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59 lines
1.4 KiB
Go
59 lines
1.4 KiB
Go
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package atomics
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import "sync"
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// State provides user-friendly means of performing atomic-like
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// operations on a uint32 state, and allowing callbacks on successful
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// state change. This is a bit of a misnomer being where it is, as it
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// actually uses a mutex under-the-hood.
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type State struct {
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mutex sync.Mutex
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state uint32
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}
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// Store will update State value safely within mutex lock.
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func (st *State) Store(val uint32) {
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st.mutex.Lock()
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st.state = val
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st.mutex.Unlock()
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}
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// Load will get value of State safely within mutex lock.
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func (st *State) Load() uint32 {
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st.mutex.Lock()
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state := st.state
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st.mutex.Unlock()
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return state
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}
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// WithLock performs fn within State mutex lock, useful if you want
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// to just use State's mutex for locking instead of creating another.
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func (st *State) WithLock(fn func()) {
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st.mutex.Lock()
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defer st.mutex.Unlock()
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fn()
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}
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// Update performs fn within State mutex lock, with the current state
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// value provided as an argument, and return value used to update state.
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func (st *State) Update(fn func(state uint32) uint32) {
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st.mutex.Lock()
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defer st.mutex.Unlock()
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st.state = fn(st.state)
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}
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// CAS performs a compare-and-swap on State, calling fn on success. Success value is also returned.
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func (st *State) CAS(cmp, swp uint32, fn func()) (ok bool) {
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// Acquire lock
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st.mutex.Lock()
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defer st.mutex.Unlock()
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// Perform CAS operation, fn() on success
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if ok = (st.state == cmp); ok {
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st.state = swp
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fn()
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}
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return
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}
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