mirror of
https://github.com/Dimillian/IceCubesApp.git
synced 2024-12-27 09:30:37 +00:00
Add Neon (OLED) Dark and Light themes
This commit is contained in:
parent
799b7943bc
commit
a0ad701f52
2 changed files with 27 additions and 0 deletions
|
@ -2,6 +2,7 @@ import SwiftUI
|
|||
|
||||
public let availableColorsSets: [ColorSetCouple] =
|
||||
[.init(light: IceCubeLight(), dark: IceCubeDark()),
|
||||
.init(light: IceCubeNeonLight(), dark: IceCubeNeonDark()),
|
||||
.init(light: DesertLight(), dark: DesertDark()),
|
||||
.init(light: NemesisLight(), dark: NemesisDark()),
|
||||
.init(light: MediumLight(), dark: MediumDark())]
|
||||
|
@ -22,6 +23,8 @@ public enum ColorScheme: String {
|
|||
public enum ColorSetName: String {
|
||||
case iceCubeDark = "Ice Cube - Dark"
|
||||
case iceCubeLight = "Ice Cube - Light"
|
||||
case iceCubeNeonDark = "Ice Cube Neon - Dark"
|
||||
case iceCubeNeonLight = "Ice Cube Neon - Light"
|
||||
case desertDark = "Desert - Dark"
|
||||
case desertLight = "Desert - Light"
|
||||
case nemesisDark = "Nemesis - Dark"
|
||||
|
@ -61,6 +64,28 @@ public struct IceCubeLight: ColorSet {
|
|||
public init() {}
|
||||
}
|
||||
|
||||
public struct IceCubeNeonDark: ColorSet {
|
||||
public var name: ColorSetName = .iceCubeNeonDark
|
||||
public var scheme: ColorScheme = .dark
|
||||
public var tintColor: Color = .init(red: 213 / 255, green: 46 / 255, blue: 245 / 255)
|
||||
public var primaryBackgroundColor: Color = .black
|
||||
public var secondaryBackgroundColor: Color = .init(red: 0 / 255, green: 0 / 255, blue: 21 / 255)
|
||||
public var labelColor: Color = .white
|
||||
|
||||
public init() {}
|
||||
}
|
||||
|
||||
public struct IceCubeNeonLight: ColorSet {
|
||||
public var name: ColorSetName = .iceCubeNeonLight
|
||||
public var scheme: ColorScheme = .light
|
||||
public var tintColor: Color = .init(red: 213 / 255, green: 46 / 255, blue: 245 / 255)
|
||||
public var primaryBackgroundColor: Color = .white
|
||||
public var secondaryBackgroundColor: Color = .init(hex: 0xF0F1F2)
|
||||
public var labelColor: Color = .black
|
||||
|
||||
public init() {}
|
||||
}
|
||||
|
||||
public struct DesertDark: ColorSet {
|
||||
public var name: ColorSetName = .desertDark
|
||||
public var scheme: ColorScheme = .dark
|
||||
|
|
|
@ -119,6 +119,8 @@ public class Theme: ObservableObject {
|
|||
[
|
||||
IceCubeDark(),
|
||||
IceCubeLight(),
|
||||
IceCubeNeonDark(),
|
||||
IceCubeNeonLight(),
|
||||
DesertDark(),
|
||||
DesertLight(),
|
||||
NemesisDark(),
|
||||
|
|
Loading…
Reference in a new issue