gotosocial/vendor/github.com/ugorji/go/codec/helper_internal.go
Tobi Smethurst 98263a7de6
Grand test fixup (#138)
* start fixing up tests

* fix up tests + automate with drone

* fiddle with linting

* messing about with drone.yml

* some more fiddling

* hmmm

* add cache

* add vendor directory

* verbose

* ci updates

* update some little things

* update sig
2021-08-12 21:03:24 +02:00

148 lines
3.7 KiB
Go

// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
// Use of this source code is governed by a MIT license found in the LICENSE file.
package codec
// maxArrayLen is the size of uint, which determines
// the maximum length of any array.
const maxArrayLen = 1<<((32<<(^uint(0)>>63))-1) - 1
// All non-std package dependencies live in this file,
// so porting to different environment is easy (just update functions).
func pruneSignExt(v []byte, pos bool) (n int) {
if len(v) < 2 {
} else if pos && v[0] == 0 {
for ; v[n] == 0 && n+1 < len(v) && (v[n+1]&(1<<7) == 0); n++ {
}
} else if !pos && v[0] == 0xff {
for ; v[n] == 0xff && n+1 < len(v) && (v[n+1]&(1<<7) != 0); n++ {
}
}
return
}
func halfFloatToFloatBits(h uint16) (f uint32) {
// retrofitted from:
// - OGRE (Object-Oriented Graphics Rendering Engine)
// function: halfToFloatI https://www.ogre3d.org/docs/api/1.9/_ogre_bitwise_8h_source.html
s := uint32(h >> 15)
m := uint32(h & 0x03ff)
e := int32((h >> 10) & 0x1f)
if e == 0 {
if m == 0 { // plus or minus 0
return s << 31
}
// Denormalized number -- renormalize it
for (m & 0x0400) == 0 {
m <<= 1
e -= 1
}
e += 1
m &= ^uint32(0x0400)
} else if e == 31 {
if m == 0 { // Inf
return (s << 31) | 0x7f800000
}
return (s << 31) | 0x7f800000 | (m << 13) // NaN
}
e = e + (127 - 15)
m = m << 13
return (s << 31) | (uint32(e) << 23) | m
}
func floatToHalfFloatBits(i uint32) (h uint16) {
// retrofitted from:
// - OGRE (Object-Oriented Graphics Rendering Engine)
// function: halfToFloatI https://www.ogre3d.org/docs/api/1.9/_ogre_bitwise_8h_source.html
// - http://www.java2s.com/example/java-utility-method/float-to/floattohalf-float-f-fae00.html
s := (i >> 16) & 0x8000
e := int32(((i >> 23) & 0xff) - (127 - 15))
m := i & 0x7fffff
var h32 uint32
if e <= 0 {
if e < -10 { // zero
h32 = s // track -0 vs +0
} else {
m = (m | 0x800000) >> uint32(1-e)
h32 = s | (m >> 13)
}
} else if e == 0xff-(127-15) {
if m == 0 { // Inf
h32 = s | 0x7c00
} else { // NAN
m >>= 13
var me uint32
if m == 0 {
me = 1
}
h32 = s | 0x7c00 | m | me
}
} else {
if e > 30 { // Overflow
h32 = s | 0x7c00
} else {
h32 = s | (uint32(e) << 10) | (m >> 13)
}
}
h = uint16(h32)
return
}
// growCap will return a new capacity for a slice, given the following:
// - oldCap: current capacity
// - unit: in-memory size of an element
// - num: number of elements to add
func growCap(oldCap, unit, num uint) (newCap uint) {
// appendslice logic (if cap < 1024, *2, else *1.25):
// leads to many copy calls, especially when copying bytes.
// bytes.Buffer model (2*cap + n): much better for bytes.
// smarter way is to take the byte-size of the appended element(type) into account
// maintain 1 thresholds:
// t1: if cap <= t1, newcap = 2x
// else newcap = 1.5x
//
// t1 is always >= 1024.
// This means that, if unit size >= 16, then always do 2x or 1.5x (ie t1, t2, t3 are all same)
//
// With this, appending for bytes increase by:
// 100% up to 4K
// 50% beyond that
// unit can be 0 e.g. for struct{}{}; handle that appropriately
maxCap := num + (oldCap * 3 / 2)
if unit == 0 || maxCap > maxArrayLen || maxCap < oldCap { // handle wraparound, etc
return maxArrayLen
}
var t1 uint = 1024 // default thresholds for large values
if unit <= 4 {
t1 = 8 * 1024
} else if unit <= 16 {
t1 = 2 * 1024
}
newCap = 2 + num
if oldCap > 0 {
if oldCap <= t1 { // [0,t1]
newCap = num + (oldCap * 2)
} else { // (t1,infinity]
newCap = maxCap
}
}
// ensure newCap takes multiples of a cache line (size is a multiple of 64)
t1 = newCap * unit
if t2 := t1 % 64; t2 != 0 {
t1 += 64 - t2
newCap = t1 / unit
}
return
}