gstreamer/gst/gstbin.c

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/* GStreamer
*
* Copyright (C) 1999,2000 Erik Walthinsen <omega@cse.ogi.edu>
* 2000 Wim Taymans <wtay@chello.be>
*
* gstbin.c: GstBin container object and support code
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/* #define GST_DEBUG_ENABLED */
#include "gst_private.h"
#include "gstevent.h"
#include "gstbin.h"
#include "gstxml.h"
#include "gstlog.h"
#include "gstscheduler.h"
#include "gstindex.h"
GstElementDetails gst_bin_details = {
"Generic bin",
"Generic/Bin",
"LGPL",
"Simple container object",
VERSION,
"Erik Walthinsen <omega@cse.ogi.edu>",
"(C) 1999",
};
GType _gst_bin_type = 0;
static void gst_bin_dispose (GObject * object);
static GstElementStateReturn gst_bin_change_state (GstElement *element);
static GstElementStateReturn gst_bin_change_state_norecurse (GstBin *bin);
#ifndef GST_DISABLE_INDEX
static void gst_bin_set_index (GstElement *element, GstIndex *index);
#endif
static void gst_bin_add_func (GstBin *bin, GstElement *element);
static void gst_bin_remove_func (GstBin *bin, GstElement *element);
static void gst_bin_child_state_change_func (GstBin *bin, GstElementState oldstate,
GstElementState newstate, GstElement *child);
static GstClock* gst_bin_get_clock_func (GstElement *element);
static void gst_bin_set_clock_func (GstElement *element, GstClock *clock);
static gboolean gst_bin_iterate_func (GstBin *bin);
#ifndef GST_DISABLE_LOADSAVE
static xmlNodePtr gst_bin_save_thyself (GstObject * object, xmlNodePtr parent);
static void gst_bin_restore_thyself (GstObject * object, xmlNodePtr self);
#endif
/* Bin signals and args */
enum
{
ELEMENT_ADDED,
ELEMENT_REMOVED,
LAST_SIGNAL
};
enum
{
ARG_0
/* FILL ME */
};
static void gst_bin_class_init (GstBinClass * klass);
static void gst_bin_init (GstBin * bin);
static GstElementClass *parent_class = NULL;
static guint gst_bin_signals[LAST_SIGNAL] = { 0 };
GType
gst_bin_get_type (void)
{
if (!_gst_bin_type) {
static const GTypeInfo bin_info = {
sizeof (GstBinClass),
NULL,
NULL,
(GClassInitFunc) gst_bin_class_init,
NULL,
NULL,
sizeof (GstBin),
8,
(GInstanceInitFunc) gst_bin_init,
NULL
};
_gst_bin_type = g_type_register_static (GST_TYPE_ELEMENT, "GstBin", &bin_info, 0);
}
return _gst_bin_type;
}
static void
gst_bin_class_init (GstBinClass * klass)
{
GObjectClass *gobject_class;
GstObjectClass *gstobject_class;
GstElementClass *gstelement_class;
gobject_class = (GObjectClass *) klass;
gstobject_class = (GstObjectClass *) klass;
gstelement_class = (GstElementClass *) klass;
parent_class = g_type_class_ref (GST_TYPE_ELEMENT);
gst_bin_signals[ELEMENT_ADDED] =
g_signal_new ("element_added", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (GstBinClass, element_added), NULL, NULL,
gst_marshal_VOID__POINTER, G_TYPE_NONE, 1, G_TYPE_POINTER);
gst_bin_signals[ELEMENT_REMOVED] =
g_signal_new ("element_removed", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_FIRST,
G_STRUCT_OFFSET (GstBinClass, element_removed), NULL, NULL,
gst_marshal_VOID__POINTER, G_TYPE_NONE, 1, G_TYPE_POINTER);
gobject_class->dispose = GST_DEBUG_FUNCPTR (gst_bin_dispose);
#ifndef GST_DISABLE_LOADSAVE
gstobject_class->save_thyself = GST_DEBUG_FUNCPTR (gst_bin_save_thyself);
gstobject_class->restore_thyself = GST_DEBUG_FUNCPTR (gst_bin_restore_thyself);
#endif
gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_bin_change_state);
#ifndef GST_DISABLE_INDEX
gstelement_class->set_index = GST_DEBUG_FUNCPTR (gst_bin_set_index);
#endif
klass->add_element = GST_DEBUG_FUNCPTR (gst_bin_add_func);
klass->remove_element = GST_DEBUG_FUNCPTR (gst_bin_remove_func);
klass->child_state_change = GST_DEBUG_FUNCPTR (gst_bin_child_state_change_func);
klass->iterate = GST_DEBUG_FUNCPTR (gst_bin_iterate_func);
}
static void
gst_bin_init (GstBin * bin)
{
/* in general, we prefer to use cothreads for most things */
GST_FLAG_SET (bin, GST_BIN_FLAG_PREFER_COTHREADS);
bin->numchildren = 0;
bin->children = NULL;
bin->pre_iterate_func = NULL;
bin->post_iterate_func = NULL;
bin->pre_iterate_data = NULL;
bin->post_iterate_data = NULL;
}
/**
* gst_bin_new:
* @name: name of new bin
*
* Create a new bin with given name.
*
* Returns: new bin
*/
GstElement *
gst_bin_new (const gchar * name)
{
return gst_element_factory_make ("bin", name);
}
static GstClock*
gst_bin_get_clock_func (GstElement *element)
{
if (GST_ELEMENT_SCHED (element))
return gst_scheduler_get_clock (GST_ELEMENT_SCHED (element));
return NULL;
}
static void
gst_bin_set_clock_func (GstElement *element, GstClock *clock)
{
if (GST_ELEMENT_SCHED (element))
gst_scheduler_use_clock (GST_ELEMENT_SCHED (element), clock);
}
/**
* gst_bin_get_clock:
* @bin: a #GstBin to get the clock of
*
* Gets the current clock of the (scheduler of the) bin.
*
* Returns: the #GstClock of the bin
*/
GstClock*
gst_bin_get_clock (GstBin *bin)
{
g_return_val_if_fail (bin != NULL, NULL);
g_return_val_if_fail (GST_IS_BIN (bin), NULL);
return gst_bin_get_clock_func (GST_ELEMENT (bin));
}
/**
* gst_bin_use_clock:
* @bin: the bin to set the clock for
* @clock: the clock to use.
*
* Force the bin to use the given clock. Use NULL to
* force it to use no clock at all.
*/
void
gst_bin_use_clock (GstBin *bin, GstClock *clock)
{
g_return_if_fail (GST_IS_BIN (bin));
gst_bin_set_clock_func (GST_ELEMENT (bin), clock);
}
/**
* gst_bin_auto_clock:
* @bin: the bin to autoclock
*
* Let the bin select a clock automatically.
*/
void
gst_bin_auto_clock (GstBin *bin)
{
g_return_if_fail (GST_IS_BIN (bin));
if (GST_ELEMENT_SCHED (bin))
gst_scheduler_auto_clock (GST_ELEMENT_SCHED (bin));
}
#ifndef GST_DISABLE_INDEX
static void
gst_bin_set_index (GstElement *element, GstIndex *index)
{
GstBin *bin = GST_BIN (element);
g_return_if_fail (GST_IS_BIN (bin));
g_list_foreach (bin->children, (GFunc) gst_element_set_index, index);
}
#endif
static void
gst_bin_set_element_sched (GstElement *element, GstScheduler *sched)
{
GST_INFO (GST_CAT_SCHEDULING, "setting element \"%s\" sched to %p", GST_ELEMENT_NAME (element),
sched);
/* if it's actually a Bin */
if (GST_IS_BIN (element)) {
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
if (GST_FLAG_IS_SET (element, GST_BIN_FLAG_MANAGER)) {
GST_INFO_ELEMENT (GST_CAT_PARENTAGE, element, "child is already a manager, not resetting");
if (GST_ELEMENT_SCHED (element))
gst_scheduler_add_scheduler (sched, GST_ELEMENT_SCHED (element));
return;
}
GST_INFO_ELEMENT (GST_CAT_PARENTAGE, element, "setting children's schedule to parent's");
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
gst_scheduler_add_element (sched, element);
/* set the children's schedule */
g_list_foreach (GST_BIN (element)->children, (GFunc) gst_bin_set_element_sched, sched);
}
/* otherwise, if it's just a regular old element */
else {
GList *pads;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
gst_scheduler_add_element (sched, element);
/* set the sched pointer in all the pads */
pads = element->pads;
while (pads) {
GstPad *pad;
pad = GST_PAD (pads->data);
pads = g_list_next (pads);
/* we only operate on real pads */
if (!GST_IS_REAL_PAD (pad))
continue;
/* if the peer element exists and is a candidate */
if (GST_PAD_PEER (pad)) {
if (gst_pad_get_scheduler (GST_PAD_PEER (pad)) == sched) {
GST_INFO (GST_CAT_SCHEDULING,
"peer is in same scheduler, telling scheduler");
if (GST_PAD_IS_SRC (pad))
gst_scheduler_pad_link (sched, pad, GST_PAD_PEER (pad));
else
gst_scheduler_pad_link (sched, GST_PAD_PEER (pad), pad);
}
}
}
}
}
static void
gst_bin_unset_element_sched (GstElement *element, GstScheduler *sched)
{
if (GST_ELEMENT_SCHED (element) == NULL) {
GST_INFO (GST_CAT_SCHEDULING, "element \"%s\" has no scheduler",
GST_ELEMENT_NAME (element));
return;
}
GST_INFO (GST_CAT_SCHEDULING, "removing element \"%s\" from its sched %p",
GST_ELEMENT_NAME (element), GST_ELEMENT_SCHED (element));
/* if it's actually a Bin */
if (GST_IS_BIN (element)) {
if (GST_FLAG_IS_SET (element, GST_BIN_FLAG_MANAGER)) {
GST_INFO_ELEMENT (GST_CAT_PARENTAGE, element,
"child is already a manager, not unsetting sched");
if (sched) {
gst_scheduler_remove_scheduler (sched, GST_ELEMENT_SCHED (element));
}
return;
}
/* for each child, remove them from their schedule */
g_list_foreach (GST_BIN (element)->children, (GFunc) gst_bin_unset_element_sched, sched);
gst_scheduler_remove_element (GST_ELEMENT_SCHED (element), element);
}
/* otherwise, if it's just a regular old element */
else {
GList *pads;
/* set the sched pointer in all the pads */
pads = element->pads;
while (pads) {
GstPad *pad;
pad = GST_PAD (pads->data);
pads = g_list_next (pads);
/* we only operate on real pads */
if (!GST_IS_REAL_PAD (pad))
continue;
/* if the peer element exists and is a candidate */
if (GST_PAD_PEER (pad)) {
if (gst_pad_get_scheduler (GST_PAD_PEER (pad)) == sched) {
GST_INFO (GST_CAT_SCHEDULING, "peer is in same scheduler, telling scheduler");
if (GST_PAD_IS_SRC (pad))
gst_scheduler_pad_unlink (sched, pad, GST_PAD_PEER (pad));
else
gst_scheduler_pad_unlink (sched, GST_PAD_PEER (pad), pad);
}
}
}
gst_scheduler_remove_element (GST_ELEMENT_SCHED (element), element);
}
}
/**
* gst_bin_add_many:
* @bin: the bin to add the elements to
* @element_1: the first element to add to the bin
* @...: NULL-terminated list of elements to add to the bin
*
* Add a list of elements to a bin. Uses #gst_bin_add.
*/
void
gst_bin_add_many (GstBin *bin, GstElement *element_1, ...)
{
va_list args;
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (GST_IS_ELEMENT (element_1));
va_start (args, element_1);
while (element_1) {
gst_bin_add (bin, element_1);
element_1 = va_arg (args, GstElement*);
}
va_end (args);
}
static void
gst_bin_add_func (GstBin *bin, GstElement *element)
{
gint state_idx = 0;
GstElementState state;
GstScheduler *sched;
/* the element must not already have a parent */
g_return_if_fail (GST_ELEMENT_PARENT (element) == NULL);
/* then check to see if the element's name is already taken in the bin */
if (gst_object_check_uniqueness (bin->children,
GST_ELEMENT_NAME (element)) == FALSE)
{
g_warning ("Name %s is not unique in bin %s, not adding\n",
GST_ELEMENT_NAME (element), GST_ELEMENT_NAME (bin));
return;
}
/* set the element's parent and add the element to the bin's list of children */
gst_object_set_parent (GST_OBJECT (element), GST_OBJECT (bin));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
bin->children = g_list_append (bin->children, element);
bin->numchildren++;
/* bump our internal state counter */
state = GST_STATE (element);
while (state >>= 1) state_idx++;
bin->child_states[state_idx]++;
/* now we have to deal with manager stuff
* we can only do this if there's a scheduler:
* if we're not a manager, and aren't attached to anything, we have no sched (yet) */
sched = GST_ELEMENT_SCHED (bin);
if (sched) {
gst_bin_set_element_sched (element, sched);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
}
GST_INFO_ELEMENT (GST_CAT_PARENTAGE, bin, "added child \"%s\"", GST_ELEMENT_NAME (element));
g_signal_emit (G_OBJECT (bin), gst_bin_signals[ELEMENT_ADDED], 0, element);
}
/**
* gst_bin_add:
* @bin: #GstBin to add element to
* @element: #GstElement to add to bin
*
* Add the given element to the bin. Set the elements parent, and thus
* add a reference.
*/
void
gst_bin_add (GstBin *bin, GstElement *element)
{
GstBinClass *bclass;
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (GST_IS_ELEMENT (element));
GST_DEBUG (GST_CAT_PARENTAGE, "adding element \"%s\" to bin \"%s\"",
GST_ELEMENT_NAME (element), GST_ELEMENT_NAME (bin));
bclass = GST_BIN_GET_CLASS (bin);
if (bclass->add_element) {
bclass->add_element (bin, element);
}
else {
g_warning ("cannot add elements to bin %s\n", GST_ELEMENT_NAME (bin));
}
}
static void
gst_bin_remove_func (GstBin *bin, GstElement *element)
{
gint state_idx = 0;
GstElementState state;
/* the element must have its parent set to the current bin */
g_return_if_fail (GST_ELEMENT_PARENT (element) == (GstObject *) bin);
/* the element must be in the bin's list of children */
if (g_list_find (bin->children, element) == NULL) {
g_warning ("no element \"%s\" in bin \"%s\"\n", GST_ELEMENT_NAME (element),
GST_ELEMENT_NAME (bin));
return;
}
/* remove this element from the list of managed elements */
gst_bin_unset_element_sched (element, GST_ELEMENT_SCHED (bin));
/* now remove the element from the list of elements */
bin->children = g_list_remove (bin->children, element);
bin->numchildren--;
/* bump our internal state counter */
state = GST_STATE (element);
while (state >>= 1) state_idx++;
bin->child_states[state_idx]--;
GST_INFO_ELEMENT (GST_CAT_PARENTAGE, bin, "removed child %s", GST_ELEMENT_NAME (element));
/* ref as we're going to emit a signal */
gst_object_ref (GST_OBJECT (element));
gst_object_unparent (GST_OBJECT (element));
/* if we're down to zero children, force state to NULL */
if (bin->numchildren == 0 && GST_ELEMENT_SCHED (bin) != NULL) {
GST_STATE_PENDING (bin) = GST_STATE_NULL;
gst_bin_change_state_norecurse (bin);
}
g_signal_emit (G_OBJECT (bin), gst_bin_signals[ELEMENT_REMOVED], 0, element);
/* element is really out of our control now */
gst_object_unref (GST_OBJECT (element));
}
/**
* gst_bin_remove:
* @bin: #GstBin to remove element from
* @element: #GstElement to remove
*
* Remove the element from its associated bin, unparenting as well.
* The element will also be unreferenced so there's no need to call
* gst_object_unref on it.
* If you want the element to still exist after removing, you need to call
* #gst_object_ref before removing it from the bin.
*/
void
gst_bin_remove (GstBin *bin, GstElement *element)
{
GstBinClass *bclass;
GST_DEBUG_ELEMENT (GST_CAT_PARENTAGE, bin, "trying to remove child %s", GST_ELEMENT_NAME (element));
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (GST_IS_ELEMENT (element));
g_return_if_fail (bin->children != NULL);
bclass = GST_BIN_GET_CLASS (bin);
if (bclass->remove_element) {
bclass->remove_element (bin, element);
}
else {
g_warning ("cannot remove elements from bin %s\n", GST_ELEMENT_NAME (bin));
}
}
/**
* gst_bin_remove_many:
* @bin: the bin to remove the elements from
* @element_1: the first element to remove from the bin
* @...: NULL-terminated list of elements to remove from the bin
*
* Remove a list of elements from a bin. Uses #gst_bin_remove.
*/
void
gst_bin_remove_many (GstBin *bin, GstElement *element_1, ...)
{
va_list args;
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (GST_IS_ELEMENT (element_1));
va_start (args, element_1);
while (element_1) {
gst_bin_remove (bin, element_1);
element_1 = va_arg (args, GstElement*);
}
va_end (args);
}
/**
* gst_bin_child_state_change:
* @bin: #GstBin with the child
* @oldstate: The old child state
* @newstate: The new child state
* @child: #GstElement that signaled an changed state
*
* An internal function to inform the parent bin about a state change
* of a child.
*/
void
gst_bin_child_state_change (GstBin *bin, GstElementState oldstate,
GstElementState newstate, GstElement *child)
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
{
GstBinClass *bclass;
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (GST_IS_ELEMENT (child));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
GST_INFO (GST_CAT_STATES, "child %s changed state in bin %s from %s to %s",
GST_ELEMENT_NAME (child), GST_ELEMENT_NAME (bin),
gst_element_state_get_name (oldstate), gst_element_state_get_name (newstate));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
bclass = GST_BIN_GET_CLASS (bin);
if (bclass->child_state_change) {
bclass->child_state_change (bin, oldstate, newstate, child);
}
else {
g_warning ("cannot signal state change of child %s to bin %s\n",
GST_ELEMENT_NAME (child), GST_ELEMENT_NAME (bin));
}
}
static void
gst_bin_child_state_change_func (GstBin *bin, GstElementState oldstate,
GstElementState newstate, GstElement *child)
{
gint old_idx = 0, new_idx = 0, i;
while (oldstate >>= 1) old_idx++;
while (newstate >>= 1) new_idx++;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
GST_LOCK (bin);
bin->child_states[old_idx]--;
bin->child_states[new_idx]++;
for (i = GST_NUM_STATES - 1; i >= 0; i--) {
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
if (bin->child_states[i] != 0) {
gint state = (1 << i);
if (GST_STATE (bin) != state) {
GST_INFO (GST_CAT_STATES, "bin %s need state change to %s",
GST_ELEMENT_NAME (bin), gst_element_state_get_name (state));
GST_STATE_PENDING (bin) = state;
GST_UNLOCK (bin);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
gst_bin_change_state_norecurse (bin);
if (state != GST_STATE (bin)) {
g_warning ("%s: state change in cllback %d %d",
GST_ELEMENT_NAME (bin),
state, GST_STATE (bin));
}
return;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
}
break;
}
}
GST_UNLOCK (bin);
}
static GstElementStateReturn
gst_bin_change_state (GstElement * element)
{
GstBin *bin;
GList *children;
GstElement *child;
GstElementStateReturn ret;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
GstElementState old_state, pending;
gint transition;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
gboolean have_async = FALSE;
g_return_val_if_fail (GST_IS_BIN (element), GST_STATE_FAILURE);
Changed the way things are scheduled, especially sources. A Src used to have a push() function, and optionally a pus... Original commit message from CVS: Changed the way things are scheduled, especially sources. A Src used to have a push() function, and optionally a pushregion() to deal with async reads, etc. That whole thing has gone away, in favor of providing a pull() function for the output (Src) pad instead, ala chain functions. This makes constructing cothreaded schedules out of non-loop elements somewhat easier. Basically there was always a question as to which pad was being dealt with. In the pullregion case, cothread-specific data was used to try to pass the region struct to the right place, which is a slow hack. And in general, the push function severely limited the kind of tricks that could be played when there's more than one output pad, such as a multi-out file reader with async capabilities on each pad independently. This changes the way cothread scheduling occurs. Instead of the hack to deal with Src's by calling their push() function (or optionally the pushregion(), in certain cases), we now are working towards a general mechanism where pads are the only thing that are dealt with directly. An optimization was made in the process of doing this: the loopfunction actually run as the outer [stack] frame of the cothread is now set more intelligently in create_plan() based on what kind of element it is. We now have: loopfunc_wrapper: used for loop-based elements, it simply calls the loopfunc in a loop, paying attention to COTHREAD_STOPPING (see below). It currently does other, soon to be depracated, stuff. pullsrc_wrapper: wraps a Src that's not loop-based (since your options are now loop- or pull-based) There will be a couple more to deal with other cases, such as Connections and chain-based elements. The general idea is that it's a lot more efficient to make the decisions once in create_plan than to keep doing this huge if/else chain in the wrapper. Just choose the right wrapper up front. It'll be most apparent performance-wise in the case of whichever element context is switched to first for each iteration, since the whole wrapper setup is done for every iteration. The tricky part is that there is now a bit of overloading of the function pointers in a pad. The current meanings (possibly to change a bit more soon) are: chainfunc: as always, chainfunc pointer is mirrored between peer pads (this may change, and the chain func may end up in pushfunc) pushfunc: SrcPad: gst_pad_pushfunc_proxy, cothread_switch to peer SinkPad: none (may take over chainfunc, see below) pullfunc: SrcPad: Src or Connection's function to construct buffers SinkPad: gst_pad_pullfunc_proxy, cothread_switch to peer There are a number of issues remaining with the scheduling, not the least of which is the fact that Connections are still dealt with the old way, with _push() functions and such. I'm trying to figure out a way to unify the system so it makes sense. Following the scheduling system is hard enough, trying to change it is murder. Another useful scheduling addition, mentioned above, is COTHREAD_STOPPING. It's an element flag that's used to signal whatever code is running in cothread context that it should be finishing up and exiting soon. An example of this is in plugins/cobin/spindentity.c. All the loops should now be composed of do/while loops, rather than while(1) loops: do { buf = gst_pad_pull(spindentity->sinkpad); gst_pad_push(spindentity->srcpad,buf); } while (!GST_ELEMENT_IS_COTHREAD_STOPPING(element)); The reason for this is that COTHREAD_STOPPING may be set before the above loop ever gets started. It wouldn't do for the body of the loop to never once get called, that would simply stall the pipeline. Note that only the core library code is ever responsible for setting and unsetting this flag. All elements have to do is respond to it by cleanly exiting the loop and the function holding it. This is needed primarily to allow iterations to occur properly. Basically, there's a single entry point in the cothread scheduling loop, gst_bin_iterate_func() simply switches to this cothread. If the element in this context is allowed to loop infinitely, nothing would even switch back to the context from which the iterate() was originally called. This is a bit of a problem. The solution is for there to be an implicit switch back to the originating context. Now, even I'm not sure exactly how this works, but if the cothread that's switched to actually returns, execution returns back to the calling context, i.e. iterate_func(). COTHREAD_STOPPING is therefore set just before switching into this (currently randomly chosen) context, on the assumption that it will return promptly after finishing its duties. The burden of clearing the flag falls to the various wrapper functions provided by the Bin code, thus element writers don't have to worry about doing that at all (and simply shouldn't). Related changes: All the sources in elements/ have been changed to reflect the new system. FIXMEs: 1) gstpipeline.c calls gst_src_push at some point, dunno why, it's commented out now. 2) any other sources, including vcdsrc, dvdsrc, and v4lsrc will break badly and need to be modified to work as pull-based sources.
2000-12-04 10:52:30 +00:00
bin = GST_BIN (element);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
old_state = GST_STATE (element);
pending = GST_STATE_PENDING (element);
transition = GST_STATE_TRANSITION (element);
GST_INFO_ELEMENT (GST_CAT_STATES, element, "changing childrens' state from %s to %s",
gst_element_state_get_name (old_state), gst_element_state_get_name (pending));
if (pending == GST_STATE_VOID_PENDING)
return GST_STATE_SUCCESS;
children = bin->children;
while (children) {
GstElementState old_child_state;
child = GST_ELEMENT (children->data);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
children = g_list_next (children);
if (GST_FLAG_IS_SET (child, GST_ELEMENT_LOCKED_STATE))
continue;
old_child_state = GST_STATE (child);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
switch (gst_element_set_state (child, pending)) {
case GST_STATE_FAILURE:
GST_STATE_PENDING (element) = GST_STATE_VOID_PENDING;
GST_DEBUG (GST_CAT_STATES, "child '%s' failed to go to state %d(%s)",
GST_ELEMENT_NAME (child), pending, gst_element_state_get_name (pending));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
gst_element_set_state (child, old_child_state);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
if (GST_ELEMENT_SCHED (child) == GST_ELEMENT_SCHED (element)) {
/* try to reset it to what is was */
This is an attempt at not segfaulting on errors but reporting some usefull info instead. Original commit message from CVS: This is an attempt at not segfaulting on errors but reporting some usefull info instead. - bin changes so errors can propagate. - changed the _FAST macros to _CAST because that is what they do. - removed all references to cothreads out of the core, they are really a scheduler issue, handler with a sched_private gpointer. - added a live buffer count, for debugging buffer leaks. - added error checking in gst_scheduler_state_transition this solves the "out of cothreads" problem. - GST_ELEMENT_NO_ENTRY == GST_ELEMENT_INFINITE_LOOP - added 2 private element flasg for use by the scheduler (_COTHREAD_STOPPING) is now - added scheduler entry points: - _yield : to create possible scheduling points. - _interrupt: to stop execution of an element. - _error: to signal en error condition to the scheduler. - improved error messages for pads. - signal gst_element_error where appropriate. - added the a new bin to the parent before entering it so one can reference its children. - queue memleak fixes on dispose. - added possible deadlock detection in queue (turned off be default) - GstBasicScheduler is a real class of its own now, hiding its internal variables. - GST_ELEMENT_IS_COTHREAD_STOPPING is gone. either call explicit _yield operations, or make a sane loop. - Better state change handling in filesrc. Better error reporting/recovery too. - updated core plugins. - detect non decoupled elements on scheduler boundries and error.
2001-12-22 21:18:17 +00:00
GST_STATE_PENDING (element) = old_state;
gst_bin_change_state (element);
return GST_STATE_FAILURE;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
}
break;
case GST_STATE_ASYNC:
GST_DEBUG (GST_CAT_STATES, "child '%s' is changing state asynchronously",
GST_ELEMENT_NAME (child));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
have_async = TRUE;
break;
case GST_STATE_SUCCESS:
break;
}
}
GST_INFO_ELEMENT (GST_CAT_STATES, element, "done changing bin's state from %s to %s, now in %s",
gst_element_state_get_name (old_state),
gst_element_state_get_name (pending),
gst_element_state_get_name (GST_STATE (element)));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
if (have_async)
ret = GST_STATE_ASYNC;
else {
if (parent_class->change_state) {
ret = parent_class->change_state(element);
}
else
ret = GST_STATE_SUCCESS;
}
return ret;
}
static GstElementStateReturn
gst_bin_change_state_norecurse (GstBin * bin)
{
GstElementStateReturn ret;
if (parent_class->change_state) {
GST_DEBUG_ELEMENT (GST_CAT_STATES, bin, "setting bin's own state");
ret = parent_class->change_state (GST_ELEMENT (bin));
return ret;
}
else
return GST_STATE_FAILURE;
}
static void
gst_bin_dispose (GObject * object)
{
GstBin *bin = GST_BIN (object);
GList *children, *orig;
GstElement *child;
GST_DEBUG (GST_CAT_REFCOUNTING, "dispose");
if (gst_element_get_state (GST_ELEMENT (object)) == GST_STATE_PLAYING)
gst_element_set_state (GST_ELEMENT (object), GST_STATE_PAUSED);
if (bin->children) {
orig = children = g_list_copy (bin->children);
while (children) {
child = GST_ELEMENT (children->data);
gst_bin_remove (bin, child);
children = g_list_next (children);
}
g_list_free (bin->children);
g_list_free (orig);
}
bin->children = NULL;
bin->numchildren = 0;
G_OBJECT_CLASS (parent_class)->dispose (object);
}
/**
* gst_bin_get_by_name:
* @bin: #Gstbin to search
* @name: the element name to search for
*
* Get the element with the given name from this bin.
*
* Returns: the element with the given name
*/
GstElement *
gst_bin_get_by_name (GstBin * bin, const gchar * name)
{
GList *children;
GstElement *child;
g_return_val_if_fail (bin != NULL, NULL);
g_return_val_if_fail (GST_IS_BIN (bin), NULL);
g_return_val_if_fail (name != NULL, NULL);
GST_INFO_ELEMENT (GST_CAT_PARENTAGE, bin, "looking up child element %s", name);
children = bin->children;
while (children) {
child = GST_ELEMENT (children->data);
if (!strcmp (GST_OBJECT_NAME (child), name))
return child;
if (GST_IS_BIN (child)) {
GstElement *res = gst_bin_get_by_name (GST_BIN (child), name);
if (res)
return res;
}
children = g_list_next (children);
}
return NULL;
}
/**
* gst_bin_get_by_name_recurse_up:
* @bin: #Gstbin to search
* @name: the element name to search for
*
* Get the element with the given name from this bin. If the
* element is not found, a recursion is performed on the parent bin.
*
* Returns: the element with the given name
*/
GstElement *
gst_bin_get_by_name_recurse_up (GstBin * bin, const gchar * name)
{
GstElement *result = NULL;
GstObject *parent;
g_return_val_if_fail (bin != NULL, NULL);
g_return_val_if_fail (GST_IS_BIN (bin), NULL);
g_return_val_if_fail (name != NULL, NULL);
result = gst_bin_get_by_name (bin, name);
if (!result) {
parent = gst_object_get_parent (GST_OBJECT (bin));
if (parent && GST_IS_BIN (parent)) {
result = gst_bin_get_by_name_recurse_up (GST_BIN (parent), name);
}
}
return result;
}
/**
* gst_bin_get_list:
* @bin: #Gstbin to get the list from
*
* Get the list of elements in this bin.
*
* Returns: a GList of elements
*/
const GList *
gst_bin_get_list (GstBin * bin)
{
g_return_val_if_fail (GST_IS_BIN (bin), NULL);
return bin->children;
}
/**
* gst_bin_sync_children_state:
* @bin: #Gstbin to sync state
*
* Tries to set the state of the children of this bin to the same state of the
* bin by calling gst_element_set_state for each child not already having a
* synchronized state.
*
* Returns: The worst return value of any gst_element_set_state. So if one child
* returns #GST_STATE_FAILURE while all others return #GST_STATE_SUCCESS
* this function returns #GST_STATE_FAILURE.
*/
GstElementStateReturn
gst_bin_sync_children_state (GstBin *bin)
{
GList *children;
GstElement *element;
GstElementState state;
GstElementStateReturn ret = GST_STATE_SUCCESS;
g_return_val_if_fail (GST_IS_BIN (bin), GST_STATE_FAILURE);
state = GST_STATE (bin);
children = bin->children;
GST_INFO (GST_CAT_STATES, "syncing state of children with bin \"%s\"'s state %s",
GST_ELEMENT_NAME (bin), gst_element_state_get_name (state));
while (children) {
element = GST_ELEMENT (children->data);
children = children->next;
if (GST_STATE(element) != state) {
switch (gst_element_set_state (element, state)) {
case GST_STATE_SUCCESS:
break;
case GST_STATE_ASYNC:
if (ret == GST_STATE_SUCCESS)
ret = GST_STATE_ASYNC;
break;
case GST_STATE_FAILURE:
ret = GST_STATE_FAILURE;
default:
/* make sure gst_element_set_state never returns this */
g_assert_not_reached ();
}
}
}
return ret;
}
#ifndef GST_DISABLE_LOADSAVE
static xmlNodePtr
gst_bin_save_thyself (GstObject * object, xmlNodePtr parent)
{
GstBin *bin = GST_BIN (object);
xmlNodePtr childlist, elementnode;
GList *children;
GstElement *child;
if (GST_OBJECT_CLASS (parent_class)->save_thyself)
GST_OBJECT_CLASS (parent_class)->save_thyself (GST_OBJECT (bin), parent);
childlist = xmlNewChild (parent, NULL, "children", NULL);
GST_INFO_ELEMENT (GST_CAT_XML, bin, "saving %d children", bin->numchildren);
children = bin->children;
while (children) {
child = GST_ELEMENT (children->data);
elementnode = xmlNewChild (childlist, NULL, "element", NULL);
gst_object_save_thyself (GST_OBJECT (child), elementnode);
children = g_list_next (children);
}
return childlist;
}
static void
gst_bin_restore_thyself (GstObject * object, xmlNodePtr self)
{
GstBin *bin = GST_BIN (object);
xmlNodePtr field = self->xmlChildrenNode;
xmlNodePtr childlist;
while (field) {
if (!strcmp (field->name, "children")) {
GST_INFO_ELEMENT (GST_CAT_XML, GST_ELEMENT (object), "loading children");
childlist = field->xmlChildrenNode;
while (childlist) {
if (!strcmp (childlist->name, "element")) {
GstElement *element = gst_xml_make_element (childlist, GST_OBJECT (bin));
/* it had to be parented to find the pads, now we ref and unparent so
* we can add it to the bin */
gst_object_ref (GST_OBJECT (element));
gst_object_unparent (GST_OBJECT (element));
gst_bin_add (bin, element);
}
childlist = childlist->next;
}
}
field = field->next;
}
}
#endif /* GST_DISABLE_LOADSAVE */
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
static gboolean
gst_bin_iterate_func (GstBin * bin)
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
{
/* only iterate if this is the manager bin */
if (GST_ELEMENT_SCHED (bin) &&
GST_ELEMENT_SCHED (bin)->parent == GST_ELEMENT (bin)) {
GstSchedulerState state;
state = gst_scheduler_iterate (GST_ELEMENT_SCHED (bin));
if (state == GST_SCHEDULER_STATE_RUNNING) {
return TRUE;
}
else if (state == GST_SCHEDULER_STATE_ERROR) {
gst_element_set_state (GST_ELEMENT (bin), GST_STATE_PAUSED);
}
}
else {
g_warning ("bin \"%s\" is not the managing bin, can't be iterated on!\n",
GST_ELEMENT_NAME (bin));
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
}
return FALSE;
}
/**
* gst_bin_iterate:
* @bin: a#GstBin to iterate.
*
* Iterates over the elements in this bin.
*
* Returns: TRUE if the bin did something useful. This value
* can be used to determine it the bin is in EOS.
*/
gboolean
gst_bin_iterate (GstBin *bin)
{
GstBinClass *oclass;
gboolean running = TRUE;
GST_DEBUG_ENTER ("(\"%s\")", GST_ELEMENT_NAME (bin));
g_return_val_if_fail (bin != NULL, FALSE);
g_return_val_if_fail (GST_IS_BIN (bin), FALSE);
oclass = GST_BIN_GET_CLASS (bin);
gst_object_ref (GST_OBJECT (bin));
if (bin->pre_iterate_func)
(bin->pre_iterate_func) (bin, bin->pre_iterate_data);
if (oclass->iterate)
running = (oclass->iterate) (bin);
Changed the way things are scheduled, especially sources. A Src used to have a push() function, and optionally a pus... Original commit message from CVS: Changed the way things are scheduled, especially sources. A Src used to have a push() function, and optionally a pushregion() to deal with async reads, etc. That whole thing has gone away, in favor of providing a pull() function for the output (Src) pad instead, ala chain functions. This makes constructing cothreaded schedules out of non-loop elements somewhat easier. Basically there was always a question as to which pad was being dealt with. In the pullregion case, cothread-specific data was used to try to pass the region struct to the right place, which is a slow hack. And in general, the push function severely limited the kind of tricks that could be played when there's more than one output pad, such as a multi-out file reader with async capabilities on each pad independently. This changes the way cothread scheduling occurs. Instead of the hack to deal with Src's by calling their push() function (or optionally the pushregion(), in certain cases), we now are working towards a general mechanism where pads are the only thing that are dealt with directly. An optimization was made in the process of doing this: the loopfunction actually run as the outer [stack] frame of the cothread is now set more intelligently in create_plan() based on what kind of element it is. We now have: loopfunc_wrapper: used for loop-based elements, it simply calls the loopfunc in a loop, paying attention to COTHREAD_STOPPING (see below). It currently does other, soon to be depracated, stuff. pullsrc_wrapper: wraps a Src that's not loop-based (since your options are now loop- or pull-based) There will be a couple more to deal with other cases, such as Connections and chain-based elements. The general idea is that it's a lot more efficient to make the decisions once in create_plan than to keep doing this huge if/else chain in the wrapper. Just choose the right wrapper up front. It'll be most apparent performance-wise in the case of whichever element context is switched to first for each iteration, since the whole wrapper setup is done for every iteration. The tricky part is that there is now a bit of overloading of the function pointers in a pad. The current meanings (possibly to change a bit more soon) are: chainfunc: as always, chainfunc pointer is mirrored between peer pads (this may change, and the chain func may end up in pushfunc) pushfunc: SrcPad: gst_pad_pushfunc_proxy, cothread_switch to peer SinkPad: none (may take over chainfunc, see below) pullfunc: SrcPad: Src or Connection's function to construct buffers SinkPad: gst_pad_pullfunc_proxy, cothread_switch to peer There are a number of issues remaining with the scheduling, not the least of which is the fact that Connections are still dealt with the old way, with _push() functions and such. I'm trying to figure out a way to unify the system so it makes sense. Following the scheduling system is hard enough, trying to change it is murder. Another useful scheduling addition, mentioned above, is COTHREAD_STOPPING. It's an element flag that's used to signal whatever code is running in cothread context that it should be finishing up and exiting soon. An example of this is in plugins/cobin/spindentity.c. All the loops should now be composed of do/while loops, rather than while(1) loops: do { buf = gst_pad_pull(spindentity->sinkpad); gst_pad_push(spindentity->srcpad,buf); } while (!GST_ELEMENT_IS_COTHREAD_STOPPING(element)); The reason for this is that COTHREAD_STOPPING may be set before the above loop ever gets started. It wouldn't do for the body of the loop to never once get called, that would simply stall the pipeline. Note that only the core library code is ever responsible for setting and unsetting this flag. All elements have to do is respond to it by cleanly exiting the loop and the function holding it. This is needed primarily to allow iterations to occur properly. Basically, there's a single entry point in the cothread scheduling loop, gst_bin_iterate_func() simply switches to this cothread. If the element in this context is allowed to loop infinitely, nothing would even switch back to the context from which the iterate() was originally called. This is a bit of a problem. The solution is for there to be an implicit switch back to the originating context. Now, even I'm not sure exactly how this works, but if the cothread that's switched to actually returns, execution returns back to the calling context, i.e. iterate_func(). COTHREAD_STOPPING is therefore set just before switching into this (currently randomly chosen) context, on the assumption that it will return promptly after finishing its duties. The burden of clearing the flag falls to the various wrapper functions provided by the Bin code, thus element writers don't have to worry about doing that at all (and simply shouldn't). Related changes: All the sources in elements/ have been changed to reflect the new system. FIXMEs: 1) gstpipeline.c calls gst_src_push at some point, dunno why, it's commented out now. 2) any other sources, including vcdsrc, dvdsrc, and v4lsrc will break badly and need to be modified to work as pull-based sources.
2000-12-04 10:52:30 +00:00
if (bin->post_iterate_func)
(bin->post_iterate_func) (bin, bin->post_iterate_data);
GST_DEBUG_LEAVE ("(\"%s\") %d", GST_ELEMENT_NAME (bin), running);
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
if (!running) {
if (GST_STATE (bin) == GST_STATE_PLAYING &&
GST_STATE_PENDING (bin) == GST_STATE_VOID_PENDING) {
GST_DEBUG_ELEMENT (GST_CAT_DATAFLOW, bin,
"polling for child shutdown after useless iteration");
usleep (1);
//gst_element_wait_state_change (GST_ELEMENT (bin));
running = TRUE;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
2001-12-04 22:12:50 +00:00
}
}
gst_object_unref (GST_OBJECT (bin));
return running;
}
/**
* gst_bin_set_pre_iterate_function:
* @bin: #Gstbin to attach to
* @func: callback function to call
* @user_data: user data to put in the function call
*
* Attaches a callback which will be run before every iteration of the bin
*
*/
void
gst_bin_set_pre_iterate_function (GstBin *bin, GstBinPrePostIterateFunction func, gpointer user_data)
{
g_return_if_fail (GST_IS_BIN (bin));
if (!GST_FLAG_IS_SET (bin, GST_BIN_FLAG_MANAGER))
g_warning ("setting pre_iterate on a non MANAGER bin has no effect");
bin->pre_iterate_func = func;
bin->pre_iterate_data = user_data;
}
/**
* gst_bin_set_post_iterate_function:
* @bin: #Gstbin to attach to
* @func: callback function to call
* @user_data: user data to put in the function call
*
* Attaches a callback which will be run after every iteration of the bin
*
*/
void
gst_bin_set_post_iterate_function (GstBin *bin, GstBinPrePostIterateFunction func, gpointer user_data)
{
g_return_if_fail (GST_IS_BIN (bin));
if (!GST_FLAG_IS_SET (bin, GST_BIN_FLAG_MANAGER))
g_warning ("setting post_iterate on a non MANAGER bin has no effect");
bin->post_iterate_func = func;
bin->post_iterate_data = user_data;
}