mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-06 00:49:35 +00:00
1b36e85840
* add preparable and timelineable interfaces * initialize timeline manager within the processor * generic renaming * move status-specific timeline logic into the processor * refactor timeline to make it useful for more than statuses
122 lines
11 KiB
Go
122 lines
11 KiB
Go
/*
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GoToSocial
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Copyright (C) 2021-2022 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package gtsmodel
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import (
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"time"
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)
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// Status represents a user-created 'post' or 'status' in the database, either remote or local
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type Status struct {
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ID string `validate:"required,ulid" bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
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CreatedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
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UpdatedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
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URI string `validate:"required,url" bun:",unique,nullzero,notnull"` // activitypub URI of this status
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URL string `validate:"url" bun:",nullzero"` // web url for viewing this status
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Content string `validate:"-" bun:""` // content of this status; likely html-formatted but not guaranteed
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AttachmentIDs []string `validate:"dive,ulid" bun:"attachments,array"` // Database IDs of any media attachments associated with this status
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Attachments []*MediaAttachment `validate:"-" bun:"attached_media,rel:has-many"` // Attachments corresponding to attachmentIDs
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TagIDs []string `validate:"dive,ulid" bun:"tags,array"` // Database IDs of any tags used in this status
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Tags []*Tag `validate:"-" bun:"attached_tags,m2m:status_to_tags"` // Tags corresponding to tagIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
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MentionIDs []string `validate:"dive,ulid" bun:"mentions,array"` // Database IDs of any mentions in this status
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Mentions []*Mention `validate:"-" bun:"attached_mentions,rel:has-many"` // Mentions corresponding to mentionIDs
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EmojiIDs []string `validate:"dive,ulid" bun:"emojis,array"` // Database IDs of any emojis used in this status
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Emojis []*Emoji `validate:"-" bun:"attached_emojis,m2m:status_to_emojis"` // Emojis corresponding to emojiIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
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Local bool `validate:"-" bun:",notnull,default:false"` // is this status from a local account?
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AccountID string `validate:"required,ulid" bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status?
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Account *Account `validate:"-" bun:"rel:belongs-to"` // account corresponding to accountID
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AccountURI string `validate:"required,url" bun:",nullzero,notnull"` // activitypub uri of the owner of this status
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InReplyToID string `validate:"required_with=InReplyToURI InReplyToAccountID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the status this status replies to
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InReplyToURI string `validate:"required_with=InReplyToID InReplyToAccountID,omitempty,url" bun:",nullzero"` // activitypub uri of the status this status is a reply to
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InReplyToAccountID string `validate:"required_with=InReplyToID InReplyToURI,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to
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InReplyTo *Status `validate:"-" bun:"-"` // status corresponding to inReplyToID
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InReplyToAccount *Account `validate:"-" bun:"rel:belongs-to"` // account corresponding to inReplyToAccountID
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BoostOfID string `validate:"required_with=BoostOfAccountID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of
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BoostOfAccountID string `validate:"required_with=BoostOfID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status
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BoostOf *Status `validate:"-" bun:"-"` // status that corresponds to boostOfID
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BoostOfAccount *Account `validate:"-" bun:"rel:belongs-to"` // account that corresponds to boostOfAccountID
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ContentWarning string `validate:"-" bun:",nullzero"` // cw string for this status
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Visibility Visibility `validate:"oneof=public unlocked followers_only mutuals_only direct" bun:",nullzero,notnull"` // visibility entry for this status
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Sensitive bool `validate:"-" bun:",notnull,default:false"` // mark the status as sensitive?
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Language string `validate:"-" bun:",nullzero"` // what language is this status written in?
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CreatedWithApplicationID string `validate:"required_if=Local true,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // Which application was used to create this status?
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CreatedWithApplication *Application `validate:"-" bun:"rel:belongs-to"` // application corresponding to createdWithApplicationID
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ActivityStreamsType string `validate:"required" bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!.
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Text string `validate:"-" bun:""` // Original text of the status without formatting
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Pinned bool `validate:"-" bun:",notnull,default:false"` // Has this status been pinned by its owner?
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Federated bool `validate:"-" bun:",notnull"` // This status will be federated beyond the local timeline(s)
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Boostable bool `validate:"-" bun:",notnull"` // This status can be boosted/reblogged
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Replyable bool `validate:"-" bun:",notnull"` // This status can be replied to
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Likeable bool `validate:"-" bun:",notnull"` // This status can be liked/faved
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}
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/*
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The below functions are added onto the gtsmodel status so that it satisfies
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the Timelineable interface in internal/timeline.
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*/
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func (s *Status) GetID() string {
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return s.ID
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}
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func (s *Status) GetAccountID() string {
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return s.AccountID
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}
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func (s *Status) GetBoostOfID() string {
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return s.BoostOfID
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}
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func (s *Status) GetBoostOfAccountID() string {
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return s.BoostOfAccountID
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}
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// StatusToTag is an intermediate struct to facilitate the many2many relationship between a status and one or more tags.
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type StatusToTag struct {
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StatusID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
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Status *Status `validate:"-" bun:"rel:belongs-to"`
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TagID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
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Tag *Tag `validate:"-" bun:"rel:belongs-to"`
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}
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// StatusToEmoji is an intermediate struct to facilitate the many2many relationship between a status and one or more emojis.
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type StatusToEmoji struct {
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StatusID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
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Status *Status `validate:"-" bun:"rel:belongs-to"`
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EmojiID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
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Emoji *Emoji `validate:"-" bun:"rel:belongs-to"`
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}
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// Visibility represents the visibility granularity of a status.
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type Visibility string
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const (
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// VisibilityPublic means this status will be visible to everyone on all timelines.
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VisibilityPublic Visibility = "public"
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// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
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VisibilityUnlocked Visibility = "unlocked"
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// VisibilityFollowersOnly means this status is viewable to followers only.
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VisibilityFollowersOnly Visibility = "followers_only"
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// VisibilityMutualsOnly means this status is visible to mutual followers only.
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VisibilityMutualsOnly Visibility = "mutuals_only"
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// VisibilityDirect means this status is visible only to mentioned recipients.
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VisibilityDirect Visibility = "direct"
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// VisibilityDefault is used when no other setting can be found.
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VisibilityDefault Visibility = VisibilityUnlocked
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)
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