gotosocial/internal/timeline/get_test.go

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// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package timeline_test
import (
"context"
"sort"
"testing"
"time"
"github.com/stretchr/testify/suite"
"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
"github.com/superseriousbusiness/gotosocial/internal/processing"
"github.com/superseriousbusiness/gotosocial/internal/timeline"
"github.com/superseriousbusiness/gotosocial/internal/visibility"
"github.com/superseriousbusiness/gotosocial/testrig"
)
type GetTestSuite struct {
TimelineStandardTestSuite
}
func (suite *GetTestSuite) SetupSuite() {
suite.testAccounts = testrig.NewTestAccounts()
suite.testStatuses = testrig.NewTestStatuses()
}
func (suite *GetTestSuite) SetupTest() {
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
2023-03-28 13:03:14 +00:00
suite.state.Caches.Init()
testrig.InitTestLog()
testrig.InitTestConfig()
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
2023-03-28 13:03:14 +00:00
suite.db = testrig.NewTestDB(&suite.state)
suite.tc = testrig.NewTestTypeConverter(suite.db)
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
2023-03-28 13:03:14 +00:00
suite.filter = visibility.NewFilter(&suite.state)
testrig.StandardDBSetup(suite.db, nil)
// let's take local_account_1 as the timeline owner
tl, err := timeline.NewTimeline(
context.Background(),
suite.testAccounts["local_account_1"].ID,
processing.StatusGrabFunction(suite.db),
processing.StatusFilterFunction(suite.db, suite.filter),
processing.StatusPrepareFunction(suite.db, suite.tc),
processing.StatusSkipInsertFunction(),
)
if err != nil {
suite.FailNow(err.Error())
}
// put the status IDs in a determinate order since we can't trust a map to keep its order
statuses := []*gtsmodel.Status{}
for _, s := range suite.testStatuses {
statuses = append(statuses, s)
}
sort.Slice(statuses, func(i, j int) bool {
return statuses[i].ID > statuses[j].ID
})
// prepare the timeline by just shoving all test statuses in it -- let's not be fussy about who sees what
for _, s := range statuses {
_, err := tl.IndexAndPrepareOne(context.Background(), s.GetID(), s.BoostOfID, s.AccountID, s.BoostOfAccountID)
if err != nil {
suite.FailNow(err.Error())
}
}
suite.timeline = tl
}
func (suite *GetTestSuite) TearDownTest() {
testrig.StandardDBTeardown(suite.db)
}
func (suite *GetTestSuite) TestGetDefault() {
// lastGot should be zero
suite.Zero(suite.timeline.LastGot())
// get 10 20 the top and don't prepare the next query
statuses, err := suite.timeline.Get(context.Background(), 20, "", "", "", false)
if err != nil {
suite.FailNow(err.Error())
}
// we only have 16 statuses in the test suite
suite.Len(statuses, 17)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
// lastGot should be up to date
suite.WithinDuration(time.Now(), suite.timeline.LastGot(), 1*time.Second)
}
func (suite *GetTestSuite) TestGetDefaultPrepareNext() {
// get 10 from the top and prepare the next query
statuses, err := suite.timeline.Get(context.Background(), 10, "", "", "", true)
if err != nil {
suite.FailNow(err.Error())
}
suite.Len(statuses, 10)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
// sleep a second so the next query can run
time.Sleep(1 * time.Second)
}
func (suite *GetTestSuite) TestGetMaxID() {
// ask for 10 with a max ID somewhere in the middle of the stack
statuses, err := suite.timeline.Get(context.Background(), 10, "01F8MHBQCBTDKN6X5VHGMMN4MA", "", "", false)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 6 statuses back, since we asked for a max ID that excludes some of our entries
suite.Len(statuses, 6)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
}
func (suite *GetTestSuite) TestGetMaxIDPrepareNext() {
// ask for 10 with a max ID somewhere in the middle of the stack
statuses, err := suite.timeline.Get(context.Background(), 10, "01F8MHBQCBTDKN6X5VHGMMN4MA", "", "", true)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 6 statuses back, since we asked for a max ID that excludes some of our entries
suite.Len(statuses, 6)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
// sleep a second so the next query can run
time.Sleep(1 * time.Second)
}
func (suite *GetTestSuite) TestGetMinID() {
// ask for 15 with a min ID somewhere in the middle of the stack
statuses, err := suite.timeline.Get(context.Background(), 10, "", "01F8MHBQCBTDKN6X5VHGMMN4MA", "", false)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 10 statuses back, since we asked for a min ID that excludes some of our entries
suite.Len(statuses, 10)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
}
func (suite *GetTestSuite) TestGetSinceID() {
// ask for 15 with a since ID somewhere in the middle of the stack
statuses, err := suite.timeline.Get(context.Background(), 15, "", "", "01F8MHBQCBTDKN6X5VHGMMN4MA", false)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 10 statuses back, since we asked for a since ID that excludes some of our entries
suite.Len(statuses, 10)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
}
func (suite *GetTestSuite) TestGetSinceIDPrepareNext() {
// ask for 15 with a since ID somewhere in the middle of the stack
statuses, err := suite.timeline.Get(context.Background(), 15, "", "", "01F8MHBQCBTDKN6X5VHGMMN4MA", true)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 10 statuses back, since we asked for a since ID that excludes some of our entries
suite.Len(statuses, 10)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
// sleep a second so the next query can run
time.Sleep(1 * time.Second)
}
func (suite *GetTestSuite) TestGetBetweenID() {
// ask for 10 between these two IDs
statuses, err := suite.timeline.Get(context.Background(), 10, "01F8MHCP5P2NWYQ416SBA0XSEV", "", "01F8MHBQCBTDKN6X5VHGMMN4MA", false)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 2 statuses back, since there are only two statuses between the given IDs
suite.Len(statuses, 2)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
}
func (suite *GetTestSuite) TestGetBetweenIDPrepareNext() {
// ask for 10 between these two IDs
statuses, err := suite.timeline.Get(context.Background(), 10, "01F8MHCP5P2NWYQ416SBA0XSEV", "", "01F8MHBQCBTDKN6X5VHGMMN4MA", true)
if err != nil {
suite.FailNow(err.Error())
}
// we should only get 2 statuses back, since there are only two statuses between the given IDs
suite.Len(statuses, 2)
// statuses should be sorted highest to lowest ID
var highest string
for i, s := range statuses {
if i == 0 {
highest = s.GetID()
} else {
suite.Less(s.GetID(), highest)
highest = s.GetID()
}
}
// sleep a second so the next query can run
time.Sleep(1 * time.Second)
}
func TestGetTestSuite(t *testing.T) {
suite.Run(t, new(GetTestSuite))
}