mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-27 09:30:29 +00:00
194 lines
5.1 KiB
Go
194 lines
5.1 KiB
Go
/*
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*
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* Copyright 2024 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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package mem
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import (
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"sort"
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"sync"
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"google.golang.org/grpc/internal"
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)
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// BufferPool is a pool of buffers that can be shared and reused, resulting in
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// decreased memory allocation.
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type BufferPool interface {
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// Get returns a buffer with specified length from the pool.
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Get(length int) *[]byte
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// Put returns a buffer to the pool.
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Put(*[]byte)
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}
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var defaultBufferPoolSizes = []int{
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256,
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4 << 10, // 4KB (go page size)
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16 << 10, // 16KB (max HTTP/2 frame size used by gRPC)
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32 << 10, // 32KB (default buffer size for io.Copy)
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1 << 20, // 1MB
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}
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var defaultBufferPool BufferPool
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func init() {
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defaultBufferPool = NewTieredBufferPool(defaultBufferPoolSizes...)
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internal.SetDefaultBufferPoolForTesting = func(pool BufferPool) {
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defaultBufferPool = pool
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}
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internal.SetBufferPoolingThresholdForTesting = func(threshold int) {
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bufferPoolingThreshold = threshold
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}
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}
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// DefaultBufferPool returns the current default buffer pool. It is a BufferPool
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// created with NewBufferPool that uses a set of default sizes optimized for
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// expected workflows.
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func DefaultBufferPool() BufferPool {
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return defaultBufferPool
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}
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// NewTieredBufferPool returns a BufferPool implementation that uses multiple
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// underlying pools of the given pool sizes.
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func NewTieredBufferPool(poolSizes ...int) BufferPool {
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sort.Ints(poolSizes)
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pools := make([]*sizedBufferPool, len(poolSizes))
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for i, s := range poolSizes {
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pools[i] = newSizedBufferPool(s)
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}
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return &tieredBufferPool{
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sizedPools: pools,
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}
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}
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// tieredBufferPool implements the BufferPool interface with multiple tiers of
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// buffer pools for different sizes of buffers.
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type tieredBufferPool struct {
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sizedPools []*sizedBufferPool
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fallbackPool simpleBufferPool
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}
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func (p *tieredBufferPool) Get(size int) *[]byte {
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return p.getPool(size).Get(size)
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}
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func (p *tieredBufferPool) Put(buf *[]byte) {
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p.getPool(cap(*buf)).Put(buf)
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}
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func (p *tieredBufferPool) getPool(size int) BufferPool {
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poolIdx := sort.Search(len(p.sizedPools), func(i int) bool {
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return p.sizedPools[i].defaultSize >= size
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})
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if poolIdx == len(p.sizedPools) {
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return &p.fallbackPool
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}
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return p.sizedPools[poolIdx]
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}
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// sizedBufferPool is a BufferPool implementation that is optimized for specific
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// buffer sizes. For example, HTTP/2 frames within gRPC have a default max size
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// of 16kb and a sizedBufferPool can be configured to only return buffers with a
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// capacity of 16kb. Note that however it does not support returning larger
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// buffers and in fact panics if such a buffer is requested. Because of this,
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// this BufferPool implementation is not meant to be used on its own and rather
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// is intended to be embedded in a tieredBufferPool such that Get is only
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// invoked when the required size is smaller than or equal to defaultSize.
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type sizedBufferPool struct {
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pool sync.Pool
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defaultSize int
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}
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func (p *sizedBufferPool) Get(size int) *[]byte {
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buf := p.pool.Get().(*[]byte)
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b := *buf
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clear(b[:cap(b)])
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*buf = b[:size]
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return buf
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}
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func (p *sizedBufferPool) Put(buf *[]byte) {
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if cap(*buf) < p.defaultSize {
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// Ignore buffers that are too small to fit in the pool. Otherwise, when
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// Get is called it will panic as it tries to index outside the bounds
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// of the buffer.
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return
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}
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p.pool.Put(buf)
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}
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func newSizedBufferPool(size int) *sizedBufferPool {
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return &sizedBufferPool{
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pool: sync.Pool{
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New: func() any {
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buf := make([]byte, size)
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return &buf
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},
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},
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defaultSize: size,
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}
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}
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var _ BufferPool = (*simpleBufferPool)(nil)
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// simpleBufferPool is an implementation of the BufferPool interface that
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// attempts to pool buffers with a sync.Pool. When Get is invoked, it tries to
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// acquire a buffer from the pool but if that buffer is too small, it returns it
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// to the pool and creates a new one.
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type simpleBufferPool struct {
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pool sync.Pool
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}
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func (p *simpleBufferPool) Get(size int) *[]byte {
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bs, ok := p.pool.Get().(*[]byte)
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if ok && cap(*bs) >= size {
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*bs = (*bs)[:size]
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return bs
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}
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// A buffer was pulled from the pool, but it is too small. Put it back in
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// the pool and create one large enough.
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if ok {
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p.pool.Put(bs)
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}
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b := make([]byte, size)
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return &b
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}
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func (p *simpleBufferPool) Put(buf *[]byte) {
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p.pool.Put(buf)
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}
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var _ BufferPool = NopBufferPool{}
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// NopBufferPool is a buffer pool that returns new buffers without pooling.
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type NopBufferPool struct{}
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// Get returns a buffer with specified length from the pool.
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func (NopBufferPool) Get(length int) *[]byte {
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b := make([]byte, length)
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return &b
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}
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// Put returns a buffer to the pool.
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func (NopBufferPool) Put(*[]byte) {
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}
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