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145 lines
5.5 KiB
XML
145 lines
5.5 KiB
XML
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<chapter id="chapter-queryevents">
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<title>Position tracking and seeking</title>
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<para>
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So far, we've looked at how to create a pipeline to do media processing
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and how to make it run ("iterate"). Most application developers will be
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interested in providing feedback to the user on media progress. Media
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players, for example, will want to show a slider showing the progress in
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the song, and usually also a label indicating stream length. Transcoding
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applications will want to show a progress bar on how much % of the task
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is done. &GStreamer; has built-in support for doing all this using a
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concept known as <emphasis>querying</emphasis>. Since seeking is very
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similar, it will be discussed here as well. Seeking is done using the
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concept of <emphasis>events</emphasis>.
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</para>
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<sect1 id="section-querying">
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<title>Querying: getting the position or length of a stream</title>
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<para>
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Querying is defined as requesting a specific stream-property related
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to progress tracking. This includes getting the length of a stream (if
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available) or getting the current position. Those stream properties
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can be retrieved in various formats such as time, audio samples, video
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frames or bytes. The functions used are <function>gst_element_query
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()</function> and <function>gst_pad_query ()</function>.
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</para>
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<para>
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Obviously, using either of the above-mentioned functions requires the
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application to know <emphasis>which</emphasis> element or pad to run
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the query on. This is tricky, but there are some good sides to the
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story. The good thing is that elements (or, rather, pads - since
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<function>gst_element_query ()</function> internally calls
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<function>gst_pad_query ()</function>) forward (<quote>dispatch</quote>)
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events and queries to peer pads (or elements) if they don't handle it
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themselves. The bad side is that some elements (or pads) will handle
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events, but not the specific formats that you want, and therefore it
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still won't work.
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</para>
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<para>
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Most queries will, fortunately, work fine. Queries are always
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dispatched backwards. This means, effectively, that it's easiest to
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run the query on your video or audio output element, and it will take
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care of dispatching the query to the element that knows the answer
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(such as the current position or the media length; usually the demuxer
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or decoder).
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</para>
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<programlisting><!-- example-begin query.c a -->
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#include <gst/gst.h>
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gint
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main (gint argc,
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gchar *argv[])
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{
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GstElement *sink, *pipeline;
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<!-- example-end query.c a -->
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[..]<!-- example-begin query.c b --><!--
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gchar *l;
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/* init */
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gst_init (&argc, &argv);
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/* args */
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if (argc != 2) {
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g_print ("Usage: %s <filename>\n", argv[0]);
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return -1;
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}
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/* build pipeline, the easy way */
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l = g_strdup_printf ("filesrc location=\"%s\" ! oggdemux ! vorbisdec ! "
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"audioconvert ! audioscale ! alsasink name=a",
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argv[1]);
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pipeline = gst_parse_launch (l, NULL);
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sink = gst_bin_get_by_name (GST_BIN (pipeline), "a");
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g_free (l);
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/* play */
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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--><!-- example-end query.c b -->
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<!-- example-begin query.c c -->
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/* run pipeline */
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do {
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gint64 len, pos;
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GstFormat fmt = GST_FORMAT_TIME;
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if (gst_element_query (sink, GST_QUERY_POSITION, &fmt, &pos) &&
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gst_element_query (sink, GST_QUERY_TOTAL, &fmt, &len)) {
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g_print ("Time: %" GST_TIME_FORMAT " / %" GST_TIME_FORMAT "\r",
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GST_TIME_ARGS (pos), GST_TIME_ARGS (len));
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}
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} while (gst_bin_iterate (GST_BIN (pipeline)));
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<!-- example-end query.c c -->
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[..]<!-- example-begin query.c d --><!--
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/* clean up */
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gst_element_set_state (pipeline, GST_STATE_NULL);
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gst_object_unref (GST_OBJECT (pipeline));
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return 0;
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--><!-- example-end query.c d -->
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<!-- example-begin query.c e -->
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}
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<!-- example-end query.c e --></programlisting>
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<para>
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If you are having problems with the dispatching behaviour, your best
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bet is to manually decide which element to start running the query on.
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You can get a list of supported formats and query-types with
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<function>gst_element_get_query_types ()</function> and
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<function>gst_element_get_formats ()</function>.
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</para>
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</sect1>
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<sect1 id="section-eventsseek">
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<title>Events: seeking (and more)</title>
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<para>
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Events work in a very similar way as queries. Dispatching, for
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example, works exactly the same for events (and also has the same
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limitations). Although there are more ways in which applications
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and elements can interact using events, we will only focus on seeking
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here. This is done using the seek-event. A seek-event contains a
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seeking offset, a seek method (which indicates relative to what the
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offset was given), a seek format (which is the unit of the offset,
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e.g. time, audio samples, video frames or bytes) and optionally a
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set of seeking-related flags (e.g. whether internal buffers should be
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flushed). The behaviour of a seek is also wrapped in the function
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<function>gst_element_seek ()</function>.
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</para>
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<programlisting>
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static void
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seek_to_time (GstElement *audiosink,
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gint64 time_nanonseconds)
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{
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gst_element_seek (audiosink,
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GST_SEEK_METHOD_SET | GST_FORMAT_TIME |
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GST_SEEK_FLAG_FLUSH, time_nanoseconds);
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}
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</programlisting>
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</sect1>
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</chapter>
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