activitypub-federation-rust/src/activity_queue.rs
cetra3 c356265cf4
Remove actix-rt and replace with tokio tasks (#42)
* Remove `actix-rt` and replace with tokio tasks

* Include activity queue test

* Use older `Arc` method

* Refactor to not re-process PEM data on each request

* Add retry queue and spawn tokio tasks directly

* Fix doc error

* Remove semaphore and use join set for backpressure

* Fix debug issue with multiple mailboxes
2023-06-20 11:54:14 +02:00

650 lines
20 KiB
Rust

//! Queue for signing and sending outgoing activities with retry
//!
#![doc = include_str!("../docs/09_sending_activities.md")]
use crate::{
config::Data,
error::Error,
http_signatures::sign_request,
reqwest_shim::ResponseExt,
traits::{ActivityHandler, Actor},
FEDERATION_CONTENT_TYPE,
};
use anyhow::anyhow;
use bytes::Bytes;
use futures_core::Future;
use http::{header::HeaderName, HeaderMap, HeaderValue};
use httpdate::fmt_http_date;
use itertools::Itertools;
use openssl::pkey::{PKey, Private};
use reqwest::Request;
use reqwest_middleware::ClientWithMiddleware;
use serde::Serialize;
use std::{
fmt::{Debug, Display},
sync::{
atomic::{AtomicUsize, Ordering},
Arc,
},
time::{Duration, SystemTime},
};
use tokio::{
sync::mpsc::{unbounded_channel, UnboundedSender},
task::{JoinHandle, JoinSet},
};
use tracing::{debug, info, warn};
use url::Url;
/// Send a new activity to the given inboxes
///
/// - `activity`: The activity to be sent, gets converted to json
/// - `private_key`: Private key belonging to the actor who sends the activity, for signing HTTP
/// signature. Generated with [crate::http_signatures::generate_actor_keypair].
/// - `inboxes`: List of remote actor inboxes that should receive the activity. Ignores local actor
/// inboxes. Should be built by calling [crate::traits::Actor::shared_inbox_or_inbox]
/// for each target actor.
pub async fn send_activity<Activity, Datatype, ActorType>(
activity: Activity,
actor: &ActorType,
inboxes: Vec<Url>,
data: &Data<Datatype>,
) -> Result<(), <Activity as ActivityHandler>::Error>
where
Activity: ActivityHandler + Serialize,
<Activity as ActivityHandler>::Error: From<anyhow::Error> + From<serde_json::Error>,
Datatype: Clone,
ActorType: Actor,
{
let config = &data.config;
let actor_id = activity.actor();
let activity_id = activity.id();
let activity_serialized: Bytes = serde_json::to_vec(&activity)?.into();
let private_key_pem = actor
.private_key_pem()
.ok_or_else(|| anyhow!("Actor {actor_id} does not contain a private key for signing"))?;
// This is a mostly expensive blocking call, we don't want to tie up other tasks while this is happening
let private_key = tokio::task::spawn_blocking(move || {
PKey::private_key_from_pem(private_key_pem.as_bytes())
.map_err(|err| anyhow!("Could not create private key from PEM data:{err}"))
})
.await
.map_err(|err| anyhow!("Error joining:{err}"))??;
let inboxes: Vec<Url> = inboxes
.into_iter()
.unique()
.filter(|i| !config.is_local_url(i))
.collect();
// This field is only optional to make builder work, its always present at this point
let activity_queue = config
.activity_queue
.as_ref()
.expect("Config has activity queue");
for inbox in inboxes {
if config.verify_url_valid(&inbox).await.is_err() {
continue;
}
let message = SendActivityTask {
actor_id: actor_id.clone(),
activity_id: activity_id.clone(),
inbox,
activity: activity_serialized.clone(),
private_key: private_key.clone(),
http_signature_compat: config.http_signature_compat,
};
// Don't use the activity queue if this is in debug mode, send and wait directly
if config.debug {
if let Err(err) = sign_and_send(
&message,
&config.client,
config.request_timeout,
Default::default(),
)
.await
{
warn!("{err}");
}
} else {
activity_queue.queue(message).await?;
let stats = activity_queue.get_stats();
let running = stats.running.load(Ordering::Relaxed);
let stats_fmt = format!(
"Activity queue stats: pending: {}, running: {}, retries: {}, dead: {}, complete: {}",
stats.pending.load(Ordering::Relaxed),
running,
stats.retries.load(Ordering::Relaxed),
stats.dead_last_hour.load(Ordering::Relaxed),
stats.completed_last_hour.load(Ordering::Relaxed),
);
if running == config.worker_count {
warn!("Reached max number of send activity workers ({}). Consider increasing worker count to avoid federation delays", config.worker_count);
warn!(stats_fmt);
} else {
info!(stats_fmt);
}
}
}
Ok(())
}
#[derive(Clone, Debug)]
struct SendActivityTask {
actor_id: Url,
activity_id: Url,
activity: Bytes,
inbox: Url,
private_key: PKey<Private>,
http_signature_compat: bool,
}
async fn sign_and_send(
task: &SendActivityTask,
client: &ClientWithMiddleware,
timeout: Duration,
retry_strategy: RetryStrategy,
) -> Result<(), anyhow::Error> {
debug!(
"Sending {} to {}, contents:\n {}",
task.activity_id,
task.inbox,
serde_json::from_slice::<serde_json::Value>(&task.activity)?
);
let request_builder = client
.post(task.inbox.to_string())
.timeout(timeout)
.headers(generate_request_headers(&task.inbox));
let request = sign_request(
request_builder,
&task.actor_id,
task.activity.clone(),
task.private_key.clone(),
task.http_signature_compat,
)
.await?;
retry(
|| {
send(
task,
client,
request
.try_clone()
.expect("The body of the request is not cloneable"),
)
},
retry_strategy,
)
.await
}
async fn send(
task: &SendActivityTask,
client: &ClientWithMiddleware,
request: Request,
) -> Result<(), anyhow::Error> {
let response = client.execute(request).await;
match response {
Ok(o) if o.status().is_success() => {
debug!(
"Activity {} delivered successfully to {}",
task.activity_id, task.inbox
);
Ok(())
}
Ok(o) if o.status().is_client_error() => {
let text = o.text_limited().await.map_err(Error::other)?;
debug!(
"Activity {} was rejected by {}, aborting: {}",
task.activity_id, task.inbox, text,
);
Ok(())
}
Ok(o) => {
let status = o.status();
let text = o.text_limited().await.map_err(Error::other)?;
Err(anyhow!(
"Queueing activity {} to {} for retry after failure with status {}: {}",
task.activity_id,
task.inbox,
status,
text,
))
}
Err(e) => {
debug!(
"Unable to connect to {}, aborting task {}: {}",
task.inbox, task.activity_id, e
);
Ok(())
}
}
}
pub(crate) fn generate_request_headers(inbox_url: &Url) -> HeaderMap {
let mut host = inbox_url.domain().expect("read inbox domain").to_string();
if let Some(port) = inbox_url.port() {
host = format!("{}:{}", host, port);
}
let mut headers = HeaderMap::new();
headers.insert(
HeaderName::from_static("content-type"),
HeaderValue::from_static(FEDERATION_CONTENT_TYPE),
);
headers.insert(
HeaderName::from_static("host"),
HeaderValue::from_str(&host).expect("Hostname is valid"),
);
headers.insert(
"date",
HeaderValue::from_str(&fmt_http_date(SystemTime::now())).expect("Date is valid"),
);
headers
}
/// A simple activity queue which spawns tokio workers to send out requests
/// When creating a queue, it will spawn a task per worker thread
/// Uses an unbounded mpsc queue for communication (i.e, all messages are in memory)
pub(crate) struct ActivityQueue {
// Stats shared between the queue and workers
stats: Arc<Stats>,
sender: UnboundedSender<SendActivityTask>,
sender_task: JoinHandle<()>,
retry_sender_task: JoinHandle<()>,
}
/// Simple stat counter to show where we're up to with sending messages
/// This is a lock-free way to share things between tasks
/// When reading these values it's possible (but extremely unlikely) to get stale data if a worker task is in the middle of transitioning
#[derive(Default)]
struct Stats {
pending: AtomicUsize,
running: AtomicUsize,
retries: AtomicUsize,
dead_last_hour: AtomicUsize,
completed_last_hour: AtomicUsize,
}
#[derive(Clone, Copy, Default)]
struct RetryStrategy {
/// Amount of time in seconds to back off
backoff: usize,
/// Amount of times to retry
retries: usize,
/// If this particular request has already been retried, you can add an offset here to increment the count to start
offset: usize,
/// Number of seconds to sleep before trying
initial_sleep: usize,
}
/// A tokio spawned worker which is responsible for submitting requests to federated servers
/// This will retry up to one time with the same signature, and if it fails, will move it to the retry queue.
/// We need to retry activity sending in case the target instances is temporarily unreachable.
/// In this case, the task is stored and resent when the instance is hopefully back up. This
/// list shows the retry intervals, and which events of the target instance can be covered:
/// - 60s (one minute, service restart) -- happens in the worker w/ same signature
/// - 60min (one hour, instance maintenance) --- happens in the retry worker
/// - 60h (2.5 days, major incident with rebuild from backup) --- happens in the retry worker
async fn worker(
client: ClientWithMiddleware,
timeout: Duration,
message: SendActivityTask,
retry_queue: UnboundedSender<SendActivityTask>,
stats: Arc<Stats>,
strategy: RetryStrategy,
) {
stats.pending.fetch_sub(1, Ordering::Relaxed);
stats.running.fetch_add(1, Ordering::Relaxed);
let outcome = sign_and_send(&message, &client, timeout, strategy).await;
// "Running" has finished, check the outcome
stats.running.fetch_sub(1, Ordering::Relaxed);
match outcome {
Ok(_) => {
stats.completed_last_hour.fetch_add(1, Ordering::Relaxed);
}
Err(_err) => {
stats.retries.fetch_add(1, Ordering::Relaxed);
warn!(
"Sending activity {} to {} to the retry queue to be tried again later",
message.activity_id, message.inbox
);
// Send to the retry queue. Ignoring whether it succeeds or not
retry_queue.send(message).ok();
}
}
}
async fn retry_worker(
client: ClientWithMiddleware,
timeout: Duration,
message: SendActivityTask,
stats: Arc<Stats>,
strategy: RetryStrategy,
) {
// Because the times are pretty extravagant between retries, we have to re-sign each time
let outcome = retry(
|| {
sign_and_send(
&message,
&client,
timeout,
RetryStrategy {
backoff: 0,
retries: 0,
offset: 0,
initial_sleep: 0,
},
)
},
strategy,
)
.await;
stats.retries.fetch_sub(1, Ordering::Relaxed);
match outcome {
Ok(_) => {
stats.completed_last_hour.fetch_add(1, Ordering::Relaxed);
}
Err(_err) => {
stats.dead_last_hour.fetch_add(1, Ordering::Relaxed);
}
}
}
impl ActivityQueue {
fn new(
client: ClientWithMiddleware,
worker_count: usize,
retry_count: usize,
timeout: Duration,
backoff: usize, // This should be 60 seconds by default or 1 second in tests
) -> Self {
let stats: Arc<Stats> = Default::default();
// This task clears the dead/completed stats every hour
let hour_stats = stats.clone();
tokio::spawn(async move {
let duration = Duration::from_secs(3600);
loop {
tokio::time::sleep(duration).await;
hour_stats.completed_last_hour.store(0, Ordering::Relaxed);
hour_stats.dead_last_hour.store(0, Ordering::Relaxed);
}
});
let (retry_sender, mut retry_receiver) = unbounded_channel();
let retry_stats = stats.clone();
let retry_client = client.clone();
// The "fast path" retry
// The backoff should be < 5 mins for this to work otherwise signatures may expire
// This strategy is the one that is used with the *same* signature
let strategy = RetryStrategy {
backoff,
retries: 1,
offset: 0,
initial_sleep: 0,
};
// The "retry path" strategy
// After the fast path fails, a task will sleep up to backoff ^ 2 and then retry again
let retry_strategy = RetryStrategy {
backoff,
retries: 3,
offset: 2,
initial_sleep: backoff.pow(2), // wait 60 mins before even trying
};
let retry_sender_task = tokio::spawn(async move {
let mut join_set = JoinSet::new();
while let Some(message) = retry_receiver.recv().await {
// If we're over the limit of retries, wait for them to finish before spawning
while join_set.len() >= retry_count {
join_set.join_next().await;
}
join_set.spawn(retry_worker(
retry_client.clone(),
timeout,
message,
retry_stats.clone(),
retry_strategy,
));
}
while !join_set.is_empty() {
join_set.join_next().await;
}
});
let (sender, mut receiver) = unbounded_channel();
let sender_stats = stats.clone();
let sender_task = tokio::spawn(async move {
let mut join_set = JoinSet::new();
while let Some(message) = receiver.recv().await {
// If we're over the limit of workers, wait for them to finish before spawning
while join_set.len() >= worker_count {
join_set.join_next().await;
}
join_set.spawn(worker(
client.clone(),
timeout,
message,
retry_sender.clone(),
sender_stats.clone(),
strategy,
));
}
drop(retry_sender);
while !join_set.is_empty() {
join_set.join_next().await;
}
});
Self {
stats,
sender,
sender_task,
retry_sender_task,
}
}
async fn queue(&self, message: SendActivityTask) -> Result<(), anyhow::Error> {
self.stats.pending.fetch_add(1, Ordering::Relaxed);
self.sender.send(message)?;
Ok(())
}
fn get_stats(&self) -> &Stats {
&self.stats
}
#[allow(unused)]
// Drops all the senders and shuts down the workers
async fn shutdown(self, wait_for_retries: bool) -> Result<Arc<Stats>, anyhow::Error> {
drop(self.sender);
self.sender_task.await?;
if wait_for_retries {
self.retry_sender_task.await?;
}
Ok(self.stats)
}
}
/// Creates an activity queue using tokio spawned tasks
/// Note: requires a tokio runtime
pub(crate) fn create_activity_queue(
client: ClientWithMiddleware,
worker_count: usize,
retry_count: usize,
request_timeout: Duration,
) -> ActivityQueue {
assert!(
worker_count > 0,
"worker count needs to be greater than zero"
);
ActivityQueue::new(client, worker_count, retry_count, request_timeout, 60)
}
/// Retries a future action factory function up to `amount` times with an exponential backoff timer between tries
async fn retry<T, E: Display + Debug, F: Future<Output = Result<T, E>>, A: FnMut() -> F>(
mut action: A,
strategy: RetryStrategy,
) -> Result<T, E> {
let mut count = strategy.offset;
// Do an initial sleep if it's called for
if strategy.initial_sleep > 0 {
let sleep_dur = Duration::from_secs(strategy.initial_sleep as u64);
tokio::time::sleep(sleep_dur).await;
}
loop {
match action().await {
Ok(val) => return Ok(val),
Err(err) => {
if count < strategy.retries {
count += 1;
let sleep_amt = strategy.backoff.pow(count as u32) as u64;
let sleep_dur = Duration::from_secs(sleep_amt);
warn!("{err:?}. Sleeping for {sleep_dur:?} and trying again");
tokio::time::sleep(sleep_dur).await;
continue;
} else {
return Err(err);
}
}
}
}
}
#[cfg(test)]
mod tests {
use axum::extract::State;
use bytes::Bytes;
use http::StatusCode;
use std::time::Instant;
use crate::http_signatures::generate_actor_keypair;
use super::*;
#[allow(unused)]
// This will periodically send back internal errors to test the retry
async fn dodgy_handler(
State(state): State<Arc<AtomicUsize>>,
headers: HeaderMap,
body: Bytes,
) -> Result<(), StatusCode> {
debug!("Headers:{:?}", headers);
debug!("Body len:{}", body.len());
if state.fetch_add(1, Ordering::Relaxed) % 20 == 0 {
return Err(StatusCode::INTERNAL_SERVER_ERROR);
}
Ok(())
}
async fn test_server() {
use axum::{routing::post, Router};
// We should break every now and then ;)
let state = Arc::new(AtomicUsize::new(0));
let app = Router::new()
.route("/", post(dodgy_handler))
.with_state(state);
axum::Server::bind(&"0.0.0.0:8001".parse().unwrap())
.serve(app.into_make_service())
.await
.unwrap();
}
#[tokio::test(flavor = "multi_thread")]
// Queues 100 messages and then asserts that the worker runs them
async fn test_activity_queue_workers() {
let num_workers = 64;
let num_messages: usize = 100;
tokio::spawn(test_server());
/*
// uncomment for debug logs & stats
use tracing::log::LevelFilter;
env_logger::builder()
.filter_level(LevelFilter::Warn)
.filter_module("activitypub_federation", LevelFilter::Info)
.format_timestamp(None)
.init();
*/
let activity_queue = ActivityQueue::new(
reqwest::Client::default().into(),
num_workers,
num_workers,
Duration::from_secs(10),
1,
);
let keypair = generate_actor_keypair().unwrap();
let message = SendActivityTask {
actor_id: "http://localhost:8001".parse().unwrap(),
activity_id: "http://localhost:8001/activity".parse().unwrap(),
activity: "{}".into(),
inbox: "http://localhost:8001".parse().unwrap(),
private_key: keypair.private_key().unwrap(),
http_signature_compat: true,
};
let start = Instant::now();
for _ in 0..num_messages {
activity_queue.queue(message.clone()).await.unwrap();
}
info!("Queue Sent: {:?}", start.elapsed());
let stats = activity_queue.shutdown(true).await.unwrap();
info!(
"Queue Finished. Num msgs: {}, Time {:?}, msg/s: {:0.0}",
num_messages,
start.elapsed(),
num_messages as f64 / start.elapsed().as_secs_f64()
);
assert_eq!(
stats.completed_last_hour.load(Ordering::Relaxed),
num_messages
);
}
}