mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-14 19:26:43 +00:00
cac9d65029
* convert statuses.visibility and notifications.notification_type columns from type string -> int for performance / space savings * fix test trying to compare string to int * fix instance count query using string literal instead of gtsmodel const type * ensure a default value is always set * also migrate the account settings and sin bin status tables * initialize maps outside loops and place into singular enum mapping creation func * use int16 for enum types * update sinbinstatus creation to be from a snapshot at initial creation * add snapshot of poll type at creation time
82 lines
4.1 KiB
Go
82 lines
4.1 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package gtsmodel
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import (
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"time"
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)
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type Status struct {
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ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"`
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CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"`
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UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"`
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FetchedAt time.Time `bun:"type:timestamptz,nullzero"`
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PinnedAt time.Time `bun:"type:timestamptz,nullzero"`
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URI string `bun:",unique,nullzero,notnull"`
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URL string `bun:",nullzero"`
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Content string `bun:""`
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AttachmentIDs []string `bun:"attachments,array"`
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TagIDs []string `bun:"tags,array"`
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MentionIDs []string `bun:"mentions,array"`
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EmojiIDs []string `bun:"emojis,array"`
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Local *bool `bun:",nullzero,notnull,default:false"`
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AccountID string `bun:"type:CHAR(26),nullzero,notnull"`
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AccountURI string `bun:",nullzero,notnull"`
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InReplyToID string `bun:"type:CHAR(26),nullzero"`
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InReplyToURI string `bun:",nullzero"`
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InReplyToAccountID string `bun:"type:CHAR(26),nullzero"`
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InReplyTo *Status `bun:"-"`
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BoostOfID string `bun:"type:CHAR(26),nullzero"`
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BoostOfURI string `bun:"-"`
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BoostOfAccountID string `bun:"type:CHAR(26),nullzero"`
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BoostOf *Status `bun:"-"`
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ThreadID string `bun:"type:CHAR(26),nullzero"`
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PollID string `bun:"type:CHAR(26),nullzero"`
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ContentWarning string `bun:",nullzero"`
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Visibility Visibility `bun:",nullzero,notnull"`
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Sensitive *bool `bun:",nullzero,notnull,default:false"`
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Language string `bun:",nullzero"`
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CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"`
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ActivityStreamsType string `bun:",nullzero,notnull"`
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Text string `bun:""`
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Federated *bool `bun:",notnull"`
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Boostable *bool `bun:",notnull"`
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Replyable *bool `bun:",notnull"`
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Likeable *bool `bun:",notnull"`
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}
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// Visibility represents the visibility granularity of a status.
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type Visibility string
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const (
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// VisibilityNone means nobody can see this.
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// It's only used for web status visibility.
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VisibilityNone Visibility = "none"
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// VisibilityPublic means this status will be visible to everyone on all timelines.
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VisibilityPublic Visibility = "public"
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// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
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VisibilityUnlocked Visibility = "unlocked"
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// VisibilityFollowersOnly means this status is viewable to followers only.
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VisibilityFollowersOnly Visibility = "followers_only"
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// VisibilityMutualsOnly means this status is visible to mutual followers only.
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VisibilityMutualsOnly Visibility = "mutuals_only"
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// VisibilityDirect means this status is visible only to mentioned recipients.
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VisibilityDirect Visibility = "direct"
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// VisibilityDefault is used when no other setting can be found.
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VisibilityDefault Visibility = VisibilityUnlocked
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)
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