gstreamer/gst-libs/gst/vaapi/gstvaapivideopool.c

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/*
* gstvaapivideopool.c - Video object pool abstraction
*
* Copyright (C) 2010-2011 Splitted-Desktop Systems
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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* Copyright (C) 2012-2013 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
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* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
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* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
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* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
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* SECTION:gstvaapivideopool
* @short_description: Video object pool abstraction
*/
#include "sysdeps.h"
#include "gstvaapivideopool.h"
#include "gstvaapivideopool_priv.h"
#include "gstvaapiobject.h"
#define DEBUG 1
#include "gstvaapidebug.h"
/* Ensure those symbols are actually defined in the resulting libraries */
#undef gst_vaapi_video_pool_ref
#undef gst_vaapi_video_pool_unref
#undef gst_vaapi_video_pool_replace
#define GST_VAAPI_VIDEO_POOL_GET_CLASS(obj) \
gst_vaapi_video_pool_get_class (GST_VAAPI_VIDEO_POOL (obj))
static inline const GstVaapiVideoPoolClass *
gst_vaapi_video_pool_get_class (GstVaapiVideoPool * pool)
{
return GST_VAAPI_VIDEO_POOL_CLASS (GST_VAAPI_MINI_OBJECT_GET_CLASS (pool));
}
static inline gpointer
gst_vaapi_video_pool_alloc_object (GstVaapiVideoPool * pool)
{
return GST_VAAPI_VIDEO_POOL_GET_CLASS (pool)->alloc_object (pool);
}
void
gst_vaapi_video_pool_init (GstVaapiVideoPool * pool, GstVaapiDisplay * display,
GstVaapiVideoPoolObjectType object_type)
{
pool->object_type = object_type;
pool->display = gst_vaapi_display_ref (display);
pool->used_objects = NULL;
pool->used_count = 0;
pool->capacity = 0;
g_queue_init (&pool->free_objects);
g_mutex_init (&pool->mutex);
}
void
gst_vaapi_video_pool_finalize (GstVaapiVideoPool * pool)
{
g_list_free_full (pool->used_objects, gst_vaapi_object_unref);
g_queue_foreach (&pool->free_objects, (GFunc) gst_vaapi_object_unref, NULL);
g_queue_clear (&pool->free_objects);
gst_vaapi_display_replace (&pool->display, NULL);
g_mutex_clear (&pool->mutex);
}
/**
* gst_vaapi_video_pool_ref:
* @pool: a #GstVaapiVideoPool
*
* Atomically increases the reference count of the given @pool by one.
*
* Returns: The same @pool argument
*/
GstVaapiVideoPool *
gst_vaapi_video_pool_ref (GstVaapiVideoPool * pool)
{
return gst_vaapi_video_pool_ref_internal (pool);
}
/**
* gst_vaapi_video_pool_unref:
* @pool: a #GstVaapiVideoPool
*
* Atomically decreases the reference count of the @pool by one. If
* the reference count reaches zero, the pool will be free'd.
*/
void
gst_vaapi_video_pool_unref (GstVaapiVideoPool * pool)
{
gst_vaapi_video_pool_unref_internal (pool);
}
/**
* gst_vaapi_video_pool_replace:
* @old_pool_ptr: a pointer to a #GstVaapiVideoPool
* @new_pool: a #GstVaapiVideoPool
*
* Atomically replaces the pool pool held in @old_pool_ptr with
* @new_pool. This means that @old_pool_ptr shall reference a valid
* pool. However, @new_pool can be NULL.
*/
void
gst_vaapi_video_pool_replace (GstVaapiVideoPool ** old_pool_ptr,
GstVaapiVideoPool * new_pool)
{
gst_vaapi_video_pool_replace_internal (old_pool_ptr, new_pool);
}
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/**
* gst_vaapi_video_pool_get_display:
* @pool: a #GstVaapiVideoPool
*
* Retrieves the #GstVaapiDisplay the @pool is bound to. The @pool
* owns the returned object and it shall not be unref'ed.
*
* Return value: the #GstVaapiDisplay the @pool is bound to
*/
GstVaapiDisplay *
gst_vaapi_video_pool_get_display (GstVaapiVideoPool * pool)
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{
g_return_val_if_fail (pool != NULL, NULL);
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return pool->display;
}
/**
* gst_vaapi_video_pool_get_object_type:
* @pool: a #GstVaapiVideoPool
*
* Retrieves the type of objects the video @pool supports.
*
* Return value: the #GstVaapiVideoPoolObjectType of the underlying pool
* objects
*/
GstVaapiVideoPoolObjectType
gst_vaapi_video_pool_get_object_type (GstVaapiVideoPool * pool)
{
g_return_val_if_fail (pool != NULL, (GstVaapiVideoPoolObjectType) 0);
return pool->object_type;
}
/**
* gst_vaapi_video_pool_get_object:
* @pool: a #GstVaapiVideoPool
*
* Retrieves a new object from the @pool, or allocates a new one if
* none was found. The @pool holds a reference on the returned object
* and thus shall be released through gst_vaapi_video_pool_put_object()
* when it's no longer needed.
*
* Return value: a possibly newly allocated object, or %NULL on error
*/
static gpointer
gst_vaapi_video_pool_get_object_unlocked (GstVaapiVideoPool * pool)
{
gpointer object;
if (pool->capacity && pool->used_count >= pool->capacity)
return NULL;
object = g_queue_pop_head (&pool->free_objects);
if (!object) {
object = gst_vaapi_video_pool_alloc_object (pool);
if (!object)
return NULL;
}
++pool->used_count;
pool->used_objects = g_list_prepend (pool->used_objects, object);
return gst_vaapi_object_ref (object);
}
gpointer
gst_vaapi_video_pool_get_object (GstVaapiVideoPool * pool)
{
gpointer object;
g_return_val_if_fail (pool != NULL, NULL);
g_mutex_lock (&pool->mutex);
object = gst_vaapi_video_pool_get_object_unlocked (pool);
g_mutex_unlock (&pool->mutex);
return object;
}
/**
* gst_vaapi_video_pool_put_object:
* @pool: a #GstVaapiVideoPool
* @object: the object to add back to the pool
*
* Pushes the @object back into the pool. The @object shall be
* obtained from the @pool through gst_vaapi_video_pool_get_object().
* Calling this function with an arbitrary object yields undefined
* behaviour.
*/
static void
gst_vaapi_video_pool_put_object_unlocked (GstVaapiVideoPool * pool,
gpointer object)
{
GList *elem;
elem = g_list_find (pool->used_objects, object);
if (!elem)
return;
gst_vaapi_object_unref (object);
--pool->used_count;
pool->used_objects = g_list_delete_link (pool->used_objects, elem);
g_queue_push_tail (&pool->free_objects, object);
}
void
gst_vaapi_video_pool_put_object (GstVaapiVideoPool * pool, gpointer object)
{
g_return_if_fail (pool != NULL);
g_return_if_fail (object != NULL);
g_mutex_lock (&pool->mutex);
gst_vaapi_video_pool_put_object_unlocked (pool, object);
g_mutex_unlock (&pool->mutex);
}
/**
* gst_vaapi_video_pool_add_object:
* @pool: a #GstVaapiVideoPool
* @object: the object to add to the pool
*
* Adds the @object to the pool. The pool then holds a reference on
* the @object. This operation does not change the capacity of the
* pool.
*
* Return value: %TRUE on success.
*/
static inline gboolean
gst_vaapi_video_pool_add_object_unlocked (GstVaapiVideoPool * pool,
gpointer object)
{
g_queue_push_tail (&pool->free_objects, gst_vaapi_object_ref (object));
return TRUE;
}
gboolean
gst_vaapi_video_pool_add_object (GstVaapiVideoPool * pool, gpointer object)
{
gboolean success;
g_return_val_if_fail (pool != NULL, FALSE);
g_return_val_if_fail (object != NULL, FALSE);
g_mutex_lock (&pool->mutex);
success = gst_vaapi_video_pool_add_object_unlocked (pool, object);
g_mutex_unlock (&pool->mutex);
return success;
}
/**
* gst_vaapi_video_pool_add_objects:
* @pool: a #GstVaapiVideoPool
* @objects: a #GPtrArray of objects
*
* Adds the @objects to the pool. The pool then holds a reference on
* the @objects. This operation does not change the capacity of the
* pool and is just a wrapper around gst_vaapi_video_pool_add_object().
*
* Return value: %TRUE on success.
*/
static gboolean
gst_vaapi_video_pool_add_objects_unlocked (GstVaapiVideoPool * pool,
GPtrArray * objects)
{
guint i;
for (i = 0; i < objects->len; i++) {
gpointer const object = g_ptr_array_index (objects, i);
if (!gst_vaapi_video_pool_add_object_unlocked (pool, object))
return FALSE;
}
return TRUE;
}
gboolean
gst_vaapi_video_pool_add_objects (GstVaapiVideoPool * pool, GPtrArray * objects)
{
gboolean success;
g_return_val_if_fail (pool != NULL, FALSE);
g_mutex_lock (&pool->mutex);
success = gst_vaapi_video_pool_add_objects_unlocked (pool, objects);
g_mutex_unlock (&pool->mutex);
return success;
}
/**
* gst_vaapi_video_pool_get_size:
* @pool: a #GstVaapiVideoPool
*
* Returns the number of free objects available in the pool.
*
* Return value: number of free objects in the pool
*/
guint
gst_vaapi_video_pool_get_size (GstVaapiVideoPool * pool)
{
guint size;
g_return_val_if_fail (pool != NULL, 0);
g_mutex_lock (&pool->mutex);
size = g_queue_get_length (&pool->free_objects);
g_mutex_unlock (&pool->mutex);
return size;
}
/**
* gst_vaapi_video_pool_reserve:
* @pool: a #GstVaapiVideoPool
* @n: the number of objects to pre-allocate
*
* Pre-allocates up to @n objects in the pool. If @n is less than or
* equal to the number of free and used objects in the pool, this call
* has no effect. Otherwise, it is a request for allocation of
* additional objects.
*
* Return value: %TRUE on success
*/
static gboolean
gst_vaapi_video_pool_reserve_unlocked (GstVaapiVideoPool * pool, guint n)
{
guint i, num_allocated;
num_allocated = gst_vaapi_video_pool_get_size (pool) + pool->used_count;
if (n < num_allocated)
return TRUE;
if ((n -= num_allocated) > pool->capacity)
n = pool->capacity;
for (i = num_allocated; i < n; i++) {
gpointer const object = gst_vaapi_video_pool_alloc_object (pool);
if (!object)
return FALSE;
g_queue_push_tail (&pool->free_objects, object);
}
return TRUE;
}
gboolean
gst_vaapi_video_pool_reserve (GstVaapiVideoPool * pool, guint n)
{
gboolean success;
g_return_val_if_fail (pool != NULL, 0);
g_mutex_lock (&pool->mutex);
success = gst_vaapi_video_pool_reserve_unlocked (pool, n);
g_mutex_unlock (&pool->mutex);
return success;
}
/**
* gst_vaapi_video_pool_get_capacity:
* @pool: a #GstVaapiVideoPool
*
* Returns the maximum number of objects in the pool. i.e. the maximum
* number of objects that can be returned by gst_vaapi_video_pool_get_object().
*
* Return value: the capacity of the pool
*/
guint
gst_vaapi_video_pool_get_capacity (GstVaapiVideoPool * pool)
{
guint capacity;
g_return_val_if_fail (pool != NULL, 0);
g_mutex_lock (&pool->mutex);
capacity = pool->capacity;
g_mutex_unlock (&pool->mutex);
return capacity;
}
/**
* gst_vaapi_video_pool_set_capacity:
* @pool: a #GstVaapiVideoPool
* @capacity: the maximal capacity of the pool
*
* Sets the maximum number of objects that can be allocated in the pool.
*/
void
gst_vaapi_video_pool_set_capacity (GstVaapiVideoPool * pool, guint capacity)
{
g_return_if_fail (pool != NULL);
g_mutex_lock (&pool->mutex);
pool->capacity = capacity;
g_mutex_unlock (&pool->mutex);
}