gstreamer/gst/modplug/libmodplug/modplug.h

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/*
* This source code is public domain.
*
* Authors: Kenton Varda <temporal@gauge3d.org> (C interface wrapper)
*/
#ifndef MODPLUG_H__INCLUDED
#define MODPLUG_H__INCLUDED
#ifdef __cplusplus
extern "C" {
#endif
struct _ModPlugFile;
typedef struct _ModPlugFile ModPlugFile;
/* Load a mod file. [data] should point to a block of memory containing the complete
* file, and [size] should be the size of that block.
* Return the loaded mod file on success, or NULL on failure. */
ModPlugFile* ModPlug_Load(const void* data, int size);
/* Unload a mod file. */
void ModPlug_Unload(ModPlugFile* file);
/* Read sample data into the buffer. Returns the number of bytes read. If the end
* of the mod has been reached, zero is returned. */
int ModPlug_Read(ModPlugFile* file, void* buffer, int size);
/* Get the name of the mod. The returned buffer is stored within the ModPlugFile
* structure and will remain valid until you unload the file. */
const char* ModPlug_GetName(ModPlugFile* file);
/* Get the length of the mod, in milliseconds. Note that this result is not always
* accurate, especially in the case of mods with loops. */
int ModPlug_GetLength(ModPlugFile* file);
/* Seek to a particular position in the song. Note that seeking and MODs don't mix very
* well. Some mods will be missing instruments for a short time after a seek, as ModPlug
* does not scan the sequence backwards to find out which instruments were supposed to be
* playing at that time. (Doing so would be difficult and not very reliable.) Also,
* note that seeking is not very exact in some mods -- especially those for which
* ModPlug_GetLength() does not report the full length. */
void ModPlug_Seek(ModPlugFile* file, int millisecond);
enum _ModPlug_Flags
{
MODPLUG_ENABLE_OVERSAMPLING = 1 << 0, /* Enable oversampling (*highly* recommended) */
MODPLUG_ENABLE_NOISE_REDUCTION = 1 << 1, /* Enable noise reduction */
MODPLUG_ENABLE_REVERB = 1 << 2, /* Enable reverb */
MODPLUG_ENABLE_MEGABASS = 1 << 3, /* Enable megabass */
MODPLUG_ENABLE_SURROUND = 1 << 4 /* Enable surround sound. */
};
enum _ModPlug_ResamplingMode
{
MODPLUG_RESAMPLE_NEAREST = 0, /* No interpolation (very fast, extremely bad sound quality) */
MODPLUG_RESAMPLE_LINEAR = 1, /* Linear interpolation (fast, good quality) */
MODPLUG_RESAMPLE_SPLINE = 2, /* Cubic spline interpolation (high quality) */
MODPLUG_RESAMPLE_FIR = 3 /* 8-tap fir filter (extremely high quality) */
};
typedef struct _ModPlug_Settings
{
int mFlags; /* One or more of the MODPLUG_ENABLE_* flags above, bitwise-OR'ed */
/* Note that ModPlug always decodes sound at 44100kHz, 32 bit, stereo and then
* down-mixes to the settings you choose. */
int mChannels; /* Number of channels - 1 for mono or 2 for stereo */
int mBits; /* Bits per sample - 8, 16, or 32 */
int mFrequency; /* Sampling rate - 11025, 22050, or 44100 */
int mResamplingMode; /* One of MODPLUG_RESAMPLE_*, above */
int mReverbDepth; /* Reverb level 0(quiet)-100(loud) */
int mReverbDelay; /* Reverb delay in ms, usually 40-200ms */
int mBassAmount; /* XBass level 0(quiet)-100(loud) */
int mBassRange; /* XBass cutoff in Hz 10-100 */
int mSurroundDepth; /* Surround level 0(quiet)-100(heavy) */
int mSurroundDelay; /* Surround delay in ms, usually 5-40ms */
int mLoopCount; /* Number of times to loop. Zero prevents looping.
-1 loops forever. */
} ModPlug_Settings;
/* Get and set the mod decoder settings. All options, except for channels, bits-per-sample,
* sampling rate, and loop count, will take effect immediately. Those options which don't
* take effect immediately will take effect the next time you load a mod. */
void ModPlug_GetSettings(ModPlug_Settings* settings);
void ModPlug_SetSettings(const ModPlug_Settings* settings);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif