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add server spawn method
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commit
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3 changed files with 95 additions and 14 deletions
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@ -68,4 +68,4 @@ This project is licensed under either of
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at your option.
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[![Analytics](https://ga-beacon.appspot.com/UA-110322332-2/actix-web/readme?pixel)](https://github.com/igrigorik/ga-beacon)
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[![Analytics](https://ga-beacon.appspot.com/UA-110322332-2/actix-web/readme?flat&useReferer)](https://github.com/igrigorik/ga-beacon)
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@ -29,6 +29,35 @@ fn main() {
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}
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```
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It is possible to start server in separate thread with *spawn()* method. In that
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case server spawns new thread and create new actix system in it. To stop
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this server send `StopServer` message.
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Http server is implemented as an actix actor. It is possible to communicate with server
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via messaging system. All start methods like `start()`, `start_ssl()`, etc returns
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address of the started http server. Actix http server accept several messages:
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* `PauseServer` - Pause accepting incoming connections
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* `ResumeServer` - Resume accepting incoming connections
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* `StopServer` - Stop incoming connection processing, stop all workers and exit
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```rust
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# extern crate futures;
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# extern crate actix;
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# extern crate actix_web;
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# use futures::Future;
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use actix_web::*;
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fn main() {
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let addr = HttpServer::new(
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|| Application::new()
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.resource("/", |r| r.h(httpcodes::HTTPOk)))
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.bind("127.0.0.1:0").expect("Can not bind to 127.0.0.1:0")
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.spawn();
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let _ = addr.call_fut(dev::StopServer).wait(); // <- Send `StopServer` message to server.
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}
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```
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## Multi-threading
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@ -7,6 +7,7 @@ use std::marker::PhantomData;
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use std::collections::HashMap;
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use actix::dev::*;
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use actix::System;
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use futures::Stream;
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use futures::sync::mpsc;
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use tokio_io::{AsyncRead, AsyncWrite};
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@ -107,8 +108,13 @@ pub struct HttpServer<T, A, H, U>
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workers: Vec<SyncAddress<Worker<H>>>,
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sockets: HashMap<net::SocketAddr, net::TcpListener>,
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accept: Vec<(mio::SetReadiness, sync_mpsc::Sender<Command>)>,
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spawned: bool,
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}
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unsafe impl<T, A, H, U> Sync for HttpServer<T, A, H, U> where H: 'static {}
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unsafe impl<T, A, H, U> Send for HttpServer<T, A, H, U> where H: 'static {}
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impl<T: 'static, A: 'static, H, U: 'static> Actor for HttpServer<T, A, H, U> {
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type Context = Context<Self>;
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@ -146,6 +152,7 @@ impl<T, A, H, U, V> HttpServer<T, A, H, U>
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workers: Vec::new(),
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sockets: HashMap::new(),
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accept: Vec::new(),
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spawned: false,
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}
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}
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@ -206,8 +213,7 @@ impl<T, A, H, U, V> HttpServer<T, A, H, U>
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pub fn bind<S: net::ToSocketAddrs>(mut self, addr: S) -> io::Result<Self> {
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let mut err = None;
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let mut succ = false;
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if let Ok(iter) = addr.to_socket_addrs() {
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for addr in iter {
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for addr in addr.to_socket_addrs()? {
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match create_tcp_listener(addr, self.backlog) {
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Ok(lst) => {
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succ = true;
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@ -216,7 +222,6 @@ impl<T, A, H, U, V> HttpServer<T, A, H, U>
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Err(e) => err = Some(e),
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}
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}
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}
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if !succ {
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if let Some(e) = err.take() {
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@ -282,7 +287,7 @@ impl<H: HttpHandler, U, V> HttpServer<TcpStream, net::SocketAddr, H, U>
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/// HttpServer::new(
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/// || Application::new()
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/// .resource("/", |r| r.h(httpcodes::HTTPOk)))
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/// .bind("127.0.0.1:8088").expect("Can not bind to 127.0.0.1:8088")
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/// .bind("127.0.0.1:0").expect("Can not bind to 127.0.0.1:0")
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/// .start();
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/// # actix::Arbiter::system().send(actix::msgs::SystemExit(0));
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///
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@ -310,6 +315,43 @@ impl<H: HttpHandler, U, V> HttpServer<TcpStream, net::SocketAddr, H, U>
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HttpServer::create(|_| {self})
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}
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}
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/// Spawn new thread and start listening for incomming connections.
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///
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/// This method spawns new thread and starts new actix system. Other than that it is
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/// similar to `start()` method. This method does not block.
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///
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/// This methods panics if no socket addresses get bound.
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///
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/// ```rust
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/// # extern crate futures;
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/// # extern crate actix;
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/// # extern crate actix_web;
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/// # use futures::Future;
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/// use actix_web::*;
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///
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/// fn main() {
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/// let addr = HttpServer::new(
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/// || Application::new()
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/// .resource("/", |r| r.h(httpcodes::HTTPOk)))
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/// .bind("127.0.0.1:0").expect("Can not bind to 127.0.0.1:0")
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/// .spawn();
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///
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/// let _ = addr.call_fut(dev::StopServer).wait(); // <- Send `StopServer` message to server.
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/// }
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/// ```
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pub fn spawn(mut self) -> SyncAddress<Self> {
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self.spawned = true;
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let (tx, rx) = sync_mpsc::channel();
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thread::spawn(move || {
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let sys = System::new("http-server");
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let addr = self.start();
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let _ = tx.send(addr);
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sys.run();
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});
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rx.recv().unwrap()
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}
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}
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#[cfg(feature="tls")]
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@ -465,15 +507,20 @@ impl<T, A, H, U> Handler<IoStream<T>, io::Error> for HttpServer<T, A, H, U>
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}
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}
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/// Pause connection accepting process
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/// Pause accepting incoming connections
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///
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/// If socket contains some pending connection, they might be dropped.
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/// All opened connection remains active.
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#[derive(Message)]
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pub struct PauseServer;
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/// Resume connection accepting process
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/// Resume accepting incoming connections
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#[derive(Message)]
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pub struct ResumeServer;
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/// Stop connection processing and exit
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/// Stop incoming connection processing, stop all workers and exit.
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///
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/// If server starts with `spawn()` method, then spawned thread get terminated.
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#[derive(Message)]
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pub struct StopServer;
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@ -522,6 +569,11 @@ impl<T, A, H, U> Handler<StopServer> for HttpServer<T, A, H, U>
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let _ = item.0.set_readiness(mio::Ready::readable());
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}
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ctx.stop();
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// we need to stop system if server was spawned
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if self.spawned {
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Arbiter::system().send(msgs::SystemExit(0))
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}
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Self::empty()
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}
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}
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