mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2024-12-15 03:36:37 +00:00
421 lines
8.6 KiB
Go
421 lines
8.6 KiB
Go
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// reflectwalk is a package that allows you to "walk" complex structures
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// similar to how you may "walk" a filesystem: visiting every element one
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// by one and calling callback functions allowing you to handle and manipulate
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// those elements.
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package reflectwalk
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import (
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"errors"
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"reflect"
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)
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// PrimitiveWalker implementations are able to handle primitive values
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// within complex structures. Primitive values are numbers, strings,
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// booleans, funcs, chans.
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//
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// These primitive values are often members of more complex
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// structures (slices, maps, etc.) that are walkable by other interfaces.
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type PrimitiveWalker interface {
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Primitive(reflect.Value) error
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}
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// InterfaceWalker implementations are able to handle interface values as they
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// are encountered during the walk.
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type InterfaceWalker interface {
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Interface(reflect.Value) error
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}
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// MapWalker implementations are able to handle individual elements
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// found within a map structure.
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type MapWalker interface {
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Map(m reflect.Value) error
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MapElem(m, k, v reflect.Value) error
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}
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// SliceWalker implementations are able to handle slice elements found
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// within complex structures.
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type SliceWalker interface {
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Slice(reflect.Value) error
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SliceElem(int, reflect.Value) error
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}
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// ArrayWalker implementations are able to handle array elements found
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// within complex structures.
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type ArrayWalker interface {
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Array(reflect.Value) error
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ArrayElem(int, reflect.Value) error
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}
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// StructWalker is an interface that has methods that are called for
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// structs when a Walk is done.
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type StructWalker interface {
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Struct(reflect.Value) error
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StructField(reflect.StructField, reflect.Value) error
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}
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// EnterExitWalker implementations are notified before and after
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// they walk deeper into complex structures (into struct fields,
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// into slice elements, etc.)
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type EnterExitWalker interface {
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Enter(Location) error
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Exit(Location) error
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}
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// PointerWalker implementations are notified when the value they're
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// walking is a pointer or not. Pointer is called for _every_ value whether
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// it is a pointer or not.
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type PointerWalker interface {
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PointerEnter(bool) error
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PointerExit(bool) error
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}
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// PointerValueWalker implementations are notified with the value of
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// a particular pointer when a pointer is walked. Pointer is called
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// right before PointerEnter.
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type PointerValueWalker interface {
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Pointer(reflect.Value) error
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}
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// SkipEntry can be returned from walk functions to skip walking
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// the value of this field. This is only valid in the following functions:
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//
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// - Struct: skips all fields from being walked
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// - StructField: skips walking the struct value
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//
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var SkipEntry = errors.New("skip this entry")
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// Walk takes an arbitrary value and an interface and traverses the
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// value, calling callbacks on the interface if they are supported.
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// The interface should implement one or more of the walker interfaces
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// in this package, such as PrimitiveWalker, StructWalker, etc.
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func Walk(data, walker interface{}) (err error) {
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v := reflect.ValueOf(data)
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ew, ok := walker.(EnterExitWalker)
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if ok {
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err = ew.Enter(WalkLoc)
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}
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if err == nil {
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err = walk(v, walker)
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}
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if ok && err == nil {
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err = ew.Exit(WalkLoc)
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}
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return
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}
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func walk(v reflect.Value, w interface{}) (err error) {
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// Determine if we're receiving a pointer and if so notify the walker.
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// The logic here is convoluted but very important (tests will fail if
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// almost any part is changed). I will try to explain here.
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//
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// First, we check if the value is an interface, if so, we really need
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// to check the interface's VALUE to see whether it is a pointer.
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//
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// Check whether the value is then a pointer. If so, then set pointer
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// to true to notify the user.
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//
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// If we still have a pointer or an interface after the indirections, then
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// we unwrap another level
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//
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// At this time, we also set "v" to be the dereferenced value. This is
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// because once we've unwrapped the pointer we want to use that value.
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pointer := false
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pointerV := v
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for {
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if pointerV.Kind() == reflect.Interface {
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if iw, ok := w.(InterfaceWalker); ok {
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if err = iw.Interface(pointerV); err != nil {
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return
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}
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}
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pointerV = pointerV.Elem()
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}
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if pointerV.Kind() == reflect.Ptr {
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if pw, ok := w.(PointerValueWalker); ok {
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if err = pw.Pointer(pointerV); err != nil {
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if err == SkipEntry {
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// Skip the rest of this entry but clear the error
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return nil
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}
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return
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}
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}
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pointer = true
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v = reflect.Indirect(pointerV)
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}
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if pw, ok := w.(PointerWalker); ok {
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if err = pw.PointerEnter(pointer); err != nil {
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return
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}
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defer func(pointer bool) {
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if err != nil {
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return
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}
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err = pw.PointerExit(pointer)
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}(pointer)
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}
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if pointer {
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pointerV = v
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}
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pointer = false
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// If we still have a pointer or interface we have to indirect another level.
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switch pointerV.Kind() {
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case reflect.Ptr, reflect.Interface:
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continue
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}
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break
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}
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// We preserve the original value here because if it is an interface
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// type, we want to pass that directly into the walkPrimitive, so that
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// we can set it.
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originalV := v
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if v.Kind() == reflect.Interface {
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v = v.Elem()
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}
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k := v.Kind()
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if k >= reflect.Int && k <= reflect.Complex128 {
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k = reflect.Int
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}
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switch k {
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// Primitives
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case reflect.Bool, reflect.Chan, reflect.Func, reflect.Int, reflect.String, reflect.Invalid:
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err = walkPrimitive(originalV, w)
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return
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case reflect.Map:
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err = walkMap(v, w)
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return
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case reflect.Slice:
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err = walkSlice(v, w)
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return
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case reflect.Struct:
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err = walkStruct(v, w)
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return
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case reflect.Array:
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err = walkArray(v, w)
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return
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default:
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panic("unsupported type: " + k.String())
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}
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}
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func walkMap(v reflect.Value, w interface{}) error {
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ew, ewok := w.(EnterExitWalker)
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if ewok {
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ew.Enter(Map)
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}
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if mw, ok := w.(MapWalker); ok {
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if err := mw.Map(v); err != nil {
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return err
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}
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}
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for _, k := range v.MapKeys() {
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kv := v.MapIndex(k)
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if mw, ok := w.(MapWalker); ok {
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if err := mw.MapElem(v, k, kv); err != nil {
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return err
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(MapKey)
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}
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if err := walk(k, w); err != nil {
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return err
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}
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if ok {
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ew.Exit(MapKey)
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ew.Enter(MapValue)
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}
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// get the map value again as it may have changed in the MapElem call
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if err := walk(v.MapIndex(k), w); err != nil {
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return err
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}
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if ok {
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ew.Exit(MapValue)
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}
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}
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if ewok {
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ew.Exit(Map)
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}
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return nil
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}
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func walkPrimitive(v reflect.Value, w interface{}) error {
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if pw, ok := w.(PrimitiveWalker); ok {
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return pw.Primitive(v)
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}
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return nil
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}
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func walkSlice(v reflect.Value, w interface{}) (err error) {
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(Slice)
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}
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if sw, ok := w.(SliceWalker); ok {
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if err := sw.Slice(v); err != nil {
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return err
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}
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}
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for i := 0; i < v.Len(); i++ {
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elem := v.Index(i)
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if sw, ok := w.(SliceWalker); ok {
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if err := sw.SliceElem(i, elem); err != nil {
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return err
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(SliceElem)
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}
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if err := walk(elem, w); err != nil {
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return err
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}
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if ok {
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ew.Exit(SliceElem)
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}
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}
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ew, ok = w.(EnterExitWalker)
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if ok {
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ew.Exit(Slice)
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}
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return nil
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}
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func walkArray(v reflect.Value, w interface{}) (err error) {
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(Array)
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}
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if aw, ok := w.(ArrayWalker); ok {
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if err := aw.Array(v); err != nil {
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return err
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}
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}
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for i := 0; i < v.Len(); i++ {
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elem := v.Index(i)
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if aw, ok := w.(ArrayWalker); ok {
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if err := aw.ArrayElem(i, elem); err != nil {
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return err
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(ArrayElem)
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}
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if err := walk(elem, w); err != nil {
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return err
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}
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if ok {
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ew.Exit(ArrayElem)
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}
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}
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ew, ok = w.(EnterExitWalker)
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if ok {
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ew.Exit(Array)
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}
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return nil
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}
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func walkStruct(v reflect.Value, w interface{}) (err error) {
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ew, ewok := w.(EnterExitWalker)
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if ewok {
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ew.Enter(Struct)
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}
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skip := false
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if sw, ok := w.(StructWalker); ok {
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err = sw.Struct(v)
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if err == SkipEntry {
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skip = true
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err = nil
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}
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if err != nil {
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return
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}
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}
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if !skip {
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vt := v.Type()
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for i := 0; i < vt.NumField(); i++ {
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sf := vt.Field(i)
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f := v.FieldByIndex([]int{i})
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if sw, ok := w.(StructWalker); ok {
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err = sw.StructField(sf, f)
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// SkipEntry just pretends this field doesn't even exist
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if err == SkipEntry {
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continue
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}
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if err != nil {
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return
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}
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}
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ew, ok := w.(EnterExitWalker)
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if ok {
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ew.Enter(StructField)
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}
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err = walk(f, w)
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if err != nil {
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return
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}
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if ok {
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ew.Exit(StructField)
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}
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}
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}
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if ewok {
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ew.Exit(Struct)
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}
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return nil
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}
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