gstreamer/gst/gsttypes.h

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#ifndef __GST_TYPES_H__
#define __GST_TYPES_H__
typedef struct _GstObject GstObject;
typedef struct _GstObjectClass GstObjectClass;
typedef struct _GstPad GstPad;
typedef struct _GstPadClass GstPadClass;
typedef struct _GstPadTemplate GstPadTemplate;
typedef struct _GstPadTemplateClass GstPadTemplateClass;
typedef struct _GstElement GstElement;
typedef struct _GstElementClass GstElementClass;
typedef struct _GstBin GstBin;
typedef struct _GstBinClass GstBinClass;
- some fixes to int2float making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it bui... Original commit message from CVS: - added playondemand plugin by Leif Morgan Johnson <lmjohns3@eos.ncsu.edu> - some fixes to int2float - aplied a patch from wrobell <wrobell@ite.pl> that is a first attempt at making automake 1.5 happy (gst now requires automake1.5). It's still not perfect but it builds. - Made the schedulers plugable. The default scheduler now lives inside a plugin. - Added a new mpeg1/2 parser/demuxer. - Fixed some compiler warnings in the core libs. - substantial work to GstThread (hopefully less race conditions). simplified the code in GstThread a bit. A state change can now also happen in the thread context. - reworked the state semantics of a bin. it'll now automatically get the highest state of its children. - the autoplugger now nests the threads so that a state change failure of one thread doesn't make its upstream thread lock. - GstQueue refuses to go to PLAYING if the sinkpad is not connected. This way the queue will not wedge in the _get lock. - GstQueue unlocks its mutexes when going to PAUSED. - make sure that when all elements in a bin/thread go to PAUSED, the bin is set to PAUSED too. - make a parent bin wait for its children to PAUSE before ending the iteration with FALSE (EOS) - Some changes to GstPlay to deal with EOS. - aplied the latest patch from Zeenix to gstrtp. end result: GstPlay doesn't crash on EOS and the pipeline is now shut down properly.
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typedef struct _GstScheduler GstScheduler;
typedef struct _GstSchedulerClass GstSchedulerClass;
typedef struct _GstEvent GstEvent;
typedef enum {
GST_STATE_VOID_PENDING = 0,
GST_STATE_NULL = (1 << 0),
GST_STATE_READY = (1 << 1),
GST_STATE_PAUSED = (1 << 2),
GST_STATE_PLAYING = (1 << 3)
} GstElementState;
typedef enum {
GST_STATE_FAILURE = 0,
GST_STATE_SUCCESS = 1,
GST_STATE_ASYNC = 2
} GstElementStateReturn;
typedef enum {
GST_RESULT_OK,
GST_RESULT_NOK,
GST_RESULT_NOT_IMPL
} GstResult;
#endif