mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-04 22:36:34 +00:00
cac9d65029
* convert statuses.visibility and notifications.notification_type columns from type string -> int for performance / space savings * fix test trying to compare string to int * fix instance count query using string literal instead of gtsmodel const type * ensure a default value is always set * also migrate the account settings and sin bin status tables * initialize maps outside loops and place into singular enum mapping creation func * use int16 for enum types * update sinbinstatus creation to be from a snapshot at initial creation * add snapshot of poll type at creation time
336 lines
9.9 KiB
Go
336 lines
9.9 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package gtsmodel
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// A policy URI is GoToSocial's internal representation of
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// one ActivityPub URI for an Actor or a Collection of Actors,
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// specific to the domain of enforcing interaction policies.
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//
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// A PolicyValue can be stored in the database either as one
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// of the Value constants defined below (to save space), OR as
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// a full-fledged ActivityPub URI.
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//
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// A PolicyValue should be translated to the canonical string
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// value of the represented URI when federating an item, or
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// from the canonical string value of the URI when receiving
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// or retrieving an item.
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//
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// For example, if the PolicyValue `followers` was being
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// federated outwards in an interaction policy attached to an
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// item created by the actor `https://example.org/users/someone`,
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// then it should be translated to their followers URI when sent,
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// eg., `https://example.org/users/someone/followers`.
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//
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// Likewise, if GoToSocial receives an item with an interaction
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// policy containing `https://example.org/users/someone/followers`,
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// and the item was created by `https://example.org/users/someone`,
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// then the followers URI would be converted to `followers`
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// for internal storage.
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type PolicyValue string
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const (
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// Stand-in for ActivityPub magic public URI,
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// which encompasses every possible Actor URI.
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PolicyValuePublic PolicyValue = "public"
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// Stand-in for the Followers Collection of
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// the item owner's Actor.
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PolicyValueFollowers PolicyValue = "followers"
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// Stand-in for the Following Collection of
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// the item owner's Actor.
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PolicyValueFollowing PolicyValue = "following"
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// Stand-in for the Mutuals Collection of
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// the item owner's Actor.
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//
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// (TODO: Reserved, currently unused).
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PolicyValueMutuals PolicyValue = "mutuals"
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// Stand-in for Actor URIs tagged in the item.
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PolicyValueMentioned PolicyValue = "mentioned"
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// Stand-in for the Actor URI of the item owner.
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PolicyValueAuthor PolicyValue = "author"
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)
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// FeasibleForVisibility returns true if the PolicyValue could feasibly
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// be set in a policy for an item with the given visibility, otherwise
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// returns false.
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//
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// For example, PolicyValuePublic could not be set in a policy for an
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// item with visibility FollowersOnly, but could be set in a policy
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// for an item with visibility Public or Unlocked.
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//
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// This is not prescriptive, and should be used only to guide policy
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// choices. Eg., if a remote instance wants to do something wacky like
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// set "anyone can interact with this status" for a Direct visibility
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// status, that's their business; our normal visibility filtering will
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// prevent users on our instance from actually being able to interact
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// unless they can see the status anyway.
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func (p PolicyValue) FeasibleForVisibility(v Visibility) bool {
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switch p {
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// Mentioned and self Values are
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// feasible for any visibility.
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case PolicyValueAuthor,
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PolicyValueMentioned:
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return true
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// Followers/following/mutual Values
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// are only feasible for items with
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// followers visibility and higher.
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case PolicyValueFollowers,
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PolicyValueFollowing:
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return v == VisibilityFollowersOnly ||
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v == VisibilityPublic ||
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v == VisibilityUnlocked
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// Public policy Value only feasible
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// for items that are To or CC public.
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case PolicyValuePublic:
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return v == VisibilityUnlocked ||
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v == VisibilityPublic
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// Any other combo
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// is probably fine.
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default:
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return true
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}
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}
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type PolicyValues []PolicyValue
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// PolicyPermission represents the permission
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// state for a certain Actor URI and interaction
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// type, in relation to a policy.
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type PolicyPermission int
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const (
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// Interaction is forbidden for this
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// PolicyValue + interaction combination.
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PolicyPermissionForbidden PolicyPermission = iota
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// Interaction is conditionally permitted
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// for this PolicyValue + interaction combo,
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// pending approval by the item owner.
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PolicyPermissionWithApproval
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// Interaction is permitted for this
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// PolicyValue + interaction combination.
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PolicyPermissionPermitted
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)
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// PolicyCheckResult encapsulates the results
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// of checking a certain Actor URI + type
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// of interaction against an interaction policy.
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type PolicyCheckResult struct {
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// Permission permitted /
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// with approval / forbidden.
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Permission PolicyPermission
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// Value that this check matched on.
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// Only set if Permission = permitted.
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PermittedMatchedOn *PolicyValue
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}
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// MatchedOnCollection returns true if this policy check
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// result turned up Permitted, and matched based on the
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// requester's presence in a followers or following collection.
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func (pcr *PolicyCheckResult) MatchedOnCollection() bool {
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if !pcr.Permitted() {
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// Not permitted at all
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// so definitely didn't
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// match on collection.
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return false
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}
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if pcr.PermittedMatchedOn == nil {
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return false
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}
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return *pcr.PermittedMatchedOn == PolicyValueFollowers ||
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*pcr.PermittedMatchedOn == PolicyValueFollowing
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}
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// Permitted returns true if this policy
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// check resulted in Permission = permitted.
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func (pcr *PolicyCheckResult) Permitted() bool {
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return pcr.Permission == PolicyPermissionPermitted
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}
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// Permitted returns true if this policy
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// check resulted in Permission = with approval.
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func (pcr *PolicyCheckResult) WithApproval() bool {
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return pcr.Permission == PolicyPermissionWithApproval
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}
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// Permitted returns true if this policy
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// check resulted in Permission = forbidden.
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func (pcr *PolicyCheckResult) Forbidden() bool {
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return pcr.Permission == PolicyPermissionForbidden
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}
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// An InteractionPolicy determines which
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// interactions will be accepted for an
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// item, and according to what rules.
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type InteractionPolicy struct {
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// Conditions in which a Like
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// interaction will be accepted
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// for an item with this policy.
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CanLike PolicyRules
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// Conditions in which a Reply
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// interaction will be accepted
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// for an item with this policy.
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CanReply PolicyRules
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// Conditions in which an Announce
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// interaction will be accepted
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// for an item with this policy.
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CanAnnounce PolicyRules
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}
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// PolicyRules represents the rules according
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// to which a certain interaction is permitted
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// to various Actor and Actor Collection URIs.
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type PolicyRules struct {
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// Always is for PolicyValues who are
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// permitted to do an interaction
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// without requiring approval.
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Always PolicyValues
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// WithApproval is for PolicyValues who
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// are conditionally permitted to do
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// an interaction, pending approval.
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WithApproval PolicyValues
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}
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// Returns the default interaction policy
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// for the given visibility level.
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func DefaultInteractionPolicyFor(v Visibility) *InteractionPolicy {
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switch v {
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case VisibilityPublic:
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return DefaultInteractionPolicyPublic()
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case VisibilityUnlocked:
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return DefaultInteractionPolicyUnlocked()
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case VisibilityFollowersOnly, VisibilityMutualsOnly:
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return DefaultInteractionPolicyFollowersOnly()
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case VisibilityDirect:
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return DefaultInteractionPolicyDirect()
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default:
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panic("invalid visibility")
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}
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}
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var defaultPolicyPublic = &InteractionPolicy{
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CanLike: PolicyRules{
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// Anyone can like.
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Always: PolicyValues{
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PolicyValuePublic,
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},
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WithApproval: make(PolicyValues, 0),
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},
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CanReply: PolicyRules{
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// Anyone can reply.
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Always: PolicyValues{
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PolicyValuePublic,
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},
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WithApproval: make(PolicyValues, 0),
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},
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CanAnnounce: PolicyRules{
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// Anyone can announce.
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Always: PolicyValues{
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PolicyValuePublic,
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},
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WithApproval: make(PolicyValues, 0),
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},
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}
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// Returns the default interaction policy
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// for a post with visibility of public.
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func DefaultInteractionPolicyPublic() *InteractionPolicy {
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return defaultPolicyPublic
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}
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// Returns the default interaction policy
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// for a post with visibility of unlocked.
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func DefaultInteractionPolicyUnlocked() *InteractionPolicy {
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// Same as public (for now).
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return defaultPolicyPublic
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}
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var defaultPolicyFollowersOnly = &InteractionPolicy{
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CanLike: PolicyRules{
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// Self, followers and
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// mentioned can like.
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Always: PolicyValues{
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PolicyValueAuthor,
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PolicyValueFollowers,
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PolicyValueMentioned,
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},
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WithApproval: make(PolicyValues, 0),
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},
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CanReply: PolicyRules{
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// Self, followers and
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// mentioned can reply.
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Always: PolicyValues{
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PolicyValueAuthor,
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PolicyValueFollowers,
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PolicyValueMentioned,
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},
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WithApproval: make(PolicyValues, 0),
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},
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CanAnnounce: PolicyRules{
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// Only self can announce.
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Always: PolicyValues{
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PolicyValueAuthor,
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},
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WithApproval: make(PolicyValues, 0),
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},
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}
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// Returns the default interaction policy for
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// a post with visibility of followers only.
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func DefaultInteractionPolicyFollowersOnly() *InteractionPolicy {
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return defaultPolicyFollowersOnly
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}
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var defaultPolicyDirect = &InteractionPolicy{
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CanLike: PolicyRules{
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// Mentioned and self
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// can always like.
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Always: PolicyValues{
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PolicyValueAuthor,
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PolicyValueMentioned,
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},
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WithApproval: make(PolicyValues, 0),
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},
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CanReply: PolicyRules{
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// Mentioned and self
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// can always reply.
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Always: PolicyValues{
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PolicyValueAuthor,
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PolicyValueMentioned,
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},
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WithApproval: make(PolicyValues, 0),
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},
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CanAnnounce: PolicyRules{
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// Only self can announce.
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Always: PolicyValues{
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PolicyValueAuthor,
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},
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WithApproval: make(PolicyValues, 0),
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},
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}
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// Returns the default interaction policy
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// for a post with visibility of direct.
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func DefaultInteractionPolicyDirect() *InteractionPolicy {
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return defaultPolicyDirect
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}
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