gotosocial/internal/timeline/prune.go
Daenney 5e2bf0bdca
[chore] Improve copyright header handling (#1608)
* [chore] Remove years from all license headers

Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.

In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.

* [chore] Add license header check

This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.

* [chore] Add missing license headers

* [chore] Further updates to license header

* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
2023-03-12 16:00:57 +01:00

68 lines
1.9 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package timeline
import (
"container/list"
)
const (
defaultDesiredIndexedItemsLength = 400
defaultDesiredPreparedItemsLength = 50
)
func (t *timeline) Prune(desiredPreparedItemsLength int, desiredIndexedItemsLength int) int {
t.Lock()
defer t.Unlock()
pruneList := func(pruneTo int, listToPrune *list.List) int {
if listToPrune == nil {
// no need to prune
return 0
}
unprunedLength := listToPrune.Len()
if unprunedLength <= pruneTo {
// no need to prune
return 0
}
// work from the back + assemble a slice of entries that we will prune
amountStillToPrune := unprunedLength - pruneTo
itemsToPrune := make([]*list.Element, 0, amountStillToPrune)
for e := listToPrune.Back(); amountStillToPrune > 0; e = e.Prev() {
itemsToPrune = append(itemsToPrune, e)
amountStillToPrune--
}
// remove the entries we found
var totalPruned int
for _, e := range itemsToPrune {
listToPrune.Remove(e)
totalPruned++
}
return totalPruned
}
prunedPrepared := pruneList(desiredPreparedItemsLength, t.preparedItems.data)
prunedIndexed := pruneList(desiredIndexedItemsLength, t.indexedItems.data)
return prunedPrepared + prunedIndexed
}