forgejo/modules/avatar/identicon/identicon.go
Gusted fa37a211fb
[GITEA] Drop sha256-simd in favor of stdlib
- In Go 1.21 the crypto/sha256 [got a massive
improvement](https://go.dev/doc/go1.21#crypto/sha256) by utilizing the
SHA instructions for AMD64 CPUs, which sha256-simd already was doing.
The performance is now on par and I think it's preferable to use the
standard library rather than a package when possible.

```
cpu: AMD Ryzen 5 3600X 6-Core Processor
                │  simd.txt   │               go.txt                │
                │   sec/op    │    sec/op     vs base               │
Hash/8Bytes-12    63.25n ± 1%    73.38n ± 1%  +16.02% (p=0.002 n=6)
Hash/64Bytes-12   98.73n ± 1%   105.30n ± 1%   +6.65% (p=0.002 n=6)
Hash/1K-12        567.2n ± 1%    572.8n ± 1%   +0.99% (p=0.002 n=6)
Hash/8K-12        4.062µ ± 1%    4.062µ ± 1%        ~ (p=0.396 n=6)
Hash/1M-12        512.1µ ± 0%    510.6µ ± 1%        ~ (p=0.485 n=6)
Hash/5M-12        2.556m ± 1%    2.564m ± 0%        ~ (p=0.093 n=6)
Hash/10M-12       5.112m ± 0%    5.127m ± 0%        ~ (p=0.093 n=6)
geomean           13.82µ         14.27µ        +3.28%

                │   simd.txt   │               go.txt                │
                │     B/s      │     B/s       vs base               │
Hash/8Bytes-12    120.6Mi ± 1%   104.0Mi ± 1%  -13.81% (p=0.002 n=6)
Hash/64Bytes-12   618.2Mi ± 1%   579.8Mi ± 1%   -6.22% (p=0.002 n=6)
Hash/1K-12        1.682Gi ± 1%   1.665Gi ± 1%   -0.98% (p=0.002 n=6)
Hash/8K-12        1.878Gi ± 1%   1.878Gi ± 1%        ~ (p=0.310 n=6)
Hash/1M-12        1.907Gi ± 0%   1.913Gi ± 1%        ~ (p=0.485 n=6)
Hash/5M-12        1.911Gi ± 1%   1.904Gi ± 0%        ~ (p=0.093 n=6)
Hash/10M-12       1.910Gi ± 0%   1.905Gi ± 0%        ~ (p=0.093 n=6)
geomean           1.066Gi        1.032Gi        -3.18%
```

(cherry picked from commit abd94ff5b5)
(cherry picked from commit 15e81637ab)

Conflicts:
	go.mod
	https://codeberg.org/forgejo/forgejo/pulls/1581
(cherry picked from commit 325d92917f)

Conflicts:
	modules/context/context_cookie.go
	https://codeberg.org/forgejo/forgejo/pulls/1617
(cherry picked from commit 358819e895)
(cherry picked from commit 362fd7aae1)
(cherry picked from commit 4f64ee294e)
(cherry picked from commit 4bde77f7b1)
(cherry picked from commit 1311e30a81)
(cherry picked from commit 57b69e334c)
(cherry picked from commit 52dc892fad)
(cherry picked from commit 77f54f4187)
(cherry picked from commit 0d0392f3a5)

Conflicts:
	go.mod
	https://codeberg.org/forgejo/forgejo/pulls/2034
(cherry picked from commit 92798364e8)
(cherry picked from commit 43d2181277)
(cherry picked from commit 45c88b86a3)
(cherry picked from commit a1cd6f4e3a)
(cherry picked from commit 01191dc2ad)
(cherry picked from commit 151e07f37e)
2024-02-05 16:09:40 +01:00

141 lines
3.8 KiB
Go

// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
// Generate pseudo-random avatars by IP, E-mail, etc.
package identicon
import (
"crypto/sha256"
"fmt"
"image"
"image/color"
)
const minImageSize = 16
// Identicon is used to generate pseudo-random avatars
type Identicon struct {
foreColors []color.Color
backColor color.Color
size int
rect image.Rectangle
}
// New returns an Identicon struct with the correct settings
// size image size
// back background color
// fore all possible foreground colors. only one foreground color will be picked randomly for one image
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
if len(fore) == 0 {
return nil, fmt.Errorf("foreground is not set")
}
if size < minImageSize {
return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize)
}
return &Identicon{
foreColors: fore,
backColor: back,
size: size,
rect: image.Rect(0, 0, size, size),
}, nil
}
// Make generates an avatar by data
func (i *Identicon) Make(data []byte) image.Image {
h := sha256.New()
h.Write(data)
sum := h.Sum(nil)
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
b1Angle := int(sum[9]+sum[10]) % 4
b2Angle := int(sum[11]+sum[12]) % 4
foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
}
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
return p
}
/*
# Algorithm
Origin: An image is splitted into 9 areas
```
-------------
| 1 | 2 | 3 |
-------------
| 4 | 5 | 6 |
-------------
| 7 | 8 | 9 |
-------------
```
Area 1/3/9/7 use a 90-degree rotating pattern.
Area 1/3/9/7 use another 90-degree rotating pattern.
Area 5 uses a random pattern.
The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
*/
// draw blocks to the paletted
// c: the block drawer for the center block
// b1,b2: the block drawers for other blocks (around the center block)
// b1Angle,b2Angle: the angle for the rotation of b1/b2
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
nextAngle := func(a int) int {
return (a + 1) % 4
}
padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
blockSize := size / 3
twoBlockSize := 2 * blockSize
// center
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
// left top (1)
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
// center top (2)
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right top (3)
// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
// right middle (6)
// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right bottom (9)
// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
// center bottom (8)
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// lef bottom (7)
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
// left middle (4)
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
// then we make it left-right mirror, so we didn't draw 3/6/9 before
for x := 0; x < size/2; x++ {
for y := 0; y < size; y++ {
p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
}
}
}