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https://git.asonix.dog/asonix/background-jobs.git
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Update examples to use new api
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parent
c00f739cdc
commit
6cec89361c
5 changed files with 22 additions and 16 deletions
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@ -1,12 +1,10 @@
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use actix_rt::Arbiter;
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use actix_rt::Arbiter;
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use anyhow::Error;
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use anyhow::Error;
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use background_jobs::{
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use background_jobs::{
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// memory_storage::{ActixTimer, Storage},
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memory_storage::{ActixTimer, Storage},
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ActixJob as Job,
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ActixSpawner, MaxRetries, UnsendJob as Job, WorkerConfig,
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MaxRetries,
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WorkerConfig,
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};
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};
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use background_jobs_sled_storage::Storage;
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// use background_jobs_sled_storage::Storage;
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use std::{
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use std::{
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future::{ready, Ready},
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future::{ready, Ready},
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time::{Duration, SystemTime},
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time::{Duration, SystemTime},
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@ -36,9 +34,8 @@ async fn main() -> Result<(), Error> {
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.init();
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.init();
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// Set up our Storage
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// Set up our Storage
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let db = sled::Config::new().temporary(true).open()?;
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// let db = sled::Config::new().temporary(true).open()?;
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let storage = Storage::new(db)?;
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let storage = Storage::new(ActixTimer);
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// let storage = Storage::new(ActixTimer);
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let arbiter = Arbiter::new();
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let arbiter = Arbiter::new();
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@ -53,9 +50,11 @@ async fn main() -> Result<(), Error> {
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queue_handle.queue(MyJob::new(1, 2)).await?;
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queue_handle.queue(MyJob::new(1, 2)).await?;
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queue_handle.queue(MyJob::new(3, 4)).await?;
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queue_handle.queue(MyJob::new(3, 4)).await?;
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queue_handle.queue(MyJob::new(5, 6)).await?;
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queue_handle.queue(MyJob::new(5, 6)).await?;
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for i in 0..20 {
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queue_handle
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queue_handle
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.schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(2))
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.schedule(MyJob::new(7, 8), SystemTime::now() + Duration::from_secs(i))
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.await?;
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.await?;
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}
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// Block on Actix
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// Block on Actix
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actix_rt::signal::ctrl_c().await?;
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actix_rt::signal::ctrl_c().await?;
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@ -86,6 +85,7 @@ impl MyJob {
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impl Job for MyJob {
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impl Job for MyJob {
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type State = MyState;
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type State = MyState;
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type Future = Ready<Result<(), Error>>;
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type Future = Ready<Result<(), Error>>;
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type Spawner = ActixSpawner;
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// The name of the job. It is super important that each job has a unique name,
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// The name of the job. It is super important that each job has a unique name,
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// because otherwise one job will overwrite another job when they're being
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// because otherwise one job will overwrite another job when they're being
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@ -1,6 +1,6 @@
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use actix_rt::Arbiter;
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use actix_rt::Arbiter;
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use anyhow::Error;
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use anyhow::Error;
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use background_jobs::{ActixJob as Job, MaxRetries, WorkerConfig};
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use background_jobs::{ActixSpawner, MaxRetries, UnsendJob as Job, WorkerConfig};
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use background_jobs_sled_storage::Storage;
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use background_jobs_sled_storage::Storage;
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use std::{
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use std::{
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future::{ready, Future, Ready},
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future::{ready, Future, Ready},
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@ -88,6 +88,7 @@ impl MyJob {
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impl Job for MyJob {
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impl Job for MyJob {
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type State = MyState;
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type State = MyState;
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type Future = Ready<Result<(), Error>>;
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type Future = Ready<Result<(), Error>>;
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type Spawner = ActixSpawner;
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// The name of the job. It is super important that each job has a unique name,
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// The name of the job. It is super important that each job has a unique name,
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// because otherwise one job will overwrite another job when they're being
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// because otherwise one job will overwrite another job when they're being
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@ -117,6 +118,7 @@ impl Job for MyJob {
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impl Job for LongJob {
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impl Job for LongJob {
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type State = MyState;
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type State = MyState;
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type Future = Pin<Box<dyn Future<Output = Result<(), Error>>>>;
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type Future = Pin<Box<dyn Future<Output = Result<(), Error>>>>;
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type Spawner = ActixSpawner;
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const NAME: &'static str = "LongJob";
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const NAME: &'static str = "LongJob";
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@ -1,6 +1,6 @@
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use actix_rt::Arbiter;
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use actix_rt::Arbiter;
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use anyhow::Error;
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use anyhow::Error;
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use background_jobs::{ActixJob as Job, MaxRetries, WorkerConfig};
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use background_jobs::{ActixSpawner, MaxRetries, UnsendJob as Job, WorkerConfig};
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use background_jobs_sled_storage::Storage;
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use background_jobs_sled_storage::Storage;
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use std::{
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use std::{
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future::{ready, Ready},
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future::{ready, Ready},
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@ -100,6 +100,7 @@ impl MyJob {
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impl Job for MyJob {
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impl Job for MyJob {
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type State = MyState;
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type State = MyState;
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type Future = Ready<Result<(), Error>>;
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type Future = Ready<Result<(), Error>>;
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type Spawner = ActixSpawner;
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// The name of the job. It is super important that each job has a unique name,
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// The name of the job. It is super important that each job has a unique name,
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// because otherwise one job will overwrite another job when they're being
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// because otherwise one job will overwrite another job when they're being
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@ -129,6 +130,7 @@ impl Job for MyJob {
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impl Job for StopJob {
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impl Job for StopJob {
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type State = MyState;
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type State = MyState;
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type Future = Ready<Result<(), Error>>;
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type Future = Ready<Result<(), Error>>;
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type Spawner = ActixSpawner;
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const NAME: &'static str = "StopJob";
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const NAME: &'static str = "StopJob";
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const QUEUE: &'static str = DEFAULT_QUEUE;
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const QUEUE: &'static str = DEFAULT_QUEUE;
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@ -1,9 +1,10 @@
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use actix_rt::Arbiter;
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use actix_rt::Arbiter;
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use anyhow::Error;
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use anyhow::Error;
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use background_jobs::{
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use background_jobs::{
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// memory_storage::{ActixTimer, Storage},
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ActixSpawner,
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ActixJob as Job,
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MaxRetries,
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MaxRetries,
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// memory_storage::{ActixTimer, Storage},
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UnsendJob as Job,
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WorkerConfig,
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WorkerConfig,
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};
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};
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use background_jobs_sled_storage::Storage;
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use background_jobs_sled_storage::Storage;
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@ -91,6 +92,7 @@ impl MyJob {
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impl Job for MyJob {
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impl Job for MyJob {
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type State = MyState;
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type State = MyState;
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type Future = Pin<Box<dyn Future<Output = Result<(), Error>> + 'static>>;
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type Future = Pin<Box<dyn Future<Output = Result<(), Error>> + 'static>>;
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type Spawner = ActixSpawner;
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// The name of the job. It is super important that each job has a unique name,
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// The name of the job. It is super important that each job has a unique name,
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// because otherwise one job will overwrite another job when they're being
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// because otherwise one job will overwrite another job when they're being
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@ -1,6 +1,6 @@
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use actix_rt::Arbiter;
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use actix_rt::Arbiter;
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use anyhow::Error;
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use anyhow::Error;
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use background_jobs::{ActixJob as Job, MaxRetries, WorkerConfig};
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use background_jobs::{Job, MaxRetries, WorkerConfig};
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use background_jobs_sled_storage::Storage;
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use background_jobs_sled_storage::Storage;
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use std::{
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use std::{
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future::{ready, Ready},
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future::{ready, Ready},
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