gstreamer/gstreamer-sharp/plugins-base/PlayBin.cs

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//
// PlayBin.cs: playbin element binding
//
// Authors:
// Aaron Bockover (abockover@novell.com)
//
// (C) 2006 Novell, Inc.
//
using System;
using System.Collections;
using System.Runtime.InteropServices;
namespace Gst
{
public class PlayBin : Pipeline
{
public PlayBin(IntPtr raw) : base(raw)
{
}
[GLib.Property("uri")]
public string Uri {
get {
GLib.Value val = GetProperty("uri");
string ret = val.Val as string;
val.Dispose();
return ret;
}
set {
GLib.Value val = new GLib.Value(value);
SetProperty("uri", val);
val.Dispose();
}
}
[GLib.Property("suburi")]
public string SubUri {
get {
GLib.Value val = GetProperty("suburi");
string ret = val.Val as string;
val.Dispose();
return ret;
}
set {
GLib.Value val = new GLib.Value(value);
SetProperty("suburi", val);
val.Dispose();
}
}
[GLib.Property("source")]
public Element Source {
get {
GLib.Value val = GetProperty("source");
Element element = val.Val as Element;
val.Dispose();
return element;
}
}
[GLib.Property("audio-sink")]
public Element AudioSink {
get {
GLib.Value val = GetProperty("audio-sink");
Element ret = val.Val as Element;
val.Dispose();
return ret;
}
set {
GLib.Value val = new GLib.Value(value);
SetProperty("audio-sink", val);
val.Dispose();
}
}
[GLib.Property("video-sink")]
public Element VideoSink {
get {
GLib.Value val = GetProperty("video-sink");
Element ret = val.Val as Element;
val.Dispose();
return ret;
}
set {
GLib.Value val = new GLib.Value(value);
SetProperty("video-sink", val);
val.Dispose();
}
}
[GLib.Property("vis-plugin")]
public Element VisPlugin {
get {
GLib.Value val = GetProperty("vis-plugin");
Element ret = val.Val as Element;
val.Dispose();
return ret;
}
set {
GLib.Value val = new GLib.Value(value);
SetProperty("vis-plugin", val);
val.Dispose();
}
}
[GLib.Property("volume")]
public double Volume {
get {
GLib.Value val = GetProperty("volume");
double ret = (double)val.Val;
val.Dispose();
return ret;
}
set {
GLib.Value val = new GLib.Value(value);
SetProperty("volume", val);
val.Dispose();
}
}
}
}