mirror of
https://git.asonix.dog/asonix/background-jobs.git
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289 lines
9.2 KiB
Rust
289 lines
9.2 KiB
Rust
#![deny(missing_docs)]
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//! # An Actix-based Jobs Processor
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//!
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//! This library will spin up as many actors as requested for each processor to process jobs
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//! concurrently. Keep in mind that, by default, spawned actors run on the same Arbiter, so in
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//! order to achieve parallel execution, multiple Arbiters must be in use.
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//!
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//! The thread count is used to spawn Synchronous Actors to handle the storage of job
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//! information. For storage backends that cannot be parallelized, a thread-count of 1 should be
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//! used. By default, the number of cores of the running system is used.
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//!
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//! ### Example
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//! ```rust,ignore
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//! use actix::System;
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//! use background_jobs::{Backoff, Job, MaxRetries, Processor, ServerConfig, WorkerConfig};
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//! use failure::Error;
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//! use serde_derive::{Deserialize, Serialize};
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//!
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//! const DEFAULT_QUEUE: &'static str = "default";
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//!
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//! #[derive(Clone, Debug)]
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//! pub struct MyState {
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//! pub app_name: String,
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//! }
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//!
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//! #[derive(Clone, Debug, Deserialize, Serialize)]
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//! pub struct MyJob {
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//! some_usize: usize,
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//! other_usize: usize,
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//! }
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//!
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//! #[derive(Clone, Debug)]
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//! pub struct MyProcessor;
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//!
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//! #[actix_rt::main]
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//! async fn main() -> Result<(), Error> {
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//! // Set up our Storage
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//! // For this example, we use the default in-memory storage mechanism
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//! use background_jobs::memory_storage::Storage;
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//! let storage = Storage::new();
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//!
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//! // Start the application server. This guards access to to the jobs store
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//! let queue_handle = ServerConfig::new(storage).thread_count(8).start();
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//!
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//! // Configure and start our workers
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//! WorkerConfig::new(move || MyState::new("My App"))
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//! .register(MyProcessor)
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//! .set_processor_count(DEFAULT_QUEUE, 16)
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//! .start(queue_handle.clone());
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//!
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//! // Queue our jobs
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//! queue_handle.queue(MyJob::new(1, 2))?;
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//! queue_handle.queue(MyJob::new(3, 4))?;
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//! queue_handle.queue(MyJob::new(5, 6))?;
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//!
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//! actix_rt::signal::ctrl_c().await?;
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//!
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//! Ok(())
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//! }
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//!
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//! impl MyState {
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//! pub fn new(app_name: &str) -> Self {
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//! MyState {
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//! app_name: app_name.to_owned(),
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//! }
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//! }
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//! }
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//!
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//! impl MyJob {
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//! pub fn new(some_usize: usize, other_usize: usize) -> Self {
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//! MyJob {
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//! some_usize,
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//! other_usize,
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//! }
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//! }
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//! }
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//!
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//! #[async_trait::async_trait]
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//! impl Job for MyJob {
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//! type Processor = MyProcessor;
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//! type State = MyState;
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//!
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//! async fn run(self, state: MyState) -> Result<(), Error> {
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//! println!("{}: args, {:?}", state.app_name, self);
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//!
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//! Ok(())
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//! }
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//! }
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//!
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//! impl Processor for MyProcessor {
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//! // The kind of job this processor should execute
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//! type Job = MyJob;
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//!
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//! // The name of the processor. It is super important that each processor has a unique name,
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//! // because otherwise one processor will overwrite another processor when they're being
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//! // registered.
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//! const NAME: &'static str = "MyProcessor";
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//!
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//! // The queue that this processor belongs to
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//! //
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//! // Workers have the option to subscribe to specific queues, so this is important to
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//! // determine which worker will call the processor
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//! //
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//! // Jobs can optionally override the queue they're spawned on
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//! const QUEUE: &'static str = DEFAULT_QUEUE;
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//!
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//! // The number of times background-jobs should try to retry a job before giving up
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//! //
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//! // Jobs can optionally override this value
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//! const MAX_RETRIES: MaxRetries = MaxRetries::Count(1);
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//!
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//! // The logic to determine how often to retry this job if it fails
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//! //
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//! // Jobs can optionally override this value
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//! const BACKOFF_STRATEGY: Backoff = Backoff::Exponential(2);
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//! }
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//! ```
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use actix::Arbiter;
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use anyhow::Error;
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use background_jobs_core::{Job, Processor, ProcessorMap, Stats, Storage};
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use log::error;
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use std::{collections::BTreeMap, sync::Arc, time::Duration};
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mod every;
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mod server;
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mod storage;
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mod worker;
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use self::{every::every, server::Server, worker::local_worker};
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/// Create a new Server
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///
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/// In previous versions of this library, the server itself was run on it's own dedicated threads
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/// and guarded access to jobs via messages. Since we now have futures-aware synchronization
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/// primitives, the Server has become an object that gets shared between client threads.
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///
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/// This method should only be called once.
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pub fn create_server<S>(storage: S) -> QueueHandle
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where
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S: Storage + Sync + 'static,
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{
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QueueHandle {
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inner: Server::new(storage),
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}
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}
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/// Worker Configuration
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///
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/// This type is used for configuring and creating workers to process jobs. Before starting the
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/// workers, register `Processor` types with this struct. This worker registration allows for
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/// different worker processes to handle different sets of workers.
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#[derive(Clone)]
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pub struct WorkerConfig<State>
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where
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State: Clone + 'static,
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{
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processors: ProcessorMap<State>,
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queues: BTreeMap<String, u64>,
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}
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impl<State> WorkerConfig<State>
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where
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State: Clone + 'static,
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{
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/// Create a new WorkerConfig
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///
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/// The supplied function should return the State required by the jobs intended to be
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/// processed. The function must be sharable between threads, but the state itself does not
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/// have this requirement.
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pub fn new(state_fn: impl Fn() -> State + Send + Sync + 'static) -> Self {
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WorkerConfig {
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processors: ProcessorMap::new(Arc::new(state_fn)),
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queues: BTreeMap::new(),
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}
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}
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/// Register a `Processor` with the worker
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///
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/// This enables the worker to handle jobs associated with this processor. If a processor is
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/// not registered, none of it's jobs will be run, even if another processor handling the same
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/// job queue is registered.
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pub fn register<P, J>(mut self, processor: P) -> Self
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where
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P: Processor<Job = J> + Send + Sync + 'static,
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J: Job<State = State>,
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{
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self.queues.insert(P::QUEUE.to_owned(), 4);
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self.processors.register_processor(processor);
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self
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}
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/// Set the number of workers to run for a given queue
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///
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/// This does not spin up any additional threads. The `Arbiter` the workers are spawned onto
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/// will handle processing all workers, regardless of how many are configured.
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///
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/// By default, 4 workers are spawned
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pub fn set_processor_count(mut self, queue: &str, count: u64) -> Self {
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self.queues.insert(queue.to_owned(), count);
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self
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}
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/// Start the workers in the current arbiter
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pub fn start(self, queue_handle: QueueHandle) {
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let processors = self.processors.clone();
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self.queues.into_iter().fold(0, |acc, (key, count)| {
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(0..count).for_each(|i| {
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local_worker(
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acc + i + 1000,
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key.clone(),
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processors.cached(),
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queue_handle.inner.clone(),
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);
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});
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acc + count
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});
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}
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/// Start the workers in the provided arbiter
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pub fn start_in_arbiter(self, arbiter: &Arbiter, queue_handle: QueueHandle) {
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let processors = self.processors.clone();
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self.queues.into_iter().fold(0, |acc, (key, count)| {
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(0..count).for_each(|i| {
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let processors = processors.clone();
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let queue_handle = queue_handle.clone();
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let key = key.clone();
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arbiter.exec_fn(move || {
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local_worker(
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acc + i + 1000,
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key.clone(),
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processors.cached(),
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queue_handle.inner.clone(),
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);
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});
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});
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acc + count
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});
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}
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}
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/// A handle to the job server, used for queuing new jobs
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///
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/// `QueueHandle` should be stored in your application's state in order to allow all parts of your
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/// application to spawn jobs.
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#[derive(Clone)]
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pub struct QueueHandle {
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inner: Server,
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}
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impl QueueHandle {
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/// Queues a job for execution
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///
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/// This job will be sent to the server for storage, and will execute whenever a worker for the
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/// job's queue is free to do so.
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pub fn queue<J>(&self, job: J) -> Result<(), Error>
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where
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J: Job,
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{
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let job = J::Processor::new_job(job)?;
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let server = self.inner.clone();
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actix::spawn(async move {
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if let Err(e) = server.new_job(job).await {
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error!("Error creating job, {}", e);
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}
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});
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Ok(())
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}
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/// Queues a job for recurring execution
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///
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/// This job will be added to it's queue on the server once every `Duration`. It will be
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/// processed whenever workers are free to do so.
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pub fn every<J>(&self, duration: Duration, job: J)
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where
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J: Job + Clone + 'static,
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{
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every(self.clone(), duration, job);
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}
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/// Return an overview of the processor's statistics
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pub async fn get_stats(&self) -> Result<Stats, Error> {
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self.inner.get_stats().await
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}
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}
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