gstreamer/subprojects/gst-plugins-bad/sys/nvcodec/gstnvh264encoder.cpp

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nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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/* GStreamer
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* element-nvcudah264enc:
*
* NVIDIA CUDA mode H.264 encoder
*
* Since: 1.22
*/
/**
* element-nvd3d11h264enc:
*
* NVIDIA Direct3D11 mode H.264 encoder
*
* Since: 1.22
*/
/**
* element-nvautogpuh264enc:
*
* NVIDIA auto GPU select mode H.264 encoder
*
* Since: 1.22
*/
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstnvh264encoder.h"
#include <gst/codecparsers/gsth264parser.h>
#include <gst/pbutils/codec-utils.h>
#include <string>
#include <set>
#include <string.h>
GST_DEBUG_CATEGORY_STATIC (gst_nv_h264_encoder_debug);
#define GST_CAT_DEFAULT gst_nv_h264_encoder_debug
static GTypeClass *parent_class = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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enum
{
PROP_0,
PROP_ADAPTER_LUID,
PROP_CUDA_DEVICE_ID,
/* init params */
PROP_PRESET,
PROP_WEIGHTED_PRED,
/* encoding config */
PROP_GOP_SIZE,
PROP_B_FRAMES,
/* rate-control params */
PROP_RATE_CONTROL,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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PROP_QP_I,
PROP_QP_P,
PROP_QP_B,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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PROP_BITRATE,
PROP_MAX_BITRATE,
PROP_VBV_BUFFER_SIZE,
PROP_RC_LOOKAHEAD,
PROP_I_ADAPT,
PROP_B_ADAPT,
PROP_SPATIAL_AQ,
PROP_TEMPORAL_AQ,
PROP_ZERO_REORDER_DELAY,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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PROP_NON_REF_P,
PROP_STRICT_GOP,
PROP_AQ_STRENGTH,
PROP_MIN_QP_I,
PROP_MIN_QP_P,
PROP_MIN_QP_B,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
PROP_MAX_QP_I,
PROP_MAX_QP_P,
PROP_MAX_QP_B,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
PROP_CONST_QUALITY,
/* h264 specific */
PROP_AUD,
PROP_CABAC,
PROP_REPEAT_SEQUENCE_HEADER,
};
#define DEFAULT_PRESET GST_NV_ENCODER_PRESET_DEFAULT
#define DEFAULT_WEIGHTED_PRED FALSE
#define DEFAULT_GOP_SIZE 30
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#define DEFAULT_B_FRAMES 0
#define DEFAULT_RATE_CONTROL GST_NV_ENCODER_RC_MODE_VBR
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#define DEFAULT_QP -1
#define DEFAULT_BITRATE 0
#define DEFAULT_MAX_BITRATE 0
#define DEFAULT_VBV_BUFFER_SIZE 0
#define DEFAULT_RC_LOOKAHEAD 0
#define DEFAULT_I_ADAPT FALSE
#define DEFAULT_B_ADAPT FALSE
#define DEFAULT_SPATIAL_AQ FALSE
#define DEFAULT_TEMPORAL_AQ FALSE
#define DEFAULT_ZERO_REORDER_DELAY FALSE
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#define DEFAULT_NON_REF_P FALSE
#define DEFAULT_STRICT_GOP FALSE
#define DEFAULT_AQ_STRENGTH FALSE
#define DEFAULT_CONST_QUALITY 0
#define DEFAULT_AUD TRUE
#define DEFAULT_REPEAT_SEQUENCE_HEADER FALSE
typedef struct _GstNvH264Encoder
{
GstNvEncoder parent;
GMutex prop_lock;
gboolean init_param_updated;
gboolean rc_param_updated;
gboolean bitrate_updated;
gboolean packetized;
GstH264NalParser *parser;
GstNvEncoderDeviceMode selected_device_mode;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
/* Properties */
guint cuda_device_id;
gint64 adapter_luid;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GstNvEncoderPreset preset;
gboolean weighted_pred;
gint gop_size;
guint bframes;
GstNvEncoderRCMode rc_mode;
gint qp_i;
gint qp_p;
gint qp_b;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
guint bitrate;
guint max_bitrate;
guint vbv_buffer_size;
guint rc_lookahead;
gboolean i_adapt;
gboolean b_adapt;
gboolean spatial_aq;
gboolean temporal_aq;
gboolean zero_reorder_delay;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gboolean non_ref_p;
gboolean strict_gop;
guint aq_strength;
gint min_qp_i;
gint min_qp_p;
gint min_qp_b;
gint max_qp_i;
gint max_qp_p;
gint max_qp_b;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gdouble const_quality;
gboolean aud;
gboolean cabac;
gboolean repeat_sequence_header;
} GstNvH264Encoder;
typedef struct _GstNvH264EncoderClass
{
GstNvEncoderClass parent_class;
guint cuda_device_id;
gint64 adapter_luid;
GstNvEncoderDeviceMode device_mode;
/* representative device caps */
GstNvEncoderDeviceCaps device_caps;
/* auto gpu select mode */
guint cuda_device_id_size;
guint cuda_device_id_list[8];
guint adapter_luid_size;
gint64 adapter_luid_list[8];
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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} GstNvH264EncoderClass;
#define GST_NV_H264_ENCODER(object) ((GstNvH264Encoder *) (object))
#define GST_NV_H264_ENCODER_GET_CLASS(object) \
(G_TYPE_INSTANCE_GET_CLASS ((object),G_TYPE_FROM_INSTANCE (object),GstNvH264EncoderClass))
static void gst_nv_h264_encoder_finalize (GObject * object);
static void gst_nv_h264_encoder_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_nv_h264_encoder_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static GstCaps *gst_nv_h264_encoder_getcaps (GstVideoEncoder * encoder,
GstCaps * filter);
static gboolean gst_nv_h264_encoder_set_format (GstNvEncoder * encoder,
GstVideoCodecState * state, gpointer session,
NV_ENC_INITIALIZE_PARAMS * init_params, NV_ENC_CONFIG * config);
static gboolean gst_nv_h264_encoder_set_output_state (GstNvEncoder * encoder,
GstVideoCodecState * state, gpointer session);
static GstBuffer *gst_nv_h264_encoder_create_output_buffer (GstNvEncoder *
encoder, NV_ENC_LOCK_BITSTREAM * bitstream);
static GstNvEncoderReconfigure
gst_nv_h264_encoder_check_reconfigure (GstNvEncoder * encoder,
NV_ENC_CONFIG * config);
static gboolean gst_nv_h264_encoder_select_device (GstNvEncoder * encoder,
const GstVideoInfo * info, GstBuffer * buffer,
GstNvEncoderDeviceData * data);
static guint gst_nv_h264_encoder_calculate_min_buffers (GstNvEncoder * encoder);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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static void
gst_nv_h264_encoder_class_init (GstNvH264EncoderClass * klass, gpointer data)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstVideoEncoderClass *videoenc_class = GST_VIDEO_ENCODER_CLASS (klass);
GstNvEncoderClass *nvenc_class = GST_NV_ENCODER_CLASS (klass);
GstNvEncoderClassData *cdata = (GstNvEncoderClassData *) data;
GstNvEncoderDeviceCaps *dev_caps = &cdata->device_caps;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GParamFlags param_flags = (GParamFlags) (G_PARAM_READWRITE |
GST_PARAM_MUTABLE_PLAYING | G_PARAM_STATIC_STRINGS);
GParamFlags conditional_param_flags = (GParamFlags) (G_PARAM_READWRITE |
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_PARAM_CONDITIONALLY_AVAILABLE | GST_PARAM_MUTABLE_PLAYING |
G_PARAM_STATIC_STRINGS);
parent_class = (GTypeClass *) g_type_class_peek_parent (klass);
object_class->finalize = gst_nv_h264_encoder_finalize;
object_class->set_property = gst_nv_h264_encoder_set_property;
object_class->get_property = gst_nv_h264_encoder_get_property;
switch (cdata->device_mode) {
case GST_NV_ENCODER_DEVICE_CUDA:
g_object_class_install_property (object_class, PROP_CUDA_DEVICE_ID,
g_param_spec_uint ("cuda-device-id", "CUDA Device ID",
"CUDA device ID of associated GPU",
0, G_MAXINT, 0,
(GParamFlags) (GST_PARAM_DOC_SHOW_DEFAULT |
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
break;
case GST_NV_ENCODER_DEVICE_D3D11:
g_object_class_install_property (object_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) of associated GPU",
G_MININT64, G_MAXINT64, 0,
(GParamFlags) (GST_PARAM_DOC_SHOW_DEFAULT |
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
break;
case GST_NV_ENCODER_DEVICE_AUTO_SELECT:
if (cdata->cuda_device_id_size > 0) {
g_object_class_install_property (object_class, PROP_CUDA_DEVICE_ID,
g_param_spec_uint ("cuda-device-id", "CUDA Device ID",
"CUDA device ID to use",
0, G_MAXINT, 0,
(GParamFlags) (conditional_param_flags |
GST_PARAM_DOC_SHOW_DEFAULT)));
}
if (cdata->adapter_luid_size > 0) {
g_object_class_install_property (object_class, PROP_ADAPTER_LUID,
g_param_spec_int64 ("adapter-luid", "Adapter LUID",
"DXGI Adapter LUID (Locally Unique Identifier) to use",
G_MININT64, G_MAXINT64, 0,
(GParamFlags) (conditional_param_flags |
GST_PARAM_DOC_SHOW_DEFAULT)));
}
break;
default:
g_assert_not_reached ();
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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g_object_class_install_property (object_class, PROP_PRESET,
g_param_spec_enum ("preset", "Encoding Preset",
"Encoding Preset", GST_TYPE_NV_ENCODER_PRESET,
DEFAULT_PRESET, param_flags));
if (dev_caps->weighted_prediction) {
g_object_class_install_property (object_class, PROP_WEIGHTED_PRED,
g_param_spec_boolean ("weighted-pred", "Weighted Pred",
"Enables Weighted Prediction", DEFAULT_WEIGHTED_PRED,
conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
g_object_class_install_property (object_class, PROP_GOP_SIZE,
g_param_spec_int ("gop-size", "GOP size",
"Number of frames between intra frames (-1 = infinite)",
-1, G_MAXINT, DEFAULT_GOP_SIZE, param_flags));
if (dev_caps->max_bframes > 0) {
g_object_class_install_property (object_class, PROP_B_FRAMES,
g_param_spec_uint ("b-frames", "B-Frames",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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"Number of B-frames between I and P", 0, dev_caps->max_bframes,
DEFAULT_B_FRAMES, conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
g_object_class_install_property (object_class, PROP_RATE_CONTROL,
g_param_spec_enum ("rate-control", "Rate Control", "Rate Control Method",
GST_TYPE_NV_ENCODER_RC_MODE, DEFAULT_RATE_CONTROL, param_flags));
g_object_class_install_property (object_class, PROP_QP_I,
g_param_spec_int ("qp-i", "QP I",
"Constant QP value for I frame (-1 = default)", -1, 51,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_QP_P,
g_param_spec_int ("qp-p", "QP P",
"Constant QP value for P frame (-1 = default)", -1, 51,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_QP_B,
g_param_spec_int ("qp-b", "QP B",
"Constant QP value for B frame (-1 = default)", -1, 51,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_BITRATE,
g_param_spec_uint ("bitrate", "Bitrate",
"Bitrate in kbit/sec (0 = automatic)", 0, 2000 * 1024,
DEFAULT_BITRATE, param_flags));
g_object_class_install_property (object_class, PROP_MAX_BITRATE,
g_param_spec_uint ("max-bitrate", "Max Bitrate",
"Maximum Bitrate in kbit/sec (ignored in CBR mode)", 0, 2000 * 1024,
DEFAULT_MAX_BITRATE, param_flags));
if (dev_caps->custom_vbv_buf_size) {
g_object_class_install_property (object_class,
PROP_VBV_BUFFER_SIZE,
g_param_spec_uint ("vbv-buffer-size", "VBV Buffer Size",
"VBV(HRD) Buffer Size in kbits (0 = NVENC default)",
0, G_MAXUINT, DEFAULT_VBV_BUFFER_SIZE, conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
if (dev_caps->lookahead) {
g_object_class_install_property (object_class, PROP_RC_LOOKAHEAD,
g_param_spec_uint ("rc-lookahead", "Rate Control Lookahead",
"Number of frames for frame type lookahead",
0, 32, DEFAULT_RC_LOOKAHEAD, conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
g_object_class_install_property (object_class, PROP_I_ADAPT,
g_param_spec_boolean ("i-adapt", "I Adapt",
"Enable adaptive I-frame insert when lookahead is enabled",
DEFAULT_I_ADAPT, conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (dev_caps->max_bframes > 0) {
g_object_class_install_property (object_class, PROP_B_ADAPT,
g_param_spec_boolean ("b-adapt", "B Adapt",
"Enable adaptive B-frame insert when lookahead is enabled",
DEFAULT_B_ADAPT, conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
}
g_object_class_install_property (object_class, PROP_SPATIAL_AQ,
g_param_spec_boolean ("spatial-aq", "Spatial AQ",
"Spatial Adaptive Quantization", DEFAULT_SPATIAL_AQ, param_flags));
if (dev_caps->temporal_aq) {
g_object_class_install_property (object_class, PROP_TEMPORAL_AQ,
g_param_spec_boolean ("temporal-aq", "Temporal AQ",
"Temporal Adaptive Quantization", DEFAULT_TEMPORAL_AQ,
conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
g_object_class_install_property (object_class, PROP_ZERO_REORDER_DELAY,
g_param_spec_boolean ("zero-reorder-delay", "Zero Reorder Delay",
"Zero latency operation (i.e., num_reorder_frames = 0)",
DEFAULT_ZERO_REORDER_DELAY, param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
g_object_class_install_property (object_class, PROP_NON_REF_P,
g_param_spec_boolean ("nonref-p", "Nonref P",
"Automatic insertion of non-reference P-frames", DEFAULT_NON_REF_P,
param_flags));
g_object_class_install_property (object_class, PROP_STRICT_GOP,
g_param_spec_boolean ("strict-gop", "Strict GOP",
"Minimize GOP-to-GOP rate fluctuations", DEFAULT_STRICT_GOP,
param_flags));
g_object_class_install_property (object_class, PROP_AQ_STRENGTH,
g_param_spec_uint ("aq-strength", "AQ Strength",
"Adaptive Quantization Strength when spatial-aq is enabled"
" from 1 (low) to 15 (aggressive), (0 = autoselect)",
0, 15, DEFAULT_AQ_STRENGTH, param_flags));
g_object_class_install_property (object_class, PROP_MIN_QP_I,
g_param_spec_int ("min-qp-i", "Min QP I",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"Minimum QP value for I frame, (-1 = disabled)", -1, 51,
DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_MIN_QP_P,
g_param_spec_int ("min-qp-p", "Min QP P",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"Minimum QP value for P frame, (-1 = automatic)", -1, 51,
DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_MIN_QP_B,
g_param_spec_int ("min-qp-b", "Min QP B",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"Minimum QP value for B frame, (-1 = automatic)", -1, 51,
DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_MAX_QP_I,
g_param_spec_int ("max-qp-i", "Max QP I",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"Maximum QP value for I frame, (-1 = disabled)", -1, 51,
DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_MAX_QP_P,
g_param_spec_int ("max-qp-p", "Max QP P",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"Maximum QP value for P frame, (-1 = automatic)", -1, 51,
DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_MAX_QP_B,
g_param_spec_int ("max-qp-b", "Max QP B",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"Maximum QP value for B frame, (-1 = automatic)", -1, 51,
DEFAULT_QP, param_flags));
g_object_class_install_property (object_class, PROP_CONST_QUALITY,
g_param_spec_double ("const-quality", "Constant Quality",
"Target Constant Quality level for VBR mode (0 = automatic)",
0, 51, DEFAULT_CONST_QUALITY, param_flags));
g_object_class_install_property (object_class, PROP_AUD,
g_param_spec_boolean ("aud", "AUD",
"Use AU (Access Unit) delimiter", DEFAULT_AUD, param_flags));
if (dev_caps->cabac) {
g_object_class_install_property (object_class, PROP_CABAC,
g_param_spec_boolean ("cabac", "CABAC",
"Enable CABAC entropy coding", TRUE, conditional_param_flags));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
g_object_class_install_property (object_class, PROP_REPEAT_SEQUENCE_HEADER,
g_param_spec_boolean ("repeat-sequence-header", "Repeat Sequence Header",
"Insert sequence headers (SPS/PPS) per IDR",
DEFAULT_REPEAT_SEQUENCE_HEADER, param_flags));
switch (cdata->device_mode) {
case GST_NV_ENCODER_DEVICE_CUDA:
gst_element_class_set_static_metadata (element_class,
"NVENC H.264 Video Encoder CUDA Mode",
"Codec/Encoder/Video/Hardware",
"Encode H.264 video streams using NVCODEC API CUDA Mode",
"Seungha Yang <seungha@centricular.com>");
break;
case GST_NV_ENCODER_DEVICE_D3D11:
gst_element_class_set_static_metadata (element_class,
"NVENC H.264 Video Encoder Direct3D11 Mode",
"Codec/Encoder/Video/Hardware",
"Encode H.264 video streams using NVCODEC API Direct3D11 Mode",
"Seungha Yang <seungha@centricular.com>");
break;
case GST_NV_ENCODER_DEVICE_AUTO_SELECT:
gst_element_class_set_static_metadata (element_class,
"NVENC H.264 Video Encoder Auto GPU select Mode",
"Codec/Encoder/Video/Hardware",
"Encode H.264 video streams using NVCODEC API auto GPU select Mode",
"Seungha Yang <seungha@centricular.com>");
break;
default:
g_assert_not_reached ();
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
gst_element_class_add_pad_template (element_class,
gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS,
cdata->sink_caps));
gst_element_class_add_pad_template (element_class,
gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS,
cdata->src_caps));
videoenc_class->getcaps = GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_getcaps);
nvenc_class->set_format = GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_set_format);
nvenc_class->set_output_state =
GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_set_output_state);
nvenc_class->create_output_buffer =
GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_create_output_buffer);
nvenc_class->check_reconfigure =
GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_check_reconfigure);
nvenc_class->select_device =
GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_select_device);
nvenc_class->calculate_min_buffers =
GST_DEBUG_FUNCPTR (gst_nv_h264_encoder_calculate_min_buffers);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
klass->device_caps = cdata->device_caps;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
klass->cuda_device_id = cdata->cuda_device_id;
klass->adapter_luid = cdata->adapter_luid;
klass->device_mode = cdata->device_mode;
klass->cuda_device_id_size = cdata->cuda_device_id_size;
klass->adapter_luid_size = cdata->adapter_luid_size;
memcpy (klass->cuda_device_id_list, cdata->cuda_device_id_list,
sizeof (klass->cuda_device_id_list));
memcpy (klass->adapter_luid_list, cdata->adapter_luid_list,
sizeof (klass->adapter_luid_list));
gst_nv_encoder_class_data_unref (cdata);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static void
gst_nv_h264_encoder_init (GstNvH264Encoder * self)
{
GstNvH264EncoderClass *klass = GST_NV_H264_ENCODER_GET_CLASS (self);
g_mutex_init (&self->prop_lock);
self->selected_device_mode = klass->device_mode;
self->cuda_device_id = klass->cuda_device_id;
self->adapter_luid = klass->adapter_luid;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
self->preset = DEFAULT_PRESET;
self->weighted_pred = DEFAULT_WEIGHTED_PRED;
self->gop_size = DEFAULT_GOP_SIZE;
self->bframes = DEFAULT_B_FRAMES;
self->rc_mode = DEFAULT_RATE_CONTROL;
self->qp_i = DEFAULT_QP;
self->qp_p = DEFAULT_QP;
self->qp_b = DEFAULT_QP;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
self->bitrate = DEFAULT_BITRATE;
self->max_bitrate = DEFAULT_MAX_BITRATE;
self->vbv_buffer_size = DEFAULT_VBV_BUFFER_SIZE;
self->rc_lookahead = DEFAULT_RC_LOOKAHEAD;
self->i_adapt = DEFAULT_I_ADAPT;
self->b_adapt = DEFAULT_B_ADAPT;
self->spatial_aq = DEFAULT_SPATIAL_AQ;
self->temporal_aq = DEFAULT_TEMPORAL_AQ;
self->zero_reorder_delay = DEFAULT_ZERO_REORDER_DELAY;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
self->non_ref_p = DEFAULT_NON_REF_P;
self->strict_gop = DEFAULT_STRICT_GOP;
self->aq_strength = DEFAULT_AQ_STRENGTH;
self->min_qp_i = DEFAULT_QP;
self->min_qp_p = DEFAULT_QP;
self->min_qp_b = DEFAULT_QP;
self->max_qp_i = DEFAULT_QP;
self->max_qp_p = DEFAULT_QP;
self->max_qp_b = DEFAULT_QP;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
self->const_quality = DEFAULT_CONST_QUALITY;
self->aud = DEFAULT_AUD;
if (klass->device_caps.cabac)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
self->cabac = TRUE;
self->repeat_sequence_header = DEFAULT_REPEAT_SEQUENCE_HEADER;
self->parser = gst_h264_nal_parser_new ();
gst_nv_encoder_set_device_mode (GST_NV_ENCODER (self), klass->device_mode,
klass->cuda_device_id, klass->adapter_luid);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static void
gst_nv_h264_encoder_finalize (GObject * object)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (object);
g_mutex_clear (&self->prop_lock);
gst_h264_nal_parser_free (self->parser);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
typedef enum
{
UPDATE_INIT_PARAM,
UPDATE_RC_PARAM,
UPDATE_BITRATE,
} PropUpdateLevel;
static void
update_boolean (GstNvH264Encoder * self, gboolean * old_val,
const GValue * new_val, PropUpdateLevel level)
{
gboolean val = g_value_get_boolean (new_val);
if (*old_val == val)
return;
*old_val = val;
switch (level) {
case UPDATE_INIT_PARAM:
self->init_param_updated = TRUE;
break;
case UPDATE_RC_PARAM:
self->rc_param_updated = TRUE;
break;
case UPDATE_BITRATE:
self->bitrate_updated = TRUE;
break;
}
}
static void
update_int (GstNvH264Encoder * self, gint * old_val,
const GValue * new_val, PropUpdateLevel level)
{
gint val = g_value_get_int (new_val);
if (*old_val == val)
return;
*old_val = val;
switch (level) {
case UPDATE_INIT_PARAM:
self->init_param_updated = TRUE;
break;
case UPDATE_RC_PARAM:
self->rc_param_updated = TRUE;
break;
case UPDATE_BITRATE:
self->bitrate_updated = TRUE;
break;
}
}
static void
update_uint (GstNvH264Encoder * self, guint * old_val,
const GValue * new_val, PropUpdateLevel level)
{
guint val = g_value_get_uint (new_val);
if (*old_val == val)
return;
*old_val = val;
switch (level) {
case UPDATE_INIT_PARAM:
self->init_param_updated = TRUE;
break;
case UPDATE_RC_PARAM:
self->rc_param_updated = TRUE;
break;
case UPDATE_BITRATE:
self->bitrate_updated = TRUE;
break;
}
}
static void
update_double (GstNvH264Encoder * self, gdouble * old_val,
const GValue * new_val, PropUpdateLevel level)
{
gdouble val = g_value_get_double (new_val);
if (*old_val == val)
return;
*old_val = val;
switch (level) {
case UPDATE_INIT_PARAM:
self->init_param_updated = TRUE;
break;
case UPDATE_RC_PARAM:
self->rc_param_updated = TRUE;
break;
case UPDATE_BITRATE:
self->bitrate_updated = TRUE;
break;
}
}
static void
gst_nv_h264_encoder_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (object);
GstNvH264EncoderClass *klass = GST_NV_H264_ENCODER_GET_CLASS (self);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
g_mutex_lock (&self->prop_lock);
switch (prop_id) {
case PROP_ADAPTER_LUID:{
gint64 adapter_luid = g_value_get_int64 (value);
gboolean is_valid = FALSE;
for (guint i = 0; i < klass->adapter_luid_size; i++) {
if (klass->adapter_luid_list[i] == adapter_luid) {
self->adapter_luid = adapter_luid;
is_valid = TRUE;
break;
}
}
if (!is_valid)
g_warning ("%" G_GINT64_FORMAT " is not a valid adapter luid",
adapter_luid);
break;
}
case PROP_CUDA_DEVICE_ID:{
guint cuda_device_id = g_value_get_uint (value);
gboolean is_valid = FALSE;
for (guint i = 0; i < klass->cuda_device_id_size; i++) {
if (klass->cuda_device_id_list[i] == cuda_device_id) {
self->cuda_device_id = cuda_device_id;
is_valid = TRUE;
break;
}
}
if (!is_valid)
g_warning ("%d is not a valid cuda device id", cuda_device_id);
break;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
case PROP_PRESET:{
GstNvEncoderPreset preset = (GstNvEncoderPreset) g_value_get_enum (value);
if (preset != self->preset) {
self->preset = preset;
self->init_param_updated = TRUE;
}
break;
}
case PROP_WEIGHTED_PRED:
update_boolean (self, &self->weighted_pred, value, UPDATE_INIT_PARAM);
break;
case PROP_GOP_SIZE:
update_int (self, &self->gop_size, value, UPDATE_INIT_PARAM);
break;
case PROP_B_FRAMES:
update_uint (self, &self->bframes, value, UPDATE_INIT_PARAM);
break;
case PROP_RATE_CONTROL:{
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GstNvEncoderRCMode mode = (GstNvEncoderRCMode) g_value_get_enum (value);
if (mode != self->rc_mode) {
self->rc_mode = mode;
self->rc_param_updated = TRUE;
}
break;
}
case PROP_QP_I:
update_int (self, &self->qp_i, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_QP_P:
update_int (self, &self->qp_p, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_QP_B:
update_int (self, &self->qp_b, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_BITRATE:
update_uint (self, &self->bitrate, value, UPDATE_BITRATE);
break;
case PROP_MAX_BITRATE:
update_uint (self, &self->max_bitrate, value, UPDATE_BITRATE);
break;
case PROP_VBV_BUFFER_SIZE:
update_uint (self, &self->vbv_buffer_size, value, UPDATE_RC_PARAM);
break;
case PROP_RC_LOOKAHEAD:
/* rc-lookahead update requires pool size change */
update_uint (self, &self->rc_lookahead, value, UPDATE_INIT_PARAM);
break;
case PROP_I_ADAPT:
update_boolean (self, &self->i_adapt, value, UPDATE_RC_PARAM);
break;
case PROP_B_ADAPT:
update_boolean (self, &self->b_adapt, value, UPDATE_RC_PARAM);
break;
case PROP_SPATIAL_AQ:
update_boolean (self, &self->spatial_aq, value, UPDATE_RC_PARAM);
break;
case PROP_TEMPORAL_AQ:
update_boolean (self, &self->temporal_aq, value, UPDATE_RC_PARAM);
break;
case PROP_ZERO_REORDER_DELAY:
update_boolean (self, &self->zero_reorder_delay, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_NON_REF_P:
update_boolean (self, &self->non_ref_p, value, UPDATE_RC_PARAM);
break;
case PROP_STRICT_GOP:
update_boolean (self, &self->strict_gop, value, UPDATE_RC_PARAM);
break;
case PROP_AQ_STRENGTH:
update_uint (self, &self->aq_strength, value, UPDATE_RC_PARAM);
break;
case PROP_MIN_QP_I:
update_int (self, &self->min_qp_i, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MIN_QP_P:
update_int (self, &self->min_qp_p, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MIN_QP_B:
update_int (self, &self->min_qp_b, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MAX_QP_I:
update_int (self, &self->min_qp_i, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MAX_QP_P:
update_int (self, &self->min_qp_p, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MAX_QP_B:
update_int (self, &self->min_qp_b, value, UPDATE_RC_PARAM);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_CONST_QUALITY:
update_double (self, &self->const_quality, value, UPDATE_RC_PARAM);
break;
case PROP_AUD:
update_boolean (self, &self->aud, value, UPDATE_INIT_PARAM);
break;
case PROP_CABAC:
update_boolean (self, &self->cabac, value, UPDATE_INIT_PARAM);
break;
case PROP_REPEAT_SEQUENCE_HEADER:
update_boolean (self,
&self->repeat_sequence_header, value, UPDATE_INIT_PARAM);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
g_mutex_unlock (&self->prop_lock);
}
static void
gst_nv_h264_encoder_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (object);
switch (prop_id) {
case PROP_ADAPTER_LUID:
g_value_set_int64 (value, self->adapter_luid);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_CUDA_DEVICE_ID:
g_value_set_uint (value, self->cuda_device_id);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_PRESET:
g_value_set_enum (value, self->preset);
break;
case PROP_WEIGHTED_PRED:
g_value_set_boolean (value, self->weighted_pred);
break;
case PROP_GOP_SIZE:
g_value_set_int (value, self->gop_size);
break;
case PROP_B_FRAMES:
g_value_set_uint (value, self->bframes);
break;
case PROP_RATE_CONTROL:
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
g_value_set_enum (value, self->rc_mode);
break;
case PROP_QP_I:
g_value_set_int (value, self->qp_i);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_QP_P:
g_value_set_int (value, self->qp_p);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_QP_B:
g_value_set_int (value, self->qp_b);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_BITRATE:
g_value_set_uint (value, self->bitrate);
break;
case PROP_MAX_BITRATE:
g_value_set_uint (value, self->max_bitrate);
break;
case PROP_VBV_BUFFER_SIZE:
g_value_set_uint (value, self->vbv_buffer_size);
break;
case PROP_RC_LOOKAHEAD:
g_value_set_uint (value, self->rc_lookahead);
break;
case PROP_I_ADAPT:
g_value_set_boolean (value, self->i_adapt);
break;
case PROP_B_ADAPT:
g_value_set_boolean (value, self->b_adapt);
break;
case PROP_SPATIAL_AQ:
g_value_set_boolean (value, self->spatial_aq);
break;
case PROP_TEMPORAL_AQ:
g_value_set_boolean (value, self->temporal_aq);
break;
case PROP_ZERO_REORDER_DELAY:
g_value_set_boolean (value, self->zero_reorder_delay);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_NON_REF_P:
g_value_set_boolean (value, self->non_ref_p);
break;
case PROP_STRICT_GOP:
g_value_set_boolean (value, self->strict_gop);
break;
case PROP_AQ_STRENGTH:
g_value_set_uint (value, self->aq_strength);
break;
case PROP_MIN_QP_I:
g_value_set_int (value, self->min_qp_i);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MIN_QP_P:
g_value_set_int (value, self->min_qp_p);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MIN_QP_B:
g_value_set_int (value, self->min_qp_b);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MAX_QP_I:
g_value_set_int (value, self->max_qp_i);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MAX_QP_P:
g_value_set_int (value, self->max_qp_p);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_MAX_QP_B:
g_value_set_int (value, self->max_qp_b);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
break;
case PROP_CONST_QUALITY:
g_value_set_double (value, self->const_quality);
break;
case PROP_AUD:
g_value_set_boolean (value, self->aud);
break;
case PROP_CABAC:
g_value_set_boolean (value, self->cabac);
break;
case PROP_REPEAT_SEQUENCE_HEADER:
g_value_set_boolean (value, self->repeat_sequence_header);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_nv_h264_encoder_get_downstream_profiles_and_format (GstNvH264Encoder * self,
std::set < std::string > &downstream_profiles, gboolean * packetized)
{
GstCaps *allowed_caps;
GstStructure *s;
const gchar *stream_format;
allowed_caps = gst_pad_get_allowed_caps (GST_VIDEO_ENCODER_SRC_PAD (self));
if (!allowed_caps || gst_caps_is_empty (allowed_caps) ||
gst_caps_is_any (allowed_caps)) {
gst_clear_caps (&allowed_caps);
return;
}
for (guint i = 0; i < gst_caps_get_size (allowed_caps); i++) {
const GValue *profile_value;
const gchar *profile;
s = gst_caps_get_structure (allowed_caps, i);
profile_value = gst_structure_get_value (s, "profile");
if (!profile_value)
continue;
if (GST_VALUE_HOLDS_LIST (profile_value)) {
for (guint j = 0; j < gst_value_list_get_size (profile_value); j++) {
const GValue *p = gst_value_list_get_value (profile_value, j);
if (!G_VALUE_HOLDS_STRING (p))
continue;
profile = g_value_get_string (p);
if (profile)
downstream_profiles.insert (profile);
}
} else if (G_VALUE_HOLDS_STRING (profile_value)) {
profile = g_value_get_string (profile_value);
if (profile)
downstream_profiles.insert (profile);
}
}
if (packetized) {
*packetized = FALSE;
allowed_caps = gst_caps_fixate (allowed_caps);
s = gst_caps_get_structure (allowed_caps, 0);
stream_format = gst_structure_get_string (s, "stream-format");
if (g_strcmp0 (stream_format, "avc") == 0)
*packetized = TRUE;
}
gst_caps_unref (allowed_caps);
}
static GstCaps *
gst_nv_h264_encoder_getcaps (GstVideoEncoder * encoder, GstCaps * filter)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
GstNvH264EncoderClass *klass = GST_NV_H264_ENCODER_GET_CLASS (self);
GstCaps *allowed_caps;
GstCaps *template_caps;
GstCaps *filtered_caps;
GstCaps *supported_caps;
std::set < std::string > downstream_profiles;
std::set < std::string > allowed_formats;
gboolean profile_support_interlaced = FALSE;
gst_nv_h264_encoder_get_downstream_profiles_and_format (self,
downstream_profiles, nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_DEBUG_OBJECT (self, "Downstream specified %" G_GSIZE_FORMAT " profiles",
downstream_profiles.size ());
if (downstream_profiles.size () == 0)
return gst_video_encoder_proxy_getcaps (encoder, nullptr, filter);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
/* *INDENT-OFF* */
for (const auto &iter: downstream_profiles) {
if (iter == "high" || iter == "main") {
profile_support_interlaced = TRUE;
}
if (iter == "high-4:4:4") {
profile_support_interlaced = TRUE;
allowed_formats.insert("Y444");
} else {
allowed_formats.insert("NV12");
}
}
/* *INDENT-ON* */
GST_DEBUG_OBJECT (self, "Downstream %s support interlaced format",
profile_support_interlaced ? "can" : "cannot");
template_caps = gst_pad_get_pad_template_caps (encoder->sinkpad);
allowed_caps = gst_caps_copy (template_caps);
if (klass->device_caps.field_encoding == 0 || !profile_support_interlaced) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_caps_set_simple (allowed_caps, "interlace-mode", G_TYPE_STRING,
"progressive", nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
GValue formats = G_VALUE_INIT;
g_value_init (&formats, GST_TYPE_LIST);
/* *INDENT-OFF* */
for (const auto &iter: allowed_formats) {
GValue val = G_VALUE_INIT;
g_value_init (&val, G_TYPE_STRING);
g_value_set_string (&val, iter.c_str());
gst_value_list_append_and_take_value (&formats, &val);
}
/* *INDENT-ON* */
gst_caps_set_value (allowed_caps, "format", &formats);
g_value_unset (&formats);
filtered_caps = gst_caps_intersect_full (template_caps, allowed_caps,
GST_CAPS_INTERSECT_FIRST);
supported_caps = gst_video_encoder_proxy_getcaps (encoder,
filtered_caps, filter);
gst_caps_unref (filtered_caps);
gst_caps_unref (allowed_caps);
gst_caps_unref (template_caps);
GST_DEBUG_OBJECT (self, "Returning %" GST_PTR_FORMAT, supported_caps);
return supported_caps;
}
static gboolean
gst_nv_h264_encoder_set_format (GstNvEncoder * encoder,
GstVideoCodecState * state, gpointer session,
NV_ENC_INITIALIZE_PARAMS * init_params, NV_ENC_CONFIG * config)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
GstNvH264EncoderClass *klass = GST_NV_H264_ENCODER_GET_CLASS (self);
GstNvEncoderDeviceCaps *dev_caps = &klass->device_caps;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
NV_ENC_RC_PARAMS *rc_params;
GstVideoInfo *info = &state->info;
NVENCSTATUS status;
NV_ENC_PRESET_CONFIG preset_config = { 0, };
gint dar_n, dar_d;
GstNvEncoderRCMode rc_mode;
NV_ENC_CONFIG_H264 *h264_config;
NV_ENC_CONFIG_H264_VUI_PARAMETERS *vui;
std::set < std::string > downstream_profiles;
GUID selected_profile = NV_ENC_CODEC_PROFILE_AUTOSELECT_GUID;
gboolean downstream_supports_bframe = FALSE;
gboolean bframe_aborted = FALSE;
gboolean weight_pred_aborted = FALSE;
gboolean vbv_buffer_size_aborted = FALSE;
gboolean lookahead_aborted = FALSE;
gboolean temporal_aq_aborted = FALSE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
self->packetized = FALSE;
gst_nv_h264_encoder_get_downstream_profiles_and_format (self,
downstream_profiles, &self->packetized);
if (downstream_profiles.empty ()) {
GST_ERROR_OBJECT (self, "Unable to get downstream profile");
return FALSE;
}
if (GST_VIDEO_INFO_IS_INTERLACED (info)) {
downstream_profiles.erase ("progressive-high");
downstream_profiles.erase ("constrained-high");
downstream_profiles.erase ("constrained-baseline");
downstream_profiles.erase ("baseline");
if (downstream_profiles.empty ()) {
GST_ERROR_OBJECT (self,
"None of downstream profile supports interlaced encoding");
return FALSE;
}
}
if (GST_VIDEO_INFO_FORMAT (info) == GST_VIDEO_FORMAT_Y444) {
if (downstream_profiles.find ("high-4:4:4") == downstream_profiles.end ()) {
GST_ERROR_OBJECT (self, "Downstream does not support 4:4:4 profile");
return FALSE;
} else {
selected_profile = NV_ENC_H264_PROFILE_HIGH_444_GUID;
downstream_supports_bframe = TRUE;
}
} else {
/* *INDENT-OFF* */
for (const auto &iter: downstream_profiles) {
if (iter == "high" || iter == "main" || iter == "progressive-high") {
downstream_supports_bframe = TRUE;
}
}
/* *INDENT-ON* */
}
g_mutex_lock (&self->prop_lock);
if (klass->device_mode == GST_NV_ENCODER_DEVICE_AUTO_SELECT) {
GstNvEncoderDeviceCaps dev_caps;
gst_nv_encoder_get_encoder_caps (session,
&NV_ENC_CODEC_H264_GUID, &dev_caps);
if (self->bframes > 0 && !dev_caps.max_bframes) {
self->bframes = 0;
bframe_aborted = TRUE;
GST_INFO_OBJECT (self, "B-frame was enabled but not support by device");
}
if (self->weighted_pred && !dev_caps.weighted_prediction) {
self->weighted_pred = FALSE;
weight_pred_aborted = TRUE;
GST_INFO_OBJECT (self,
"Weighted prediction was enabled but not support by device");
}
if (self->vbv_buffer_size && !dev_caps.custom_vbv_buf_size) {
self->vbv_buffer_size = 0;
vbv_buffer_size_aborted = TRUE;
GST_INFO_OBJECT (self,
"VBV buffer size was specified but not supported by device");
}
if (self->rc_lookahead && !dev_caps.lookahead) {
self->rc_lookahead = 0;
lookahead_aborted = TRUE;
GST_INFO_OBJECT (self,
"VBV buffer size was specified but not supported by device");
}
if (self->temporal_aq && !dev_caps.temporal_aq) {
self->temporal_aq = FALSE;
temporal_aq_aborted = TRUE;
GST_INFO_OBJECT (self,
"temporal-aq was enabled but not supported by device");
}
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
init_params->version = gst_nvenc_get_initialize_params_version ();
init_params->encodeGUID = NV_ENC_CODEC_H264_GUID;
init_params->encodeWidth = GST_VIDEO_INFO_WIDTH (info);
init_params->maxEncodeWidth = GST_VIDEO_INFO_WIDTH (info);
init_params->encodeHeight = GST_VIDEO_INFO_HEIGHT (info);
init_params->maxEncodeHeight = GST_VIDEO_INFO_HEIGHT (info);
init_params->enablePTD = TRUE;
if (dev_caps->async_encoding_support)
init_params->enableEncodeAsync = 1;
if (info->fps_d > 0 && info->fps_n > 0) {
init_params->frameRateNum = info->fps_n;
init_params->frameRateDen = info->fps_d;
} else {
init_params->frameRateNum = 0;
init_params->frameRateDen = 1;
}
init_params->enableWeightedPrediction = self->weighted_pred;
if (gst_util_fraction_multiply (GST_VIDEO_INFO_WIDTH (info),
GST_VIDEO_INFO_HEIGHT (info), GST_VIDEO_INFO_PAR_N (info),
GST_VIDEO_INFO_PAR_D (info), &dar_n, &dar_d) && dar_n > 0
&& dar_d > 0) {
init_params->darWidth = dar_n;
init_params->darHeight = dar_d;
}
if (GST_VIDEO_INFO_IS_INTERLACED (info) && dev_caps->field_encoding > 0) {
switch (GST_VIDEO_INFO_INTERLACE_MODE (info)) {
case GST_VIDEO_INTERLACE_MODE_INTERLEAVED:
case GST_VIDEO_INTERLACE_MODE_MIXED:
config->frameFieldMode = NV_ENC_PARAMS_FRAME_FIELD_MODE_FIELD;
preset_config.presetCfg.frameFieldMode =
NV_ENC_PARAMS_FRAME_FIELD_MODE_FIELD;
break;
default:
break;
}
}
gst_nv_encoder_preset_to_guid (self->preset, &init_params->presetGUID);
preset_config.version = gst_nvenc_get_preset_config_version ();
preset_config.presetCfg.version = gst_nvenc_get_config_version ();
status = NvEncGetEncodePresetConfig (session, NV_ENC_CODEC_H264_GUID,
init_params->presetGUID, &preset_config);
if (status != NV_ENC_SUCCESS) {
GST_ERROR_OBJECT (self, "Failed to get preset config %"
GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status));
g_mutex_unlock (&self->prop_lock);
return FALSE;
}
*config = preset_config.presetCfg;
if (self->gop_size < 0) {
config->gopLength = NVENC_INFINITE_GOPLENGTH;
config->frameIntervalP = 1;
} else if (self->gop_size > 0) {
config->gopLength = self->gop_size;
/* frameIntervalP
* 0: All Intra frames
* 1: I/P only
* 2: IBP
* 3: IBBP
*/
config->frameIntervalP = 1;
if (self->bframes > 0 && !downstream_supports_bframe) {
GST_WARNING_OBJECT (self,
"B-frame was enabled but downstream profile does not support it");
bframe_aborted = TRUE;
self->bframes = 0;
}
config->frameIntervalP = self->bframes + 1;
} else {
/* gop size == 0 means all intra frames */
config->gopLength = 1;
config->frameIntervalP = 0;
}
rc_params = &config->rcParams;
rc_mode = self->rc_mode;
if (self->bitrate)
rc_params->averageBitRate = self->bitrate * 1024;
if (self->max_bitrate)
rc_params->maxBitRate = self->max_bitrate * 1024;
if (self->vbv_buffer_size)
rc_params->vbvBufferSize = self->vbv_buffer_size * 1024;
if (self->min_qp_i >= 0) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
rc_params->enableMinQP = TRUE;
rc_params->minQP.qpIntra = self->min_qp_i;
if (self->min_qp_p >= 0) {
rc_params->minQP.qpInterP = self->min_qp_p;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
} else {
rc_params->minQP.qpInterP = rc_params->minQP.qpIntra;
}
if (self->min_qp_b >= 0) {
rc_params->minQP.qpInterB = self->min_qp_b;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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} else {
rc_params->minQP.qpInterB = rc_params->minQP.qpInterP;
}
}
if (self->max_qp_i >= 0) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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rc_params->enableMaxQP = TRUE;
rc_params->maxQP.qpIntra = self->max_qp_i;
if (self->max_qp_p >= 0) {
rc_params->maxQP.qpInterP = self->max_qp_p;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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} else {
rc_params->maxQP.qpInterP = rc_params->maxQP.qpIntra;
}
if (self->max_qp_b >= 0) {
rc_params->maxQP.qpInterB = self->max_qp_b;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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} else {
rc_params->maxQP.qpInterB = rc_params->maxQP.qpInterP;
}
}
if (rc_mode == GST_NV_ENCODER_RC_MODE_CONSTQP) {
if (self->qp_i >= 0)
rc_params->constQP.qpIntra = self->qp_i;
if (self->qp_p >= 0)
rc_params->constQP.qpInterP = self->qp_p;
if (self->qp_b >= 0)
rc_params->constQP.qpInterB = self->qp_b;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
rc_params->rateControlMode = gst_nv_encoder_rc_mode_to_native (rc_mode);
if (self->spatial_aq) {
rc_params->enableAQ = TRUE;
rc_params->aqStrength = self->aq_strength;
}
rc_params->enableTemporalAQ = self->temporal_aq;
if (self->rc_lookahead) {
rc_params->enableLookahead = 1;
rc_params->lookaheadDepth = self->rc_lookahead;
rc_params->disableIadapt = !self->i_adapt;
rc_params->disableBadapt = !self->b_adapt;
}
rc_params->strictGOPTarget = self->strict_gop;
rc_params->enableNonRefP = self->non_ref_p;
rc_params->zeroReorderDelay = self->zero_reorder_delay;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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if (self->const_quality) {
guint scaled = (gint) (self->const_quality * 256.0);
rc_params->targetQuality = (guint8) (scaled >> 8);
rc_params->targetQualityLSB = (guint8) (scaled & 0xff);
}
self->init_param_updated = FALSE;
self->bitrate_updated = FALSE;
self->rc_param_updated = FALSE;
if (selected_profile == NV_ENC_CODEC_PROFILE_AUTOSELECT_GUID &&
config->frameIntervalP > 1) {
if (downstream_profiles.find ("main") != downstream_profiles.end ()) {
selected_profile = NV_ENC_H264_PROFILE_MAIN_GUID;
} else if (downstream_profiles.find ("high") != downstream_profiles.end ()) {
selected_profile = NV_ENC_H264_PROFILE_HIGH_GUID;
} else if (downstream_profiles.find ("progressive-high") !=
downstream_profiles.end ()) {
selected_profile = NV_ENC_H264_PROFILE_PROGRESSIVE_HIGH_GUID;
}
}
/* Pick the first profile */
if (selected_profile == NV_ENC_CODEC_PROFILE_AUTOSELECT_GUID) {
if (*downstream_profiles.begin () == "baseline" ||
*downstream_profiles.begin () == "constrained-baseline") {
selected_profile = NV_ENC_H264_PROFILE_BASELINE_GUID;
} else if (*downstream_profiles.begin () == "main") {
selected_profile = NV_ENC_H264_PROFILE_MAIN_GUID;
} else if (*downstream_profiles.begin () == "progressive-high") {
selected_profile = NV_ENC_H264_PROFILE_PROGRESSIVE_HIGH_GUID;
} else if (*downstream_profiles.begin () == "constrained-high") {
selected_profile = NV_ENC_H264_PROFILE_CONSTRAINED_HIGH_GUID;
}
}
config->profileGUID = selected_profile;
h264_config = &config->encodeCodecConfig.h264Config;
vui = &h264_config->h264VUIParameters;
h264_config->level = NV_ENC_LEVEL_AUTOSELECT;
h264_config->chromaFormatIDC = 1;
if (selected_profile == NV_ENC_H264_PROFILE_HIGH_444_GUID)
h264_config->chromaFormatIDC = 3;
h264_config->idrPeriod = config->gopLength;
h264_config->outputAUD = self->aud;
if (self->repeat_sequence_header) {
h264_config->disableSPSPPS = 0;
h264_config->repeatSPSPPS = 1;
} else {
if (self->packetized)
h264_config->disableSPSPPS = 1;
else
h264_config->disableSPSPPS = 0;
}
if (dev_caps->cabac && selected_profile != NV_ENC_H264_PROFILE_BASELINE_GUID) {
if (self->cabac)
h264_config->entropyCodingMode = NV_ENC_H264_ENTROPY_CODING_MODE_CABAC;
else
h264_config->entropyCodingMode = NV_ENC_H264_ENTROPY_CODING_MODE_CAVLC;
} else {
h264_config->entropyCodingMode = NV_ENC_H264_ENTROPY_CODING_MODE_AUTOSELECT;
}
vui->videoSignalTypePresentFlag = 1;
/* Unspecified */
vui->videoFormat = 5;
if (info->colorimetry.range == GST_VIDEO_COLOR_RANGE_0_255) {
vui->videoFullRangeFlag = 1;
} else {
vui->videoFullRangeFlag = 0;
}
vui->colourDescriptionPresentFlag = 1;
vui->colourMatrix = gst_video_color_matrix_to_iso (info->colorimetry.matrix);
vui->colourPrimaries =
gst_video_color_primaries_to_iso (info->colorimetry.primaries);
vui->transferCharacteristics =
gst_video_transfer_function_to_iso (info->colorimetry.transfer);
g_mutex_unlock (&self->prop_lock);
if (bframe_aborted)
g_object_notify (G_OBJECT (self), "b-frames");
if (weight_pred_aborted)
g_object_notify (G_OBJECT (self), "weighted-pred");
if (vbv_buffer_size_aborted)
g_object_notify (G_OBJECT (self), "vbv-buffer-size");
if (lookahead_aborted)
g_object_notify (G_OBJECT (self), "rc-lookahead");
if (temporal_aq_aborted)
g_object_notify (G_OBJECT (self), "temporal-aq");
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return TRUE;
}
static gboolean
gst_nv_h264_encoder_set_output_state (GstNvEncoder * encoder,
GstVideoCodecState * state, gpointer session)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
GstVideoCodecState *output_state;
NV_ENC_SEQUENCE_PARAM_PAYLOAD seq_params = { 0, };
guint8 spspps[1024];
guint32 seq_size;
GstCaps *caps;
const gchar *profile_from_sps;
NVENCSTATUS status;
std::set < std::string > downstream_profiles;
std::string caps_str;
GstTagList *tags;
GstBuffer *codec_data = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GstH264NalUnit sps_nalu, pps_nalu;
GstH264ParserResult rst;
caps_str = "video/x-h264, alignment = (string) au";
gst_nv_h264_encoder_get_downstream_profiles_and_format (self,
downstream_profiles, nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
seq_params.version = gst_nvenc_get_sequence_param_payload_version ();
seq_params.inBufferSize = sizeof (spspps);
seq_params.spsppsBuffer = &spspps;
seq_params.outSPSPPSPayloadSize = &seq_size;
status = NvEncGetSequenceParams (session, &seq_params);
if (status != NV_ENC_SUCCESS) {
GST_ERROR_OBJECT (self, "Failed to get sequence header, status %"
GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status));
return FALSE;
}
rst = gst_h264_parser_identify_nalu (self->parser,
spspps, 0, seq_size, &sps_nalu);
if (rst != GST_H264_PARSER_OK) {
GST_ERROR_OBJECT (self, "Failed to identify SPS nal");
return FALSE;
}
if (sps_nalu.size < 4) {
GST_ERROR_OBJECT (self, "Too small sps nal size %d", sps_nalu.size);
return FALSE;
}
rst = gst_h264_parser_identify_nalu_unchecked (self->parser,
spspps, sps_nalu.offset + sps_nalu.size, seq_size, &pps_nalu);
if (rst != GST_H264_PARSER_OK && self->packetized) {
GST_ERROR_OBJECT (self, "Failed to identify PPS nal, %d", rst);
return FALSE;
}
if (self->packetized) {
GstMapInfo info;
guint8 *data;
guint8 profile_idc, profile_comp, level_idc;
const guint nal_length_size = 4;
const guint num_sps = 1;
const guint num_pps = 1;
data = sps_nalu.data + sps_nalu.offset + sps_nalu.header_bytes;
profile_idc = data[0];
profile_comp = data[1];
level_idc = data[2];
/* 5: configuration version, profile, compatibility, level, nal length
* 1: num sps
* 2: sps size bytes
* sizeof (sps)
* 1: num pps
* 2: pps size bytes
* sizeof (pps)
*
* -> 11 + sps_size + pps_size
*/
codec_data = gst_buffer_new_and_alloc (11 + sps_nalu.size + pps_nalu.size);
gst_buffer_map (codec_data, &info, GST_MAP_WRITE);
data = (guint8 *) info.data;
data[0] = 1;
data[1] = profile_idc;
data[2] = profile_comp;
data[3] = level_idc;
data[4] = 0xfc | (nal_length_size - 1);
data[5] = 0xe0 | num_sps;
data += 6;
GST_WRITE_UINT16_BE (data, sps_nalu.size);
data += 2;
memcpy (data, sps_nalu.data + sps_nalu.offset, sps_nalu.size);
data += sps_nalu.size;
data[0] = num_pps;
data++;
GST_WRITE_UINT16_BE (data, pps_nalu.size);
data += 2;
memcpy (data, pps_nalu.data + pps_nalu.offset, pps_nalu.size);
gst_buffer_unmap (codec_data, &info);
}
profile_from_sps =
gst_codec_utils_h264_get_profile (sps_nalu.data + sps_nalu.offset +
sps_nalu.header_bytes, 3);
if (!profile_from_sps) {
GST_WARNING_OBJECT (self, "Failed to parse profile from SPS");
} else if (!downstream_profiles.empty ()) {
if (downstream_profiles.find (profile_from_sps) !=
downstream_profiles.end ()) {
caps_str += ", profile = (string) " + std::string (profile_from_sps);
} else if (downstream_profiles.find ("baseline") !=
downstream_profiles.end () &&
strcmp (profile_from_sps, "constrained-baseline") == 0) {
caps_str += ", profile = (string) baseline";
} else if (downstream_profiles.find ("constrained-baseline") !=
downstream_profiles.end () &&
strcmp (profile_from_sps, "constrained-baseline") == 0) {
caps_str += ", profile = (string) constrained-baseline";
}
} else {
caps_str += ", profile = (string) " + std::string (profile_from_sps);
}
if (self->packetized) {
caps_str += ", stream-format = (string) avc";
} else {
caps_str += ", stream-format = (string) byte-stream";
}
caps = gst_caps_from_string (caps_str.c_str ());
if (self->packetized) {
gst_caps_set_simple (caps, "codec_data", GST_TYPE_BUFFER, codec_data,
nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gst_buffer_unref (codec_data);
}
output_state = gst_video_encoder_set_output_state (GST_VIDEO_ENCODER (self),
caps, state);
GST_INFO_OBJECT (self, "Output caps: %" GST_PTR_FORMAT, output_state->caps);
gst_video_codec_state_unref (output_state);
tags = gst_tag_list_new_empty ();
gst_tag_list_add (tags, GST_TAG_MERGE_REPLACE, GST_TAG_ENCODER,
"nvh264encoder", nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_merge_tags (GST_VIDEO_ENCODER (encoder),
tags, GST_TAG_MERGE_REPLACE);
gst_tag_list_unref (tags);
return TRUE;
}
static GstBuffer *
gst_nv_h264_encoder_create_output_buffer (GstNvEncoder * encoder,
NV_ENC_LOCK_BITSTREAM * bitstream)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
GstBuffer *buffer;
GstH264ParserResult rst;
GstH264NalUnit nalu;
if (!self->packetized) {
return gst_buffer_new_memdup (bitstream->bitstreamBufferPtr,
bitstream->bitstreamSizeInBytes);
}
buffer = gst_buffer_new ();
rst = gst_h264_parser_identify_nalu (self->parser,
(guint8 *) bitstream->bitstreamBufferPtr, 0,
bitstream->bitstreamSizeInBytes, &nalu);
if (rst == GST_H264_PARSER_NO_NAL_END)
rst = GST_H264_PARSER_OK;
while (rst == GST_H264_PARSER_OK) {
GstMemory *mem;
guint8 *data;
data = (guint8 *) g_malloc0 (nalu.size + 4);
GST_WRITE_UINT32_BE (data, nalu.size);
memcpy (data + 4, nalu.data + nalu.offset, nalu.size);
mem = gst_memory_new_wrapped ((GstMemoryFlags) 0, data, nalu.size + 4,
0, nalu.size + 4, data, (GDestroyNotify) g_free);
gst_buffer_append_memory (buffer, mem);
rst = gst_h264_parser_identify_nalu (self->parser,
(guint8 *) bitstream->bitstreamBufferPtr, nalu.offset + nalu.size,
bitstream->bitstreamSizeInBytes, &nalu);
if (rst == GST_H264_PARSER_NO_NAL_END)
rst = GST_H264_PARSER_OK;
}
return buffer;
}
static GstNvEncoderReconfigure
gst_nv_h264_encoder_check_reconfigure (GstNvEncoder * encoder,
NV_ENC_CONFIG * config)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
GstNvEncoderReconfigure reconfig = GST_NV_ENCODER_RECONFIGURE_NONE;
/* Dynamic RC param update is not tested, do soft-reconfigure only for
* bitrate update */
g_mutex_lock (&self->prop_lock);
if (self->init_param_updated || self->rc_param_updated) {
reconfig = GST_NV_ENCODER_RECONFIGURE_FULL;
goto done;
}
if (self->bitrate_updated) {
GstNvH264EncoderClass *klass = GST_NV_H264_ENCODER_GET_CLASS (self);
if (klass->device_caps.dyn_bitrate_change > 0) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
config->rcParams.averageBitRate = self->bitrate * 1024;
config->rcParams.maxBitRate = self->max_bitrate * 1024;
reconfig = GST_NV_ENCODER_RECONFIGURE_BITRATE;
} else {
reconfig = GST_NV_ENCODER_RECONFIGURE_FULL;
}
}
done:
self->init_param_updated = FALSE;
self->rc_param_updated = FALSE;
self->bitrate_updated = FALSE;
g_mutex_unlock (&self->prop_lock);
return reconfig;
}
static gboolean
gst_nv_h264_encoder_select_device (GstNvEncoder * encoder,
const GstVideoInfo * info, GstBuffer * buffer,
GstNvEncoderDeviceData * data)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
GstNvH264EncoderClass *klass = GST_NV_H264_ENCODER_GET_CLASS (self);
GstMemory *mem;
memset (data, 0, sizeof (GstNvEncoderDeviceData));
g_assert (klass->device_mode == GST_NV_ENCODER_DEVICE_AUTO_SELECT);
mem = gst_buffer_peek_memory (buffer, 0);
if (klass->cuda_device_id_size > 0 && gst_is_cuda_memory (mem)) {
GstCudaMemory *cmem = GST_CUDA_MEMORY_CAST (mem);
GstCudaContext *context = cmem->context;
guint device_id;
gboolean found = FALSE;
g_object_get (context, "cuda-device-id", &device_id, nullptr);
data->device_mode = GST_NV_ENCODER_DEVICE_CUDA;
self->selected_device_mode = GST_NV_ENCODER_DEVICE_CUDA;
for (guint i = 0; i < klass->cuda_device_id_size; i++) {
if (klass->cuda_device_id_list[i] == device_id) {
data->cuda_device_id = device_id;
found = TRUE;
break;
}
}
if (!found) {
GST_INFO_OBJECT (self,
"Upstream CUDA device is not in supported device list");
data->cuda_device_id = self->cuda_device_id;
} else {
data->device = (GstObject *) gst_object_ref (context);
}
if (data->cuda_device_id != self->cuda_device_id) {
self->cuda_device_id = data->cuda_device_id;
g_object_notify (G_OBJECT (self), "cuda-device-id");
}
return TRUE;
}
#ifdef GST_CUDA_HAS_D3D
if (klass->adapter_luid_size > 0 && gst_is_d3d11_memory (mem)) {
GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
GstD3D11Device *device = dmem->device;
gint64 adapter_luid;
gboolean found = FALSE;
g_object_get (device, "adapter-luid", &adapter_luid, nullptr);
data->device_mode = GST_NV_ENCODER_DEVICE_D3D11;
self->selected_device_mode = GST_NV_ENCODER_DEVICE_D3D11;
for (guint i = 0; i < klass->cuda_device_id_size; i++) {
if (klass->adapter_luid_list[i] == adapter_luid) {
data->adapter_luid = adapter_luid;
found = TRUE;
break;
}
}
if (!found) {
GST_INFO_OBJECT (self,
"Upstream D3D11 device is not in supported device list");
data->adapter_luid = self->adapter_luid;
} else {
data->device = (GstObject *) gst_object_ref (device);
}
if (data->adapter_luid != self->adapter_luid) {
self->adapter_luid = data->adapter_luid;
g_object_notify (G_OBJECT (self), "adapter-luid");
}
return TRUE;
}
#endif
if (klass->cuda_device_id_size > 0 &&
(self->selected_device_mode != GST_NV_ENCODER_DEVICE_D3D11)) {
GST_INFO_OBJECT (self, "Upstream is system memory, use CUDA mode");
data->device_mode = GST_NV_ENCODER_DEVICE_CUDA;
data->cuda_device_id = self->cuda_device_id;
} else {
GST_INFO_OBJECT (self, "Upstream is system memory, use D3D11 mode");
data->device_mode = GST_NV_ENCODER_DEVICE_D3D11;
data->adapter_luid = klass->adapter_luid;
}
self->selected_device_mode = data->device_mode;
return TRUE;
}
static guint
gst_nv_h264_encoder_calculate_min_buffers (GstNvEncoder * encoder)
{
GstNvH264Encoder *self = GST_NV_H264_ENCODER (encoder);
guint num_buffers;
/* At least 4 surfaces are required as documented by Nvidia Encoder guide */
num_buffers = 4;
/* lookahead depth */
num_buffers += self->rc_lookahead;
/* B frames + 1 */
num_buffers += self->bframes + 1;
return num_buffers;
}
static GstNvEncoderClassData *
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_h264_encoder_create_class_data (GstObject * device, gpointer session,
GstNvEncoderDeviceMode device_mode)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
NVENCSTATUS status;
GstNvEncoderDeviceCaps dev_caps = { 0, };
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GUID profile_guids[16];
NV_ENC_BUFFER_FORMAT input_formats[16];
guint32 profile_guid_count = 0;
guint32 input_format_count = 0;
std::string sink_caps_str;
std::string src_caps_str;
std::string format_str;
std::set < std::string > formats;
std::set < std::string > profiles;
std::string profile_str;
std::string resolution_str;
GstNvEncoderClassData *cdata;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GstCaps *sink_caps;
GstCaps *system_caps;
status = NvEncGetEncodeProfileGUIDs (session, NV_ENC_CODEC_H264_GUID,
profile_guids, G_N_ELEMENTS (profile_guids), &profile_guid_count);
if (status != NV_ENC_SUCCESS || profile_guid_count == 0) {
GST_WARNING_OBJECT (device, "Unable to get supported profiles");
return nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
status = NvEncGetInputFormats (session, NV_ENC_CODEC_H264_GUID, input_formats,
G_N_ELEMENTS (input_formats), &input_format_count);
if (status != NV_ENC_SUCCESS || input_format_count == 0) {
GST_WARNING_OBJECT (device, "Unable to get supported input formats");
return nullptr;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_encoder_get_encoder_caps (session, &NV_ENC_CODEC_H264_GUID, &dev_caps);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
for (guint32 i = 0; i < input_format_count; i++) {
switch (input_formats[i]) {
case NV_ENC_BUFFER_FORMAT_NV12:
formats.insert ("NV12");
break;
case NV_ENC_BUFFER_FORMAT_YUV444:
if (dev_caps.yuv444_encode)
formats.insert ("Y444");
break;
default:
break;
}
}
if (formats.empty ()) {
GST_WARNING_OBJECT (device, "Empty supported input format");
return nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
#define APPEND_STRING(dst,set,str) G_STMT_START { \
if (set.find(str) != set.end()) { \
if (!first) \
dst += ", "; \
dst += str; \
first = false; \
} \
} G_STMT_END
if (formats.size () == 1) {
format_str = "format = (string) " + *(formats.begin ());
} else {
bool first = true;
format_str = "format = (string) { ";
APPEND_STRING (format_str, formats, "NV12");
APPEND_STRING (format_str, formats, "Y444");
format_str += " }";
}
for (guint32 i = 0; i < profile_guid_count; i++) {
if (profile_guids[i] == NV_ENC_H264_PROFILE_BASELINE_GUID) {
profiles.insert ("baseline");
profiles.insert ("constrained-baseline");
} else if (profile_guids[i] == NV_ENC_H264_PROFILE_MAIN_GUID) {
profiles.insert ("main");
} else if (profile_guids[i] == NV_ENC_H264_PROFILE_HIGH_GUID) {
profiles.insert ("high");
} else if (profile_guids[i] == NV_ENC_H264_PROFILE_HIGH_444_GUID) {
profiles.insert ("high-4:4:4");
} else if (profile_guids[i] == NV_ENC_H264_PROFILE_PROGRESSIVE_HIGH_GUID) {
profiles.insert ("progressive-high");
} else if (profile_guids[i] == NV_ENC_H264_PROFILE_CONSTRAINED_HIGH_GUID) {
profiles.insert ("constrained-high");
}
}
if (profiles.empty ()) {
GST_WARNING_OBJECT (device, "Empty supported h264 profile");
return nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
if (profiles.size () == 1) {
profile_str = "profile = (string) " + *(profiles.begin ());
} else {
bool first = true;
profile_str = "profile = (string) { ";
APPEND_STRING (profile_str, profiles, "main");
APPEND_STRING (profile_str, profiles, "high");
APPEND_STRING (profile_str, profiles, "progressive-high");
APPEND_STRING (profile_str, profiles, "constrained-high");
APPEND_STRING (profile_str, profiles, "constrained-baseline");
APPEND_STRING (profile_str, profiles, "baseline");
APPEND_STRING (profile_str, profiles, "high-4:4:4");
profile_str += " }";
}
#undef APPEND_STRING
resolution_str = "width = (int) [ " +
std::to_string (GST_ROUND_UP_16 (dev_caps.width_min))
+ ", " + std::to_string (dev_caps.width_max) + " ]";
resolution_str += ", height = (int) [ " +
std::to_string (GST_ROUND_UP_16 (dev_caps.height_min))
+ ", " + std::to_string (dev_caps.height_max) + " ]";
sink_caps_str = "video/x-raw, " + format_str + ", " + resolution_str;
if (dev_caps.field_encoding > 0) {
sink_caps_str +=
", interlace-mode = (string) { progressive, interleaved, mixed }";
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
} else {
sink_caps_str += ", interlace-mode = (string) progressive";
}
src_caps_str = "video/x-h264, " + resolution_str + ", " + profile_str +
", stream-format = (string) { avc, byte-stream }, alignment = (string) au";
system_caps = gst_caps_from_string (sink_caps_str.c_str ());
sink_caps = gst_caps_copy (system_caps);
#ifdef GST_CUDA_HAS_D3D
if (device_mode == GST_NV_ENCODER_DEVICE_D3D11) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_caps_set_features (sink_caps, 0,
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr));
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#endif
if (device_mode == GST_NV_ENCODER_DEVICE_CUDA) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_caps_set_features (sink_caps, 0,
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_CUDA_MEMORY, nullptr));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
gst_caps_append (sink_caps, system_caps);
cdata = gst_nv_encoder_class_data_new ();
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
cdata->sink_caps = sink_caps;
cdata->src_caps = gst_caps_from_string (src_caps_str.c_str ());
cdata->device_caps = dev_caps;
cdata->device_mode = device_mode;
/* *INDENT-OFF* */
for (const auto &iter: formats)
cdata->formats = g_list_append (cdata->formats, g_strdup (iter.c_str()));
for (const auto &iter: profiles)
cdata->profiles = g_list_append (cdata->profiles, g_strdup (iter.c_str()));
/* *INDENT-ON* */
if (device_mode == GST_NV_ENCODER_DEVICE_D3D11)
g_object_get (device, "adapter-luid", &cdata->adapter_luid, nullptr);
if (device_mode == GST_NV_ENCODER_DEVICE_CUDA)
g_object_get (device, "cuda-device-id", &cdata->cuda_device_id, nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
/* class data will be leaked if the element never gets instantiated */
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_MINI_OBJECT_FLAG_SET (cdata->sink_caps,
GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
GST_MINI_OBJECT_FLAG_SET (cdata->src_caps,
GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
return cdata;
}
GstNvEncoderClassData *
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_h264_encoder_register_cuda (GstPlugin * plugin, GstCudaContext * context,
guint rank)
{
NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS session_params = { 0, };
gpointer session;
NVENCSTATUS status;
GstNvEncoderClassData *cdata;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_DEBUG_CATEGORY_INIT (gst_nv_h264_encoder_debug, "nvh264encoder", 0,
"nvh264encoder");
session_params.version =
gst_nvenc_get_open_encode_session_ex_params_version ();
session_params.deviceType = NV_ENC_DEVICE_TYPE_CUDA;
session_params.device = gst_cuda_context_get_handle (context);
session_params.apiVersion = gst_nvenc_get_api_version ();
status = NvEncOpenEncodeSessionEx (&session_params, &session);
if (status != NV_ENC_SUCCESS) {
GST_WARNING_OBJECT (context, "Failed to open session");
return nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
cdata = gst_nv_h264_encoder_create_class_data (GST_OBJECT (context), session,
GST_NV_ENCODER_DEVICE_CUDA);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
NvEncDestroyEncoder (session);
if (!cdata)
return nullptr;
gst_nv_encoder_class_data_ref (cdata);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GType type;
gchar *type_name;
gchar *feature_name;
GTypeInfo type_info = {
sizeof (GstNvH264EncoderClass),
nullptr,
nullptr,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
(GClassInitFunc) gst_nv_h264_encoder_class_init,
nullptr,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
cdata,
sizeof (GstNvH264Encoder),
0,
(GInstanceInitFunc) gst_nv_h264_encoder_init,
};
type_name = g_strdup ("GstNvCudaH264Enc");
feature_name = g_strdup ("nvcudah264enc");
gint index = 0;
while (g_type_from_name (type_name)) {
index++;
g_free (type_name);
g_free (feature_name);
type_name = g_strdup_printf ("GstNvCudaH264Device%dEnc", index);
feature_name = g_strdup_printf ("nvcudah264device%denc", index);
}
type = g_type_register_static (GST_TYPE_NV_ENCODER, type_name,
&type_info, (GTypeFlags) 0);
if (rank > 0 && index != 0)
rank--;
if (index != 0)
gst_element_type_set_skip_documentation (type);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!gst_element_register (plugin, feature_name, rank, type))
GST_WARNING ("Failed to register plugin '%s'", type_name);
g_free (type_name);
g_free (feature_name);
return cdata;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
#ifdef GST_CUDA_HAS_D3D
GstNvEncoderClassData *
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_h264_encoder_register_d3d11 (GstPlugin * plugin, GstD3D11Device * device,
guint rank)
{
NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS session_params = { 0, };
gpointer session;
NVENCSTATUS status;
GstNvEncoderClassData *cdata;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_DEBUG_CATEGORY_INIT (gst_nv_h264_encoder_debug, "nvh264encoder", 0,
"nvh264encoder");
session_params.version =
gst_nvenc_get_open_encode_session_ex_params_version ();
session_params.deviceType = NV_ENC_DEVICE_TYPE_DIRECTX;
session_params.device = gst_d3d11_device_get_device_handle (device);
session_params.apiVersion = gst_nvenc_get_api_version ();
status = NvEncOpenEncodeSessionEx (&session_params, &session);
if (status != NV_ENC_SUCCESS) {
GST_WARNING_OBJECT (device, "Failed to open session");
return nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
cdata = gst_nv_h264_encoder_create_class_data (GST_OBJECT (device), session,
GST_NV_ENCODER_DEVICE_D3D11);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
NvEncDestroyEncoder (session);
if (!cdata)
return nullptr;
gst_nv_encoder_class_data_ref (cdata);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GType type;
gchar *type_name;
gchar *feature_name;
GTypeInfo type_info = {
sizeof (GstNvH264EncoderClass),
nullptr,
nullptr,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
(GClassInitFunc) gst_nv_h264_encoder_class_init,
nullptr,
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
cdata,
sizeof (GstNvH264Encoder),
0,
(GInstanceInitFunc) gst_nv_h264_encoder_init,
};
type_name = g_strdup ("GstNvD3D11H264Enc");
feature_name = g_strdup ("nvd3d11h264enc");
gint index = 0;
while (g_type_from_name (type_name)) {
index++;
g_free (type_name);
g_free (feature_name);
type_name = g_strdup_printf ("GstNvD3D11H264Device%dEnc", index);
feature_name = g_strdup_printf ("nvd3d11h264device%denc", index);
}
type = g_type_register_static (GST_TYPE_NV_ENCODER, type_name,
&type_info, (GTypeFlags) 0);
if (rank > 0 && index != 0)
rank--;
if (index != 0)
gst_element_type_set_skip_documentation (type);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!gst_element_register (plugin, feature_name, rank, type))
GST_WARNING ("Failed to register plugin '%s'", type_name);
g_free (type_name);
g_free (feature_name);
return cdata;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
#endif
void
gst_nv_h264_encoder_register_auto_select (GstPlugin * plugin,
GList * device_caps_list, guint rank)
{
std::set < std::string > formats;
std::set < std::string > profiles;
std::string sink_caps_str;
std::string src_caps_str;
std::string format_str;
std::string profile_str;
std::string resolution_str;
GList *iter;
guint adapter_luid_size = 0;
gint64 adapter_luid_list[8] = { 0, };
guint cuda_device_id_size = 0;
guint cuda_device_id_list[8] = { 0, };
GstNvEncoderDeviceCaps dev_caps;
GstNvEncoderClassData *cdata;
GstCaps *sink_caps = nullptr;
GstCaps *system_caps;
GST_DEBUG_CATEGORY_INIT (gst_nv_h264_encoder_debug, "nvh264encoder", 0,
"nvh264encoder");
for (iter = device_caps_list; iter; iter = g_list_next (iter)) {
GstNvEncoderClassData *cdata = (GstNvEncoderClassData *) iter->data;
GList *walk;
for (walk = cdata->formats; walk; walk = g_list_next (walk))
formats.insert ((gchar *) walk->data);
for (walk = cdata->profiles; walk; walk = g_list_next (walk))
profiles.insert ((gchar *) walk->data);
if (cdata->device_mode == GST_NV_ENCODER_DEVICE_D3D11 &&
adapter_luid_size <= G_N_ELEMENTS (adapter_luid_list) - 1) {
adapter_luid_list[adapter_luid_size] = cdata->adapter_luid;
adapter_luid_size++;
}
if (cdata->device_mode == GST_NV_ENCODER_DEVICE_CUDA &&
cuda_device_id_size <= G_N_ELEMENTS (cuda_device_id_list) - 1) {
cuda_device_id_list[cuda_device_id_size] = cdata->cuda_device_id;
cuda_device_id_size++;
}
if (iter == device_caps_list) {
dev_caps = cdata->device_caps;
} else {
gst_nv_encoder_merge_device_caps (&dev_caps, &cdata->device_caps,
&dev_caps);
}
}
g_list_free_full (device_caps_list,
(GDestroyNotify) gst_nv_encoder_class_data_unref);
if (formats.empty () || profiles.empty ())
return;
#define APPEND_STRING(dst,set,str) G_STMT_START { \
if (set.find(str) != set.end()) { \
if (!first) \
dst += ", "; \
dst += str; \
first = false; \
} \
} G_STMT_END
if (formats.size () == 1) {
format_str = "format = (string) " + *(formats.begin ());
} else {
bool first = true;
format_str = "format = (string) { ";
APPEND_STRING (format_str, formats, "NV12");
APPEND_STRING (format_str, formats, "Y444");
format_str += " }";
}
if (profiles.size () == 1) {
profile_str = "profile = (string) " + *(profiles.begin ());
} else {
bool first = true;
profile_str = "profile = (string) { ";
APPEND_STRING (profile_str, profiles, "main");
APPEND_STRING (profile_str, profiles, "high");
APPEND_STRING (profile_str, profiles, "progressive-high");
APPEND_STRING (profile_str, profiles, "constrained-high");
APPEND_STRING (profile_str, profiles, "constrained-baseline");
APPEND_STRING (profile_str, profiles, "baseline");
APPEND_STRING (profile_str, profiles, "high-4:4:4");
profile_str += " }";
}
#undef APPEND_STRING
resolution_str = "width = (int) [ " +
std::to_string (GST_ROUND_UP_16 (dev_caps.width_min))
+ ", " + std::to_string (dev_caps.width_max) + " ]";
resolution_str += ", height = (int) [ " +
std::to_string (GST_ROUND_UP_16 (dev_caps.height_min))
+ ", " + std::to_string (dev_caps.height_max) + " ]";
sink_caps_str = "video/x-raw, " + format_str + ", " + resolution_str;
if (dev_caps.field_encoding > 0) {
sink_caps_str +=
", interlace-mode = (string) { progressive, interleaved, mixed }";
} else {
sink_caps_str += ", interlace-mode = (string) progressive";
}
src_caps_str = "video/x-h264, " + resolution_str + ", " + profile_str +
", stream-format = (string) { avc, byte-stream }, alignment = (string) au";
system_caps = gst_caps_from_string (sink_caps_str.c_str ());
sink_caps = gst_caps_new_empty ();
if (cuda_device_id_size > 0) {
GstCaps *cuda_caps = gst_caps_copy (system_caps);
gst_caps_set_features (cuda_caps, 0,
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_CUDA_MEMORY, nullptr));
gst_caps_append (sink_caps, cuda_caps);
}
#ifdef GST_CUDA_HAS_D3D
if (adapter_luid_size > 0) {
GstCaps *d3d11_caps = gst_caps_copy (system_caps);
gst_caps_set_features (d3d11_caps, 0,
gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr));
gst_caps_append (sink_caps, d3d11_caps);
}
#endif
gst_caps_append (sink_caps, system_caps);
cdata = gst_nv_encoder_class_data_new ();
cdata->sink_caps = sink_caps;
cdata->src_caps = gst_caps_from_string (src_caps_str.c_str ());
cdata->device_caps = dev_caps;
cdata->device_mode = GST_NV_ENCODER_DEVICE_AUTO_SELECT;
cdata->adapter_luid = adapter_luid_list[0];
cdata->adapter_luid_size = adapter_luid_size;
memcpy (&cdata->adapter_luid_list,
adapter_luid_list, sizeof (adapter_luid_list));
cdata->cuda_device_id = cuda_device_id_list[0];
cdata->cuda_device_id_size = cuda_device_id_size;
memcpy (&cdata->cuda_device_id_list,
cuda_device_id_list, sizeof (cuda_device_id_list));
/* class data will be leaked if the element never gets instantiated */
GST_MINI_OBJECT_FLAG_SET (cdata->sink_caps,
GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
GST_MINI_OBJECT_FLAG_SET (cdata->src_caps,
GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED);
GType type;
GTypeInfo type_info = {
sizeof (GstNvH264EncoderClass),
nullptr,
nullptr,
(GClassInitFunc) gst_nv_h264_encoder_class_init,
nullptr,
cdata,
sizeof (GstNvH264Encoder),
0,
(GInstanceInitFunc) gst_nv_h264_encoder_init,
};
type = g_type_register_static (GST_TYPE_NV_ENCODER, "GstNvAutoGpuH264Enc",
&type_info, (GTypeFlags) 0);
if (!gst_element_register (plugin, "nvautogpuh264enc", rank, type))
GST_WARNING ("Failed to register plugin 'GstNvAutoGpuH264Enc'");
}