mirror of
https://codeberg.org/forgejo/forgejo.git
synced 2024-12-27 10:20:39 +00:00
cbaa1de9ec
* Graceful Shutdown for windows and others Restructures modules/graceful, adding shutdown for windows, removing and replacing the old minwinsvc code. Creates a new waitGroup - terminate which allows for goroutines to finish up after the shutdown of the servers. Shutdown and terminate hooks are added for goroutines. * Remove unused functions - these can be added in a different PR * Add startup timeout functionality * Document STARTUP_TIMEOUT
187 lines
4.3 KiB
Go
187 lines
4.3 KiB
Go
// Copyright 2019 The Gitea Authors. All rights reserved.
|
|
// Use of this source code is governed by a MIT-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package graceful
|
|
|
|
import (
|
|
"time"
|
|
|
|
"code.gitea.io/gitea/modules/log"
|
|
"code.gitea.io/gitea/modules/setting"
|
|
)
|
|
|
|
type state uint8
|
|
|
|
const (
|
|
stateInit state = iota
|
|
stateRunning
|
|
stateShuttingDown
|
|
stateTerminate
|
|
)
|
|
|
|
// There are three places that could inherit sockets:
|
|
//
|
|
// * HTTP or HTTPS main listener
|
|
// * HTTP redirection fallback
|
|
// * SSH
|
|
//
|
|
// If you add an additional place you must increment this number
|
|
// and add a function to call manager.InformCleanup if it's not going to be used
|
|
const numberOfServersToCreate = 3
|
|
|
|
// Manager represents the graceful server manager interface
|
|
var Manager *gracefulManager
|
|
|
|
func init() {
|
|
Manager = newGracefulManager()
|
|
}
|
|
|
|
func (g *gracefulManager) doShutdown() {
|
|
if !g.setStateTransition(stateRunning, stateShuttingDown) {
|
|
return
|
|
}
|
|
g.lock.Lock()
|
|
close(g.shutdown)
|
|
g.lock.Unlock()
|
|
|
|
if setting.GracefulHammerTime >= 0 {
|
|
go g.doHammerTime(setting.GracefulHammerTime)
|
|
}
|
|
go func() {
|
|
g.WaitForServers()
|
|
<-time.After(1 * time.Second)
|
|
g.doTerminate()
|
|
}()
|
|
}
|
|
|
|
func (g *gracefulManager) doHammerTime(d time.Duration) {
|
|
time.Sleep(d)
|
|
select {
|
|
case <-g.hammer:
|
|
default:
|
|
log.Warn("Setting Hammer condition")
|
|
close(g.hammer)
|
|
}
|
|
|
|
}
|
|
|
|
func (g *gracefulManager) doTerminate() {
|
|
if !g.setStateTransition(stateShuttingDown, stateTerminate) {
|
|
return
|
|
}
|
|
g.lock.Lock()
|
|
close(g.terminate)
|
|
g.lock.Unlock()
|
|
}
|
|
|
|
// IsChild returns if the current process is a child of previous Gitea process
|
|
func (g *gracefulManager) IsChild() bool {
|
|
return g.isChild
|
|
}
|
|
|
|
// IsShutdown returns a channel which will be closed at shutdown.
|
|
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
|
|
func (g *gracefulManager) IsShutdown() <-chan struct{} {
|
|
g.lock.RLock()
|
|
if g.shutdown == nil {
|
|
g.lock.RUnlock()
|
|
g.lock.Lock()
|
|
if g.shutdown == nil {
|
|
g.shutdown = make(chan struct{})
|
|
}
|
|
defer g.lock.Unlock()
|
|
return g.shutdown
|
|
}
|
|
defer g.lock.RUnlock()
|
|
return g.shutdown
|
|
}
|
|
|
|
// IsHammer returns a channel which will be closed at hammer
|
|
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
|
|
// Servers running within the running server wait group should respond to IsHammer
|
|
// if not shutdown already
|
|
func (g *gracefulManager) IsHammer() <-chan struct{} {
|
|
g.lock.RLock()
|
|
if g.hammer == nil {
|
|
g.lock.RUnlock()
|
|
g.lock.Lock()
|
|
if g.hammer == nil {
|
|
g.hammer = make(chan struct{})
|
|
}
|
|
defer g.lock.Unlock()
|
|
return g.hammer
|
|
}
|
|
defer g.lock.RUnlock()
|
|
return g.hammer
|
|
}
|
|
|
|
// IsTerminate returns a channel which will be closed at terminate
|
|
// The order of closure is IsShutdown, IsHammer (potentially), IsTerminate
|
|
// IsTerminate will only close once all running servers have stopped
|
|
func (g *gracefulManager) IsTerminate() <-chan struct{} {
|
|
g.lock.RLock()
|
|
if g.terminate == nil {
|
|
g.lock.RUnlock()
|
|
g.lock.Lock()
|
|
if g.terminate == nil {
|
|
g.terminate = make(chan struct{})
|
|
}
|
|
defer g.lock.Unlock()
|
|
return g.terminate
|
|
}
|
|
defer g.lock.RUnlock()
|
|
return g.terminate
|
|
}
|
|
|
|
// ServerDone declares a running server done and subtracts one from the
|
|
// running server wait group. Users probably do not want to call this
|
|
// and should use one of the RunWithShutdown* functions
|
|
func (g *gracefulManager) ServerDone() {
|
|
g.runningServerWaitGroup.Done()
|
|
}
|
|
|
|
// WaitForServers waits for all running servers to finish. Users should probably
|
|
// instead use AtTerminate or IsTerminate
|
|
func (g *gracefulManager) WaitForServers() {
|
|
g.runningServerWaitGroup.Wait()
|
|
}
|
|
|
|
// WaitForTerminate waits for all terminating actions to finish.
|
|
// Only the main go-routine should use this
|
|
func (g *gracefulManager) WaitForTerminate() {
|
|
g.terminateWaitGroup.Wait()
|
|
}
|
|
|
|
func (g *gracefulManager) getState() state {
|
|
g.lock.RLock()
|
|
defer g.lock.RUnlock()
|
|
return g.state
|
|
}
|
|
|
|
func (g *gracefulManager) setStateTransition(old, new state) bool {
|
|
if old != g.getState() {
|
|
return false
|
|
}
|
|
g.lock.Lock()
|
|
if g.state != old {
|
|
g.lock.Unlock()
|
|
return false
|
|
}
|
|
g.state = new
|
|
g.lock.Unlock()
|
|
return true
|
|
}
|
|
|
|
func (g *gracefulManager) setState(st state) {
|
|
g.lock.Lock()
|
|
defer g.lock.Unlock()
|
|
|
|
g.state = st
|
|
}
|
|
|
|
// InformCleanup tells the cleanup wait group that we have either taken a listener
|
|
// or will not be taking a listener
|
|
func (g *gracefulManager) InformCleanup() {
|
|
g.createServerWaitGroup.Done()
|
|
}
|