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381 lines
15 KiB
XML
381 lines
15 KiB
XML
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<chapter id="cha-dparam-start">
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<title>Getting Started</title>
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<para>
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The dparams subsystem is contained within the <filename>gstcontrol</filename> library.
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You need to include the header in your element's source file:
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</para>
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<programlisting>
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#include <gst/control/control.h>
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</programlisting>
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<para>
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Even though the <filename>gstcontrol</filename> library may be linked into the host
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application, you should make sure it is loaded in your <filename>plugin_init</filename>
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function:
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</para>
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<programlisting>
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static gboolean
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plugin_init (GModule *module, GstPlugin *plugin)
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{
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...
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/* load dparam support library */
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if (!gst_library_load ("gstcontrol"))
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{
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gst_info ("example: could not load support library: 'gstcontrol'\n");
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return FALSE;
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}
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...
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}
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</programlisting>
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<para>
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You need to store an instance of <filename>GstDParamManager</filename> in your element's struct:
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</para>
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<programlisting>
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struct _GstExample {
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GstElement element;
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...
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GstDParamManager *dpman;
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...
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};
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</programlisting>
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<para>
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The <filename>GstDParamManager</filename> can be initialised in your element's
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init function:
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</para>
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<programlisting>
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static void
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gst_example_init (GstExample *example)
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{
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...
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example->dpman = gst_dpman_new ("example_dpman", GST_ELEMENT(example));
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...
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}
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</programlisting>
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</chapter>
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<chapter id="cha-dparam-define">
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<title>Defining Parameter Specificiations</title>
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<para>
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You can define the dparams you need anywhere within your element but will usually
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need to do so in only a couple of places:
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<itemizedlist>
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<listitem>
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In the element <filename>init</filename> function,
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just after the call to <filename>gst_dpman_new</filename>
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</listitem>
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<listitem>
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Whenever a new pad is created so that parameters can affect data going into
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or out of a specific pad. An example of this would be a mixer element where
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a seperate volume parameter is needed on every pad.
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</listitem>
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</itemizedlist>
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</para>
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<para>
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There are three different ways the dparams subsystem can pass parameters into your element.
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Which one you use will depend on how that parameter is used within your element.
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Each of these methods has its own function to define a required dparam:
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<itemizedlist>
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<listitem><filename>gst_dpman_add_required_dparam_direct</filename></listitem>
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<listitem><filename>gst_dpman_add_required_dparam_callback</filename></listitem>
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<listitem><filename>gst_dpman_add_required_dparam_array</filename></listitem>
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</itemizedlist>
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These functions will return TRUE if the required dparam was added successfully.
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</para>
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<para>
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The following function will be used as an example.
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<programlisting>
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gboolean
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gst_dpman_add_required_dparam_direct (GstDParamManager *dpman,
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GParamSpec *param_spec,
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gboolean is_log,
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gboolean is_rate,
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gpointer update_data)
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</programlisting>
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The common parameters to these functions are:
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<itemizedlist>
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<listitem><filename>GstDParamManager *dpman</filename> the element's dparam manager</listitem>
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<listitem><filename>GParamSpec *param_spec</filename> the param spec which defines the required dparam</listitem>
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<listitem>
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<filename>gboolean is_log</filename> whether this dparam value should be
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interpreted on a log scale (such as a frequency or a decibel value)
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</listitem>
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<listitem>
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<filename>gboolean is_rate</filename> whether this dparam value is a proportion of the
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sample rate. For example with a sample rate of 44100, 0.5 would be 22050 Hz and 0.25 would be 11025 Hz.
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</listitem>
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</itemizedlist>
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</para>
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<sect2 id="sect-dparam-direct">
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<title>Direct Method</title>
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<para>
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This method is the simplest and has the lowest overhead for parameters which change
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less frequently than the sample rate. First you need somewhere to store the parameter -
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this will usually be in your element's stuct.
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</para>
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<programlisting>
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struct _GstExample {
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GstElement element;
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...
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GstDParamManager *dpman;
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gfloat volume;
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...
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};
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</programlisting>
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<para>
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Then to define the required dparam just call <filename>gst_dpman_add_required_dparam_direct</filename>
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and pass in the location of the parameter to change.
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In this case the location is <filename>&(example->volume)</filename>.
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</para>
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<programlisting>
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gst_dpman_add_required_dparam_direct (
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example->dpman,
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g_param_spec_float("volume","Volume","Volume of the audio",
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0.0, 1.0, 0.8, G_PARAM_READWRITE),
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FALSE,
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FALSE,
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&(example->volume)
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);
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</programlisting>
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<para>
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You can now use <filename>example->volume</filename> anywhere in your element knowing
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that it will always contain the correct value to use.
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</para>
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</sect2>
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<sect2 id="sect-dparam-callback">
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<title>Callback Method</title>
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<para>
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This should be used if the you have other values to calculate whenever a parameter changes.
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If you used the direct method you wouldn't know if a parameter had changed so you would have to
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recalculate the other values every time you needed them. By using the callback method, other values
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only have to be recalculated when the dparam value actually changes.
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</para>
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<para>
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The following code illustrates an instance where you might want to use the callback method.
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If you had a volume dparam which was represented by a gfloat number, your element may only deal
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with integer arithmatic. The callback could be used to calculate the integer scaler when the volume
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changes. First you will need somewhere to store these values.
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</para>
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<programlisting>
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struct _GstExample {
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GstElement element;
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...
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GstDParamManager *dpman;
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gfloat volume_f;
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gint volume_i;
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...
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};
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</programlisting>
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<para>
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When the required dparam is defined, the callback function <filename>gst_example_update_volume</filename>
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and some user data (which in this case is our element instance) is passed in to the call to
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<filename>gst_dpman_add_required_dparam_callback</filename>.
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</para>
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<programlisting>
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gst_dpman_add_required_dparam_callback (
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example->dpman,
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g_param_spec_float("volume","Volume","Volume of the audio",
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0.0, 1.0, 0.8, G_PARAM_READWRITE),
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FALSE,
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FALSE,
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gst_example_update_volume,
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example
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);
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</programlisting>
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<para>
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The callback function needs to conform to this signiture
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</para>
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<programlisting>
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typedef void (*GstDPMUpdateFunction) (GValue *value, gpointer data);
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</programlisting>
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<para>
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In our example the callback function looks like this
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</para>
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<programlisting>
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static void
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gst_example_update_volume(GValue *value, gpointer data)
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{
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GstExample *example = (GstExample*)data;
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g_return_if_fail(GST_IS_EXAMPLE(example));
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example->volume_f = g_value_get_float(value);
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example->volume_i = example->volume_f * 8192;
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}
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</programlisting>
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<para>
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Now <filename>example->volume_i</filename> can be used elsewhere and it will always contain the correct value.
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</para>
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</sect2>
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<sect2 id="sect-dparam-array">
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<title>Array Method</title>
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<para>
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This method is quite different from the other two. It could be thought of as
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a specialised method which should only be used if you need the advantages that it
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provides. Instead of giving the element a single value it provides an array of values
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where each item in the array corresponds to a sample of audio in your buffer.
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There are a couple of reasons why this might be useful.
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</para>
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<itemizedlist>
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<listitem>
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Certain optimisations may be possible since you can iterate over your dparams array
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and your buffer data together.
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</listitem>
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<listitem>
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Some dparams may be able to interpolate changing values at the sample rate. This would allow
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the array to contain very smoothly changing values which may be required for the stability
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and quality of some DSP algorithms.
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</listitem>
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</itemizedlist>
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<para>
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The array method is currently the least mature of the three methods and is not yet ready to be
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used in elements, but plugin writers should be aware of its existance for the future.
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</para>
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</sect2>
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</chapter>
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<chapter id="cha-dparam-loop">
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<title>The Data Processing Loop</title>
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<para>
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This is the most critical aspect of the dparams subsystem as it relates to elements.
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In a traditional audio processing loop, a <filename>for</filename> loop will usually iterate over each
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sample in the buffer, processing one sample at a time until the buffer is finished.
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A simplified loop with no error checking might look something like this.
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</para>
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<programlisting>
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static void
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example_chain (GstPad *pad, GstBuffer *buf)
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{
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...
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gfloat *float_data;
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int j;
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GstExample *example = GST_EXAMPLE(GST_OBJECT_PARENT (pad));
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int num_samples = GST_BUFFER_SIZE(buf)/sizeof(gfloat);
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float_data = (gfloat *)GST_BUFFER_DATA(buf);
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...
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for (j = 0; j < num_samples; j++) {
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float_data[j] *= example->volume;
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}
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...
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}
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</programlisting>
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<para>
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To make this dparams aware, a couple of changes are needed.
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</para>
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<programlisting>
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static void
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example_chain (GstPad *pad, GstBuffer *buf)
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{
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...
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int j = 0;
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GstExample *example = GST_EXAMPLE(GST_OBJECT_PARENT (pad));
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int num_samples = GST_BUFFER_SIZE(buf)/sizeof(gfloat);
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gfloat *float_data = (gfloat *)GST_BUFFER_DATA(buf);
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int frame_countdown = GST_DPMAN_PREPROCESS(example->dpman, num_samples, GST_BUFFER_TIMESTAMP(buf));
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...
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while (GST_DPMAN_PROCESS_COUNTDOWN(example->dpman, frame_countdown, j)) {
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float_data[j++] *= example->volume;
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}
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...
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}
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</programlisting>
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<para>
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The biggest changes here are 2 new macros, <filename>GST_DPMAN_PREPROCESS</filename>
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and <filename>GST_DPMAN_PROCESS_COUNTDOWN</filename>.
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You will also notice that the for loop has become a while loop. <filename>GST_DPMAN_PROCESS_COUNTDOWN</filename>
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is called as the condition for the while loop so that any required dparams can be updated in the
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middle of a buffer if required. This is because one of the required behaviours of dparams is that they
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can be <emphasis>sample accurate</emphasis>. This means that parameters change at the exact timestamp
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that they are supposed to - not after the buffer has finished being processed.
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</para>
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<para>
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It may be alarming to see a macro as the condition for a while loop, but it is actually very efficient.
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The macro expands to the following.
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</para>
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<programlisting>
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#define GST_DPMAN_PROCESS_COUNTDOWN(dpman, frame_countdown, frame_count) \
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(frame_countdown-- || \
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(frame_countdown = GST_DPMAN_PROCESS(dpman, frame_count)))
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</programlisting>
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<para>
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So as long as <filename>frame_countdown</filename> is greater than 0, <filename>GST_DPMAN_PROCESS</filename>
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will not be called at all.
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Also in many cases, <filename>GST_DPMAN_PROCESS</filename> will do nothing and simply
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return 0, meaning that there is no more data in the buffer to process.
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</para>
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<para>
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The macro <filename>GST_DPMAN_PREPROCESS</filename> will do the following:
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<itemizedlist>
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<listitem>
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Update any dparams which are due to be updated.
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</listitem>
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<listitem>
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Calculate how many samples should be processed before the next required update
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</listitem>
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<listitem>
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Return the number of samples until next update, or the number of samples in the buffer -
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whichever is less.
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</listitem>
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</itemizedlist>
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In fact <filename>GST_DPMAN_PROCESS</filename> may do the same things as <filename>GST_DPMAN_PREPROCESS</filename>
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depending on the mode that the dparam manager is running in (see below).
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</para>
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<sect2 id="sect-dparam-modes">
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<title>DParam Manager Modes</title>
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<para>
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A brief explanation of dparam manager modes might be useful here even though it doesn't generally affect
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the way your element is written. There are different ways media applications will be used which
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require that an element's parameters be updated in differently. These include:
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<itemizedlist>
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<listitem>
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<emphasis>Timelined</emphasis> - all parameter changes are known in advance before the pipeline is run.
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</listitem>
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<listitem>
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<emphasis>Realtime low-latency</emphasis> - Nothing is known ahead of time about when a parameter
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might change. Changes need to be propagated to the element as soon as possible.
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</listitem>
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</itemizedlist>
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When a dparam-aware application gets the dparam manager for an element, the first thing it will do
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is set the dparam manager mode. Current modes are <filename>"synchronous"</filename>
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and <filename>"asynchronous"</filename>.
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</para>
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<para>
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If you are in a realtime low-latency situation then the <filename>"synchronous"</filename> mode is appropriate.
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During <filename>GST_DPMAN_PREPROCESS</filename> this mode will poll all dparams for required updates
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and propagate them. <filename>GST_DPMAN_PROCESS</filename> will do nothing in this mode.
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To then achieve the desired latency, the size of the buffers needs to be reduced so that the dparams will be
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polled for updates at the desired frequency.
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</para>
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<para>
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In a timelined situation, the <filename>"asynchronous"</filename> mode will be required. This mode
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hasn't actually been implemented yet but will be described anyway.
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The <filename>GST_DPMAN_PREPROCESS</filename> call will precalculate when and how often each dparam needs
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to update for the duration of the current buffer. From then on <filename>GST_DPMAN_PROCESS</filename> will
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propagate the calculated updates each time it is called until end of the buffer. If the application is rendering
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to disk in non-realtime, the render could be sped up by increasing the buffer size. In the <filename>"asynchronous"</filename>
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mode this could be done without affecting the sample accuracy of the parameter updates
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</para>
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</sect2>
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<sect2 id="sect-dparam-audio-video">
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<title>DParam Manager Modes</title>
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<para>
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All of the explanation so far has presumed that the buffer contains audio data with many samples.
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Video should be regarded differently since a video buffer often contains only 1 frame. In this case
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some of the complexity of dparams isn't required but the other benefits still make it useful for video
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parameters. If a buffer only contains one frame of video, only a single call to <filename>GST_DPMAN_PREPROCESS</filename>
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should be required. For more than one frame per buffer, treat it the same as the audio case.
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</para>
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</sect2>
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</chapter>
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