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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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284 lines
6.4 KiB
C++
284 lines
6.4 KiB
C++
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/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include <wrl.h>
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#include <queue>
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#include <mutex>
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GST_DEBUG_CATEGORY_STATIC (gst_d3d12_cmd_alloc_pool_debug);
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#define GST_CAT_DEFAULT gst_d3d12_cmd_alloc_pool_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct _GstD3D12CmdAlloc : public GstMiniObject
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{
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GstD3D12CmdAllocPool *pool = nullptr;
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D3D12_COMMAND_LIST_TYPE type;
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ComPtr < ID3D12CommandAllocator > ca;
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};
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struct _GstD3D12CmdAllocPoolPrivate
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{
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~_GstD3D12CmdAllocPoolPrivate ()
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{
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while (!cmd_pool.empty ()) {
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auto ca = cmd_pool.front ();
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cmd_pool.pop ();
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gst_mini_object_unref (ca);
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}
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}
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ComPtr<ID3D12Device> device;
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std::mutex lock;
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std::queue<GstD3D12CmdAlloc *>cmd_pool;
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D3D12_COMMAND_LIST_TYPE cmd_type;
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};
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/* *INDENT-ON* */
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GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CmdAlloc, gst_d3d12_cmd_alloc);
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static void gst_d3d12_cmd_alloc_pool_finalize (GObject * object);
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#define gst_d3d12_cmd_alloc_pool_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12CmdAllocPool, gst_d3d12_cmd_alloc_pool, GST_TYPE_OBJECT);
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static void
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gst_d3d12_cmd_alloc_pool_class_init (GstD3D12CmdAllocPoolClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_cmd_alloc_pool_finalize;
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GST_DEBUG_CATEGORY_INIT (gst_d3d12_cmd_alloc_pool_debug,
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"d3d12cmdallocpool", 0, "d3d12cmdallocpool");
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}
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static void
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gst_d3d12_cmd_alloc_pool_init (GstD3D12CmdAllocPool * self)
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{
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self->priv = new GstD3D12CmdAllocPoolPrivate ();
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}
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static void
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gst_d3d12_cmd_alloc_pool_finalize (GObject * object)
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{
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auto self = GST_D3D12_CMD_ALLOC_POOL (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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/**
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* gst_d3d12_cmd_alloc_pool_new:
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* @device: a #GstD3D12Device
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* @type: D3D12_COMMAND_LIST_TYPE
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*
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* Returns: (transfer full): a new #GstD3D12CmdAllocPool instance
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*
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* Since: 1.26
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*/
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GstD3D12CmdAllocPool *
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gst_d3d12_cmd_alloc_pool_new (ID3D12Device * device,
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D3D12_COMMAND_LIST_TYPE type)
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{
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g_return_val_if_fail (device, nullptr);
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auto self = (GstD3D12CmdAllocPool *)
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g_object_new (GST_TYPE_D3D12_CMD_ALLOC_POOL, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = device;
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priv->cmd_type = type;
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return self;
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}
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static void
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gst_d3d12_cmd_alloc_pool_release (GstD3D12CmdAllocPool * pool,
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GstD3D12CmdAlloc * ca)
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{
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auto priv = pool->priv;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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ca->dispose = nullptr;
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ca->pool = nullptr;
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priv->cmd_pool.push (ca);
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}
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gst_object_unref (pool);
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}
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static gboolean
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gst_d3d12_cmd_alloc_dispose (GstD3D12CmdAlloc * ca)
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{
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if (!ca->pool)
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return TRUE;
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gst_mini_object_ref (ca);
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gst_d3d12_cmd_alloc_pool_release (ca->pool, ca);
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return FALSE;
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}
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static void
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gst_d3d12_cmd_alloc_free (GstD3D12CmdAlloc * ca)
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{
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delete ca;
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}
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static GstD3D12CmdAlloc *
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gst_d3d12_cmd_alloc_new (ID3D12CommandAllocator * handle,
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D3D12_COMMAND_LIST_TYPE type)
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{
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auto ca = new GstD3D12CmdAlloc ();
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ca->ca = handle;
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ca->type = type;
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gst_mini_object_init (ca, 0, gst_d3d12_cmd_alloc_get_type (),
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nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_cmd_alloc_free);
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return ca;
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}
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/**
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* gst_d3d12_cmd_alloc_pool_acquire:
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* @pool: a #GstD3D12CmdAllocPool
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* @ca: (out) (transfer full): a pointer to #GstD3D12CmdAlloc
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*
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* Acquire #GstD3D12CmdAlloc object
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*
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* Returns: %TRUE if successful
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*
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* Since: 1.26
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*/
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gboolean
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gst_d3d12_cmd_alloc_pool_acquire (GstD3D12CmdAllocPool * pool,
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GstD3D12CmdAlloc ** ca)
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{
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g_return_val_if_fail (GST_IS_D3D12_CMD_ALLOC_POOL (pool), FALSE);
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g_return_val_if_fail (ca, FALSE);
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*ca = nullptr;
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auto priv = pool->priv;
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GstD3D12CmdAlloc *new_ca = nullptr;
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HRESULT hr;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!priv->cmd_pool.empty ()) {
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new_ca = priv->cmd_pool.front ();
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priv->cmd_pool.pop ();
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}
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}
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if (!new_ca) {
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ComPtr < ID3D12CommandAllocator > ca_handle;
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hr = priv->device->CreateCommandAllocator (priv->cmd_type,
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IID_PPV_ARGS (&ca_handle));
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (pool, "Couldn't create command allocator, hr: 0x%x",
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(guint) hr);
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return FALSE;
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}
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new_ca = gst_d3d12_cmd_alloc_new (ca_handle.Get (), priv->cmd_type);
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if (GST_OBJECT_FLAG_IS_SET (pool, GST_OBJECT_FLAG_MAY_BE_LEAKED))
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GST_MINI_OBJECT_FLAG_SET (new_ca, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
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}
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new_ca->pool = (GstD3D12CmdAllocPool *) gst_object_ref (pool);
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new_ca->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_cmd_alloc_dispose;
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*ca = new_ca;
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return TRUE;
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}
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/**
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* gst_d3d12_cmd_alloc_ref:
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* @ca: a #GstD3D12CmdAlloc
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*
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* Increments the refcount of @ca
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*
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* Returns: (transfer full): a #GstD3D12CmdAlloc
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*
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* Since: 1.26
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*/
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GstD3D12CmdAlloc *
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gst_d3d12_cmd_alloc_ref (GstD3D12CmdAlloc * ca)
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{
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return (GstD3D12CmdAlloc *) gst_mini_object_ref (ca);
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}
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/**
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* gst_d3d12_cmd_alloc_unref:
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* @ca: a #GstD3D12CmdAlloc
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*
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* Decrements the refcount of @ca
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*
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* Since: 1.26
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*/
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void
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gst_d3d12_cmd_alloc_unref (GstD3D12CmdAlloc * ca)
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{
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gst_mini_object_unref (ca);
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}
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/**
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* gst_clear_d3d12_cmd_alloc:
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* @ca: a pointer to #GstD3D12CmdAlloc
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*
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* Clears a reference to a #GstD3D12CmdAlloc
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*
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* Since: 1.26
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*/
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void
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gst_clear_d3d12_cmd_alloc (GstD3D12CmdAlloc ** ca)
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{
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gst_clear_mini_object (ca);
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}
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/**
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* gst_d3d12_cmd_alloc_get_handle:
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* @ca: a #GstD3D12CmdAlloc
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*
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* Gets ID3D12CommandAllocator handle.
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*
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* Returns: (transfer none): ID3D12CommandAllocator handle
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*
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* Since: 1.26
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*/
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ID3D12CommandAllocator *
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gst_d3d12_cmd_alloc_get_handle (GstD3D12CmdAlloc * ca)
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{
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g_return_val_if_fail (ca, nullptr);
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return ca->ca.Get ();
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}
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