mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-13 04:51:13 +00:00
c635080a0b
* add flac support to the ffprobe format/stream -> filetype parser * also add audio/flac for flac (not just x-flac) * update tests --------- Co-authored-by: tobi <tobi.smethurst@protonmail.com>
383 lines
9.7 KiB
Go
383 lines
9.7 KiB
Go
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package media
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import (
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"context"
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"io"
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"time"
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"codeberg.org/gruf/go-iotools"
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"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/id"
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"github.com/superseriousbusiness/gotosocial/internal/log"
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"github.com/superseriousbusiness/gotosocial/internal/state"
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"github.com/superseriousbusiness/gotosocial/internal/storage"
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"github.com/superseriousbusiness/gotosocial/internal/uris"
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"github.com/superseriousbusiness/gotosocial/internal/util"
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)
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var SupportedMIMETypes = []string{
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"image/jpeg", // .jpeg
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"image/gif", // .gif
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"image/webp", // .webp
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"audio/mp2", // .mp2
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"audio/mp3", // .mp3
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"video/x-msvideo", // .avi
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"audio/flac", // .flac
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"audio/x-flac", // .flac
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// png types
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"image/png", // .png
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"image/apng", // .apng
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// ogg types
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"audio/ogg", // .ogg
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"video/ogg", // .ogv
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// mpeg4 types
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"audio/x-m4a", // .m4a
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"video/mp4", // .mp4
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"video/quicktime", // .mov
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// asf types
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"audio/x-ms-wma", // .wma
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"video/x-ms-wmv", // .wmv
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// matroska types
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"video/webm", // .webm
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"audio/x-matroska", // .mka
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"video/x-matroska", // .mkv
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}
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var SupportedEmojiMIMETypes = []string{
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"image/jpeg", // .jpeg
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"image/gif", // .gif
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"image/webp", // .webp
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// png types
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"image/png", // .png
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"image/apng", // .apng
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}
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type Manager struct {
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state *state.State
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}
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// NewManager returns a media manager with given state.
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func NewManager(state *state.State) *Manager {
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return &Manager{state: state}
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}
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// CreateMedia creates a new media attachment entry
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// in the database for given owning account ID and
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// extra information, and prepares a new processing
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// media entry to dereference it using the given
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// data function, decode the media and finish filling
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// out remaining media fields (e.g. type, path, etc).
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func (m *Manager) CreateMedia(
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ctx context.Context,
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accountID string,
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data DataFunc,
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info AdditionalMediaInfo,
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) (
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*ProcessingMedia,
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error,
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) {
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now := time.Now()
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// Populate initial fields on the new media,
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// leaving out fields with values we don't know
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// yet. These will be overwritten as we go.
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attachment := >smodel.MediaAttachment{
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ID: id.NewULID(),
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AccountID: accountID,
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Type: gtsmodel.FileTypeUnknown,
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Processing: gtsmodel.ProcessingStatusReceived,
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Avatar: util.Ptr(false),
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Header: util.Ptr(false),
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Cached: util.Ptr(false),
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CreatedAt: now,
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UpdatedAt: now,
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}
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// Check if we were provided additional info
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// to add to the attachment, and overwrite
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// some of the attachment fields if so.
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if info.CreatedAt != nil {
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attachment.CreatedAt = *info.CreatedAt
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}
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if info.StatusID != nil {
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attachment.StatusID = *info.StatusID
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}
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if info.RemoteURL != nil {
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attachment.RemoteURL = *info.RemoteURL
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}
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if info.Description != nil {
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attachment.Description = *info.Description
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}
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if info.ScheduledStatusID != nil {
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attachment.ScheduledStatusID = *info.ScheduledStatusID
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}
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if info.Blurhash != nil {
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attachment.Blurhash = *info.Blurhash
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}
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if info.Avatar != nil {
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attachment.Avatar = info.Avatar
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}
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if info.Header != nil {
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attachment.Header = info.Header
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}
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if info.FocusX != nil {
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attachment.FileMeta.Focus.X = *info.FocusX
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}
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if info.FocusY != nil {
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attachment.FileMeta.Focus.Y = *info.FocusY
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}
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// Store attachment in database in initial form.
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err := m.state.DB.PutAttachment(ctx, attachment)
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if err != nil {
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return nil, err
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}
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// Pass prepared media as ready to be cached.
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return m.RecacheMedia(attachment, data), nil
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}
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// RecacheMedia wraps a media model (assumed already
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// inserted in the database!) with given data function
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// to perform a blocking dereference / decode operation
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// from the data stream returned.
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func (m *Manager) RecacheMedia(
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media *gtsmodel.MediaAttachment,
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data DataFunc,
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) *ProcessingMedia {
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return &ProcessingMedia{
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media: media,
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dataFn: data,
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mgr: m,
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}
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}
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// CreateEmoji creates a new emoji entry in the
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// database for given shortcode, domain and extra
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// information, and prepares a new processing emoji
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// entry to dereference it using the given data
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// function, decode the media and finish filling
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// out remaining fields (e.g. type, path, etc).
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func (m *Manager) CreateEmoji(
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ctx context.Context,
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shortcode string,
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domain string,
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data DataFunc,
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info AdditionalEmojiInfo,
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) (
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*ProcessingEmoji,
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error,
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) {
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now := time.Now()
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// Generate new ID.
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id := id.NewULID()
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if domain == "" && info.URI == nil {
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// Generate URI for local emoji.
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uri := uris.URIForEmoji(id)
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info.URI = &uri
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}
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// Populate initial fields on the new emoji,
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// leaving out fields with values we don't know
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// yet. These will be overwritten as we go.
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emoji := >smodel.Emoji{
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ID: id,
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Shortcode: shortcode,
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Domain: domain,
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Disabled: util.Ptr(false),
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VisibleInPicker: util.Ptr(true),
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CreatedAt: now,
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UpdatedAt: now,
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}
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// Finally, create new emoji.
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return m.createEmoji(ctx,
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m.state.DB.PutEmoji,
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data,
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emoji,
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info,
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)
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}
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// RefreshEmoji will prepare a recache operation
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// for the given emoji, updating it with extra
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// information, and in particular using new storage
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// paths for the dereferenced media files to skirt
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// around browser caching of the old files.
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func (m *Manager) RefreshEmoji(
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ctx context.Context,
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emoji *gtsmodel.Emoji,
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data DataFunc,
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info AdditionalEmojiInfo,
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) (
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*ProcessingEmoji,
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error,
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) {
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// Create references to old emoji image
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// paths before they get updated with new
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// path ID. These are required for later
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// deleting the old image files on refresh.
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shortcodeDomain := emoji.ShortcodeDomain()
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oldStaticPath := emoji.ImageStaticPath
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oldPath := emoji.ImagePath
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// Since this is a refresh we will end up storing new images at new
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// paths, so we should wrap closer to delete old paths at completion.
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wrapped := func(ctx context.Context) (io.ReadCloser, error) {
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// Call original func.
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rc, err := data(ctx)
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if err != nil {
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return nil, err
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}
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// Cast as separated reader / closer types.
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rct, ok := rc.(*iotools.ReadCloserType)
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if !ok {
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// Allocate new read closer type.
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rct = new(iotools.ReadCloserType)
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rct.Reader = rc
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rct.Closer = rc
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}
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// Wrap underlying io.Closer type to cleanup old data.
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rct.Closer = iotools.CloserCallback(rct.Closer, func() {
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// Remove any *old* emoji image file path now stream is closed.
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if err := m.state.Storage.Delete(ctx, oldPath); err != nil &&
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!storage.IsNotFound(err) {
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log.Errorf(ctx, "error deleting old emoji %s from storage: %v", shortcodeDomain, err)
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}
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// Remove any *old* emoji static image file path now stream is closed.
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if err := m.state.Storage.Delete(ctx, oldStaticPath); err != nil &&
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!storage.IsNotFound(err) {
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log.Errorf(ctx, "error deleting old static emoji %s from storage: %v", shortcodeDomain, err)
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}
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})
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return rct, nil
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}
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// Finally, create new emoji in database.
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processingEmoji, err := m.createEmoji(ctx,
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func(ctx context.Context, emoji *gtsmodel.Emoji) error {
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return m.state.DB.UpdateEmoji(ctx, emoji)
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},
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wrapped,
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emoji,
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info,
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)
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if err != nil {
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return nil, err
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}
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// Generate a new path ID to use instead.
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processingEmoji.newPathID = id.NewULID()
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return processingEmoji, nil
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}
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func (m *Manager) createEmoji(
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ctx context.Context,
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putDB func(context.Context, *gtsmodel.Emoji) error,
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data DataFunc,
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emoji *gtsmodel.Emoji,
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info AdditionalEmojiInfo,
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) (
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*ProcessingEmoji,
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error,
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) {
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// Fetch the local instance account for emoji path generation.
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instanceAcc, err := m.state.DB.GetInstanceAccount(ctx, "")
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if err != nil {
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return nil, gtserror.Newf("error fetching instance account: %w", err)
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}
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// Check if we have additional info to add to the emoji,
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// and overwrite some of the emoji fields if so.
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if info.URI != nil {
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emoji.URI = *info.URI
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}
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if info.CreatedAt != nil {
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emoji.CreatedAt = *info.CreatedAt
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}
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if info.Domain != nil {
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emoji.Domain = *info.Domain
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}
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if info.ImageRemoteURL != nil {
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emoji.ImageRemoteURL = *info.ImageRemoteURL
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}
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if info.ImageStaticRemoteURL != nil {
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emoji.ImageStaticRemoteURL = *info.ImageStaticRemoteURL
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}
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if info.Disabled != nil {
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emoji.Disabled = info.Disabled
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}
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if info.VisibleInPicker != nil {
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emoji.VisibleInPicker = info.VisibleInPicker
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}
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if info.CategoryID != nil {
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emoji.CategoryID = *info.CategoryID
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}
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// Store emoji in database in initial form.
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if err := putDB(ctx, emoji); err != nil {
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return nil, err
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}
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// Return wrapped emoji for later processing.
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processingEmoji := &ProcessingEmoji{
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instAccID: instanceAcc.ID,
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emoji: emoji,
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dataFn: data,
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mgr: m,
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}
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return processingEmoji, nil
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}
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// RecacheEmoji wraps an emoji model (assumed already
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// inserted in the database!) with given data function
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// to perform a blocking dereference / decode operation
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// from the data stream returned.
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func (m *Manager) RecacheEmoji(
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emoji *gtsmodel.Emoji,
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data DataFunc,
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) *ProcessingEmoji {
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return &ProcessingEmoji{
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emoji: emoji,
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dataFn: data,
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mgr: m,
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}
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}
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