mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-11-10 19:21:51 +00:00
1b36e85840
* add preparable and timelineable interfaces * initialize timeline manager within the processor * generic renaming * move status-specific timeline logic into the processor * refactor timeline to make it useful for more than statuses
359 lines
10 KiB
Go
359 lines
10 KiB
Go
/*
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GoToSocial
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Copyright (C) 2021-2022 GoToSocial Authors admin@gotosocial.org
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package timeline
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import (
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"container/list"
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"context"
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"errors"
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"fmt"
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"github.com/sirupsen/logrus"
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)
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const retries = 5
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func (t *timeline) Get(ctx context.Context, amount int, maxID string, sinceID string, minID string, prepareNext bool) ([]Preparable, error) {
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l := logrus.WithFields(logrus.Fields{
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"func": "Get",
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"accountID": t.accountID,
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"amount": amount,
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"maxID": maxID,
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"sinceID": sinceID,
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"minID": minID,
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})
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l.Debug("entering get")
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var items []Preparable
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var err error
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// no params are defined to just fetch from the top
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// this is equivalent to a user asking for the top x items from their timeline
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if maxID == "" && sinceID == "" && minID == "" {
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items, err = t.GetXFromTop(ctx, amount)
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// aysnchronously prepare the next predicted query so it's ready when the user asks for it
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if len(items) != 0 {
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nextMaxID := items[len(items)-1].GetID()
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if prepareNext {
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// already cache the next query to speed up scrolling
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go func() {
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// use context.Background() because we don't want the query to abort when the request finishes
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if err := t.prepareNextQuery(context.Background(), amount, nextMaxID, "", ""); err != nil {
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l.Errorf("error preparing next query: %s", err)
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}
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}()
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}
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}
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}
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// maxID is defined but sinceID isn't so take from behind
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// this is equivalent to a user asking for the next x items from their timeline, starting from maxID
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if maxID != "" && sinceID == "" {
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attempts := 0
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items, err = t.GetXBehindID(ctx, amount, maxID, &attempts)
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// aysnchronously prepare the next predicted query so it's ready when the user asks for it
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if len(items) != 0 {
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nextMaxID := items[len(items)-1].GetID()
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if prepareNext {
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// already cache the next query to speed up scrolling
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go func() {
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// use context.Background() because we don't want the query to abort when the request finishes
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if err := t.prepareNextQuery(context.Background(), amount, nextMaxID, "", ""); err != nil {
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l.Errorf("error preparing next query: %s", err)
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}
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}()
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}
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}
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}
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// maxID is defined and sinceID || minID are as well, so take a slice between them
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// this is equivalent to a user asking for items older than x but newer than y
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if maxID != "" && sinceID != "" {
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items, err = t.GetXBetweenID(ctx, amount, maxID, minID)
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}
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if maxID != "" && minID != "" {
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items, err = t.GetXBetweenID(ctx, amount, maxID, minID)
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}
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// maxID isn't defined, but sinceID || minID are, so take x before
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// this is equivalent to a user asking for items newer than x (eg., refreshing the top of their timeline)
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if maxID == "" && sinceID != "" {
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items, err = t.GetXBeforeID(ctx, amount, sinceID, true)
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}
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if maxID == "" && minID != "" {
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items, err = t.GetXBeforeID(ctx, amount, minID, true)
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}
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return items, err
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}
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func (t *timeline) GetXFromTop(ctx context.Context, amount int) ([]Preparable, error) {
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// make a slice of preparedItems with the length we need to return
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preparedItems := make([]Preparable, 0, amount)
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if t.preparedItems.data == nil {
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t.preparedItems.data = &list.List{}
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}
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// make sure we have enough items prepared to return
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if t.preparedItems.data.Len() < amount {
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if err := t.PrepareFromTop(ctx, amount); err != nil {
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return nil, err
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}
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}
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// work through the prepared items from the top and return
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var served int
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for e := t.preparedItems.data.Front(); e != nil; e = e.Next() {
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXFromTop: could not parse e as a preparedItemsEntry")
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}
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preparedItems = append(preparedItems, entry.prepared)
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served++
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if served >= amount {
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break
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}
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}
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return preparedItems, nil
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}
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func (t *timeline) GetXBehindID(ctx context.Context, amount int, behindID string, attempts *int) ([]Preparable, error) {
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l := logrus.WithFields(logrus.Fields{
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"func": "GetXBehindID",
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"amount": amount,
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"behindID": behindID,
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"attempts": *attempts,
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})
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newAttempts := *attempts
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newAttempts++
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attempts = &newAttempts
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// make a slice of items with the length we need to return
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items := make([]Preparable, 0, amount)
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if t.preparedItems.data == nil {
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t.preparedItems.data = &list.List{}
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}
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// iterate through the modified list until we hit the mark we're looking for
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var position int
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var behindIDMark *list.Element
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findMarkLoop:
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for e := t.preparedItems.data.Front(); e != nil; e = e.Next() {
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position++
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBehindID: could not parse e as a preparedPostsEntry")
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}
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if entry.itemID <= behindID {
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l.Trace("found behindID mark")
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behindIDMark = e
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break findMarkLoop
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}
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}
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// we didn't find it, so we need to make sure it's indexed and prepared and then try again
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// this can happen when a user asks for really old items
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if behindIDMark == nil {
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if err := t.PrepareBehind(ctx, behindID, amount); err != nil {
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return nil, fmt.Errorf("GetXBehindID: error preparing behind and including ID %s", behindID)
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}
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oldestID, err := t.OldestPreparedItemID(ctx)
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if err != nil {
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return nil, err
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}
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if oldestID == "" {
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l.Tracef("oldestID is empty so we can't return behindID %s", behindID)
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return items, nil
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}
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if oldestID == behindID {
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l.Tracef("given behindID %s is the same as oldestID %s so there's nothing to return behind it", behindID, oldestID)
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return items, nil
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}
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if *attempts > retries {
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l.Tracef("exceeded retries looking for behindID %s", behindID)
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return items, nil
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}
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l.Trace("trying GetXBehindID again")
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return t.GetXBehindID(ctx, amount, behindID, attempts)
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}
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// make sure we have enough items prepared behind it to return what we're being asked for
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if t.preparedItems.data.Len() < amount+position {
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if err := t.PrepareBehind(ctx, behindID, amount); err != nil {
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return nil, err
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}
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}
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// start serving from the entry right after the mark
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var served int
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serveloop:
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for e := behindIDMark.Next(); e != nil; e = e.Next() {
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBehindID: could not parse e as a preparedPostsEntry")
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}
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// serve up to the amount requested
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items = append(items, entry.prepared)
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served++
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if served >= amount {
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break serveloop
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}
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}
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return items, nil
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}
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func (t *timeline) GetXBeforeID(ctx context.Context, amount int, beforeID string, startFromTop bool) ([]Preparable, error) {
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// make a slice of items with the length we need to return
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items := make([]Preparable, 0, amount)
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if t.preparedItems.data == nil {
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t.preparedItems.data = &list.List{}
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}
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// iterate through the modified list until we hit the mark we're looking for, or as close as possible to it
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var beforeIDMark *list.Element
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findMarkLoop:
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for e := t.preparedItems.data.Front(); e != nil; e = e.Next() {
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBeforeID: could not parse e as a preparedPostsEntry")
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}
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if entry.itemID >= beforeID {
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beforeIDMark = e
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} else {
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break findMarkLoop
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}
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}
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if beforeIDMark == nil {
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return items, nil
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}
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var served int
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if startFromTop {
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// start serving from the front/top and keep going until we hit mark or get x amount items
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serveloopFromTop:
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for e := t.preparedItems.data.Front(); e != nil; e = e.Next() {
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBeforeID: could not parse e as a preparedPostsEntry")
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}
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if entry.itemID == beforeID {
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break serveloopFromTop
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}
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// serve up to the amount requested
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items = append(items, entry.prepared)
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served++
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if served >= amount {
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break serveloopFromTop
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}
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}
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} else if !startFromTop {
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// start serving from the entry right before the mark
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serveloopFromBottom:
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for e := beforeIDMark.Prev(); e != nil; e = e.Prev() {
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBeforeID: could not parse e as a preparedPostsEntry")
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}
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// serve up to the amount requested
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items = append(items, entry.prepared)
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served++
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if served >= amount {
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break serveloopFromBottom
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}
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}
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}
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return items, nil
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}
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func (t *timeline) GetXBetweenID(ctx context.Context, amount int, behindID string, beforeID string) ([]Preparable, error) {
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// make a slice of items with the length we need to return
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items := make([]Preparable, 0, amount)
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if t.preparedItems.data == nil {
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t.preparedItems.data = &list.List{}
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}
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// iterate through the modified list until we hit the mark we're looking for
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var position int
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var behindIDMark *list.Element
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findMarkLoop:
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for e := t.preparedItems.data.Front(); e != nil; e = e.Next() {
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position++
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBetweenID: could not parse e as a preparedPostsEntry")
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}
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if entry.itemID == behindID {
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behindIDMark = e
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break findMarkLoop
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}
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}
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// we didn't find it
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if behindIDMark == nil {
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return nil, fmt.Errorf("GetXBetweenID: couldn't find item with ID %s", behindID)
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}
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// make sure we have enough items prepared behind it to return what we're being asked for
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if t.preparedItems.data.Len() < amount+position {
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if err := t.PrepareBehind(ctx, behindID, amount); err != nil {
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return nil, err
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}
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}
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// start serving from the entry right after the mark
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var served int
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serveloop:
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for e := behindIDMark.Next(); e != nil; e = e.Next() {
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entry, ok := e.Value.(*preparedItemsEntry)
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if !ok {
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return nil, errors.New("GetXBetweenID: could not parse e as a preparedPostsEntry")
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}
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if entry.itemID == beforeID {
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break serveloop
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}
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// serve up to the amount requested
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items = append(items, entry.prepared)
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served++
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if served >= amount {
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break serveloop
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}
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}
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return items, nil
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}
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