gstreamer/subprojects/gst-plugins-bad/tests/examples/d3d12/d3d12swapchainsink-winrt.cpp

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/* GStreamer
* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <windows.h>
#include <wrl.h>
#include <string.h>
#include <winstring.h>
#include <roapi.h>
#include <dispatcherqueue.h>
#include <windows.system.h>
#include <windows.ui.composition.h>
#include <windows.ui.composition.interop.h>
#include <windows.ui.composition.desktop.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::System;
using namespace ABI::Windows::UI::Composition;
using namespace ABI::Windows::UI::Composition::Desktop;
using namespace ABI::Windows::Foundation;
static LRESULT CALLBACK
window_proc (HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{
switch (message) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
default:
break;
}
return DefWindowProcW (hwnd, message, wparam, lparam);
}
static void
app_main (void)
{
auto pipeline = gst_parse_launch ("d3d12testsrc ! "
"video/x-raw(memory:D3D12Memory),format=RGBA,width=240,height=240 ! "
"dwritetimeoverlay font-size=50 ! queue ! d3d12swapchainsink name=sink",
nullptr);
if (!pipeline) {
gst_printerrln ("Couldn't create pipeline");
return;
}
auto sink = gst_bin_get_by_name (GST_BIN (pipeline), "sink");
g_assert (sink);
/* Set swapchain resolution and border color */
g_signal_emit_by_name (sink, "resize", 320, 240);
guint64 border_color = 0;
/* alpha */
border_color |= ((guint64) (G_MAXUINT16 / 2)) << 48;
/* red */
border_color |= ((guint64) (G_MAXUINT16 / 2)) << 32;
g_object_set (sink, "border-color", border_color, nullptr);
IUnknown *swapchain = nullptr;
g_object_get (sink, "swapchain", &swapchain, nullptr);
if (!swapchain) {
gst_printerrln ("Couldn't get swapchain");
return;
}
gst_object_unref (sink);
/* Prepare main window */
WNDCLASSEXW wc = { };
RECT wr = { 0, 0, 640, 480 };
HINSTANCE hinstance = GetModuleHandle (nullptr);
wc.cbSize = sizeof (WNDCLASSEXW);
wc.lpfnWndProc = (WNDPROC) window_proc;
wc.hInstance = hinstance;
wc.hIcon = LoadIcon (nullptr, IDI_WINLOGO);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
wc.hCursor = LoadCursor (nullptr, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszClassName = L"GstD3D12SwapChainSinkExample";
RegisterClassExW (&wc);
AdjustWindowRect (&wr, WS_OVERLAPPEDWINDOW, FALSE);
HWND hwnd = CreateWindowExW (WS_EX_NOREDIRECTIONBITMAP, wc.lpszClassName,
L"D3D12SwapChainSink Example - WinRT",
WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT,
wr.right - wr.left, wr.bottom - wr.top, (HWND) nullptr, (HMENU) nullptr,
hinstance, nullptr);
/* compositor requires dispatcher queue. Creates one for the current main thread */
DispatcherQueueOptions queue_opt = { };
queue_opt.dwSize = sizeof (DispatcherQueueOptions);
queue_opt.threadType = DQTYPE_THREAD_CURRENT;
queue_opt.apartmentType = DQTAT_COM_NONE;
ComPtr < IDispatcherQueueController > queue_ctrl;
HRESULT hr = CreateDispatcherQueueController (queue_opt, &queue_ctrl);
g_assert (SUCCEEDED (hr));
ComPtr<IDispatcherQueue> dqueue;
hr = queue_ctrl->get_DispatcherQueue (&dqueue);
g_assert (SUCCEEDED (hr));
/* Creates compositor */
ComPtr<IInspectable> insp;
HSTRING class_id_hstring;
WindowsCreateString (RuntimeClass_Windows_UI_Composition_Compositor,
wcslen (RuntimeClass_Windows_UI_Composition_Compositor), &class_id_hstring);
hr = RoActivateInstance (class_id_hstring, &insp);
WindowsDeleteString (class_id_hstring);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositor> compositor;
hr = insp.As (&compositor);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositorDesktopInterop> compositor_desktop_interop;
hr = compositor.As (&compositor_desktop_interop);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositorInterop> compositor_interop;
hr = compositor.As (&compositor_interop);
g_assert (SUCCEEDED (hr));
/* Creates compositor target for the main HWND */
ComPtr<IDesktopWindowTarget> desktop_target;
hr = compositor_desktop_interop->CreateDesktopWindowTarget (hwnd,
TRUE, &desktop_target);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionTarget> target;
hr = desktop_target.As (&target);
g_assert (SUCCEEDED (hr));
/* Creates container visual and put background static color visual */
ComPtr<IContainerVisual> root;
hr = compositor->CreateContainerVisual (&root);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual> root_visual;
hr = root.As (&root_visual);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual2> root_visual2;
hr = root.As (&root_visual2);
g_assert (SUCCEEDED (hr));
Numerics::Vector2 vec2 = { 1.0, 1.0 };
hr = root_visual2->put_RelativeSizeAdjustment (vec2);
g_assert (SUCCEEDED (hr));
hr = target->put_Root (root_visual.Get ());
g_assert (SUCCEEDED (hr));
ABI::Windows::UI::Color bg_color = { };
bg_color.R = 128;
bg_color.G = 128;
bg_color.B = 128;
bg_color.A = 128;
ComPtr<ICompositionColorBrush> bg_color_brush;
hr = compositor->CreateColorBrushWithColor (bg_color, &bg_color_brush);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionBrush> bg_brush;
hr = bg_color_brush.As (&bg_brush);
g_assert (SUCCEEDED (hr));
ComPtr<ISpriteVisual> bg_sprite_visual;
hr = compositor->CreateSpriteVisual (&bg_sprite_visual);
g_assert (SUCCEEDED (hr));
hr = bg_sprite_visual->put_Brush (bg_brush.Get ());
g_assert (SUCCEEDED (hr));
ComPtr<IVisual> bg_visual;
hr = bg_sprite_visual.As (&bg_visual);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual2> bg_visual2;
hr = bg_sprite_visual.As (&bg_visual2);
g_assert (SUCCEEDED (hr));
hr = bg_visual2->put_RelativeSizeAdjustment (vec2);
g_assert (SUCCEEDED (hr));
ComPtr<IVisualCollection> children;
hr = root->get_Children (&children);
g_assert (SUCCEEDED (hr));
hr = children->InsertAtBottom (bg_visual.Get ());
g_assert (SUCCEEDED (hr));
/* Creates swapchain visual */
ComPtr<ICompositionSurface> swapchain_surface;
hr = compositor_interop->CreateCompositionSurfaceForSwapChain (swapchain,
&swapchain_surface);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionSurfaceBrush> swapchain_surface_brush;
hr = compositor->CreateSurfaceBrushWithSurface (swapchain_surface.Get (),
&swapchain_surface_brush);
g_assert (SUCCEEDED (hr));
ComPtr<ICompositionBrush> swapchain_brush;
hr = swapchain_surface_brush.As (&swapchain_brush);
g_assert (SUCCEEDED (hr));
/* Place swapchain visual at center */
hr = swapchain_surface_brush->put_HorizontalAlignmentRatio (0.5);
g_assert (SUCCEEDED (hr));
hr = swapchain_surface_brush->put_VerticalAlignmentRatio (0.5);
g_assert (SUCCEEDED (hr));
/* Scale swapchain visual with aspect-ratio preserved */
hr = swapchain_surface_brush->put_Stretch (CompositionStretch_Uniform);
g_assert (SUCCEEDED (hr));
ComPtr<ISpriteVisual> swapchain_sprite_visual;
hr = compositor->CreateSpriteVisual (&swapchain_sprite_visual);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual> swapchain_visual;
hr = swapchain_sprite_visual.As (&swapchain_visual);
g_assert (SUCCEEDED (hr));
vec2.X = 0.5;
vec2.Y = 0.5;
hr = swapchain_visual->put_AnchorPoint (vec2);
g_assert (SUCCEEDED (hr));
ComPtr<IVisual2> swapchain_visual2;
hr = swapchain_sprite_visual.As (&swapchain_visual2);
g_assert (SUCCEEDED (hr));
hr = swapchain_visual2->put_RelativeSizeAdjustment (vec2);
g_assert (SUCCEEDED (hr));
Numerics::Vector3 vec3 = { 0.5, 0.5, 0.0 };
hr = swapchain_visual2->put_RelativeOffsetAdjustment (vec3);
g_assert (SUCCEEDED (hr));
hr = swapchain_sprite_visual->put_Brush (swapchain_brush.Get ());
g_assert (SUCCEEDED (hr));
hr = children->InsertAtTop (swapchain_visual.Get ());
g_assert (SUCCEEDED (hr));
/* Compositor and visual tree are configured, run pipeline */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
auto bus = gst_element_get_bus (pipeline);
MSG msg = { };
while (msg.message != WM_QUIT) {
if (PeekMessage (&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage (&msg);
DispatchMessage (&msg);
}
auto gst_msg = gst_bus_pop (bus);
if (gst_msg) {
switch (GST_MESSAGE_TYPE (gst_msg)) {
case GST_MESSAGE_ERROR:
{
GError *err;
gchar *dbg;
gst_message_parse_error (gst_msg, &err, &dbg);
gst_printerrln ("ERROR %s", err->message);
if (dbg != nullptr)
gst_printerrln ("ERROR debug information: %s", dbg);
g_clear_error (&err);
g_free (dbg);
PostQuitMessage (0);
break;
}
case GST_MESSAGE_EOS:
{
gst_println ("Got EOS");
PostQuitMessage (0);
break;
}
default:
break;
}
gst_message_unref (gst_msg);
}
}
gst_object_unref (bus);
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (pipeline);
}
int
main (int argc, char ** argv)
{
gst_init (nullptr, nullptr);
RoInitialize (RO_INIT_SINGLETHREADED);
app_main ();
RoUninitialize ();
gst_deinit ();
return 0;
}