gstreamer/subprojects/gst-plugins-bad/sys/msdk/gstmsdkallocator_d3d.c

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/* GStreamer Intel MSDK plugin
* Copyright (c) 2018, Intel Corporation
* Copyright (c) 2018, Igalia S.L.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <gst/d3d11/gstd3d11.h>
#include "gstmsdkallocator.h"
#define GST_MSDK_FRAME_SURFACE gst_msdk_frame_surface_quark_get ()
static GQuark
gst_msdk_frame_surface_quark_get (void)
{
static gsize g_quark;
if (g_once_init_enter (&g_quark)) {
gsize quark = (gsize) g_quark_from_static_string ("GstMsdkFrameSurface");
g_once_init_leave (&g_quark, quark);
}
return g_quark;
}
mfxStatus
gst_msdk_frame_alloc (mfxHDL pthis, mfxFrameAllocRequest * req,
mfxFrameAllocResponse * resp)
{
mfxStatus status = MFX_ERR_NONE;
gint i;
GstMsdkSurface *msdk_surface = NULL;
mfxMemId *mids = NULL;
GstMsdkContext *context = (GstMsdkContext *) pthis;
GstMsdkAllocResponse *msdk_resp = NULL;
mfxU32 fourcc = req->Info.FourCC;
mfxU16 surfaces_num = req->NumFrameSuggested;
GList *tmp_list = NULL;
GList *l;
GstMsdkSurface *tmp_surface = NULL;
/* MFX_MAKEFOURCC('V','P','8','S') is used for MFX_FOURCC_VP9_SEGMAP surface
* in MSDK and this surface is an internal surface. The external allocator
* shouldn't be used for this surface allocation
*
* See https://github.com/Intel-Media-SDK/MediaSDK/issues/762
*/
if (req->Type & MFX_MEMTYPE_INTERNAL_FRAME
&& fourcc == MFX_MAKEFOURCC ('V', 'P', '8', 'S'))
return MFX_ERR_UNSUPPORTED;
if (req->Type & MFX_MEMTYPE_EXTERNAL_FRAME) {
GstMsdkAllocResponse *cached =
gst_msdk_context_get_cached_alloc_responses_by_request (context, req);
if (cached) {
/* check if enough frames were allocated */
if (req->NumFrameSuggested > cached->response.NumFrameActual)
return MFX_ERR_MEMORY_ALLOC;
*resp = cached->response;
g_atomic_int_inc (&cached->refcount);
return MFX_ERR_NONE;
}
}
if (!(req->Type & (MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET |
MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET)))
return MFX_ERR_UNSUPPORTED;
mids = (mfxMemId *) g_slice_alloc0 (surfaces_num * sizeof (mfxMemId));
msdk_resp =
(GstMsdkAllocResponse *) g_slice_alloc0 (sizeof (GstMsdkAllocResponse));
if (fourcc != MFX_FOURCC_P8) {
GstBufferPool *pool;
GstVideoFormat format;
GstStructure *config;
GstVideoInfo info;
GstCaps *caps;
GstVideoAlignment align;
GstD3D11Device *device;
GstD3D11AllocationParams *params;
device = gst_msdk_context_get_d3d11_device (context);
format = gst_msdk_get_video_format_from_mfx_fourcc (fourcc);
gst_video_info_set_format (&info, format, req->Info.CropW, req->Info.CropH);
gst_video_alignment_reset (&align);
gst_msdk_set_video_alignment
(&info, req->Info.Width, req->Info.Height, &align);
gst_video_info_align (&info, &align);
caps = gst_video_info_to_caps (&info);
pool = gst_msdk_context_get_alloc_pool (context);
if (!pool) {
goto error_alloc;
}
config = gst_buffer_pool_get_config (GST_BUFFER_POOL_CAST (pool));
params = gst_d3d11_allocation_params_new (device, &info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT,
D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE, 0);
gst_d3d11_allocation_params_alignment (params, &align);
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, caps,
GST_VIDEO_INFO_SIZE (&info), surfaces_num, surfaces_num);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR ("Failed to set pool config");
gst_object_unref (pool);
goto error_alloc;
}
if (!gst_buffer_pool_set_active (pool, TRUE)) {
GST_ERROR ("Failed to activate pool");
gst_object_unref (pool);
goto error_alloc;
}
for (i = 0; i < surfaces_num; i++) {
GstBuffer *buf;
if (gst_buffer_pool_acquire_buffer (pool, &buf, NULL) != GST_FLOW_OK) {
GST_ERROR ("Failed to allocate buffer");
gst_buffer_pool_set_active (pool, FALSE);
gst_object_unref (pool);
goto error_alloc;
}
msdk_surface =
gst_msdk_import_to_msdk_surface (buf, context, &info, GST_MAP_WRITE);
if (msdk_surface)
msdk_surface->buf = buf;
mids[i] = msdk_surface->surface->Data.MemId;
tmp_list = g_list_prepend (tmp_list, msdk_surface);
}
}
resp->mids = mids;
resp->NumFrameActual = surfaces_num;
msdk_resp->response = *resp;
msdk_resp->request = *req;
msdk_resp->refcount = 1;
gst_msdk_context_add_alloc_response (context, msdk_resp);
/* We need to put all the buffers back to the pool */
for (l = tmp_list; l; l = l->next) {
tmp_surface = (GstMsdkSurface *) l->data;
gst_buffer_unref (tmp_surface->buf);
}
return status;
error_alloc:
g_slice_free1 (surfaces_num * sizeof (mfxMemId), mids);
g_slice_free1 (sizeof (GstMsdkAllocResponse), msdk_resp);
return MFX_ERR_MEMORY_ALLOC;
}
mfxStatus
gst_msdk_frame_free (mfxHDL pthis, mfxFrameAllocResponse * resp)
{
GstMsdkContext *context = (GstMsdkContext *) pthis;
GstMsdkAllocResponse *cached = NULL;
cached = gst_msdk_context_get_cached_alloc_responses (context, resp);
if (cached) {
if (!g_atomic_int_dec_and_test (&cached->refcount))
return MFX_ERR_NONE;
} else
return MFX_ERR_NONE;
if (!gst_msdk_context_remove_alloc_response (context, resp))
return MFX_ERR_NONE;
g_slice_free1 (resp->NumFrameActual * sizeof (mfxMemId), resp->mids);
return MFX_ERR_NONE;
}
mfxStatus
gst_msdk_frame_lock (mfxHDL pthis, mfxMemId mid, mfxFrameData * data)
{
return MFX_ERR_NONE;
}
mfxStatus
gst_msdk_frame_unlock (mfxHDL pthis, mfxMemId mid, mfxFrameData * ptr)
{
return MFX_ERR_NONE;
}
mfxStatus
gst_msdk_frame_get_hdl (mfxHDL pthis, mfxMemId mid, mfxHDL * hdl)
{
GstMsdkMemoryID *mem_id;
mfxHDLPair *pair;
if (!hdl || !mid)
return MFX_ERR_INVALID_HANDLE;
mem_id = (GstMsdkMemoryID *) mid;
pair = (mfxHDLPair *) hdl;
pair->first = (mfxHDL) mem_id->texture;
pair->second = (mfxHDL) GUINT_TO_POINTER (mem_id->subresource_index);
return MFX_ERR_NONE;
}
GstMsdkSurface *
gst_msdk_import_to_msdk_surface (GstBuffer * buf, GstMsdkContext * msdk_context,
GstVideoInfo * vinfo, guint map_flag)
{
GstMemory *mem = NULL;
mfxFrameInfo frame_info = { 0, };
GstMsdkSurface *msdk_surface = NULL;
mfxFrameSurface1 *mfx_surface = NULL;
GstMsdkMemoryID *msdk_mid = NULL;
GstMapInfo map_info;
mem = gst_buffer_peek_memory (buf, 0);
msdk_surface = g_slice_new0 (GstMsdkSurface);
if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (buf) > 1) {
/* d3d11 buffer should hold single memory object */
g_slice_free (GstMsdkSurface, msdk_surface);
return NULL;
}
if (!gst_buffer_map (buf, &map_info, map_flag | GST_MAP_D3D11)) {
GST_ERROR ("Failed to map buffer");
g_slice_free (GstMsdkSurface, msdk_surface);
return NULL;
}
/* If buffer has qdata pointing to mfxFrameSurface1, directly extract it */
if ((mfx_surface = gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (mem),
GST_MSDK_FRAME_SURFACE))) {
msdk_surface->from_qdata = TRUE;
msdk_surface->surface = mfx_surface;
gst_buffer_unmap (buf, &map_info);
return msdk_surface;
}
mfx_surface = g_slice_new0 (mfxFrameSurface1);
msdk_mid = g_slice_new0 (GstMsdkMemoryID);
mfx_surface->Data.MemId = (mfxMemId) msdk_mid;
msdk_mid->texture = (ID3D11Texture2D *) (gpointer) map_info.data;
msdk_mid->subresource_index = GPOINTER_TO_UINT (map_info.user_data[0]);
gst_buffer_unmap (buf, &map_info);
gst_msdk_set_mfx_frame_info_from_video_info (&frame_info, vinfo);
mfx_surface->Info = frame_info;
/* Set mfxFrameSurface1 as qdata in buffer */
gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem),
GST_MSDK_FRAME_SURFACE, mfx_surface, NULL);
msdk_surface->surface = mfx_surface;
return msdk_surface;
}
void
gst_msdk_set_frame_allocator (GstMsdkContext * context)
{
mfxFrameAllocator gst_msdk_frame_allocator = {
.pthis = context,
.Alloc = gst_msdk_frame_alloc,
.Lock = gst_msdk_frame_lock,
.Unlock = gst_msdk_frame_unlock,
.GetHDL = gst_msdk_frame_get_hdl,
.Free = gst_msdk_frame_free,
};
gst_msdk_context_set_frame_allocator (context, &gst_msdk_frame_allocator);
}