gotosocial/vendor/go.opentelemetry.io/otel/attribute/encoder.go
dependabot[bot] c097745c38
[chore]: Bump go.opentelemetry.io/otel/exporters/otlp/otlptrace/otlptracegrpc (#2818)
Bumps [go.opentelemetry.io/otel/exporters/otlp/otlptrace/otlptracegrpc](https://github.com/open-telemetry/opentelemetry-go) from 1.24.0 to 1.25.0.
- [Release notes](https://github.com/open-telemetry/opentelemetry-go/releases)
- [Changelog](https://github.com/open-telemetry/opentelemetry-go/blob/main/CHANGELOG.md)
- [Commits](https://github.com/open-telemetry/opentelemetry-go/compare/v1.24.0...v1.25.0)

---
updated-dependencies:
- dependency-name: go.opentelemetry.io/otel/exporters/otlp/otlptrace/otlptracegrpc
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-04-11 11:46:18 +02:00

136 lines
4 KiB
Go

// Copyright The OpenTelemetry Authors
// SPDX-License-Identifier: Apache-2.0
package attribute // import "go.opentelemetry.io/otel/attribute"
import (
"bytes"
"sync"
"sync/atomic"
)
type (
// Encoder is a mechanism for serializing an attribute set into a specific
// string representation that supports caching, to avoid repeated
// serialization. An example could be an exporter encoding the attribute
// set into a wire representation.
Encoder interface {
// Encode returns the serialized encoding of the attribute set using
// its Iterator. This result may be cached by a attribute.Set.
Encode(iterator Iterator) string
// ID returns a value that is unique for each class of attribute
// encoder. Attribute encoders allocate these using `NewEncoderID`.
ID() EncoderID
}
// EncoderID is used to identify distinct Encoder
// implementations, for caching encoded results.
EncoderID struct {
value uint64
}
// defaultAttrEncoder uses a sync.Pool of buffers to reduce the number of
// allocations used in encoding attributes. This implementation encodes a
// comma-separated list of key=value, with '/'-escaping of '=', ',', and
// '\'.
defaultAttrEncoder struct {
// pool is a pool of attribute set builders. The buffers in this pool
// grow to a size that most attribute encodings will not allocate new
// memory.
pool sync.Pool // *bytes.Buffer
}
)
// escapeChar is used to ensure uniqueness of the attribute encoding where
// keys or values contain either '=' or ','. Since there is no parser needed
// for this encoding and its only requirement is to be unique, this choice is
// arbitrary. Users will see these in some exporters (e.g., stdout), so the
// backslash ('\') is used as a conventional choice.
const escapeChar = '\\'
var (
_ Encoder = &defaultAttrEncoder{}
// encoderIDCounter is for generating IDs for other attribute encoders.
encoderIDCounter uint64
defaultEncoderOnce sync.Once
defaultEncoderID = NewEncoderID()
defaultEncoderInstance *defaultAttrEncoder
)
// NewEncoderID returns a unique attribute encoder ID. It should be called
// once per each type of attribute encoder. Preferably in init() or in var
// definition.
func NewEncoderID() EncoderID {
return EncoderID{value: atomic.AddUint64(&encoderIDCounter, 1)}
}
// DefaultEncoder returns an attribute encoder that encodes attributes in such
// a way that each escaped attribute's key is followed by an equal sign and
// then by an escaped attribute's value. All key-value pairs are separated by
// a comma.
//
// Escaping is done by prepending a backslash before either a backslash, equal
// sign or a comma.
func DefaultEncoder() Encoder {
defaultEncoderOnce.Do(func() {
defaultEncoderInstance = &defaultAttrEncoder{
pool: sync.Pool{
New: func() interface{} {
return &bytes.Buffer{}
},
},
}
})
return defaultEncoderInstance
}
// Encode is a part of an implementation of the AttributeEncoder interface.
func (d *defaultAttrEncoder) Encode(iter Iterator) string {
buf := d.pool.Get().(*bytes.Buffer)
defer d.pool.Put(buf)
buf.Reset()
for iter.Next() {
i, keyValue := iter.IndexedAttribute()
if i > 0 {
_, _ = buf.WriteRune(',')
}
copyAndEscape(buf, string(keyValue.Key))
_, _ = buf.WriteRune('=')
if keyValue.Value.Type() == STRING {
copyAndEscape(buf, keyValue.Value.AsString())
} else {
_, _ = buf.WriteString(keyValue.Value.Emit())
}
}
return buf.String()
}
// ID is a part of an implementation of the AttributeEncoder interface.
func (*defaultAttrEncoder) ID() EncoderID {
return defaultEncoderID
}
// copyAndEscape escapes `=`, `,` and its own escape character (`\`),
// making the default encoding unique.
func copyAndEscape(buf *bytes.Buffer, val string) {
for _, ch := range val {
switch ch {
case '=', ',', escapeChar:
_, _ = buf.WriteRune(escapeChar)
}
_, _ = buf.WriteRune(ch)
}
}
// Valid returns true if this encoder ID was allocated by
// `NewEncoderID`. Invalid encoder IDs will not be cached.
func (id EncoderID) Valid() bool {
return id.value != 0
}