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// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package queue
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import (
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"context"
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"sync"
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"unsafe"
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"codeberg.org/gruf/go-list"
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"codeberg.org/gruf/go-mempool"
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)
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// SimpleQueue provides a simple concurrency safe
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// queue using generics and a memory pool of list
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// elements to reduce overall memory usage.
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type SimpleQueue[T any] struct {
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l list.List[T]
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p mempool.UnsafePool
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w chan struct{}
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m sync.Mutex
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}
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// Push will push given value to the queue.
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func (q *SimpleQueue[T]) Push(value T) {
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q.m.Lock()
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// Wrap in element.
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elem := q.acquire()
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elem.Value = value
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// Push new elem to queue.
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q.l.PushElemFront(elem)
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if q.w != nil {
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// Notify any goroutines
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// blocking on q.Wait(),
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// or on PopCtx(...).
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close(q.w)
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q.w = nil
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}
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q.m.Unlock()
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}
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// Pop will attempt to pop value from the queue.
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func (q *SimpleQueue[T]) Pop() (value T, ok bool) {
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q.m.Lock()
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// Check for a tail (i.e. not empty).
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if ok = (q.l.Tail != nil); ok {
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// Extract value.
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tail := q.l.Tail
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value = tail.Value
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// Remove tail.
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q.l.Remove(tail)
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q.release(tail)
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}
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q.m.Unlock()
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return
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}
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// PopCtx will attempt to pop value from queue, else blocking on context.
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func (q *SimpleQueue[T]) PopCtx(ctx context.Context) (value T, ok bool) {
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// Acquire lock.
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q.m.Lock()
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var elem *list.Elem[T]
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for {
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// Get next elem.
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elem = q.l.Tail
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if ok = (elem != nil); ok {
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break
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}
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if q.w == nil {
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// Create new wait channel.
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q.w = make(chan struct{})
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}
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// Get current
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// ch pointer.
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ch := q.w
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// Done with lock.
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q.m.Unlock()
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select {
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// Context canceled.
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case <-ctx.Done():
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return
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// Pushed!
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case <-ch:
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}
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// Relock queue.
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q.m.Lock()
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}
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// Extract value.
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value = elem.Value
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// Remove element.
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q.l.Remove(elem)
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q.release(elem)
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// Done with lock.
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q.m.Unlock()
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return
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}
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// Len returns the current length of the queue.
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func (q *SimpleQueue[T]) Len() int {
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q.m.Lock()
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l := q.l.Len()
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q.m.Unlock()
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return l
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}
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// acquire will acquire list elem from pool, else alloc new.
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func (q *SimpleQueue[T]) acquire() *list.Elem[T] {
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if ptr := q.p.Get(); ptr != nil {
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return (*list.Elem[T])(ptr)
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}
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return new(list.Elem[T])
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}
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// release will reset list elem and release to pool.
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func (q *SimpleQueue[T]) release(e *list.Elem[T]) {
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var zero T
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e.Next = nil
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e.Prev = nil
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e.Value = zero
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ptr := unsafe.Pointer(e)
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q.p.Put(ptr)
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}
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