2016-12-05 21:12:24 +00:00
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# DRAFT Sparse Streams
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## Introduction
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2016-12-30 07:16:25 +00:00
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In 0.8, there was some support for sparse streams through the use of
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`FILLER` events. These were used to mark gaps between buffers so that
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2016-12-05 21:12:24 +00:00
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downstream elements could know not to expect any more data for that gap.
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2016-12-30 07:16:25 +00:00
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In 0.10, segment information conveyed through `SEGMENT` events can be used
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2016-12-05 21:12:24 +00:00
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for the same purpose.
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2016-12-30 07:16:25 +00:00
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In 1.0, there is a `GAP` event that works in a similar fashion as the
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`FILLER` event in 0.8.
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2016-12-05 21:12:24 +00:00
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## Use cases
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2016-12-30 07:16:25 +00:00
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### Sub-title streams
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Sub-title information from muxed formats such as
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2016-12-05 21:12:24 +00:00
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Matroska or MPEG consist of irregular buffers spaced far apart compared
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to the other streams (audio and video). Since these usually only appear
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when someone speaks or some other action in the video/audio needs
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describing, they can be anywhere from 1-2 seconds to several minutes
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apart. Downstream elements that want to mix sub-titles and video (and muxers)
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have no way of knowing whether to process a video packet or wait a moment
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for a corresponding sub-title to be delivered on another pad.
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2016-12-30 07:16:25 +00:00
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### Still frame/DVD menues
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In DVDs and other formats, there are still-frame regions where the current
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video frame should be retained and no audio played for a period. In DVD,
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these are described either as a fixed duration, or infinite duration still
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frame.
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### Avoiding processing silence from audio generators
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2016-12-30 07:16:25 +00:00
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Imagine a source that, from time to time, produces empty buffers (silence or
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blank images). If the pipeline has many elements next, it is better to
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optimise the absolute data processing in this case. Examples for such sources
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are sound-generators (simsyn in gst-buzztard) or a source in a voip
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application that uses noise-gating (to save bandwith).
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## Details
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### Sub-title streams
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The main requirement here is to avoid stalling the
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pipeline between sub-title packets, and is effectively updating the
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minimum-timestamp for that
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stream.
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A demuxer can do this by sending an 'update' SEGMENT with a new start time
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to the subtitle pad. For example, every time the SCR in MPEG data
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advances more than 0.5 seconds, the MPEG demuxer can issue a SEGMENT with
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(update=TRUE, start=SCR ). Downstream elements can then be aware not to
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expect any data older than the new start time.
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The same holds true for any element that knows the current position in the
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stream - once the element knows that there is no more data to be presented
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until time 'n' it can advance the start time of the current segment to 'n'.
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This technique can also be used, for example, to represent a stream of
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MIDI events spaced to a clock period. When there is no event present for
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a clock time, a SEGMENT update can be sent in its place.
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### Still frame/menu support
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2016-12-30 07:16:25 +00:00
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Still frames in DVD menus are different because they do not introduce a gap
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in the data timestamps. Instead, they represent a pause in the presentation
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of a stream. Correctly performing the wait requires some synchronisation with
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downstream elements.
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In this scenario, an upstream element that wants to execute a still frame
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performs the following steps:
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- Send all data before the still frame wait
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- Send a `DRAIN` event to ensure that all data has been played
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downstream.
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- wait on the clock for the required duration, possibly interrupting
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if necessary due to an intervening activity (such as a user
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navigation)
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- FLUSH the pipeline using a normal flush sequence (`FLUSH_START`,
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chain-lock, `FLUSH_STOP`)
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- Send a SEGMENT to restart playback with the next timestamp in the
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stream.
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The upstream element performing the wait must only do so when in the `PLAYING`
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state. During `PAUSED`, the clock will not be running, and may not even have
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been distributed to the element yet.
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`DRAIN` is a new event that will block on a src pad until all data downstream
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has been played out.
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Flushing after completing the still wait is to ensure that data after the wait
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is played correctly. Without it, sinks will consider the first buffers
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(x seconds, where x is the duration of the wait that occurred) to be
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arriving late at the sink, and they will be discarded instead of played.
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### For audio
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It is the same case as the first one - there is a *gap* in the audio
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data that needs to be presented, and this can be done by sending a
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SEGMENT update that moves the start time of the segment to the next
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timestamp when data will be sent.
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2016-12-30 07:16:25 +00:00
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For video, however, it is slightly different. Video frames are typically
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treated at the moment as continuing to be displayed after their indicated
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duration if no new frame arrives. Here, it is desired to display a blank
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frame instead, in which case at least one blank frame should be sent before
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updating the start time of the segment.
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