* rewrite cache library as codeberg.org/gruf/go-structr, implement in gotosocial
* use actual go-structr release version (not just commit hash)
* revert go toolchain changes (damn you go for auto changing this)
* fix go mod woes
* ensure %w is used in calls to errs.Appendf()
* fix error checking
* fix possible panic
* remove unnecessary start/stop functions, move to main Cache{} struct, add note regarding which caches require start/stop
* fix copy-paste artifact... 😇
* fix all comment copy-paste artifacts
* remove dropID() function, now we can just use slices.DeleteFunc()
* use util.Deduplicate() instead of collate(), move collate to util
* move orderByIDs() to util package and "generify"
* add a util.DeleteIf() function, use this to delete entries on failed population
* use slices.DeleteFunc() instead of util.DeleteIf() (i had the logic mixed up in my head somehow lol)
* add note about how collate differs from deduplicate
* Add/update some DB functions.
* move async workers into subprocessor
* rename FromFederator -> FromFediAPI
* update home timeline check to include check for current status first before moving to parent status
* change streamMap to pointer to mollify linter
* update followtoas func signature
* fix merge
* remove errant debug log
* don't use separate errs.Combine() check to wrap errs
* wrap parts of workers functionality in sub-structs
* populate report using new db funcs
* embed federator (tiny bit tidier)
* flesh out error msg, add continue(!)
* fix other error messages to be more specific
* better, nicer
* give parseURI util function a bit more util
* missing headers
* use pointers for subprocessors
* start working on lists
* further list work
* test list db functions nicely
* more work on lists
* peepoopeepoo
* poke
* start list timeline func
* we're getting there lads
* couldn't be me working on stuff... could it?
* hook up handlers
* fiddling
* weeee
* woah
* screaming, pissing
* fix streaming being a whiny baby
* lint, small test fix, swagger
* tidying up, testing
* fucked! by the linter
* move timelines to state like a boss
* add timeline start to tests using state
* invalidate lists