gotosocial/internal/gtsmodel/status.go
tobi 1b36e85840
[feature] Rework timeline code to make it useful for more than just statuses (#373)
* add preparable and timelineable interfaces

* initialize timeline manager within the processor

* generic renaming

* move status-specific timeline logic into the processor

* refactor timeline to make it useful for more than statuses
2022-02-05 12:47:38 +01:00

122 lines
11 KiB
Go

/*
GoToSocial
Copyright (C) 2021-2022 GoToSocial Authors admin@gotosocial.org
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package gtsmodel
import (
"time"
)
// Status represents a user-created 'post' or 'status' in the database, either remote or local
type Status struct {
ID string `validate:"required,ulid" bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
CreatedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
UpdatedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
URI string `validate:"required,url" bun:",unique,nullzero,notnull"` // activitypub URI of this status
URL string `validate:"url" bun:",nullzero"` // web url for viewing this status
Content string `validate:"-" bun:""` // content of this status; likely html-formatted but not guaranteed
AttachmentIDs []string `validate:"dive,ulid" bun:"attachments,array"` // Database IDs of any media attachments associated with this status
Attachments []*MediaAttachment `validate:"-" bun:"attached_media,rel:has-many"` // Attachments corresponding to attachmentIDs
TagIDs []string `validate:"dive,ulid" bun:"tags,array"` // Database IDs of any tags used in this status
Tags []*Tag `validate:"-" bun:"attached_tags,m2m:status_to_tags"` // Tags corresponding to tagIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
MentionIDs []string `validate:"dive,ulid" bun:"mentions,array"` // Database IDs of any mentions in this status
Mentions []*Mention `validate:"-" bun:"attached_mentions,rel:has-many"` // Mentions corresponding to mentionIDs
EmojiIDs []string `validate:"dive,ulid" bun:"emojis,array"` // Database IDs of any emojis used in this status
Emojis []*Emoji `validate:"-" bun:"attached_emojis,m2m:status_to_emojis"` // Emojis corresponding to emojiIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
Local bool `validate:"-" bun:",notnull,default:false"` // is this status from a local account?
AccountID string `validate:"required,ulid" bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status?
Account *Account `validate:"-" bun:"rel:belongs-to"` // account corresponding to accountID
AccountURI string `validate:"required,url" bun:",nullzero,notnull"` // activitypub uri of the owner of this status
InReplyToID string `validate:"required_with=InReplyToURI InReplyToAccountID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the status this status replies to
InReplyToURI string `validate:"required_with=InReplyToID InReplyToAccountID,omitempty,url" bun:",nullzero"` // activitypub uri of the status this status is a reply to
InReplyToAccountID string `validate:"required_with=InReplyToID InReplyToURI,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to
InReplyTo *Status `validate:"-" bun:"-"` // status corresponding to inReplyToID
InReplyToAccount *Account `validate:"-" bun:"rel:belongs-to"` // account corresponding to inReplyToAccountID
BoostOfID string `validate:"required_with=BoostOfAccountID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of
BoostOfAccountID string `validate:"required_with=BoostOfID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status
BoostOf *Status `validate:"-" bun:"-"` // status that corresponds to boostOfID
BoostOfAccount *Account `validate:"-" bun:"rel:belongs-to"` // account that corresponds to boostOfAccountID
ContentWarning string `validate:"-" bun:",nullzero"` // cw string for this status
Visibility Visibility `validate:"oneof=public unlocked followers_only mutuals_only direct" bun:",nullzero,notnull"` // visibility entry for this status
Sensitive bool `validate:"-" bun:",notnull,default:false"` // mark the status as sensitive?
Language string `validate:"-" bun:",nullzero"` // what language is this status written in?
CreatedWithApplicationID string `validate:"required_if=Local true,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // Which application was used to create this status?
CreatedWithApplication *Application `validate:"-" bun:"rel:belongs-to"` // application corresponding to createdWithApplicationID
ActivityStreamsType string `validate:"required" bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!.
Text string `validate:"-" bun:""` // Original text of the status without formatting
Pinned bool `validate:"-" bun:",notnull,default:false"` // Has this status been pinned by its owner?
Federated bool `validate:"-" bun:",notnull"` // This status will be federated beyond the local timeline(s)
Boostable bool `validate:"-" bun:",notnull"` // This status can be boosted/reblogged
Replyable bool `validate:"-" bun:",notnull"` // This status can be replied to
Likeable bool `validate:"-" bun:",notnull"` // This status can be liked/faved
}
/*
The below functions are added onto the gtsmodel status so that it satisfies
the Timelineable interface in internal/timeline.
*/
func (s *Status) GetID() string {
return s.ID
}
func (s *Status) GetAccountID() string {
return s.AccountID
}
func (s *Status) GetBoostOfID() string {
return s.BoostOfID
}
func (s *Status) GetBoostOfAccountID() string {
return s.BoostOfAccountID
}
// StatusToTag is an intermediate struct to facilitate the many2many relationship between a status and one or more tags.
type StatusToTag struct {
StatusID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
Status *Status `validate:"-" bun:"rel:belongs-to"`
TagID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
Tag *Tag `validate:"-" bun:"rel:belongs-to"`
}
// StatusToEmoji is an intermediate struct to facilitate the many2many relationship between a status and one or more emojis.
type StatusToEmoji struct {
StatusID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
Status *Status `validate:"-" bun:"rel:belongs-to"`
EmojiID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
Emoji *Emoji `validate:"-" bun:"rel:belongs-to"`
}
// Visibility represents the visibility granularity of a status.
type Visibility string
const (
// VisibilityPublic means this status will be visible to everyone on all timelines.
VisibilityPublic Visibility = "public"
// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
VisibilityUnlocked Visibility = "unlocked"
// VisibilityFollowersOnly means this status is viewable to followers only.
VisibilityFollowersOnly Visibility = "followers_only"
// VisibilityMutualsOnly means this status is visible to mutual followers only.
VisibilityMutualsOnly Visibility = "mutuals_only"
// VisibilityDirect means this status is visible only to mentioned recipients.
VisibilityDirect Visibility = "direct"
// VisibilityDefault is used when no other setting can be found.
VisibilityDefault Visibility = VisibilityUnlocked
)