gstreamer/Playback+tutorial+3+Short-cutting+the+pipeline.markdown

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# GStreamer SDK documentation : Playback tutorial 3: Short-cutting the pipeline
This page last changed on Jun 26, 2012 by xartigas.
# Goal
[Basic tutorial 8: Short-cutting the
pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) showed
how an application can manually extract or inject data into a pipeline
by using two special elements called `appsrc` and `appsink`.
`playbin2` allows using these elements too, but the method to connect
them is different. To connect an `appsink` to `playbin2` see [Playback
tutorial 7: Custom playbin2
sinks](Playback%2Btutorial%2B7%253A%2BCustom%2Bplaybin2%2Bsinks.html).
This tutorial shows:
- How to connect `appsrc` with `playbin2`
- How to configure the `appsrc`
# A playbin2 waveform generator
Copy this code into a text file named `playback-tutorial-3.c`.
<table>
<tbody>
<tr class="odd">
<td><img src="images/icons/emoticons/information.png" width="16" height="16" /></td>
<td><p>This tutorial is included in the SDK since release 2012.7. If you cannot find it in the downloaded code, please install the latest release of the GStreamer SDK.</p></td>
</tr>
</tbody>
</table>
**playback-tutorial-3.c**
``` theme: Default; brush: cpp; gutter: true
#include <gst/gst.h>
#include <string.h>
#define CHUNK_SIZE 1024 /* Amount of bytes we are sending in each buffer */
#define SAMPLE_RATE 44100 /* Samples per second we are sending */
#define AUDIO_CAPS "audio/x-raw-int,channels=1,rate=%d,signed=(boolean)true,width=16,depth=16,endianness=BYTE_ORDER"
/* Structure to contain all our information, so we can pass it to callbacks */
typedef struct _CustomData {
GstElement *pipeline;
GstElement *app_source;
guint64 num_samples; /* Number of samples generated so far (for timestamp generation) */
gfloat a, b, c, d; /* For waveform generation */
guint sourceid; /* To control the GSource */
GMainLoop *main_loop; /* GLib's Main Loop */
} CustomData;
/* This method is called by the idle GSource in the mainloop, to feed CHUNK_SIZE bytes into appsrc.
* The ide handler is added to the mainloop when appsrc requests us to start sending data (need-data signal)
* and is removed when appsrc has enough data (enough-data signal).
*/
static gboolean push_data (CustomData *data) {
GstBuffer *buffer;
GstFlowReturn ret;
int i;
gint16 *raw;
gint num_samples = CHUNK_SIZE / 2; /* Because each sample is 16 bits */
gfloat freq;
/* Create a new empty buffer */
buffer = gst_buffer_new_and_alloc (CHUNK_SIZE);
/* Set its timestamp and duration */
GST_BUFFER_TIMESTAMP (buffer) = gst_util_uint64_scale (data->num_samples, GST_SECOND, SAMPLE_RATE);
GST_BUFFER_DURATION (buffer) = gst_util_uint64_scale (CHUNK_SIZE, GST_SECOND, SAMPLE_RATE);
/* Generate some psychodelic waveforms */
raw = (gint16 *)GST_BUFFER_DATA (buffer);
data->c += data->d;
data->d -= data->c / 1000;
freq = 1100 + 1000 * data->d;
for (i = 0; i < num_samples; i++) {
data->a += data->b;
data->b -= data->a / freq;
raw[i] = (gint16)(500 * data->a);
}
data->num_samples += num_samples;
/* Push the buffer into the appsrc */
g_signal_emit_by_name (data->app_source, "push-buffer", buffer, &ret);
/* Free the buffer now that we are done with it */
gst_buffer_unref (buffer);
if (ret != GST_FLOW_OK) {
/* We got some error, stop sending data */
return FALSE;
}
return TRUE;
}
/* This signal callback triggers when appsrc needs data. Here, we add an idle handler
* to the mainloop to start pushing data into the appsrc */
static void start_feed (GstElement *source, guint size, CustomData *data) {
if (data->sourceid == 0) {
g_print ("Start feeding\n");
data->sourceid = g_idle_add ((GSourceFunc) push_data, data);
}
}
/* This callback triggers when appsrc has enough data and we can stop sending.
* We remove the idle handler from the mainloop */
static void stop_feed (GstElement *source, CustomData *data) {
if (data->sourceid != 0) {
g_print ("Stop feeding\n");
g_source_remove (data->sourceid);
data->sourceid = 0;
}
}
/* This function is called when an error message is posted on the bus */
static void error_cb (GstBus *bus, GstMessage *msg, CustomData *data) {
GError *err;
gchar *debug_info;
/* Print error details on the screen */
gst_message_parse_error (msg, &err, &debug_info);
g_printerr ("Error received from element %s: %s\n", GST_OBJECT_NAME (msg->src), err->message);
g_printerr ("Debugging information: %s\n", debug_info ? debug_info : "none");
g_clear_error (&err);
g_free (debug_info);
g_main_loop_quit (data->main_loop);
}
/* This function is called when playbin2 has created the appsrc element, so we have
* a chance to configure it. */
static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) {
gchar *audio_caps_text;
GstCaps *audio_caps;
g_print ("Source has been created. Configuring.\n");
data->app_source = source;
/* Configure appsrc */
audio_caps_text = g_strdup_printf (AUDIO_CAPS, SAMPLE_RATE);
audio_caps = gst_caps_from_string (audio_caps_text);
g_object_set (source, "caps", audio_caps, NULL);
g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data);
g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data);
gst_caps_unref (audio_caps);
g_free (audio_caps_text);
}
int main(int argc, char *argv[]) {
CustomData data;
GstBus *bus;
/* Initialize cumstom data structure */
memset (&data, 0, sizeof (data));
data.b = 1; /* For waveform generation */
data.d = 1;
/* Initialize GStreamer */
gst_init (&argc, &argv);
/* Create the playbin2 element */
data.pipeline = gst_parse_launch ("playbin2 uri=appsrc://", NULL);
g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data);
/* Instruct the bus to emit signals for each received message, and connect to the interesting signals */
bus = gst_element_get_bus (data.pipeline);
gst_bus_add_signal_watch (bus);
g_signal_connect (G_OBJECT (bus), "message::error", (GCallback)error_cb, &data);
gst_object_unref (bus);
/* Start playing the pipeline */
gst_element_set_state (data.pipeline, GST_STATE_PLAYING);
/* Create a GLib Main Loop and set it to run */
data.main_loop = g_main_loop_new (NULL, FALSE);
g_main_loop_run (data.main_loop);
/* Free resources */
gst_element_set_state (data.pipeline, GST_STATE_NULL);
gst_object_unref (data.pipeline);
return 0;
}
```
To use an `appsrc` as the source for the pipeline, simply instantiate a
`playbin2` and set its URI to `appsrc://`
``` first-line: 131; theme: Default; brush: cpp; gutter: true
/* Create the playbin2 element */
data.pipeline = gst_parse_launch ("playbin2 uri=appsrc://", NULL);
```
`playbin2` will create an internal `appsrc` element and fire the
`source-setup` signal to allow the application to configure
it:
``` first-line: 133; theme: Default; brush: cpp; gutter: true
g_signal_connect (data.pipeline, "source-setup", G_CALLBACK (source_setup), &data);
```
In particular, it is important to set the caps property of `appsrc`,
since, once the signal handler returns, `playbin2` will instantiate the
next element in the pipeline according to these
caps:
``` first-line: 100; theme: Default; brush: cpp; gutter: true
/* This function is called when playbin2 has created the appsrc element, so we have
* a chance to configure it. */
static void source_setup (GstElement *pipeline, GstElement *source, CustomData *data) {
gchar *audio_caps_text;
GstCaps *audio_caps;
g_print ("Source has been created. Configuring.\n");
data->app_source = source;
/* Configure appsrc */
audio_caps_text = g_strdup_printf (AUDIO_CAPS, SAMPLE_RATE);
audio_caps = gst_caps_from_string (audio_caps_text);
g_object_set (source, "caps", audio_caps, NULL);
g_signal_connect (source, "need-data", G_CALLBACK (start_feed), data);
g_signal_connect (source, "enough-data", G_CALLBACK (stop_feed), data);
gst_caps_unref (audio_caps);
g_free (audio_caps_text);
}
```
The configuration of the `appsrc` is exactly the same as in [Basic
tutorial 8: Short-cutting the
pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html):
the caps are set to `audio/x-raw-int`, and two callbacks are registered,
so the element can tell the application when it needs to start and stop
pushing data. See [Basic tutorial 8: Short-cutting the
pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html)
for more details.
From this point onwards, `playbin2` takes care of the rest of the
pipeline, and the application only needs to worry about generating more
data when told so.
To learn how data can be extracted from `playbin2` using the
`appsink` element, see [Playback tutorial 7: Custom playbin2
sinks](Playback%2Btutorial%2B7%253A%2BCustom%2Bplaybin2%2Bsinks.html).
# Conclusion
This tutorial applies the concepts shown in [Basic tutorial 8:
Short-cutting the
pipeline](Basic%2Btutorial%2B8%253A%2BShort-cutting%2Bthe%2Bpipeline.html) to
`playbin2`. In particular, it has shown:
- How to connect `appsrc` with `playbin2` using the special
URI `appsrc://`
- How to configure the `appsrc` using the `source-setup` signal
It has been a pleasure having you here, and see you soon\!
## Attachments:
![](images/icons/bullet_blue.gif)
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[vs2010.zip](attachments/1442200/2424849.zip) (application/zip)
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