could be used.
- When it receives a new buffer that is not data-contiguous with the
previous one, the capture element dropped samples/frames.
The adjuster can correct this by sending out as much "no-signal" data
(for audio, e.g. silence or background noise; for video, sending out
black frames) as it wants, since a data discontinuity is unrepairable.
So it can use these to catch up more aggressively.
It should just make sure that the next buffer it gets again goes
back to respecting the nominal framerate.
- To achieve the best possible long-time capture, the following can be done:
- audiosrc captures audio and provides the clock. It does contiguous
timestamping by default.
- videosrc captures video timestamped with the audiosrc's clock. This data
feed doesn't match the nominal framerate. If there is an encoding format
that supports storing the actual timestamps instead of pretending the
data flow respects the nominal framerate, this can be corrected after
recording.
- at the end of recording, the absolute length in time of both streams,
measured against a common clock, is the same or can be made the same by
chopping off data.
- the nominal rate of both audio and video is also known.
- given the length and the nominal rate, we have an evenly spaced list
of theoretical sampling points.
- video frames can now be matched to these theoretical sampling points by
interpolating or reusing/dropping frames. It can choose the best
possible algorithm for this to decrease the visible effects
(interpolating results in blur, add/drop frames results in jerkiness).
- with the video resampled at the theoretical framerate, and the audio
already correct, the recording can now be muxed correctly into a format
that implicitly assumes a data rate matching the nominal framerate.
- One possibility is to use the GDP to store the recording, because that
retains all of the timestamping information.
- The process is symmetrical; if you want to use the clock provided by
the video capturer, you can stretch/shrink the audio at the end of
recording to match.
TERMINOLOGY
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- nominal rate
the framerate/samplerate
exposed in the caps; ie. the theoretical framerate of the
data flow. This is the fps reported by the device or set for the encoder,
or the sampling rate of the audio device.
- contiguous data flow
offset_end of old buffer matches offset of new buffer
for audio, this is a more important requirement, since you configure
output devices for a contiguous data flow.
- contiguous time flow
T1 + D1 = T2
for video, this is a more important requirement, because the sampling
period is bigger, so it is more important to match the presentation time
- "perfect stream"
data and time are contiguous and match the nominal rate
videotestsrc, sinesrc, filesrc ! decoder produce this
NETWORK
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- elements can be synchronized by writing a NTP clock subclass that listens
to an ntp server, and tries to match its own clock against the NTP server
by doing gradual rate adjustment, compared with the own system clock.