IceCubesApp is an open-source application for accessing the decentralized social network Mastodon! It's built entirely in SwiftUI, making it fast, lightweight, and easy to use.
* Ice Cubes relies heavily on the streaming events of Mastodon to do stuff like showing new posts live in the home timeline and editing and deleting your posts.
* The timeline sync is semi-automatic; your position is sent to the Mastodon marker API, and from another device running Ice Cubes, you can resume your home timeline position.
* The home timeline is cached using the third-party library [Bodega](https://github.com/mergesort/Bodega). A lite SQLite wrappers. The current position is saved in user default, so when you switch accounts or launch the app, your cached home timeline and position are restored. Then new posts will be fetched and displayed with an unread counter.
The project is split into different Swift Packages to make managing and maintaining the codebase easier. Each package focuses on a specific application aspect, such as the UI, network communication, or data models. This modular approach allows for easier collaboration and ensures the code is organized and easily understood.
It's a great starting point for learning SwiftUI. The app covers many of the basic concepts of SwiftUI, such as building layouts, working with data, and handling user interaction. By exploring the code, you can understand how to use SwiftUI in your daily life. Plus, the open-source nature of IceCubesApp means you can see how real-world applications are built and get a sense of best practices for using SwiftUI.
To build the project, you need to clone the repo and create a copy of the included `.xcconfig` file to create your config before you can compile the project. **Otherwise, you will get an error.**
Here are the steps:
1. Clone the repo
2. In the same folder that contains the `IceCubesApp.xcconfig.template`, run this command:
3. Fill in the `DEVELOPMENT_TEAM` and `BUNDLE_ID_PREFIX` values. The first should have your Apple Team ID (which you can find by logging into the Apple Developer Portal). The latter is your domain in reverse notation or whatever you use as the prefix for your projects.
4. Save your changes, and then you should be able to compile the project without any issues.