gstreamer/subprojects/gst-plugins-bad/sys/nvcodec/gstnvencoder.cpp

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nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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/* GStreamer
* Copyright (C) 2022 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstnvencoder.h"
#include <gst/cuda/gstcudautils.h>
#include <gst/cuda/gstcudamemory.h>
#include <gst/cuda/gstcudabufferpool.h>
#include <gst/cuda/gstcudastream.h>
#include <gst/cuda/gstcuda-private.h>
#include <gst/base/gstbytewriter.h>
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#include <string.h>
#include <mutex>
#include <condition_variable>
#include <thread>
#include <memory>
#include <atomic>
#include "gstnvencobject.h"
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#ifdef HAVE_GST_D3D12
#include "gstcudainterop_d3d12.h"
#endif
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#ifdef G_OS_WIN32
#include <wrl.h>
/* *INDENT-OFF* */
using namespace Microsoft::WRL;
/* *INDENT-ON* */
#endif
#ifdef HAVE_CUDA_GST_GL
#define SUPPORTED_GL_APIS GST_GL_API_OPENGL3
#endif
GST_DEBUG_CATEGORY (gst_nv_encoder_debug);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#define GST_CAT_DEFAULT gst_nv_encoder_debug
#define GST_NVENC_STATUS_FORMAT "s (%d)"
#define GST_NVENC_STATUS_ARGS(s) nvenc_status_to_string (s), s
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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enum
{
PROP_0,
PROP_CC_INSERT,
};
#define DEFAULT_CC_INSERT GST_NV_ENCODER_SEI_INSERT
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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struct _GstNvEncoderPrivate
{
_GstNvEncoderPrivate ()
{
memset (&init_params, 0, sizeof (NV_ENC_INITIALIZE_PARAMS));
memset (&config, 0, sizeof (NV_ENC_CONFIG));
}
GstCudaContext *context = nullptr;
GstCudaStream *stream = nullptr;
#ifdef G_OS_WIN32
GstD3D11Device *device = nullptr;
GstD3D11Fence *fence = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#endif
#ifdef HAVE_CUDA_GST_GL
GstGLDisplay *gl_display = nullptr;
GstGLContext *gl_context = nullptr;
GstGLContext *other_gl_context = nullptr;
gboolean gl_interop = FALSE;
#endif
#ifdef HAVE_GST_D3D12
GstD3D12Device *device_12 = nullptr;
GstCudaD3D12Interop *interop_12 = nullptr;
#endif
std::shared_ptr < GstNvEncObject > object;
GstNvEncoderDeviceMode subclass_device_mode;
GstNvEncoderDeviceMode selected_device_mode;
gint64 dxgi_adapter_luid = 0;
guint cuda_device_id = 0;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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NV_ENC_INITIALIZE_PARAMS init_params;
NV_ENC_CONFIG config;
GstVideoCodecState *input_state = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GstBufferPool *internal_pool = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GstClockTime dts_offset = 0;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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std::mutex lock;
std::condition_variable cond;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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std::recursive_mutex context_lock;
std::unique_ptr < std::thread > encoding_thread;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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std::atomic < GstFlowReturn > last_flow;
/* properties */
GstNvEncoderSeiInsertMode cc_insert = DEFAULT_CC_INSERT;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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};
/**
* GstNvEncoder:
*
* Since: 1.22
*/
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#define gst_nv_encoder_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstNvEncoder, gst_nv_encoder, GST_TYPE_VIDEO_ENCODER);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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static void gst_nv_encoder_finalize (GObject * object);
static void gst_nv_encoder_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_nv_encoder_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static void gst_nv_encoder_set_context (GstElement * element,
GstContext * context);
static gboolean gst_nv_encoder_open (GstVideoEncoder * encoder);
static gboolean gst_nv_encoder_close (GstVideoEncoder * encoder);
static gboolean gst_nv_encoder_stop (GstVideoEncoder * encoder);
static gboolean gst_nv_encoder_sink_event (GstVideoEncoder * encoder,
GstEvent * event);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static gboolean gst_nv_encoder_sink_query (GstVideoEncoder * encoder,
GstQuery * query);
static gboolean gst_nv_encoder_src_query (GstVideoEncoder * encoder,
GstQuery * query);
static gboolean gst_nv_encoder_propose_allocation (GstVideoEncoder *
encoder, GstQuery * query);
static gboolean gst_nv_encoder_set_format (GstVideoEncoder * encoder,
GstVideoCodecState * state);
static GstFlowReturn gst_nv_encoder_handle_frame (GstVideoEncoder *
encoder, GstVideoCodecFrame * frame);
static GstFlowReturn gst_nv_encoder_finish (GstVideoEncoder * encoder);
static gboolean gst_nv_encoder_flush (GstVideoEncoder * encoder);
static gboolean gst_nv_encoder_transform_meta (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame, GstMeta * meta);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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static void
gst_nv_encoder_class_init (GstNvEncoderClass * klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstVideoEncoderClass *videoenc_class = GST_VIDEO_ENCODER_CLASS (klass);
object_class->finalize = gst_nv_encoder_finalize;
object_class->set_property = gst_nv_encoder_set_property;
object_class->get_property = gst_nv_encoder_get_property;
/**
* GstNvEncoder:cc-insert:
*
* Closed Caption insert mode
*
* Since: 1.24
*/
g_object_class_install_property (object_class, PROP_CC_INSERT,
g_param_spec_enum ("cc-insert", "Closed Caption Insert",
"Closed Caption Insert mode",
GST_TYPE_NV_ENCODER_SEI_INSERT_MODE, DEFAULT_CC_INSERT,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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element_class->set_context = GST_DEBUG_FUNCPTR (gst_nv_encoder_set_context);
videoenc_class->open = GST_DEBUG_FUNCPTR (gst_nv_encoder_open);
videoenc_class->close = GST_DEBUG_FUNCPTR (gst_nv_encoder_close);
videoenc_class->stop = GST_DEBUG_FUNCPTR (gst_nv_encoder_stop);
videoenc_class->sink_event = GST_DEBUG_FUNCPTR (gst_nv_encoder_sink_event);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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videoenc_class->sink_query = GST_DEBUG_FUNCPTR (gst_nv_encoder_sink_query);
videoenc_class->src_query = GST_DEBUG_FUNCPTR (gst_nv_encoder_src_query);
videoenc_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_nv_encoder_propose_allocation);
videoenc_class->set_format = GST_DEBUG_FUNCPTR (gst_nv_encoder_set_format);
videoenc_class->handle_frame =
GST_DEBUG_FUNCPTR (gst_nv_encoder_handle_frame);
videoenc_class->finish = GST_DEBUG_FUNCPTR (gst_nv_encoder_finish);
videoenc_class->flush = GST_DEBUG_FUNCPTR (gst_nv_encoder_flush);
videoenc_class->transform_meta =
GST_DEBUG_FUNCPTR (gst_nv_encoder_transform_meta);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_DEBUG_CATEGORY_INIT (gst_nv_encoder_debug, "nvencoder", 0, "nvencoder");
gst_type_mark_as_plugin_api (GST_TYPE_NV_ENCODER, (GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_NV_ENCODER_PRESET,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_NV_ENCODER_RC_MODE,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_NV_ENCODER_SEI_INSERT_MODE,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_NV_ENCODER_MULTI_PASS,
(GstPluginAPIFlags) 0);
gst_type_mark_as_plugin_api (GST_TYPE_NV_ENCODER_TUNE, (GstPluginAPIFlags) 0);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
static void
gst_nv_encoder_init (GstNvEncoder * self)
{
self->priv = new GstNvEncoderPrivate ();
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gst_video_encoder_set_min_pts (GST_VIDEO_ENCODER (self),
GST_SECOND * 60 * 60 * 1000);
GST_PAD_SET_ACCEPT_INTERSECT (GST_VIDEO_ENCODER_SINK_PAD (self));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
static void
gst_nv_encoder_finalize (GObject * object)
{
GstNvEncoder *self = GST_NV_ENCODER (object);
delete self->priv;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_nv_encoder_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstNvEncoder *self = GST_NV_ENCODER (object);
GstNvEncoderPrivate *priv = self->priv;
switch (prop_id) {
case PROP_CC_INSERT:
priv->cc_insert = (GstNvEncoderSeiInsertMode) g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_nv_encoder_get_property (GObject * object, guint prop_id, GValue * value,
GParamSpec * pspec)
{
GstNvEncoder *self = GST_NV_ENCODER (object);
GstNvEncoderPrivate *priv = self->priv;
switch (prop_id) {
case PROP_CC_INSERT:
g_value_set_enum (value, priv->cc_insert);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static void
gst_nv_encoder_set_context (GstElement * element, GstContext * context)
{
GstNvEncoder *self = GST_NV_ENCODER (element);
GstNvEncoderPrivate *priv = self->priv;
std::unique_lock < std::recursive_mutex > lk (priv->context_lock);
switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
gst_d3d11_handle_set_context_for_adapter_luid (element,
context, priv->dxgi_adapter_luid, &priv->device);
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#endif
case GST_NV_ENCODER_DEVICE_CUDA:
gst_cuda_handle_set_context (element, context, priv->cuda_device_id,
&priv->context);
#ifdef HAVE_CUDA_GST_GL
if (gst_gl_handle_set_context (element, context, &priv->gl_display,
&priv->other_gl_context)) {
if (priv->gl_display)
gst_gl_display_filter_gl_api (priv->gl_display, SUPPORTED_GL_APIS);
}
#endif
#ifdef HAVE_GST_D3D12
gst_d3d12_handle_set_context_for_adapter_luid (element,
context, priv->dxgi_adapter_luid, &priv->device_12);
#endif
break;
default:
break;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
lk.unlock ();
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
}
static gboolean
gst_nv_encoder_reset (GstNvEncoder * self)
{
GstNvEncoderPrivate *priv = self->priv;
GST_LOG_OBJECT (self, "Reset");
if (priv->internal_pool) {
gst_buffer_pool_set_active (priv->internal_pool, FALSE);
gst_clear_object (&priv->internal_pool);
}
if (priv->encoding_thread) {
priv->encoding_thread->join ();
priv->encoding_thread = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
priv->object = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
priv->last_flow = GST_FLOW_OK;
return TRUE;
}
static gboolean
gst_nv_encoder_device_lock (GstNvEncoder * self)
{
GstNvEncoderPrivate *priv = self->priv;
gboolean ret = TRUE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
gst_d3d11_device_lock (priv->device);
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#endif
case GST_NV_ENCODER_DEVICE_CUDA:
ret = gst_cuda_context_push (priv->context);
break;
default:
break;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return ret;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static gboolean
gst_nv_encoder_device_unlock (GstNvEncoder * self)
{
GstNvEncoderPrivate *priv = self->priv;
gboolean ret = TRUE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
gst_d3d11_device_unlock (priv->device);
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#endif
case GST_NV_ENCODER_DEVICE_CUDA:
ret = gst_cuda_context_pop (nullptr);
break;
default:
break;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return ret;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static gboolean
gst_nv_encoder_drain (GstNvEncoder * self, gboolean locked)
{
GstNvEncoderPrivate *priv = self->priv;
NVENCSTATUS status;
GstNvEncTask *task = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!priv->object || !priv->encoding_thread)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return TRUE;
GST_DEBUG_OBJECT (self, "Drain");
if (locked)
GST_VIDEO_ENCODER_STREAM_UNLOCK (self);
priv->object->AcquireTask (&task, true);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
status = priv->object->Drain (task);
gst_nv_enc_result (status, self);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
priv->encoding_thread->join ();
priv->encoding_thread = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_encoder_reset (self);
if (locked)
GST_VIDEO_ENCODER_STREAM_LOCK (self);
return TRUE;
}
#ifdef G_OS_WIN32
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static gboolean
gst_nv_encoder_open_d3d11_device (GstNvEncoder * self)
{
GstNvEncoderPrivate *priv = self->priv;
ComPtr < ID3D10Multithread > multi_thread;
ID3D11Device *device_handle;
HRESULT hr;
if (!gst_d3d11_ensure_element_data_for_adapter_luid (GST_ELEMENT (self),
priv->dxgi_adapter_luid, &priv->device)) {
GST_ERROR_OBJECT (self, "Cannot create d3d11device");
return FALSE;
}
device_handle = gst_d3d11_device_get_device_handle (priv->device);
hr = device_handle->QueryInterface (IID_PPV_ARGS (&multi_thread));
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "ID3D10Multithread interface is unavailable");
gst_clear_object (&priv->device);
return FALSE;
}
multi_thread->SetMultithreadProtected (TRUE);
return TRUE;
}
#endif
static gboolean
gst_nv_encoder_open (GstVideoEncoder * encoder)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
switch (priv->selected_device_mode) {
case GST_NV_ENCODER_DEVICE_AUTO_SELECT:
/* Will open GPU later */
return TRUE;
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
return gst_nv_encoder_open_d3d11_device (self);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#endif
case GST_NV_ENCODER_DEVICE_CUDA:
if (!gst_cuda_ensure_element_context (GST_ELEMENT_CAST (encoder),
priv->cuda_device_id, &priv->context)) {
GST_ERROR_OBJECT (self, "failed to create CUDA context");
return FALSE;
}
if (!priv->stream && gst_nvenc_have_set_io_cuda_streams ())
priv->stream = gst_cuda_stream_new (priv->context);
break;
default:
g_assert_not_reached ();
return FALSE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
return TRUE;
}
static gboolean
gst_nv_encoder_close (GstVideoEncoder * encoder)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
gst_clear_cuda_stream (&priv->stream);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gst_clear_object (&priv->context);
#ifdef G_OS_WIN32
gst_clear_d3d11_fence (&priv->fence);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gst_clear_object (&priv->device);
#endif
#ifdef HAVE_CUDA_GST_GL
gst_clear_object (&priv->gl_display);
gst_clear_object (&priv->gl_context);
gst_clear_object (&priv->other_gl_context);
#endif
#ifdef HAVE_GST_D3D12
gst_clear_object (&priv->interop_12);
gst_clear_object (&priv->device_12);
#endif
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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return TRUE;
}
static gboolean
gst_nv_encoder_stop (GstVideoEncoder * encoder)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
GST_DEBUG_OBJECT (self, "Stop");
gst_nv_encoder_drain (self, FALSE);
if (priv->subclass_device_mode == GST_NV_ENCODER_DEVICE_AUTO_SELECT) {
gst_clear_cuda_stream (&priv->stream);
gst_clear_object (&priv->context);
#ifdef G_OS_WIN32
gst_clear_object (&priv->device);
#endif
priv->selected_device_mode = GST_NV_ENCODER_DEVICE_AUTO_SELECT;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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g_clear_pointer (&priv->input_state, gst_video_codec_state_unref);
return TRUE;
}
static gboolean
gst_nv_encoder_sink_event (GstVideoEncoder * encoder, GstEvent * event)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
switch (GST_EVENT_TYPE (event)) {
case GST_EVENT_FLUSH_START:
if (priv->object)
priv->object->SetFlushing (TRUE);
break;
default:
break;
}
return GST_VIDEO_ENCODER_CLASS (parent_class)->sink_event (encoder, event);
}
#ifdef HAVE_CUDA_GST_GL
static void
gst_nv_encoder_check_cuda_device_from_gl_context (GstGLContext * context,
gboolean * ret)
{
guint device_count = 0;
CUdevice device_list[1] = { 0, };
CUresult cuda_ret;
*ret = FALSE;
cuda_ret = CuGLGetDevices (&device_count,
device_list, 1, CU_GL_DEVICE_LIST_ALL);
if (!gst_cuda_result (cuda_ret) || device_count == 0)
return;
*ret = TRUE;
}
static gboolean
gst_nv_encoder_ensure_gl_context (GstNvEncoder * self)
{
GstNvEncoderPrivate *priv = self->priv;
gboolean ret = FALSE;
std::unique_lock < std::recursive_mutex > lk (priv->context_lock);
if (!gst_gl_ensure_element_data (GST_ELEMENT (self), &priv->gl_display,
&priv->other_gl_context)) {
GST_DEBUG_OBJECT (self, "Couldn't get GL display");
return FALSE;
}
gst_gl_display_filter_gl_api (priv->gl_display, SUPPORTED_GL_APIS);
if (!gst_gl_display_ensure_context (priv->gl_display, priv->other_gl_context,
&priv->gl_context, nullptr)) {
GST_DEBUG_OBJECT (self, "Couldn't get GL context");
return FALSE;
}
gst_gl_context_thread_add (priv->gl_context,
(GstGLContextThreadFunc) gst_nv_encoder_check_cuda_device_from_gl_context,
&ret);
return ret;
}
#endif
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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static gboolean
gst_nv_encoder_handle_context_query (GstNvEncoder * self, GstQuery * query)
{
GstNvEncoderPrivate *priv = self->priv;
gboolean ret = FALSE;
std::unique_lock < std::recursive_mutex > lk (priv->context_lock);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
ret = gst_d3d11_handle_context_query (GST_ELEMENT (self),
query, priv->device);
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#endif
case GST_NV_ENCODER_DEVICE_CUDA:
#ifdef HAVE_CUDA_GST_GL
{
GstGLDisplay *display = nullptr;
GstGLContext *other = nullptr;
GstGLContext *local = nullptr;
if (priv->gl_display)
display = (GstGLDisplay *) gst_object_ref (priv->gl_display);
if (priv->gl_context)
local = (GstGLContext *) gst_object_ref (priv->gl_context);
if (priv->other_gl_context)
other = (GstGLContext *) gst_object_ref (priv->other_gl_context);
lk.unlock ();
ret = gst_gl_handle_context_query (GST_ELEMENT (self), query,
display, local, other);
lk.lock ();
gst_clear_object (&display);
gst_clear_object (&other);
gst_clear_object (&local);
if (ret)
return ret;
}
#endif
#ifdef HAVE_GST_D3D12
if (gst_d3d12_handle_context_query (GST_ELEMENT (self), query,
priv->device_12)) {
return TRUE;
}
#endif
ret = gst_cuda_handle_context_query (GST_ELEMENT (self),
query, priv->context);
break;
default:
break;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return ret;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
static gboolean
gst_nv_encoder_sink_query (GstVideoEncoder * encoder, GstQuery * query)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
if (gst_nv_encoder_handle_context_query (self, query))
return TRUE;
break;
default:
break;
}
return GST_VIDEO_ENCODER_CLASS (parent_class)->sink_query (encoder, query);
}
static gboolean
gst_nv_encoder_src_query (GstVideoEncoder * encoder, GstQuery * query)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
if (gst_nv_encoder_handle_context_query (self, query))
return TRUE;
break;
default:
break;
}
return GST_VIDEO_ENCODER_CLASS (parent_class)->src_query (encoder, query);
}
static guint
gst_nv_encoder_get_task_size (GstNvEncoder * self)
{
std::shared_ptr < GstNvEncObject > object = self->priv->object;
if (!object)
return 0;
return object->GetTaskSize ();
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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static gboolean
gst_nv_encoder_propose_allocation (GstVideoEncoder * encoder, GstQuery * query)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
GstVideoInfo info;
GstBufferPool *pool = NULL;
GstCaps *caps;
guint size;
GstStructure *config;
GstCapsFeatures *features;
guint min_buffers;
gboolean use_cuda_pool = FALSE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_query_parse_allocation (query, &caps, NULL);
if (!caps) {
GST_WARNING_OBJECT (self, "null caps in query");
return FALSE;
}
if (!gst_video_info_from_caps (&info, caps)) {
GST_WARNING_OBJECT (self, "Failed to convert caps into info");
return FALSE;
}
features = gst_caps_get_features (caps, 0);
min_buffers = gst_nv_encoder_get_task_size (self);
if (min_buffers == 0) {
GstNvEncoderClass *klass = GST_NV_ENCODER_GET_CLASS (self);
min_buffers = klass->calculate_min_buffers (self);
}
switch (priv->subclass_device_mode) {
case GST_NV_ENCODER_DEVICE_AUTO_SELECT:
/* Use upstream pool in case of auto select mode. We don't know which
* GPU to use at this moment */
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr);
gst_query_add_allocation_pool (query, nullptr, info.size, min_buffers, 0);
return TRUE;
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
GST_DEBUG_OBJECT (self, "upstream support d3d11 memory");
pool = gst_d3d11_buffer_pool_new (priv->device);
}
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#endif
case GST_NV_ENCODER_DEVICE_CUDA:
#ifdef HAVE_CUDA_GST_GL
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) {
GST_DEBUG_OBJECT (self, "upstream support GL memory");
if (!gst_nv_encoder_ensure_gl_context (self)) {
GST_WARNING_OBJECT (self, "Couldn't get GL context");
priv->gl_interop = FALSE;
gst_query_add_allocation_meta (query,
GST_VIDEO_META_API_TYPE, nullptr);
gst_query_add_allocation_pool (query,
nullptr, info.size, min_buffers, 0);
return TRUE;
}
pool = gst_gl_buffer_pool_new (priv->gl_context);
break;
}
#endif
if (features && gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_CUDA_MEMORY)) {
GST_DEBUG_OBJECT (self, "upstream support CUDA memory");
pool = gst_cuda_buffer_pool_new (priv->context);
use_cuda_pool = TRUE;
}
break;
default:
g_assert_not_reached ();
return FALSE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
if (!pool)
pool = gst_video_buffer_pool_new ();
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
size = GST_VIDEO_INFO_SIZE (&info);
gst_buffer_pool_config_set_params (config, caps, size, min_buffers, 0);
if (use_cuda_pool && priv->stream) {
/* Set our stream on buffer pool config so that CUstream can be shared */
gst_buffer_pool_config_set_cuda_stream (config, priv->stream);
/* Encoder does not seem to support stream ordered allocation */
gst_buffer_pool_config_set_cuda_stream_ordered_alloc (config, FALSE);
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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if (!gst_buffer_pool_set_config (pool, config)) {
GST_WARNING_OBJECT (self, "Failed to set pool config");
gst_object_unref (pool);
return FALSE;
}
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_get_params (config, NULL, &size, NULL, NULL);
gst_structure_free (config);
gst_query_add_allocation_pool (query, pool, size, min_buffers, 0);
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
gst_object_unref (pool);
return TRUE;
}
static NV_ENC_PIC_STRUCT
gst_nv_encoder_get_pic_struct (GstNvEncoder * self, GstBuffer * buffer)
{
GstNvEncoderPrivate *priv = self->priv;
GstVideoInfo *info = &priv->input_state->info;
if (!GST_VIDEO_INFO_IS_INTERLACED (info))
return NV_ENC_PIC_STRUCT_FRAME;
if (GST_VIDEO_INFO_INTERLACE_MODE (info) == GST_VIDEO_INTERLACE_MODE_MIXED) {
if (!GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_INTERLACED)) {
return NV_ENC_PIC_STRUCT_FRAME;
}
if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_TFF))
return NV_ENC_PIC_STRUCT_FIELD_TOP_BOTTOM;
return NV_ENC_PIC_STRUCT_FIELD_BOTTOM_TOP;
}
switch (GST_VIDEO_INFO_FIELD_ORDER (info)) {
case GST_VIDEO_FIELD_ORDER_TOP_FIELD_FIRST:
return NV_ENC_PIC_STRUCT_FIELD_TOP_BOTTOM;
break;
case GST_VIDEO_FIELD_ORDER_BOTTOM_FIELD_FIRST:
return NV_ENC_PIC_STRUCT_FIELD_BOTTOM_TOP;
break;
default:
break;
}
if (GST_BUFFER_FLAG_IS_SET (buffer, GST_VIDEO_BUFFER_FLAG_TFF))
return NV_ENC_PIC_STRUCT_FIELD_TOP_BOTTOM;
return NV_ENC_PIC_STRUCT_FIELD_BOTTOM_TOP;
}
static GstVideoCodecFrame *
gst_nv_encoder_find_output_frame (GstVideoEncoder * self, GstNvEncTask * task)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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{
GList *frames, *iter;
GstVideoCodecFrame *ret = NULL;
frames = gst_video_encoder_get_frames (self);
for (iter = frames; iter; iter = g_list_next (iter)) {
GstVideoCodecFrame *frame = (GstVideoCodecFrame *) iter->data;
GstNvEncTask *other = (GstNvEncTask *)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gst_video_codec_frame_get_user_data (frame);
if (!other)
continue;
if (other == task) {
ret = frame;
break;
}
}
if (ret)
gst_video_codec_frame_ref (ret);
if (frames)
g_list_free_full (frames, (GDestroyNotify) gst_video_codec_frame_unref);
return ret;
}
static void
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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gst_nv_encoder_thread_func (GstNvEncoder * self)
{
GstVideoEncoder *encoder = GST_VIDEO_ENCODER (self);
GstNvEncoderClass *klass = GST_NV_ENCODER_GET_CLASS (self);
GstNvEncoderPrivate *priv = self->priv;
std::shared_ptr < GstNvEncObject > object = priv->object;
GST_INFO_OBJECT (self, "Entering encoding loop");
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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do {
GstFlowReturn ret;
GstNvEncTask *task = nullptr;
GstVideoCodecFrame *frame;
NV_ENC_LOCK_BITSTREAM bitstream;
NVENCSTATUS status;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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ret = object->GetOutput (&task);
if (ret == GST_FLOW_EOS) {
g_assert (!task);
GST_INFO_OBJECT (self, "Got EOS task");
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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}
frame = gst_nv_encoder_find_output_frame (encoder, task);
if (!frame) {
gst_nv_enc_task_unref (task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to find associated codec frame"));
priv->last_flow = GST_FLOW_ERROR;
continue;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
status = gst_nv_enc_task_lock_bitstream (task, &bitstream);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (status != NV_ENC_SUCCESS) {
gst_nv_enc_task_unref (task);
gst_video_encoder_finish_frame (encoder, frame);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to lock bitstream, status: %" GST_NVENC_STATUS_FORMAT,
GST_NVENC_STATUS_ARGS (status)));
priv->last_flow = GST_FLOW_ERROR;
continue;
}
if (priv->last_flow != GST_FLOW_OK) {
gst_nv_enc_task_unlock_bitstream (task);
gst_nv_enc_task_unref (task);
continue;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
if (klass->create_output_buffer) {
frame->output_buffer = klass->create_output_buffer (self, &bitstream);
} else {
frame->output_buffer =
gst_buffer_new_memdup (bitstream.bitstreamBufferPtr,
bitstream.bitstreamSizeInBytes);
}
GST_BUFFER_FLAG_SET (frame->output_buffer, GST_BUFFER_FLAG_MARKER);
if (bitstream.pictureType == NV_ENC_PIC_TYPE_IDR)
GST_VIDEO_CODEC_FRAME_SET_SYNC_POINT (frame);
frame->dts = frame->pts - priv->dts_offset;
frame->pts = bitstream.outputTimeStamp;
frame->duration = bitstream.outputDuration;
gst_nv_enc_task_unlock_bitstream (task);
gst_nv_enc_task_unref (task);
priv->last_flow = gst_video_encoder_finish_frame (encoder, frame);
if (priv->last_flow != GST_FLOW_OK) {
GST_INFO_OBJECT (self,
"Finish frame returned %s", gst_flow_get_name (priv->last_flow));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
} while (true);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_INFO_OBJECT (self, "Exiting thread");
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static guint
gst_nv_encoder_calculate_task_pool_size (GstNvEncoder * self,
NV_ENC_CONFIG * config)
{
guint num_tasks;
/* At least 4 surfaces are required as documented by Nvidia Encoder guide */
num_tasks = 4;
/* lookahead depth */
num_tasks += config->rcParams.lookaheadDepth;
/* B frames + 1 */
num_tasks += MAX (0, config->frameIntervalP - 1) + 1;
GST_DEBUG_OBJECT (self, "Calculated task pool size: %d "
"(lookahead %d, frameIntervalP %d)",
num_tasks, config->rcParams.lookaheadDepth, config->frameIntervalP);
return num_tasks;
}
static gboolean
gst_nv_encoder_open_encode_session (GstNvEncoder * self)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
GstNvEncoderPrivate *priv = self->priv;
NV_ENC_OPEN_ENCODE_SESSION_EX_PARAMS session_params = { 0, };
session_params.version =
gst_nvenc_get_open_encode_session_ex_params_version ();
session_params.apiVersion = gst_nvenc_get_api_version ();
GstObject *device = (GstObject *) priv->context;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
session_params.deviceType = NV_ENC_DEVICE_TYPE_DIRECTX;
session_params.device = gst_d3d11_device_get_device_handle (priv->device);
device = (GstObject *) priv->device;
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#endif
case GST_NV_ENCODER_DEVICE_CUDA:
session_params.deviceType = NV_ENC_DEVICE_TYPE_CUDA;
session_params.device = gst_cuda_context_get_handle (priv->context);
break;
default:
g_assert_not_reached ();
return FALSE;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
priv->object = GstNvEncObject::CreateInstance (GST_ELEMENT_CAST (self),
device, &session_params);
if (!priv->object) {
GST_ERROR_OBJECT (self, "Couldn't create encoder session");
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return FALSE;
}
return TRUE;
}
#ifdef G_OS_WIN32
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static GstBufferPool *
gst_nv_encoder_create_d3d11_pool (GstNvEncoder * self,
GstVideoCodecState * state)
{
GstNvEncoderPrivate *priv = self->priv;
GstStructure *config;
GstBufferPool *pool = NULL;
GstD3D11AllocationParams *params;
params = gst_d3d11_allocation_params_new (priv->device, &state->info,
GST_D3D11_ALLOCATION_FLAG_DEFAULT, 0, D3D11_RESOURCE_MISC_SHARED);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
pool = gst_d3d11_buffer_pool_new (priv->device);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
gst_d3d11_allocation_params_free (params);
gst_buffer_pool_config_set_params (config, state->caps,
GST_VIDEO_INFO_SIZE (&state->info), 0, 0);
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Failed to set pool config");
gst_object_unref (pool);
return NULL;
}
if (!gst_buffer_pool_set_active (pool, TRUE)) {
GST_ERROR_OBJECT (self, "Failed to set active");
gst_object_unref (pool);
return NULL;
}
return pool;
}
#endif
static GstBufferPool *
gst_nv_encoder_create_pool (GstNvEncoder * self, GstVideoCodecState * state)
{
GstNvEncoderPrivate *priv = self->priv;
GstStructure *config;
GstBufferPool *pool = NULL;
/* At this moment device type must be selected already */
switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
return gst_nv_encoder_create_d3d11_pool (self, state);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
#endif
case GST_NV_ENCODER_DEVICE_CUDA:
pool = gst_cuda_buffer_pool_new (priv->context);
break;
default:
g_assert_not_reached ();
return FALSE;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, state->caps,
GST_VIDEO_INFO_SIZE (&state->info), 0, 0);
if (priv->selected_device_mode == GST_NV_ENCODER_DEVICE_CUDA && priv->stream)
gst_buffer_pool_config_set_cuda_stream (config, priv->stream);
/* Encoder does not seem to support stream ordered allocation */
gst_buffer_pool_config_set_cuda_stream_ordered_alloc (config, FALSE);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!gst_buffer_pool_set_config (pool, config)) {
GST_ERROR_OBJECT (self, "Failed to set pool config");
gst_object_unref (pool);
return NULL;
}
if (!gst_buffer_pool_set_active (pool, TRUE)) {
GST_ERROR_OBJECT (self, "Failed to set active");
gst_object_unref (pool);
return NULL;
}
return pool;
}
static gboolean
gst_nv_encoder_init_session (GstNvEncoder * self, GstBuffer * in_buf)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
GstNvEncoderPrivate *priv = self->priv;
GstNvEncoderClass *klass = GST_NV_ENCODER_GET_CLASS (self);
GstVideoCodecState *state = priv->input_state;
GstVideoInfo *info = &state->info;
NVENCSTATUS status;
guint task_pool_size;
gint fps_n, fps_d;
GstClockTime frame_duration, min_latency, max_latency;
gst_nv_encoder_reset (self);
memset (&priv->init_params, 0, sizeof (NV_ENC_INITIALIZE_PARAMS));
memset (&priv->config, 0, sizeof (NV_ENC_CONFIG));
if (priv->selected_device_mode == GST_NV_ENCODER_DEVICE_AUTO_SELECT) {
GstNvEncoderDeviceData data;
gboolean ret;
if (!in_buf) {
GST_DEBUG_OBJECT (self, "Unknown device mode, open session later");
return TRUE;
}
if (!klass->select_device (self, info, in_buf, &data)) {
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to select device mode"));
return FALSE;
}
GST_DEBUG_OBJECT (self,
"Selected device mode: %d, cuda-device-id: %d, adapter-luid %"
G_GINT64_FORMAT, data.device_mode, data.cuda_device_id,
data.adapter_luid);
g_assert (data.device_mode == GST_NV_ENCODER_DEVICE_CUDA ||
data.device_mode == GST_NV_ENCODER_DEVICE_D3D11);
std::lock_guard < std::recursive_mutex > clk (priv->context_lock);
priv->selected_device_mode = data.device_mode;
priv->cuda_device_id = data.cuda_device_id;
priv->dxgi_adapter_luid = data.adapter_luid;
gst_clear_object (&priv->context);
if (data.device_mode == GST_NV_ENCODER_DEVICE_CUDA) {
GstMemory *mem = gst_buffer_peek_memory (in_buf, 0);
priv->context = (GstCudaContext *) data.device;
gst_clear_cuda_stream (&priv->stream);
if (gst_nvenc_have_set_io_cuda_streams ()) {
if (gst_is_cuda_memory (mem)) {
/* Use upstream CUDA stream */
priv->stream =
gst_cuda_memory_get_stream (GST_CUDA_MEMORY_CAST (mem));
if (priv->stream)
gst_cuda_stream_ref (priv->stream);
}
}
}
#ifdef G_OS_WIN32
gst_clear_object (&priv->device);
if (data.device_mode == GST_NV_ENCODER_DEVICE_D3D11)
priv->device = (GstD3D11Device *) data.device;
#endif
ret = gst_nv_encoder_open (GST_VIDEO_ENCODER (self));
if (!ret) {
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to open device"));
return FALSE;
}
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
priv->internal_pool = gst_nv_encoder_create_pool (self, state);
if (!priv->internal_pool) {
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to create internal pool"));
return FALSE;
}
if (!gst_nv_encoder_device_lock (self)) {
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL), ("Failed to lock device"));
gst_nv_encoder_reset (self);
return FALSE;
}
if (!gst_nv_encoder_open_encode_session (self)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to open session"));
goto error;
}
if (!klass->set_format (self, state, priv->object->GetHandle (),
&priv->init_params, &priv->config)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL), ("Failed to set format"));
goto error;
}
task_pool_size = gst_nv_encoder_calculate_task_pool_size (self,
&priv->config);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
priv->init_params.encodeConfig = &priv->config;
status = priv->object->InitSession (&priv->init_params,
priv->stream, &priv->input_state->info, task_pool_size);
if (!gst_nv_enc_result (status, self)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to init encoder, status: %"
GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status)));
goto error;
}
gst_nv_encoder_device_unlock (self);
if (!klass->set_output_state (self, priv->input_state,
priv->object->GetHandle ())) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ELEMENT_ERROR (self, STREAM, ENCODE, (NULL),
("Failed to set output state"));
gst_nv_encoder_reset (self);
return FALSE;
}
priv->encoding_thread = std::make_unique < std::thread >
(gst_nv_encoder_thread_func, self);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (info->fps_n > 0 && info->fps_d > 0) {
fps_n = info->fps_n;
fps_d = info->fps_d;
} else {
fps_n = 25;
fps_d = 1;
}
frame_duration = gst_util_uint64_scale (GST_SECOND, fps_d, fps_n);
priv->dts_offset = 0;
/* Calculate DTS offset for B frame. NVENC does not provide DTS */
if (priv->config.frameIntervalP > 1)
priv->dts_offset = frame_duration * (priv->config.frameIntervalP - 1);
min_latency = priv->dts_offset +
priv->config.rcParams.lookaheadDepth * frame_duration;
max_latency = frame_duration * task_pool_size;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_set_latency (GST_VIDEO_ENCODER (self),
min_latency, max_latency);
return TRUE;
error:
gst_nv_encoder_device_unlock (self);
gst_nv_encoder_reset (self);
return FALSE;
}
static gboolean
gst_nv_encoder_reconfigure_session (GstNvEncoder * self)
{
GstNvEncoderPrivate *priv = self->priv;
NV_ENC_RECONFIGURE_PARAMS params = { 0, };
NVENCSTATUS status;
if (!priv->object) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_WARNING_OBJECT (self,
"Encoding session was not configured, open session");
gst_nv_encoder_drain (self, TRUE);
return gst_nv_encoder_init_session (self, nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
params.version = gst_nvenc_get_reconfigure_params_version ();
params.reInitEncodeParams = priv->init_params;
params.reInitEncodeParams.encodeConfig = &priv->config;
status = priv->object->Reconfigure (&params);
if (!gst_nv_enc_result (status, self)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_encoder_drain (self, TRUE);
return gst_nv_encoder_init_session (self, nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
return TRUE;
}
static gboolean
gst_nv_encoder_set_format (GstVideoEncoder * encoder,
GstVideoCodecState * state)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
gst_nv_encoder_drain (self, TRUE);
g_clear_pointer (&priv->input_state, gst_video_codec_state_unref);
priv->input_state = gst_video_codec_state_ref (state);
priv->last_flow = GST_FLOW_OK;
#ifdef HAVE_CUDA_GST_GL
{
GstCapsFeatures *features = gst_caps_get_features (state->caps, 0);
if (gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY)) {
priv->gl_interop = TRUE;
} else {
priv->gl_interop = FALSE;
}
}
#endif
#ifdef HAVE_GST_D3D12
{
auto features = gst_caps_get_features (state->caps, 0);
gst_clear_object (&priv->interop_12);
if (gst_caps_features_contains (features,
GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY) &&
gst_d3d12_ensure_element_data_for_adapter_luid (GST_ELEMENT (self),
priv->dxgi_adapter_luid, &priv->device_12)) {
priv->interop_12 = gst_cuda_d3d12_interop_new (priv->context,
priv->device_12, &state->info);
}
}
#endif
/* select device again on next buffer */
if (priv->subclass_device_mode == GST_NV_ENCODER_DEVICE_AUTO_SELECT)
priv->selected_device_mode = GST_NV_ENCODER_DEVICE_AUTO_SELECT;
return gst_nv_encoder_init_session (self, nullptr);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static GstFlowReturn
gst_nv_encoder_copy_system (GstNvEncoder * self, const GstVideoInfo * info,
GstBuffer * buffer, GstNvEncTask * task)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
std::shared_ptr < GstNvEncObject > object = self->priv->object;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
NVENCSTATUS status;
GstVideoFrame frame;
guint8 *dst_data;
guint32 pitch;
GstNvEncBuffer *inbuf = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!gst_video_frame_map (&frame, info, buffer, GST_MAP_READ)) {
GST_ERROR_OBJECT (self, "Failed to map buffer");
return GST_FLOW_ERROR;
}
status = object->AcquireBuffer (&inbuf);
if (!gst_nv_enc_result (status, self)) {
gst_video_frame_unmap (&frame);
return GST_FLOW_ERROR;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
status = gst_nv_enc_buffer_lock (inbuf, (gpointer *) & dst_data, &pitch);
if (!gst_nv_enc_result (status, self)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_frame_unmap (&frame);
gst_nv_enc_buffer_unref (inbuf);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return GST_FLOW_ERROR;
}
for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&frame); i++) {
guint8 *src_data = (guint8 *) GST_VIDEO_FRAME_PLANE_DATA (&frame, i);
guint width_in_bytes = GST_VIDEO_FRAME_COMP_WIDTH (&frame, i) *
GST_VIDEO_FRAME_COMP_PSTRIDE (&frame, i);
guint stride = GST_VIDEO_FRAME_PLANE_STRIDE (&frame, i);
guint height = GST_VIDEO_FRAME_COMP_HEIGHT (&frame, i);
for (guint j = 0; j < height; j++) {
memcpy (dst_data, src_data, width_in_bytes);
dst_data += pitch;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
src_data += stride;
}
}
gst_nv_enc_buffer_unlock (inbuf);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_frame_unmap (&frame);
gst_nv_enc_task_set_buffer (task, inbuf);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return GST_FLOW_OK;
}
#ifdef HAVE_CUDA_GST_GL
static GstCudaGraphicsResource *
gst_nv_encoder_ensure_gl_cuda_resource (GstNvEncoder * self, GstMemory * mem)
{
GQuark quark;
GstNvEncoderPrivate *priv = self->priv;
GstCudaGraphicsResource *resource;
if (!gst_is_gl_memory_pbo (mem)) {
GST_WARNING_OBJECT (self, "memory is not GL PBO memory, %s",
mem->allocator->mem_type);
return nullptr;
}
quark = gst_cuda_quark_from_id (GST_CUDA_QUARK_GRAPHICS_RESOURCE);
resource = (GstCudaGraphicsResource *)
gst_mini_object_get_qdata (GST_MINI_OBJECT (mem), quark);
if (!resource) {
GstMapInfo map_info;
GstGLMemoryPBO *pbo = (GstGLMemoryPBO *) mem;
GstGLBuffer *gl_buf = pbo->pbo;
gboolean ret;
if (!gst_memory_map (mem, &map_info,
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
GST_ERROR_OBJECT (self, "Couldn't map gl memory");
return nullptr;
}
resource = gst_cuda_graphics_resource_new (priv->context,
GST_OBJECT (GST_GL_BASE_MEMORY_CAST (mem)->context),
GST_CUDA_GRAPHICS_RESOURCE_GL_BUFFER);
GST_LOG_OBJECT (self, "registering gl buffer %d to CUDA", gl_buf->id);
ret = gst_cuda_graphics_resource_register_gl_buffer (resource, gl_buf->id,
CU_GRAPHICS_REGISTER_FLAGS_NONE);
gst_memory_unmap (mem, &map_info);
if (!ret) {
GST_ERROR_OBJECT (self, "Couldn't register gl buffer %d", gl_buf->id);
gst_cuda_graphics_resource_free (resource);
return nullptr;
}
gst_mini_object_set_qdata (GST_MINI_OBJECT (mem), quark, resource,
(GDestroyNotify) gst_cuda_graphics_resource_free);
}
return resource;
}
struct GstNvEncGLInteropData
{
GstNvEncoder *self = nullptr;
GstBuffer *in_buf = nullptr;
GstBuffer *out_buf = nullptr;
};
static void
gst_nv_encoder_upload_gl (GstGLContext * context, GstNvEncGLInteropData * data)
{
GstNvEncoder *self = data->self;
GstNvEncoderPrivate *priv = self->priv;
CUDA_MEMCPY2D copy_param;
GstCudaGraphicsResource *gst_res[GST_VIDEO_MAX_PLANES] = { nullptr, };
CUgraphicsResource cuda_res[GST_VIDEO_MAX_PLANES] = { nullptr, };
CUdeviceptr src_devptr[GST_VIDEO_MAX_PLANES] = { 0, };
const GstVideoInfo *info = &priv->input_state->info;
CUstream stream = gst_cuda_stream_get_handle (priv->stream);
GstCudaMemory *cmem;
GstMapInfo map_info;
CUresult cuda_ret;
gboolean ret = FALSE;
gst_cuda_context_push (priv->context);
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
GstMemory *mem = gst_buffer_peek_memory (data->in_buf, i);
GstGLMemoryPBO *pbo = (GstGLMemoryPBO *) mem;
gsize src_size;
if (!gst_is_gl_memory_pbo (mem)) {
GST_ERROR_OBJECT (self, "Not a GL PBO memory");
goto out;
}
gst_res[i] = gst_nv_encoder_ensure_gl_cuda_resource (self, mem);
if (!gst_res[i]) {
GST_ERROR_OBJECT (self, "Couldn't get resource %d", i);
goto out;
}
gst_gl_memory_pbo_upload_transfer (pbo);
gst_gl_memory_pbo_download_transfer (pbo);
cuda_res[i] = gst_cuda_graphics_resource_map (gst_res[i], stream,
CU_GRAPHICS_MAP_RESOURCE_FLAGS_READ_ONLY);
if (!cuda_res[i]) {
GST_ERROR_OBJECT (self, "Couldn't map resource");
goto out;
}
cuda_ret = CuGraphicsResourceGetMappedPointer (&src_devptr[i],
&src_size, cuda_res[i]);
if (!gst_cuda_result (cuda_ret)) {
GST_ERROR_OBJECT (self, "Couldn't get mapped device pointer");
goto out;
}
}
if (gst_buffer_pool_acquire_buffer (priv->internal_pool,
&data->out_buf, nullptr) != GST_FLOW_OK) {
GST_ERROR_OBJECT (self, "Couldn't acquire fallback buffer");
goto out;
}
cmem = (GstCudaMemory *) gst_buffer_peek_memory (data->out_buf, 0);
if (!gst_memory_map (GST_MEMORY_CAST (cmem), &map_info,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_CUDA))) {
GST_ERROR_OBJECT (self, "Couldn't map fallback memory");
goto out;
}
memset (&copy_param, 0, sizeof (CUDA_MEMCPY2D));
for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
copy_param.srcMemoryType = CU_MEMORYTYPE_DEVICE;
copy_param.srcDevice = src_devptr[i];
copy_param.srcPitch = GST_VIDEO_INFO_PLANE_STRIDE (info, i);
copy_param.dstMemoryType = CU_MEMORYTYPE_DEVICE;
copy_param.dstDevice = ((CUdeviceptr) map_info.data) + cmem->info.offset[i];
copy_param.dstPitch = cmem->info.stride[0];
copy_param.WidthInBytes = GST_VIDEO_INFO_COMP_WIDTH (info, i) *
GST_VIDEO_INFO_COMP_PSTRIDE (info, i);
copy_param.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
if (!gst_cuda_result (CuMemcpy2DAsync (&copy_param, stream))) {
gst_memory_unmap (GST_MEMORY_CAST (cmem), &map_info);
GST_ERROR_OBJECT (self, "Couldn't copy plane %d", i);
goto out;
}
}
gst_memory_unmap (GST_MEMORY_CAST (cmem), &map_info);
ret = TRUE;
out:
for (guint i = 0; i < gst_buffer_n_memory (data->in_buf); i++) {
if (!gst_res[i])
break;
gst_cuda_graphics_resource_unmap (gst_res[i], stream);
}
CuStreamSynchronize (stream);
gst_cuda_context_pop (nullptr);
if (!ret)
gst_clear_buffer (&data->out_buf);
}
#endif /* HAVE_CUDA_GST_GL */
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static GstFlowReturn
gst_nv_encoder_prepare_task_input_cuda (GstNvEncoder * self,
GstBuffer * buffer, GstNvEncTask * task)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
GstNvEncoderPrivate *priv = self->priv;
std::shared_ptr < GstNvEncObject > object = priv->object;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GstMemory *mem;
GstCudaMemory *cmem;
NVENCSTATUS status;
GstCudaStream *stream;
GstNvEncResource *resource = nullptr;
const GstVideoInfo *info = &priv->input_state->info;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
mem = gst_buffer_peek_memory (buffer, 0);
#ifdef HAVE_CUDA_GST_GL
if (priv->gl_interop) {
if (gst_is_gl_memory (mem) && gst_buffer_n_memory (buffer) ==
GST_VIDEO_INFO_N_PLANES (info)) {
GstNvEncGLInteropData gl_data;
GstGLMemory *gl_mem = (GstGLMemory *) mem;
gl_data.self = self;
gl_data.in_buf = buffer;
gl_data.out_buf = nullptr;
gst_gl_context_thread_add (gl_mem->mem.context,
(GstGLContextThreadFunc) gst_nv_encoder_upload_gl, &gl_data);
if (gl_data.out_buf) {
mem = gst_buffer_peek_memory (gl_data.out_buf, 0);
status = object->AcquireResource (mem, &resource);
if (status != NV_ENC_SUCCESS) {
gst_buffer_unref (gl_data.out_buf);
GST_ERROR_OBJECT (self, "Failed to get resource, status %"
GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status));
return GST_FLOW_ERROR;
}
gst_nv_enc_task_set_resource (task, gl_data.out_buf, resource);
return GST_FLOW_OK;
} else {
GST_WARNING_OBJECT (self, "GL interop failed");
priv->gl_interop = FALSE;
}
}
}
#endif
#ifdef HAVE_GST_D3D12
if (priv->interop_12) {
if (gst_is_d3d12_memory (mem)) {
auto dmem = GST_D3D12_MEMORY_CAST (mem);
if (!gst_d3d12_device_is_equal (dmem->device, priv->device_12)) {
GST_DEBUG_OBJECT (self, "Different d3d12 device");
gst_clear_object (&priv->interop_12);
}
} else {
GST_WARNING_OBJECT (self, "Not a d3d12 buffer");
gst_clear_object (&priv->interop_12);
}
}
if (priv->interop_12) {
GstBuffer *copy = nullptr;
gst_buffer_pool_acquire_buffer (priv->internal_pool, &copy, nullptr);
if (!copy) {
GST_ERROR_OBJECT (self, "Couldn't acquire buffer");
return GST_FLOW_ERROR;
}
if (!gst_cuda_d3d12_interop_upload_async (priv->interop_12,
copy, buffer, priv->stream)) {
GST_WARNING_OBJECT (self, "Couldn't upload d3d12 to cuda");
gst_buffer_unref (copy);
gst_clear_object (&priv->interop_12);
} else {
mem = gst_buffer_peek_memory (copy, 0);
status = object->AcquireResource (mem, &resource);
if (status != NV_ENC_SUCCESS) {
GST_ERROR_OBJECT (self, "Failed to get resource, status %"
GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status));
gst_buffer_unref (copy);
return GST_FLOW_ERROR;
}
gst_nv_enc_task_set_resource (task, copy, resource);
return GST_FLOW_OK;
}
}
#endif
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!gst_is_cuda_memory (mem)) {
GST_LOG_OBJECT (self, "Not a CUDA buffer, system copy");
return gst_nv_encoder_copy_system (self, info, buffer, task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
cmem = GST_CUDA_MEMORY_CAST (mem);
if (cmem->context != priv->context) {
GST_LOG_OBJECT (self, "Different context, system copy");
return gst_nv_encoder_copy_system (self, info, buffer, task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
if (gst_cuda_memory_is_stream_ordered (mem)) {
GstBuffer *copy = nullptr;
GstVideoFrame in_frame, out_frame;
CUDA_MEMCPY2D copy_params = { };
stream = gst_cuda_memory_get_stream (cmem);
GST_LOG_OBJECT (self, "Stream ordered allocation needs memory copy");
gst_buffer_pool_acquire_buffer (priv->internal_pool, &copy, nullptr);
if (!copy) {
GST_ERROR_OBJECT (self, "Couldn't allocate internal buffer");
return GST_FLOW_ERROR;
}
if (!gst_video_frame_map (&in_frame, info, buffer,
(GstMapFlags) (GST_MAP_READ | GST_MAP_CUDA))) {
GST_ERROR_OBJECT (self, "Couldn't map input buffer");
gst_buffer_unref (copy);
return GST_FLOW_ERROR;
}
if (!gst_video_frame_map (&out_frame, info, copy,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_CUDA))) {
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
gst_video_frame_unmap (&in_frame);
gst_buffer_unref (copy);
return GST_FLOW_ERROR;
}
for (guint i = 0; i < GST_VIDEO_FRAME_N_PLANES (&in_frame); i++) {
copy_params.srcMemoryType = CU_MEMORYTYPE_DEVICE;
copy_params.srcDevice = (CUdeviceptr)
GST_VIDEO_FRAME_PLANE_DATA (&in_frame, i);
copy_params.srcPitch = GST_VIDEO_FRAME_PLANE_STRIDE (&in_frame, i);
copy_params.dstMemoryType = CU_MEMORYTYPE_DEVICE;
copy_params.dstDevice = (CUdeviceptr)
GST_VIDEO_FRAME_PLANE_DATA (&out_frame, i);
copy_params.dstPitch = GST_VIDEO_FRAME_PLANE_STRIDE (&out_frame, i);
copy_params.WidthInBytes = GST_VIDEO_INFO_COMP_WIDTH (info, i) *
GST_VIDEO_INFO_COMP_PSTRIDE (info, i);
copy_params.Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
auto cuda_ret = CuMemcpy2DAsync (&copy_params,
gst_cuda_stream_get_handle (stream));
if (!gst_cuda_result (cuda_ret)) {
GST_ERROR_OBJECT (self, "Copy failed");
gst_video_frame_unmap (&in_frame);
gst_video_frame_unmap (&out_frame);
gst_buffer_unref (copy);
return GST_FLOW_ERROR;
}
}
gst_video_frame_unmap (&in_frame);
gst_video_frame_unmap (&out_frame);
if (stream && stream != priv->stream)
CuStreamSynchronize (gst_cuda_stream_get_handle (stream));
buffer = copy;
mem = gst_buffer_peek_memory (copy, 0);
cmem = GST_CUDA_MEMORY_CAST (mem);
} else {
buffer = gst_buffer_ref (buffer);
}
status = object->AcquireResource (mem, &resource);
if (status != NV_ENC_SUCCESS) {
GST_ERROR_OBJECT (self, "Failed to get resource, status %"
GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status));
gst_buffer_unref (buffer);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return GST_FLOW_ERROR;
}
stream = gst_cuda_memory_get_stream (cmem);
if (stream != priv->stream) {
/* different stream, needs sync */
gst_cuda_memory_sync (cmem);
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_enc_task_set_resource (task, buffer, resource);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
return GST_FLOW_OK;
}
#ifdef G_OS_WIN32
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static GstBuffer *
gst_nv_encoder_copy_d3d11 (GstNvEncoder * self,
GstBuffer * src_buffer, GstBufferPool * pool, gboolean shared)
{
GstNvEncoderPrivate *priv = self->priv;
D3D11_TEXTURE2D_DESC src_desc, dst_desc;
D3D11_BOX src_box;
guint subresource_idx;
GstMemory *src_mem, *dst_mem;
GstMapInfo src_info, dst_info;
ID3D11Texture2D *src_tex, *dst_tex;
ID3D11Device *device_handle;
ID3D11DeviceContext *device_context;
GstBuffer *dst_buffer;
GstFlowReturn ret;
ComPtr < IDXGIResource > dxgi_resource;
ComPtr < ID3D11Texture2D > shared_texture;
HANDLE shared_handle;
GstD3D11Device *device;
HRESULT hr;
ret = gst_buffer_pool_acquire_buffer (pool, &dst_buffer, NULL);
if (ret != GST_FLOW_OK) {
GST_ERROR_OBJECT (self, "Failed to acquire buffer");
return NULL;
}
src_mem = gst_buffer_peek_memory (src_buffer, 0);
dst_mem = gst_buffer_peek_memory (dst_buffer, 0);
device = GST_D3D11_MEMORY_CAST (src_mem)->device;
device_handle = gst_d3d11_device_get_device_handle (device);
device_context = gst_d3d11_device_get_device_context_handle (device);
if (!gst_memory_map (src_mem, &src_info,
(GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
GST_WARNING ("Failed to map src memory");
gst_buffer_unref (dst_buffer);
return NULL;
}
if (!gst_memory_map (dst_mem, &dst_info,
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
GST_WARNING ("Failed to map dst memory");
gst_memory_unmap (src_mem, &src_info);
gst_buffer_unref (dst_buffer);
return NULL;
}
src_tex = (ID3D11Texture2D *) src_info.data;
dst_tex = (ID3D11Texture2D *) dst_info.data;
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (src_mem),
&src_desc);
gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (dst_mem),
&dst_desc);
subresource_idx =
gst_d3d11_memory_get_subresource_index (GST_D3D11_MEMORY_CAST (src_mem));
if (shared) {
hr = dst_tex->QueryInterface (IID_PPV_ARGS (&dxgi_resource));
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self,
"IDXGIResource interface is not available, hr: 0x%x", (guint) hr);
goto error;
}
hr = dxgi_resource->GetSharedHandle (&shared_handle);
if (!gst_d3d11_result (hr, priv->device)) {
GST_ERROR_OBJECT (self, "Failed to get shared handle, hr: 0x%x",
(guint) hr);
goto error;
}
hr = device_handle->OpenSharedResource (shared_handle,
IID_PPV_ARGS (&shared_texture));
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (self, "Failed to get shared texture, hr: 0x%x",
(guint) hr);
goto error;
}
dst_tex = shared_texture.Get ();
}
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = MIN (src_desc.Width, dst_desc.Width);
src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
if (shared) {
if (priv->fence && priv->fence->device != device)
gst_clear_d3d11_fence (&priv->fence);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!priv->fence)
priv->fence = gst_d3d11_device_create_fence (device);
if (!priv->fence) {
GST_ERROR_OBJECT (self, "Couldn't crete fence");
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
goto error;
}
gst_d3d11_device_lock (device);
}
device_context->CopySubresourceRegion (dst_tex, 0,
0, 0, 0, src_tex, subresource_idx, &src_box);
if (shared) {
if (!gst_d3d11_fence_signal (priv->fence) ||
!gst_d3d11_fence_wait (priv->fence)) {
GST_ERROR_OBJECT (self, "Couldn't sync GPU operation");
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_d3d11_device_unlock (device);
gst_clear_d3d11_fence (&priv->fence);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
goto error;
}
gst_d3d11_device_unlock (device);
}
gst_memory_unmap (dst_mem, &dst_info);
gst_memory_unmap (src_mem, &src_info);
return dst_buffer;
error:
gst_memory_unmap (dst_mem, &dst_info);
gst_memory_unmap (src_mem, &src_info);
gst_buffer_unref (dst_buffer);
return NULL;
}
static GstBuffer *
gst_nv_encoder_upload_d3d11_frame (GstNvEncoder * self,
const GstVideoInfo * info, GstBuffer * buffer, GstBufferPool * pool)
{
GstD3D11Memory *dmem;
D3D11_TEXTURE2D_DESC desc;
dmem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
gst_d3d11_memory_get_texture_desc (dmem, &desc);
if (desc.Usage != D3D11_USAGE_DEFAULT) {
GST_TRACE_OBJECT (self, "Not a default usage texture, d3d11 copy");
return gst_nv_encoder_copy_d3d11 (self, buffer, pool, FALSE);
}
GST_TRACE_OBJECT (self, "Use input buffer without copy");
return gst_buffer_ref (buffer);
}
static GstFlowReturn
gst_nv_encoder_prepare_task_input_d3d11 (GstNvEncoder * self,
GstBuffer * buffer, GstNvEncTask * task)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
GstNvEncoderPrivate *priv = self->priv;
std::shared_ptr < GstNvEncObject > object = priv->object;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GstMemory *mem;
GstD3D11Memory *dmem;
NVENCSTATUS status;
GstBuffer *upload_buffer = nullptr;
GstNvEncResource *resource = nullptr;
const GstVideoInfo *info = &priv->input_state->info;
GstBufferPool *pool = priv->internal_pool;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (gst_buffer_n_memory (buffer) > 1) {
GST_LOG_OBJECT (self, "Not a native DXGI format, system copy");
return gst_nv_encoder_copy_system (self, info, buffer, task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
mem = gst_buffer_peek_memory (buffer, 0);
if (!gst_is_d3d11_memory (mem)) {
GST_LOG_OBJECT (self, "Not a D3D11 buffer, system copy");
return gst_nv_encoder_copy_system (self, info, buffer, task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
dmem = GST_D3D11_MEMORY_CAST (mem);
if (dmem->device != priv->device) {
gint64 adapter_luid;
g_object_get (dmem->device, "adapter-luid", &adapter_luid, NULL);
if (adapter_luid == priv->dxgi_adapter_luid) {
GST_LOG_OBJECT (self, "Different device but same GPU, copy d3d11");
upload_buffer = gst_nv_encoder_copy_d3d11 (self, buffer, pool, TRUE);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
} else {
GST_LOG_OBJECT (self, "Different device, system copy");
return gst_nv_encoder_copy_system (self, info, buffer, task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
}
if (!upload_buffer)
upload_buffer =
gst_nv_encoder_upload_d3d11_frame (self, info, buffer, pool);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (!upload_buffer) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ERROR_OBJECT (self, "Failed to upload buffer");
return GST_FLOW_ERROR;
}
status = object->AcquireResource (mem, &resource);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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if (status != NV_ENC_SUCCESS) {
GST_ERROR_OBJECT (self, "Failed to get resource, status %"
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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GST_NVENC_STATUS_FORMAT, GST_NVENC_STATUS_ARGS (status));
gst_buffer_unref (upload_buffer);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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return GST_FLOW_ERROR;
}
gst_nv_enc_task_set_resource (task, upload_buffer, resource);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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return GST_FLOW_OK;
}
#endif
static GstFlowReturn
gst_nv_encoder_prepare_task_input (GstNvEncoder * self,
GstBuffer * buffer, GstNvEncTask * task)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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{
GstNvEncoderPrivate *priv = self->priv;
GstFlowReturn ret = GST_FLOW_ERROR;
switch (priv->selected_device_mode) {
#ifdef G_OS_WIN32
case GST_NV_ENCODER_DEVICE_D3D11:
ret = gst_nv_encoder_prepare_task_input_d3d11 (self, buffer, task);
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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#endif
case GST_NV_ENCODER_DEVICE_CUDA:
ret = gst_nv_encoder_prepare_task_input_cuda (self, buffer, task);
break;
default:
g_assert_not_reached ();
break;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
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return ret;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
static gboolean
gst_nv_encoder_foreach_caption_meta (GstBuffer * buffer, GstMeta ** meta,
GArray * payload)
{
GstVideoCaptionMeta *cc_meta;
GstByteWriter br;
guint payload_size;
NV_ENC_SEI_PAYLOAD sei_payload;
if ((*meta)->info->api != GST_VIDEO_CAPTION_META_API_TYPE)
return TRUE;
cc_meta = (GstVideoCaptionMeta *) (*meta);
if (cc_meta->caption_type != GST_VIDEO_CAPTION_TYPE_CEA708_RAW)
return TRUE;
/* 1 byte contry_code + 10 bytes CEA-708 specific data + caption data */
payload_size = 11 + cc_meta->size;
gst_byte_writer_init_with_size (&br, payload_size, FALSE);
/* 8-bits itu_t_t35_country_code */
gst_byte_writer_put_uint8 (&br, 181);
/* 16-bits itu_t_t35_provider_code */
gst_byte_writer_put_uint8 (&br, 0);
gst_byte_writer_put_uint8 (&br, 49);
/* 32-bits ATSC_user_identifier */
gst_byte_writer_put_uint8 (&br, 'G');
gst_byte_writer_put_uint8 (&br, 'A');
gst_byte_writer_put_uint8 (&br, '9');
gst_byte_writer_put_uint8 (&br, '4');
/* 8-bits ATSC1_data_user_data_type_code */
gst_byte_writer_put_uint8 (&br, 3);
/* 8-bits:
* 1 bit process_em_data_flag (0)
* 1 bit process_cc_data_flag (1)
* 1 bit additional_data_flag (0)
* 5-bits cc_count
*/
gst_byte_writer_put_uint8 (&br, ((cc_meta->size / 3) & 0x1f) | 0x40);
/* 8 bits em_data, unused */
gst_byte_writer_put_uint8 (&br, 255);
gst_byte_writer_put_data (&br, cc_meta->data, cc_meta->size);
/* 8 marker bits */
gst_byte_writer_put_uint8 (&br, 255);
sei_payload.payloadSize = gst_byte_writer_get_pos (&br);
sei_payload.payloadType = 4;
sei_payload.payload = gst_byte_writer_reset_and_get_data (&br);
g_array_append_val (payload, sei_payload);
return TRUE;
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
static GstFlowReturn
gst_nv_encoder_handle_frame (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
GstNvEncoderClass *klass = GST_NV_ENCODER_GET_CLASS (self);
GstFlowReturn ret = GST_FLOW_ERROR;
GstNvEncTask *task = nullptr;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GstNvEncoderReconfigure reconfig;
GstBuffer *in_buf = frame->input_buffer;
NVENCSTATUS status;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
if (priv->last_flow != GST_FLOW_OK) {
GST_INFO_OBJECT (self, "Last flow was %s",
gst_flow_get_name (priv->last_flow));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_finish_frame (encoder, frame);
return priv->last_flow;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
if (!priv->object && !gst_nv_encoder_init_session (self, in_buf)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ERROR_OBJECT (self, "Encoder object was not configured");
gst_video_encoder_finish_frame (encoder, frame);
return GST_FLOW_NOT_NEGOTIATED;
}
reconfig = klass->check_reconfigure (self, &priv->config);
switch (reconfig) {
case GST_NV_ENCODER_RECONFIGURE_BITRATE:
if (!gst_nv_encoder_reconfigure_session (self)) {
gst_video_encoder_finish_frame (encoder, frame);
return GST_FLOW_NOT_NEGOTIATED;
}
break;
case GST_NV_ENCODER_RECONFIGURE_FULL:
{
gst_nv_encoder_drain (self, TRUE);
if (!gst_nv_encoder_init_session (self, nullptr)) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_finish_frame (encoder, frame);
return GST_FLOW_NOT_NEGOTIATED;
}
break;
}
default:
break;
}
/* Release stream lock temporarily for encoding thread to be able to
* push encoded data */
GST_VIDEO_ENCODER_STREAM_UNLOCK (self);
GST_TRACE_OBJECT (self, "Waiting for new task");
ret = priv->object->AcquireTask (&task, false);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_VIDEO_ENCODER_STREAM_LOCK (self);
if (priv->last_flow != GST_FLOW_OK) {
GST_INFO_OBJECT (self, "Last flow was %s",
gst_flow_get_name (priv->last_flow));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_finish_frame (encoder, frame);
return priv->last_flow;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
if (ret != GST_FLOW_OK) {
GST_DEBUG_OBJECT (self, "AcquireTask returned %s", gst_flow_get_name (ret));
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_finish_frame (encoder, frame);
return ret;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
gst_nv_encoder_device_lock (self);
ret = gst_nv_encoder_prepare_task_input (self, in_buf, task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_nv_encoder_device_unlock (self);
if (ret != GST_FLOW_OK) {
GST_ERROR_OBJECT (self, "Failed to upload frame");
gst_nv_enc_task_unref (task);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
gst_video_encoder_finish_frame (encoder, frame);
return ret;
}
if (priv->cc_insert != GST_NV_ENCODER_SEI_DISABLED) {
gst_buffer_foreach_meta (in_buf,
(GstBufferForeachMetaFunc) gst_nv_encoder_foreach_caption_meta,
gst_nv_enc_task_get_sei_payload (task));
}
status = priv->object->Encode (frame,
gst_nv_encoder_get_pic_struct (self, in_buf), task);
if (status != NV_ENC_SUCCESS) {
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GST_ERROR_OBJECT (self, "Failed to encode frame");
gst_video_encoder_finish_frame (encoder, frame);
return GST_FLOW_ERROR;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
gst_video_codec_frame_unref (frame);
return GST_FLOW_OK;
}
static GstFlowReturn
gst_nv_encoder_finish (GstVideoEncoder * encoder)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GST_DEBUG_OBJECT (self, "Finish");
gst_nv_encoder_drain (self, TRUE);
return GST_FLOW_OK;
}
static gboolean
gst_nv_encoder_flush (GstVideoEncoder * encoder)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
GST_DEBUG_OBJECT (self, "Flush");
gst_nv_encoder_drain (self, TRUE);
priv->last_flow = GST_FLOW_OK;
return TRUE;
}
static gboolean
gst_nv_encoder_transform_meta (GstVideoEncoder * encoder,
GstVideoCodecFrame * frame, GstMeta * meta)
{
GstNvEncoder *self = GST_NV_ENCODER (encoder);
GstNvEncoderPrivate *priv = self->priv;
GstVideoCaptionMeta *cc_meta;
/* We need to handle only case CC meta should be dropped */
if (priv->cc_insert != GST_NV_ENCODER_SEI_INSERT_AND_DROP)
goto out;
if (meta->info->api != GST_VIDEO_CAPTION_META_API_TYPE)
goto out;
cc_meta = (GstVideoCaptionMeta *) meta;
if (cc_meta->caption_type != GST_VIDEO_CAPTION_TYPE_CEA708_RAW)
goto out;
/* Don't copy this meta into output buffer */
return FALSE;
out:
return GST_VIDEO_ENCODER_CLASS (parent_class)->transform_meta (encoder,
frame, meta);
}
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
void
gst_nv_encoder_set_device_mode (GstNvEncoder * encoder,
GstNvEncoderDeviceMode mode, guint cuda_device_id, gint64 adapter_luid)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
GstNvEncoderPrivate *priv = encoder->priv;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
priv->subclass_device_mode = mode;
priv->selected_device_mode = mode;
priv->cuda_device_id = cuda_device_id;
priv->dxgi_adapter_luid = adapter_luid;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
/**
* GstNvEncoderPreset:
*
* Since: 1.22
*/
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GType
gst_nv_encoder_preset_get_type (void)
{
static GType preset_type = 0;
static const GEnumValue presets[] = {
/**
* GstNvEncoderPreset::default:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_DEFAULT, "Default (deprecated, use p1~7 with tune)",
"default"},
/**
* GstNvEncoderPreset::hp:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_HP,
"High Performance (deprecated, use p1~7 with tune)", "hp"},
/**
* GstNvEncoderPreset::hq:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_HQ, "High Quality (deprecated, use p1~7 with tune)",
"hq"},
/**
* GstNvEncoderPreset::low-latency:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_LOW_LATENCY_DEFAULT,
"Low Latency (deprecated, use p1~7 with tune)", "low-latency"},
/**
* GstNvEncoderPreset::low-latency-hq:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_LOW_LATENCY_HQ,
"Low Latency (deprecated, use p1~7 with tune), High Quality",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"low-latency-hq"},
/**
* GstNvEncoderPreset::low-latency-hq:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_LOW_LATENCY_HP,
"Low Latency (deprecated, use p1~7 with tune), High Performance",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"low-latency-hp"},
/**
* GstNvEncoderPreset::lossless:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_LOSSLESS_DEFAULT,
"Lossless (deprecated, use p1~7 with tune)", "lossless"},
/**
* GstNvEncoderPreset::lossless-hp:
*
* Since: 1.22
*/
{GST_NV_ENCODER_PRESET_LOSSLESS_HP,
"Lossless (deprecated, use p1~7 with tune), High Performance",
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
"lossless-hp"},
/**
* GstNvEncoderPreset::p1:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P1, "P1, fastest", "p1"},
/**
* GstNvEncoderPreset::p2:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P2, "P2, faster", "p2"},
/**
* GstNvEncoderPreset::p3:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P3, "P3, fast", "p3"},
/**
* GstNvEncoderPreset::p4:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P4, "P4, medium", "p4"},
/**
* GstNvEncoderPreset::p5:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P5, "P5, slow", "p5"},
/**
* GstNvEncoderPreset::p6:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P6, "P6, slower", "p6"},
/**
* GstNvEncoderPreset::p7:
*
* Since: 1.24
*/
{GST_NV_ENCODER_PRESET_P7, "P7, slowest", "p7"},
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{0, NULL, NULL},
};
if (g_once_init_enter (&preset_type)) {
GType type = g_enum_register_static ("GstNvEncoderPreset", presets);
g_once_init_leave (&preset_type, type);
}
return preset_type;
}
/**
* GstNvEncoderRCMode:
*
* Since: 1.22
*/
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
GType
gst_nv_encoder_rc_mode_get_type (void)
{
static GType rc_mode_type = 0;
static const GEnumValue rc_modes[] = {
{GST_NV_ENCODER_RC_MODE_DEFAULT, "Default", "default"},
{GST_NV_ENCODER_RC_MODE_CONSTQP, "Constant Quantization", "constqp"},
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{GST_NV_ENCODER_RC_MODE_CBR, "Constant Bit Rate", "cbr"},
{GST_NV_ENCODER_RC_MODE_VBR, "Variable Bit Rate", "vbr"},
{GST_NV_ENCODER_RC_MODE_VBR_MINQP,
"Variable Bit Rate "
"(deprecated, use vbr and qp options)", "vbr-minqp"},
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ,
"Low-Delay CBR, High Quality "
"(deprecated, use cbr with tune and multipass)", "cbr-ld-hq"},
{GST_NV_ENCODER_RC_MODE_CBR_HQ, "CBR, High Quality "
"(deprecated, use cbr with tune and multipass)", "cbr-hq"},
{GST_NV_ENCODER_RC_MODE_VBR_HQ, "VBR, High Quality "
"(deprecated, use vbr with tune and multipass)", "vbr-hq"},
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{0, NULL, NULL},
};
if (g_once_init_enter (&rc_mode_type)) {
GType type = g_enum_register_static ("GstNvEncoderRCMode", rc_modes);
g_once_init_leave (&rc_mode_type, type);
}
return rc_mode_type;
}
static void
gst_nv_encoder_update_preset_to_native (const GstNvEncoderPresetOptions * input,
GstNvEncoderPresetOptionsNative * output)
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
{
GstNvEncoderPresetOptions updated = *input;
switch (updated.preset) {
case GST_NV_ENCODER_PRESET_P1:
output->preset = NV_ENC_PRESET_P1_GUID;
break;
case GST_NV_ENCODER_PRESET_P2:
output->preset = NV_ENC_PRESET_P2_GUID;
break;
case GST_NV_ENCODER_PRESET_P3:
output->preset = NV_ENC_PRESET_P3_GUID;
break;
case GST_NV_ENCODER_PRESET_P4:
output->preset = NV_ENC_PRESET_P4_GUID;
break;
case GST_NV_ENCODER_PRESET_P5:
output->preset = NV_ENC_PRESET_P5_GUID;
break;
case GST_NV_ENCODER_PRESET_P6:
output->preset = NV_ENC_PRESET_P6_GUID;
break;
case GST_NV_ENCODER_PRESET_P7:
output->preset = NV_ENC_PRESET_P7_GUID;
break;
default:
GST_WARNING ("Unexpected preset %d", input->preset);
output->preset = NV_ENC_PRESET_P4_GUID;
break;
}
switch (updated.rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
output->rc_mode = NV_ENC_PARAMS_RC_VBR;
break;
case GST_NV_ENCODER_RC_MODE_CBR:
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
output->rc_mode = NV_ENC_PARAMS_RC_CBR;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
output->rc_mode = NV_ENC_PARAMS_RC_CBR;
if (updated.tune == GST_NV_ENCODER_TUNE_DEFAULT)
updated.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
break;
case GST_NV_ENCODER_RC_MODE_CONSTQP:
output->rc_mode = NV_ENC_PARAMS_RC_CONSTQP;
break;
default:
output->rc_mode = NV_ENC_PARAMS_RC_VBR;
break;
}
output->tune = NV_ENC_TUNING_INFO_UNDEFINED;
switch (updated.tune) {
case GST_NV_ENCODER_TUNE_DEFAULT:
case GST_NV_ENCODER_TUNE_HIGH_QUALITY:
output->tune = NV_ENC_TUNING_INFO_HIGH_QUALITY;
break;
case GST_NV_ENCODER_TUNE_LOW_LATENCY:
output->tune = NV_ENC_TUNING_INFO_LOW_LATENCY;
break;
case GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY:
output->tune = NV_ENC_TUNING_INFO_ULTRA_LOW_LATENCY;
break;
case GST_NV_ENCODER_TUNE_LOSSLESS:
output->tune = NV_ENC_TUNING_INFO_LOSSLESS;
break;
}
if (output->tune == NV_ENC_TUNING_INFO_UNDEFINED) {
GST_WARNING ("Unexpected input tune %d", updated.tune);
output->tune = NV_ENC_TUNING_INFO_HIGH_QUALITY;
}
switch (updated.multi_pass) {
case GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION:
output->multi_pass = NV_ENC_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION:
output->multi_pass = NV_ENC_TWO_PASS_FULL_RESOLUTION;
break;
case GST_NV_ENCODER_MULTI_PASS_DEFAULT:
case GST_NV_ENCODER_MULTI_PASS_DISABLED:
default:
output->multi_pass = NV_ENC_MULTI_PASS_DISABLED;
break;
}
}
void
gst_nv_encoder_preset_to_native_h264 (GstNvEncoderPresetResolution resolution,
const GstNvEncoderPresetOptions * input,
GstNvEncoderPresetOptionsNative * output)
{
GstNvEncoderPresetOptions result = *input;
/* Converts legacy preset to new preset */
switch (input->preset) {
case GST_NV_ENCODER_PRESET_HP:
result.preset = GST_NV_ENCODER_PRESET_P2;
result.tune = GST_NV_ENCODER_TUNE_HIGH_QUALITY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_DEFAULT:
result.preset = GST_NV_ENCODER_PRESET_P3;
result.tune = GST_NV_ENCODER_TUNE_HIGH_QUALITY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
else
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_HQ:
result.preset = GST_NV_ENCODER_PRESET_P4;
result.tune = GST_NV_ENCODER_TUNE_HIGH_QUALITY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
if (resolution == GST_NV_ENCODER_PRESET_720) {
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
} else if (resolution == GST_NV_ENCODER_PRESET_1080) {
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
} else {
result.preset = GST_NV_ENCODER_PRESET_P5;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
}
break;
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOW_LATENCY_HP:
result.preset = GST_NV_ENCODER_PRESET_P2;
result.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CBR:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
result.tune = GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY;
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOW_LATENCY_DEFAULT:
switch (resolution) {
case GST_NV_ENCODER_PRESET_720:
result.preset = GST_NV_ENCODER_PRESET_P4;
break;
case GST_NV_ENCODER_PRESET_1080:
result.preset = GST_NV_ENCODER_PRESET_P3;
break;
case GST_NV_ENCODER_PRESET_2160:
default:
result.preset = GST_NV_ENCODER_PRESET_P2;
break;
}
result.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CBR:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
result.tune = GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY;
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOW_LATENCY_HQ:
result.preset = GST_NV_ENCODER_PRESET_P4;
result.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CBR:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
result.tune = GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY;
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOSSLESS_HP:
result.preset = GST_NV_ENCODER_PRESET_P2;
result.tune = GST_NV_ENCODER_TUNE_LOSSLESS;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CONSTQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CONSTQP;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOSSLESS_DEFAULT:
result.preset = GST_NV_ENCODER_PRESET_P3;
result.tune = GST_NV_ENCODER_TUNE_LOSSLESS;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CONSTQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CONSTQP;
break;
default:
break;
}
break;
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
default:
break;
}
gst_nv_encoder_update_preset_to_native (&result, output);
}
void
gst_nv_encoder_preset_to_native (GstNvEncoderPresetResolution resolution,
const GstNvEncoderPresetOptions * input,
GstNvEncoderPresetOptionsNative * output)
{
GstNvEncoderPresetOptions result = *input;
/* Converts legacy preset to new preset */
switch (input->preset) {
case GST_NV_ENCODER_PRESET_HP:
result.preset = GST_NV_ENCODER_PRESET_P1;
result.tune = GST_NV_ENCODER_TUNE_HIGH_QUALITY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_DEFAULT:
result.preset = GST_NV_ENCODER_PRESET_P5;
result.tune = GST_NV_ENCODER_TUNE_HIGH_QUALITY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_HQ:
result.preset = GST_NV_ENCODER_PRESET_P6;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.preset = GST_NV_ENCODER_PRESET_P5;
result.tune = GST_NV_ENCODER_TUNE_HIGH_QUALITY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_VBR_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_VBR:
case GST_NV_ENCODER_RC_MODE_VBR_MINQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_VBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOW_LATENCY_HP:
result.preset = GST_NV_ENCODER_PRESET_P2;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.preset = GST_NV_ENCODER_PRESET_P1;
result.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_CBR:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
result.tune = GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY;
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOW_LATENCY_DEFAULT:
switch (resolution) {
case GST_NV_ENCODER_PRESET_720:
result.preset = GST_NV_ENCODER_PRESET_P4;
break;
case GST_NV_ENCODER_PRESET_1080:
result.preset = GST_NV_ENCODER_PRESET_P3;
break;
case GST_NV_ENCODER_PRESET_2160:
default:
result.preset = GST_NV_ENCODER_PRESET_P2;
break;
}
result.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_CBR:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
result.tune = GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY;
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_1080)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_1080)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOW_LATENCY_HQ:
result.preset = GST_NV_ENCODER_PRESET_P5;
if (resolution >= GST_NV_ENCODER_PRESET_1080)
result.preset = GST_NV_ENCODER_PRESET_P4;
result.tune = GST_NV_ENCODER_TUNE_LOW_LATENCY;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CBR:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
break;
case GST_NV_ENCODER_RC_MODE_CBR_HQ:
result.tune = GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY;
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
case GST_NV_ENCODER_RC_MODE_CBR_LOWDELAY_HQ:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CBR;
result.multi_pass = GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION;
if (resolution >= GST_NV_ENCODER_PRESET_2160)
result.multi_pass = GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOSSLESS_HP:
result.preset = GST_NV_ENCODER_PRESET_P3;
result.tune = GST_NV_ENCODER_TUNE_LOSSLESS;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CONSTQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CONSTQP;
break;
default:
break;
}
break;
case GST_NV_ENCODER_PRESET_LOSSLESS_DEFAULT:
result.preset = GST_NV_ENCODER_PRESET_P5;
result.tune = GST_NV_ENCODER_TUNE_LOSSLESS;
result.multi_pass = GST_NV_ENCODER_MULTI_PASS_DISABLED;
switch (input->rc_mode) {
case GST_NV_ENCODER_RC_MODE_DEFAULT:
case GST_NV_ENCODER_RC_MODE_CONSTQP:
result.rc_mode = GST_NV_ENCODER_RC_MODE_CONSTQP;
break;
default:
break;
}
break;
default:
break;
}
gst_nv_encoder_update_preset_to_native (&result, output);
nvcodec: Add new Direct3D11/CUDA mode encoder implementation Adding new encoder elements nvd3d11{h264,h265}enc for Direct3D11 input support and re-written nvcuda{h264,h265}enc elements. Newly writeen elements have some differences compared with old nv{h264,h265}enc including non-backward compatible changes. * RGBA is not a supported input format any more: New elements will support only YUV formats to avoid implicit conversion done by hardware. Ideally it should be done by upstream element in order to have more control on it. Moreover, RGBA support can cause redundant RGBA -> YUV conversion if multiple encoders are used for the same RGBA input * Subsampled planar format support is dropped: I420 and YV12 format are not supported formats for Direct3D11. Although it's supported in CUDA mode, it's not a hardware friendly memory layout and it will waste GPU memory since UV planes will have large padding due to the memory layout requirement of NVENC. * GL support is dropped: Similar to the RGBA case, GL support in encoder would be suboptimal if GL input is used by multiple encoders, because each encoder will copy GL memory into CUDA memory. Upstream cudaupload element can be used for GL <-> CUDA interop instead. * No more pre-allocation of encoder input surfaces. New implementation will use input CUDA memory without copy (zero-copy) or will copy into a NVENC's input buffer struct in case of system memory input. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1997>
2022-03-15 19:58:16 +00:00
}
/**
* GstNvEncoderSeiInsertMode:
*
* Since: 1.24
*/
GType
gst_nv_encoder_sei_insert_mode_get_type (void)
{
static GType type = 0;
static const GEnumValue insert_modes[] = {
/**
* GstNvEncoderSeiInsertMode::insert:
*
* Since: 1.24
*/
{GST_NV_ENCODER_SEI_INSERT, "Insert SEI", "insert"},
/**
* GstNvEncoderSeiInsertMode::insert-and-drop:
*
* Since: 1.24
*/
{GST_NV_ENCODER_SEI_INSERT_AND_DROP,
"Insert SEI and remove corresponding meta from output buffer",
"insert-and-drop"},
/**
* GstNvEncoderSeiInsertMode::disabled:
*
* Since: 1.24
*/
{GST_NV_ENCODER_SEI_DISABLED, "Disable SEI insertion", "disabled"},
{0, nullptr, nullptr}
};
GST_CUDA_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstNvEncoderSeiInsertMode", insert_modes);
} GST_CUDA_CALL_ONCE_END;
return type;
}
/**
* GstNvEncoderMultiPass:
*
* Since: 1.24
*/
GType
gst_nv_encoder_multi_pass_get_type (void)
{
static GType type = 0;
static const GEnumValue modes[] = {
/**
* GstNvEncoderMultiPass::disabled:
*
* Since: 1.24
*/
{GST_NV_ENCODER_MULTI_PASS_DEFAULT,
"Disable multi-pass when cqp, vbr or cbr is used. "
"Otherwise encoder will select it based on rc-mode", "default"},
/**
* GstNvEncoderMultiPass::disabled:
*
* Since: 1.24
*/
{GST_NV_ENCODER_MULTI_PASS_DISABLED, "Disabled", "disabled"},
/**
* GstNvEncoderMultiPass::two-pass-quarter:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TWO_PASS_QUARTER_RESOLUTION,
"Two pass with quarter resolution encoding in first pass",
"two-pass-quarter"},
/**
* GstNvEncoderMultiPass::two-pass:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TWO_PASS_FULL_RESOLUTION, "Two pass", "two-pass"},
{0, nullptr, nullptr}
};
GST_CUDA_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstNvEncoderMultiPass", modes);
} GST_CUDA_CALL_ONCE_END;
return type;
}
/**
* GstNvEncoderTune:
*
* Since: 1.24
*/
GType
gst_nv_encoder_tune_get_type (void)
{
static GType type = 0;
static const GEnumValue modes[] = {
/**
* GstNvEncoderTune::default:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TUNE_DEFAULT, "High quality when p1~7 preset is used. "
"Otherwise encoder will select it based on preset", "default"},
/**
* GstNvEncoderTune::high-quality:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TUNE_HIGH_QUALITY, "High quality", "high-quality"},
/**
* GstNvEncoderMultiPass::low-latency:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TUNE_LOW_LATENCY, "Low latency", "low-latency"},
/**
* GstNvEncoderMultiPass::ultra-low-latency:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TUNE_ULTRA_LOW_LATENCY, "Ultra low latency",
"ultra-low-latency"},
/**
* GstNvEncoderMultiPass::lossless:
*
* Since: 1.24
*/
{GST_NV_ENCODER_TUNE_LOSSLESS, "Lossless", "lossless"},
{0, nullptr, nullptr}
};
GST_CUDA_CALL_ONCE_BEGIN {
type = g_enum_register_static ("GstNvEncoderTune", modes);
} GST_CUDA_CALL_ONCE_END;
return type;
}
GstNvEncoderClassData *
gst_nv_encoder_class_data_new (void)
{
GstNvEncoderClassData *data = g_new0 (GstNvEncoderClassData, 1);
data->ref_count = 1;
return data;
}
GstNvEncoderClassData *
gst_nv_encoder_class_data_ref (GstNvEncoderClassData * cdata)
{
g_atomic_int_add (&cdata->ref_count, 1);
return cdata;
}
void
gst_nv_encoder_class_data_unref (GstNvEncoderClassData * cdata)
{
if (g_atomic_int_dec_and_test (&cdata->ref_count)) {
gst_clear_caps (&cdata->sink_caps);
gst_clear_caps (&cdata->src_caps);
if (cdata->formats)
g_list_free_full (cdata->formats, (GDestroyNotify) g_free);
if (cdata->profiles)
g_list_free_full (cdata->profiles, (GDestroyNotify) g_free);
g_free (cdata);
}
}
void
gst_nv_encoder_get_encoder_caps (gpointer session, const GUID * encode_guid,
GstNvEncoderDeviceCaps * device_caps)
{
GstNvEncoderDeviceCaps dev_caps = { 0, };
NV_ENC_CAPS_PARAM caps_param = { 0, };
NVENCSTATUS status;
GUID guid = *encode_guid;
GST_DEBUG_CATEGORY_INIT (gst_nv_encoder_debug, "nvencoder", 0, "nvencoder");
caps_param.version = gst_nvenc_get_caps_param_version ();
#define CHECK_CAPS(to_query,val,default_val) G_STMT_START { \
gint _val; \
caps_param.capsToQuery = to_query; \
status = NvEncGetEncodeCaps (session, guid, &caps_param, \
&_val); \
if (status != NV_ENC_SUCCESS) { \
GST_WARNING ("Unable to query %s, status: %" \
GST_NVENC_STATUS_FORMAT, G_STRINGIFY (to_query), \
GST_NVENC_STATUS_ARGS (status)); \
val = default_val; \
} else { \
GST_DEBUG ("%s: %d", G_STRINGIFY (to_query), _val); \
val = _val; \
} \
} G_STMT_END
CHECK_CAPS (NV_ENC_CAPS_NUM_MAX_BFRAMES, dev_caps.max_bframes, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORTED_RATECONTROL_MODES,
dev_caps.ratecontrol_modes, NV_ENC_PARAMS_RC_VBR);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_FIELD_ENCODING, dev_caps.field_encoding, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_MONOCHROME, dev_caps.monochrome, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_FMO, dev_caps.fmo, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_QPELMV, dev_caps.qpelmv, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_BDIRECT_MODE, dev_caps.bdirect_mode, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_CABAC, dev_caps.cabac, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_ADAPTIVE_TRANSFORM,
dev_caps.adaptive_transform, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_STEREO_MVC, dev_caps.stereo_mvc, 0);
CHECK_CAPS (NV_ENC_CAPS_NUM_MAX_TEMPORAL_LAYERS, dev_caps.temoral_layers, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_HIERARCHICAL_PFRAMES,
dev_caps.hierarchical_pframes, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_HIERARCHICAL_BFRAMES,
dev_caps.hierarchical_bframes, 0);
CHECK_CAPS (NV_ENC_CAPS_LEVEL_MAX, dev_caps.level_max, 0);
CHECK_CAPS (NV_ENC_CAPS_LEVEL_MIN, dev_caps.level_min, 0);
CHECK_CAPS (NV_ENC_CAPS_SEPARATE_COLOUR_PLANE,
dev_caps.separate_colour_plane, 0);
CHECK_CAPS (NV_ENC_CAPS_WIDTH_MAX, dev_caps.width_max, 4096);
CHECK_CAPS (NV_ENC_CAPS_HEIGHT_MAX, dev_caps.height_max, 4096);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_TEMPORAL_SVC, dev_caps.temporal_svc, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_DYN_RES_CHANGE, dev_caps.dyn_res_change, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_DYN_BITRATE_CHANGE,
dev_caps.dyn_bitrate_change, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_DYN_FORCE_CONSTQP,
dev_caps.dyn_force_constqp, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_DYN_RCMODE_CHANGE,
dev_caps.dyn_rcmode_change, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_SUBFRAME_READBACK,
dev_caps.subframe_readback, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_CONSTRAINED_ENCODING,
dev_caps.constrained_encoding, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_INTRA_REFRESH, dev_caps.intra_refresh, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_CUSTOM_VBV_BUF_SIZE,
dev_caps.custom_vbv_buf_size, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_DYNAMIC_SLICE_MODE,
dev_caps.dynamic_slice_mode, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_REF_PIC_INVALIDATION,
dev_caps.ref_pic_invalidation, 0);
CHECK_CAPS (NV_ENC_CAPS_PREPROC_SUPPORT, dev_caps.preproc_support, 0);
/* NOTE: Async is Windows only */
#ifdef G_OS_WIN32
CHECK_CAPS (NV_ENC_CAPS_ASYNC_ENCODE_SUPPORT,
dev_caps.async_encoding_support, 0);
#endif
CHECK_CAPS (NV_ENC_CAPS_MB_NUM_MAX, dev_caps.mb_num_max, 0);
CHECK_CAPS (NV_ENC_CAPS_MB_PER_SEC_MAX, dev_caps.mb_per_sec_max, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_YUV444_ENCODE, dev_caps.yuv444_encode, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_LOSSLESS_ENCODE, dev_caps.lossless_encode, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_SAO, dev_caps.sao, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_MEONLY_MODE, dev_caps.meonly_mode, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_LOOKAHEAD, dev_caps.lookahead, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_TEMPORAL_AQ, dev_caps.temporal_aq, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_10BIT_ENCODE,
dev_caps.supports_10bit_encode, 0);
CHECK_CAPS (NV_ENC_CAPS_NUM_MAX_LTR_FRAMES, dev_caps.num_max_ltr_frames, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_WEIGHTED_PREDICTION,
dev_caps.weighted_prediction, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_BFRAME_REF_MODE, dev_caps.bframe_ref_mode, 0);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_EMPHASIS_LEVEL_MAP,
dev_caps.emphasis_level_map, 0);
CHECK_CAPS (NV_ENC_CAPS_WIDTH_MIN, dev_caps.width_min, 16);
CHECK_CAPS (NV_ENC_CAPS_HEIGHT_MIN, dev_caps.height_min, 16);
CHECK_CAPS (NV_ENC_CAPS_SUPPORT_MULTIPLE_REF_FRAMES,
dev_caps.multiple_ref_frames, 0);
#undef CHECK_CAPS
*device_caps = dev_caps;
}
void
gst_nv_encoder_merge_device_caps (const GstNvEncoderDeviceCaps * a,
const GstNvEncoderDeviceCaps * b, GstNvEncoderDeviceCaps * merged)
{
GstNvEncoderDeviceCaps caps;
#define SELECT_MAX(value) G_STMT_START { \
caps.value = MAX (a->value, b->value); \
} G_STMT_END
#define SELECT_MIN(value) G_STMT_START { \
caps.value = MAX (MIN (a->value, b->value), 1); \
} G_STMT_END
SELECT_MAX (max_bframes);
SELECT_MAX (ratecontrol_modes);
SELECT_MAX (field_encoding);
SELECT_MAX (monochrome);
SELECT_MAX (fmo);
SELECT_MAX (qpelmv);
SELECT_MAX (bdirect_mode);
SELECT_MAX (cabac);
SELECT_MAX (adaptive_transform);
SELECT_MAX (stereo_mvc);
SELECT_MAX (temoral_layers);
SELECT_MAX (hierarchical_pframes);
SELECT_MAX (hierarchical_bframes);
SELECT_MAX (level_max);
SELECT_MAX (level_min);
SELECT_MAX (separate_colour_plane);
SELECT_MAX (width_max);
SELECT_MAX (height_max);
SELECT_MAX (temporal_svc);
SELECT_MAX (dyn_res_change);
SELECT_MAX (dyn_bitrate_change);
SELECT_MAX (dyn_force_constqp);
SELECT_MAX (dyn_rcmode_change);
SELECT_MAX (subframe_readback);
SELECT_MAX (constrained_encoding);
SELECT_MAX (intra_refresh);
SELECT_MAX (custom_vbv_buf_size);
SELECT_MAX (dynamic_slice_mode);
SELECT_MAX (ref_pic_invalidation);
SELECT_MAX (preproc_support);
SELECT_MAX (async_encoding_support);
SELECT_MAX (mb_num_max);
SELECT_MAX (mb_per_sec_max);
SELECT_MAX (yuv444_encode);
SELECT_MAX (lossless_encode);
SELECT_MAX (sao);
SELECT_MAX (meonly_mode);
SELECT_MAX (lookahead);
SELECT_MAX (temporal_aq);
SELECT_MAX (supports_10bit_encode);
SELECT_MAX (num_max_ltr_frames);
SELECT_MAX (weighted_prediction);
SELECT_MAX (bframe_ref_mode);
SELECT_MAX (emphasis_level_map);
SELECT_MIN (width_min);
SELECT_MIN (height_min);
SELECT_MAX (multiple_ref_frames);
#undef SELECT_MAX
#undef SELECT_MIN
*merged = caps;
}
gboolean
_gst_nv_enc_result (NVENCSTATUS status, GObject * self, const gchar * file,
const gchar * function, gint line)
{
if (status == NV_ENC_SUCCESS)
return TRUE;
#ifndef GST_DISABLE_GST_DEBUG
const gchar *status_str = nvenc_status_to_string (status);
gst_debug_log (GST_CAT_DEFAULT, GST_LEVEL_ERROR, file, function,
line, self, "NvEnc API call failed: 0x%x, %s",
(guint) status, status_str);
#endif
return FALSE;
}