gotosocial/internal/federation/dereferencing/handshake.go
Daenney 5e2bf0bdca
[chore] Improve copyright header handling (#1608)
* [chore] Remove years from all license headers

Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.

In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.

* [chore] Add license header check

This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.

* [chore] Add missing license headers

* [chore] Further updates to license header

* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
2023-03-12 16:00:57 +01:00

89 lines
2.4 KiB
Go

// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package dereferencing
import (
"net/url"
)
func (d *deref) Handshaking(username string, remoteAccountID *url.URL) bool {
d.handshakeSync.Lock()
defer d.handshakeSync.Unlock()
if d.handshakes == nil {
// handshakes isn't even initialized yet so we can't be handshaking with anyone
return false
}
remoteIDs, ok := d.handshakes[username]
if !ok {
// user isn't handshaking with anyone, bail
return false
}
for _, id := range remoteIDs {
if id.String() == remoteAccountID.String() {
// we are currently handshaking with the remote account, yep
return true
}
}
// didn't find it which means we're not handshaking
return false
}
func (d *deref) startHandshake(username string, remoteAccountID *url.URL) {
d.handshakeSync.Lock()
defer d.handshakeSync.Unlock()
remoteIDs, ok := d.handshakes[username]
if !ok {
// there was nothing in there yet, so just add this entry and return
d.handshakes[username] = []*url.URL{remoteAccountID}
return
}
// add the remote ID to the slice
remoteIDs = append(remoteIDs, remoteAccountID)
d.handshakes[username] = remoteIDs
}
func (d *deref) stopHandshake(username string, remoteAccountID *url.URL) {
d.handshakeSync.Lock()
defer d.handshakeSync.Unlock()
remoteIDs, ok := d.handshakes[username]
if !ok {
return
}
newRemoteIDs := []*url.URL{}
for _, id := range remoteIDs {
if id.String() != remoteAccountID.String() {
newRemoteIDs = append(newRemoteIDs, id)
}
}
if len(newRemoteIDs) == 0 {
// there are no handshakes so just remove this user entry from the map and save a few bytes
delete(d.handshakes, username)
} else {
// there are still other handshakes ongoing
d.handshakes[username] = newRemoteIDs
}
}