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actix-web/src/ws/context.rs

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use std::mem;
use std::collections::VecDeque;
use futures::{Async, Poll};
use futures::sync::oneshot::Sender;
use futures::unsync::oneshot;
use actix::{Actor, ActorState, ActorContext, AsyncContext,
Address, SyncAddress, Handler, Subscriber, ResponseType, SpawnHandle};
use actix::fut::ActorFuture;
use actix::dev::{queue, AsyncContextApi,
ContextImpl, ContextProtocol, Envelope, ToEnvelope, RemoteEnvelope};
use body::{Body, Binary};
use error::{Error, Result, ErrorInternalServerError};
use httprequest::HttpRequest;
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use context::{Frame as ContextFrame, ActorHttpContext, Drain};
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use ws::frame::Frame;
use ws::proto::{OpCode, CloseCode};
/// Http actor execution context
pub struct WebsocketContext<A, S=()> where A: Actor<Context=WebsocketContext<A, S>>,
{
inner: ContextImpl<A>,
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stream: VecDeque<ContextFrame>,
request: HttpRequest<S>,
disconnected: bool,
}
impl<A, S> ActorContext for WebsocketContext<A, S> where A: Actor<Context=Self>
{
fn stop(&mut self) {
self.inner.stop();
}
fn terminate(&mut self) {
self.inner.terminate()
}
fn state(&self) -> ActorState {
self.inner.state()
}
}
impl<A, S> AsyncContext<A> for WebsocketContext<A, S> where A: Actor<Context=Self>
{
fn spawn<F>(&mut self, fut: F) -> SpawnHandle
where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
{
self.inner.spawn(fut)
}
fn wait<F>(&mut self, fut: F)
where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
{
self.inner.wait(fut)
}
fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
self.inner.cancel_future(handle)
}
}
#[doc(hidden)]
impl<A, S> AsyncContextApi<A> for WebsocketContext<A, S> where A: Actor<Context=Self> {
#[inline]
fn unsync_sender(&mut self) -> queue::unsync::UnboundedSender<ContextProtocol<A>> {
self.inner.unsync_sender()
}
#[inline]
fn unsync_address(&mut self) -> Address<A> {
self.inner.unsync_address()
}
#[inline]
fn sync_address(&mut self) -> SyncAddress<A> {
self.inner.sync_address()
}
}
impl<A, S: 'static> WebsocketContext<A, S> where A: Actor<Context=Self> {
#[inline]
pub fn new(req: HttpRequest<S>, actor: A) -> WebsocketContext<A, S> {
WebsocketContext::from_request(req).actor(actor)
}
pub fn from_request(req: HttpRequest<S>) -> WebsocketContext<A, S> {
WebsocketContext {
inner: ContextImpl::new(None),
stream: VecDeque::new(),
request: req,
disconnected: false,
}
}
#[inline]
pub fn actor(mut self, actor: A) -> WebsocketContext<A, S> {
self.inner.set_actor(actor);
self
}
}
impl<A, S> WebsocketContext<A, S> where A: Actor<Context=Self> {
/// Write payload
#[inline]
fn write<B: Into<Binary>>(&mut self, data: B) {
if !self.disconnected {
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self.stream.push_back(ContextFrame::Payload(Some(data.into())));
} else {
warn!("Trying to write to disconnected response");
}
}
/// Shared application state
#[inline]
pub fn state(&self) -> &S {
self.request.state()
}
/// Incoming request
#[inline]
pub fn request(&mut self) -> &mut HttpRequest<S> {
&mut self.request
}
/// Send text frame
pub fn text(&mut self, text: &str) {
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let mut frame = Frame::message(Vec::from(text), OpCode::Text, true);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
self.write(buf);
}
/// Send binary frame
pub fn binary<B: Into<Binary>>(&mut self, data: B) {
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let mut frame = Frame::message(data, OpCode::Binary, true);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
self.write(buf);
}
/// Send ping frame
pub fn ping(&mut self, message: &str) {
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let mut frame = Frame::message(Vec::from(message), OpCode::Ping, true);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
self.write(buf);
}
/// Send pong frame
pub fn pong(&mut self, message: &str) {
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let mut frame = Frame::message(Vec::from(message), OpCode::Pong, true);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
self.write(buf);
}
/// Send close frame
pub fn close(&mut self, code: CloseCode, reason: &str) {
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let mut frame = Frame::close(code, reason);
let mut buf = Vec::new();
frame.format(&mut buf).unwrap();
self.write(buf);
}
/// Returns drain future
pub fn drain(&mut self) -> Drain<A> {
let (tx, rx) = oneshot::channel();
self.inner.modify();
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self.stream.push_back(ContextFrame::Drain(tx));
Drain::new(rx)
}
/// Check if connection still open
#[inline]
pub fn connected(&self) -> bool {
!self.disconnected
}
}
impl<A, S> WebsocketContext<A, S> where A: Actor<Context=Self> {
#[inline]
#[doc(hidden)]
pub fn subscriber<M>(&mut self) -> Box<Subscriber<M>>
where A: Handler<M>, M: ResponseType + 'static
{
self.inner.subscriber()
}
#[inline]
#[doc(hidden)]
pub fn sync_subscriber<M>(&mut self) -> Box<Subscriber<M> + Send>
where A: Handler<M>,
M: ResponseType + Send + 'static, M::Item: Send, M::Error: Send,
{
self.inner.sync_subscriber()
}
}
impl<A, S> ActorHttpContext for WebsocketContext<A, S> where A: Actor<Context=Self>, S: 'static {
#[inline]
fn disconnected(&mut self) {
self.disconnected = true;
self.stop();
}
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fn poll(&mut self) -> Poll<Option<ContextFrame>, Error> {
let ctx: &mut WebsocketContext<A, S> = unsafe {
mem::transmute(self as &mut WebsocketContext<A, S>)
};
if self.inner.alive() {
match self.inner.poll(ctx) {
Ok(Async::NotReady) | Ok(Async::Ready(())) => (),
Err(_) => return Err(ErrorInternalServerError("error").into()),
}
}
// frames
if let Some(frame) = self.stream.pop_front() {
Ok(Async::Ready(Some(frame)))
} else if self.inner.alive() {
Ok(Async::NotReady)
} else {
Ok(Async::Ready(None))
}
}
}
impl<A, S> ToEnvelope<A> for WebsocketContext<A, S>
where A: Actor<Context=WebsocketContext<A, S>>,
{
#[inline]
fn pack<M>(msg: M, tx: Option<Sender<Result<M::Item, M::Error>>>,
channel_on_drop: bool) -> Envelope<A>
where A: Handler<M>,
M: ResponseType + Send + 'static, M::Item: Send, M::Error: Send {
RemoteEnvelope::new(msg, tx, channel_on_drop).into()
}
}
impl<A, S> From<WebsocketContext<A, S>> for Body
where A: Actor<Context=WebsocketContext<A, S>>, S: 'static
{
fn from(ctx: WebsocketContext<A, S>) -> Body {
Body::Actor(Box::new(ctx))
}
}