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https://codeberg.org/forgejo/forgejo.git
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Allow translating theme names. Not even for i18n reasons but because this way the menu is clearer and cleaner. The number of translated entries is kept minimal for now. It is easy to pollute locales with these names otherwise. Reviewed-on: https://codeberg.org/forgejo/forgejo/pulls/7168 Reviewed-by: Gusted <gusted@noreply.codeberg.org>
327 lines
8.1 KiB
Go
327 lines
8.1 KiB
Go
// Copyright 2020 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package translation
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import (
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"context"
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"html/template"
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"sort"
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"strings"
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"sync"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/options"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/translation/i18n"
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"code.gitea.io/gitea/modules/util"
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"github.com/dustin/go-humanize"
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"golang.org/x/text/language"
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"golang.org/x/text/message"
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"golang.org/x/text/number"
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)
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type contextKey struct{}
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var ContextKey any = &contextKey{}
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// Locale represents an interface to translation
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type Locale interface {
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Language() string
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TrString(string, ...any) string
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Tr(key string, args ...any) template.HTML
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// New-style pluralized strings
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TrPluralString(count any, trKey string, trArgs ...any) template.HTML
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// Old-style pseudo-pluralized strings, deprecated
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TrN(cnt any, key1, keyN string, args ...any) template.HTML
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TrSize(size int64) ReadableSize
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HasKey(trKey string) bool
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PrettyNumber(v any) string
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}
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// LangType represents a lang type
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type LangType struct {
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Lang, Name string // these fields are used directly in templates: {{range .AllLangs}}{{.Lang}}{{.Name}}{{end}}
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}
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var (
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lock *sync.RWMutex
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allLangs []*LangType
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allLangMap map[string]*LangType
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matcher language.Matcher
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supportedTags []language.Tag
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)
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// AllLangs returns all supported languages sorted by name
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func AllLangs() []*LangType {
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return allLangs
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}
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// InitLocales loads the locales
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func InitLocales(ctx context.Context) {
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if lock != nil {
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lock.Lock()
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defer lock.Unlock()
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} else if !setting.IsProd && lock == nil {
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lock = &sync.RWMutex{}
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}
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refreshLocales := func() {
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i18n.ResetDefaultLocales()
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localeNames, err := options.AssetFS().ListFiles("locale", true)
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if err != nil {
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log.Fatal("Failed to list locale files: %v", err)
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}
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localeData := make(map[string][]byte, len(localeNames))
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for _, name := range localeNames {
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localeData[name], err = options.Locale(name)
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if err != nil {
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log.Fatal("Failed to load %s locale file. %v", name, err)
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}
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}
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supportedTags = make([]language.Tag, len(setting.Langs))
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for i, lang := range setting.Langs {
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supportedTags[i] = language.Raw.Make(lang)
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}
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matcher = language.NewMatcher(supportedTags)
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for i := range setting.Names {
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var localeDataBase []byte
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if i == 0 && setting.Langs[0] != "en-US" {
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// Only en-US has complete translations. When use other language as default, the en-US should still be used as fallback.
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localeDataBase = localeData["locale_en-US.ini"]
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if localeDataBase == nil {
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log.Fatal("Failed to load locale_en-US.ini file.")
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}
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}
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key := "locale_" + setting.Langs[i] + ".ini"
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if err = i18n.DefaultLocales.AddLocaleByIni(setting.Langs[i], setting.Names[i], PluralRules[GetPluralRuleImpl(setting.Langs[i])], localeDataBase, localeData[key]); err != nil {
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log.Error("Failed to set old-style messages to %s: %v", setting.Langs[i], err)
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}
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key = "locale_next/locale_" + setting.Langs[i] + ".json"
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if bytes, err := options.AssetFS().ReadFile(key); err == nil {
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if err = i18n.DefaultLocales.AddToLocaleFromJSON(setting.Langs[i], bytes); err != nil {
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log.Error("Failed to add new-style messages to %s: %v", setting.Langs[i], err)
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}
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} else {
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log.Error("Failed to open new-style messages for %s: %v", setting.Langs[i], err)
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}
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}
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if len(setting.Langs) != 0 {
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defaultLangName := setting.Langs[0]
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if defaultLangName != "en-US" {
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log.Info("Use the first locale (%s) in LANGS setting option as default", defaultLangName)
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}
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i18n.DefaultLocales.SetDefaultLang(defaultLangName)
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}
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}
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refreshLocales()
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langs, descs := i18n.DefaultLocales.ListLangNameDesc()
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allLangs = make([]*LangType, 0, len(langs))
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allLangMap = map[string]*LangType{}
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for i, v := range langs {
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l := &LangType{v, descs[i]}
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allLangs = append(allLangs, l)
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allLangMap[v] = l
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}
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// Sort languages case-insensitive according to their name - needed for the user settings
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sort.Slice(allLangs, func(i, j int) bool {
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return strings.ToLower(allLangs[i].Name) < strings.ToLower(allLangs[j].Name)
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})
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if !setting.IsProd {
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go options.AssetFS().WatchLocalChanges(ctx, func() {
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lock.Lock()
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defer lock.Unlock()
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refreshLocales()
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})
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}
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}
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// Match matches accept languages
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func Match(tags ...language.Tag) language.Tag {
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_, i, _ := matcher.Match(tags...)
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return supportedTags[i]
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}
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// locale represents the information of localization.
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type locale struct {
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i18n.Locale
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Lang, LangName string // these fields are used directly in templates: ctx.Locale.Lang
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msgPrinter *message.Printer
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}
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var _ Locale = (*locale)(nil)
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// NewLocale return a locale
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func NewLocale(lang string) Locale {
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if lock != nil {
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lock.RLock()
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defer lock.RUnlock()
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}
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if lang == "dummy" {
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l := &locale{
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Locale: &i18n.KeyLocale{},
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Lang: lang,
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LangName: lang,
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msgPrinter: message.NewPrinter(language.English),
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}
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return l
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}
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langName := "unknown"
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if l, ok := allLangMap[lang]; ok {
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langName = l.Name
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} else if len(setting.Langs) > 0 {
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lang = setting.Langs[0]
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langName = setting.Names[0]
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}
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i18nLocale, _ := i18n.GetLocale(lang)
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l := &locale{
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Locale: i18nLocale,
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Lang: lang,
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LangName: langName,
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}
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if langTag, err := language.Parse(lang); err != nil {
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log.Error("Failed to parse language tag from name %q: %v", l.Lang, err)
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l.msgPrinter = message.NewPrinter(language.English)
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} else {
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l.msgPrinter = message.NewPrinter(langTag)
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}
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return l
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}
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func (l *locale) Language() string {
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return l.Lang
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}
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// Language specific rules for translating plural texts
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var trNLangRules = map[string]func(int64) int{
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// the default rule is "en-US" if a language isn't listed here
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"en-US": func(cnt int64) int {
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if cnt == 1 {
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return 0
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}
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return 1
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},
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"lv-LV": func(cnt int64) int {
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if cnt%10 == 1 && cnt%100 != 11 {
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return 0
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}
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return 1
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},
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"ru-RU": func(cnt int64) int {
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if cnt%10 == 1 && cnt%100 != 11 {
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return 0
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}
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return 1
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},
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"zh-CN": func(cnt int64) int {
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return 0
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},
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"zh-HK": func(cnt int64) int {
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return 0
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},
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"zh-TW": func(cnt int64) int {
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return 0
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},
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"fr-FR": func(cnt int64) int {
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if cnt > -2 && cnt < 2 {
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return 0
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}
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return 1
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},
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}
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func (l *locale) Tr(s string, args ...any) template.HTML {
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return l.TrHTML(s, args...)
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}
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// TrN returns translated message for plural text translation
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func (l *locale) TrN(cnt any, key1, keyN string, args ...any) template.HTML {
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var c int64
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if t, ok := cnt.(int); ok {
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c = int64(t)
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} else if t, ok := cnt.(int16); ok {
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c = int64(t)
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} else if t, ok := cnt.(int32); ok {
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c = int64(t)
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} else if t, ok := cnt.(int64); ok {
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c = t
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} else {
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return l.Tr(keyN, args...)
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}
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ruleFunc, ok := trNLangRules[l.Lang]
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if !ok {
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ruleFunc = trNLangRules["en-US"]
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}
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if ruleFunc(c) == 0 {
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return l.Tr(key1, args...)
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}
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return l.Tr(keyN, args...)
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}
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type ReadableSize struct {
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PrettyNumber string
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TranslatedUnit string
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}
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func (bs ReadableSize) String() string {
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return bs.PrettyNumber + " " + bs.TranslatedUnit
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}
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// TrSize returns array containing pretty formatted size and localized output of FileSize
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// output of humanize.IBytes has to be split in order to be localized
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func (l *locale) TrSize(s int64) ReadableSize {
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us := uint64(s)
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if s < 0 {
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us = uint64(-s)
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}
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untranslated := humanize.IBytes(us)
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if s < 0 {
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untranslated = "-" + untranslated
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}
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numberVal, unitVal, found := strings.Cut(untranslated, " ")
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if !found {
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log.Error("no space in go-humanized size of %d: %q", s, untranslated)
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}
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numberVal = l.PrettyNumber(numberVal)
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unitVal = l.TrString("munits.data." + strings.ToLower(unitVal))
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return ReadableSize{numberVal, unitVal}
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}
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func (l *locale) PrettyNumber(v any) string {
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// TODO: this mechanism is not good enough, the complete solution is to switch the translation system to ICU message format
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if s, ok := v.(string); ok {
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if num, err := util.ToInt64(s); err == nil {
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v = num
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} else if num, err := util.ToFloat64(s); err == nil {
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v = num
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}
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}
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return l.msgPrinter.Sprintf("%v", number.Decimal(v))
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}
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func init() {
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// prepare a default matcher, especially for tests
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supportedTags = []language.Tag{language.English}
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matcher = language.NewMatcher(supportedTags)
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}
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