mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-25 01:41:00 +00:00
a156188b3e
* update dependencies, bump Go version to 1.19 * bump test image Go version * update golangci-lint * update gotosocial-drone-build * sign * linting, go fmt * update swagger docs * update swagger docs * whitespace * update contributing.md * fuckin whoopsie doopsie * linterino, linteroni * fix followrequest test not starting processor * fix other api/client tests not starting processor * fix remaining tests where processor not started * bump go-runners version * don't check last-webfingered-at, processor may have updated this * update swagger command * update bun to latest version * fix embed to work the same as before with new bun Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
290 lines
6.3 KiB
Go
290 lines
6.3 KiB
Go
package sched
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import (
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"context"
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"runtime"
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"sort"
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"sync"
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"sync/atomic"
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"time"
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"codeberg.org/gruf/go-runners"
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)
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// precision is the maximum time we can offer scheduler run-time precision down to.
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const precision = time.Millisecond
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var (
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// neverticks is a timer channel that never ticks (it's starved).
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neverticks = make(chan time.Time)
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// alwaysticks is a timer channel that always ticks (it's closed).
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alwaysticks = func() chan time.Time {
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ch := make(chan time.Time)
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close(ch)
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return ch
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}()
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)
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// Scheduler provides a means of running jobs at specific times and
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// regular intervals, all while sharing a single underlying timer.
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type Scheduler struct {
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jobs []*Job // jobs is a list of tracked Jobs to be executed
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jch chan interface{} // jch accepts either Jobs or job IDs to notify new/removed jobs
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svc runners.Service // svc manages the main scheduler routine
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jid atomic.Uint64 // jid is used to iteratively generate unique IDs for jobs
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}
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// Start will attempt to start the Scheduler. Immediately returns false if the Service is already running, and true after completed run.
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func (sch *Scheduler) Start() bool {
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var block sync.Mutex
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// Use mutex to synchronize between started
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// goroutine and ourselves, to ensure that
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// we don't return before Scheduler init'd.
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block.Lock()
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defer block.Unlock()
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ok := sch.svc.GoRun(func(ctx context.Context) {
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// Create Scheduler job channel
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sch.jch = make(chan interface{})
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// Unlock start routine
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block.Unlock()
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// Set GC finalizer to ensure scheduler stopped
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runtime.SetFinalizer(sch, func(sch *Scheduler) {
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_ = sch.Stop()
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})
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// Enter main loop
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sch.run(ctx)
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})
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if ok {
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// Wait on goroutine
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block.Lock()
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}
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return ok
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}
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// Stop will attempt to stop the Scheduler. Immediately returns false if not running, and true only after Scheduler is fully stopped.
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func (sch *Scheduler) Stop() bool {
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return sch.svc.Stop()
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}
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// Running will return whether Scheduler is running.
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func (sch *Scheduler) Running() bool {
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return sch.svc.Running()
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}
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// Schedule will add provided Job to the Scheduler, returning a cancel function.
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func (sch *Scheduler) Schedule(job *Job) (cancel func()) {
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switch {
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// Check a job was passed
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case job == nil:
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panic("nil job")
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// Check we are running
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case sch.jch == nil:
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panic("scheduler not running")
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}
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// Calculate next job ID
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last := sch.jid.Load()
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next := sch.jid.Add(1)
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if next < last {
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panic("job id overflow")
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}
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// Pass job to scheduler
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job.id = next
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sch.jch <- job
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// Take ptrs to current state chs
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ctx := sch.svc.Done()
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jch := sch.jch
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// Return cancel function for job ID
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return func() {
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select {
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// Sched stopped
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case <-ctx:
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// Cancel this job
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case jch <- next:
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}
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}
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}
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// run is the main scheduler run routine, which runs for as long as ctx is valid.
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func (sch *Scheduler) run(ctx context.Context) {
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var (
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// timerset represents whether timer was running
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// for a particular run of the loop. false means
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// that tch == neverticks || tch == alwaysticks
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timerset bool
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// timer tick channel (or a never-tick channel)
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tch <-chan time.Time
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// timer notifies this main routine to wake when
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// the job queued needs to be checked for executions
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timer *time.Timer
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// stopdrain will stop and drain the timer
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// if it has been running (i.e. timerset == true)
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stopdrain = func() {
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if timerset && !timer.Stop() {
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<-timer.C
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}
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}
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)
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for {
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select {
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// Handle received job/id
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case v := <-sch.jch:
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sch.handle(v)
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continue
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// No more
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default:
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}
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// Done
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break
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}
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// Create a stopped timer
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timer = time.NewTimer(1)
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<-timer.C
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for {
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// Reset timer state
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timerset = false
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if len(sch.jobs) > 0 {
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// Sort jobs by next occurring
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sort.Sort(byNext(sch.jobs))
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// Get execution time
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now := time.Now()
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// Get next job time
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next := sch.jobs[0].Next()
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// If this job is _just_ about to be ready, we
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// don't bother sleeping. It's wasted cycles only
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// sleeping for some obscenely tiny amount of time
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// we can't guarantee precision for.
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if until := next.Sub(now); until <= precision/1e3 {
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// This job is behind schedule, set to always tick.
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tch = alwaysticks
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} else {
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// Reset timer to period
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timer.Reset(until)
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tch = timer.C
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timerset = true
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}
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} else {
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// Unset timer
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tch = neverticks
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}
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select {
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// Scheduler stopped
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case <-ctx.Done():
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stopdrain()
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return
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// Timer ticked, run scheduled
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case now := <-tch:
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if !timerset {
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// alwaysticks returns zero times
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now = time.Now()
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}
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sch.schedule(now)
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// Received update, handle job/id
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case v := <-sch.jch:
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sch.handle(v)
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stopdrain()
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}
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}
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}
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// handle takes an interfaces received from Scheduler.jch and handles either:
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// - Job --> new job to add.
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// - uint64 --> job ID to remove.
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func (sch *Scheduler) handle(v interface{}) {
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switch v := v.(type) {
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// New job added
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case *Job:
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// Get current time
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now := time.Now()
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// Update the next call time
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next := v.timing.Next(now)
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v.next.Store(next)
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// Append this job to queued
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sch.jobs = append(sch.jobs, v)
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// Job removed
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case uint64:
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for i := 0; i < len(sch.jobs); i++ {
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if sch.jobs[i].id == v {
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// This is the job we're looking for! Drop this
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sch.jobs = append(sch.jobs[:i], sch.jobs[i+1:]...)
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return
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}
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}
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}
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}
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// schedule will iterate through the scheduler jobs and execute those necessary, updating their next call time.
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func (sch *Scheduler) schedule(now time.Time) {
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for i := 0; i < len(sch.jobs); {
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// Scope our own var
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job := sch.jobs[i]
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// We know these jobs are ordered by .Next(), so as soon
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// as we reach one with .Next() after now, we can return
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if job.Next().After(now) {
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return
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}
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// Pass job to runner
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go job.Run(now)
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// Update the next call time
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next := job.timing.Next(now)
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job.next.Store(next)
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if next.IsZero() {
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// Zero time, this job is done and can be dropped
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sch.jobs = append(sch.jobs[:i], sch.jobs[i+1:]...)
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continue
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}
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// Iter
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i++
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}
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}
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// byNext is an implementation of sort.Interface to sort Jobs by their .Next() time.
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type byNext []*Job
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func (by byNext) Len() int {
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return len(by)
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}
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func (by byNext) Less(i int, j int) bool {
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return by[i].Next().Before(by[j].Next())
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}
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func (by byNext) Swap(i int, j int) {
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by[i], by[j] = by[j], by[i]
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}
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