// Copyright 2018 The Prometheus Authors // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package fsm import ( "regexp" "strings" "github.com/prometheus/common/log" ) type mappingState struct { transitions map[string]*mappingState minRemainingLength int maxRemainingLength int // result* members are nil unless there's a metric ends with this state Result interface{} ResultPriority int } type fsmBacktrackStackCursor struct { fieldIndex int captureIndex int currentCapture string state *mappingState prev *fsmBacktrackStackCursor next *fsmBacktrackStackCursor } type FSM struct { root *mappingState metricTypes []string statesCount int BacktrackingNeeded bool OrderingDisabled bool } // NewFSM creates a new FSM instance func NewFSM(metricTypes []string, maxPossibleTransitions int, orderingDisabled bool) *FSM { fsm := FSM{} root := &mappingState{} root.transitions = make(map[string]*mappingState, len(metricTypes)) for _, field := range metricTypes { state := &mappingState{} (*state).transitions = make(map[string]*mappingState, maxPossibleTransitions) root.transitions[string(field)] = state } fsm.OrderingDisabled = orderingDisabled fsm.metricTypes = metricTypes fsm.statesCount = 0 fsm.root = root return &fsm } // AddState adds a mapping rule into the existing FSM. // The maxPossibleTransitions parameter sets the expected count of transitions left. // The result parameter sets the generic type to be returned when fsm found a match in GetMapping. func (f *FSM) AddState(match string, matchMetricType string, maxPossibleTransitions int, result interface{}) int { // first split by "." matchFields := strings.Split(match, ".") // fill into our FSM roots := []*mappingState{} // first state is the metric type if matchMetricType == "" { // if metricType not specified, connect the start state from all three types for _, metricType := range f.metricTypes { roots = append(roots, f.root.transitions[string(metricType)]) } } else { roots = append(roots, f.root.transitions[matchMetricType]) } var captureCount int var finalStates []*mappingState // iterating over different start state (different metric types) for _, root := range roots { captureCount = 0 // for each start state, connect from start state to end state for i, field := range matchFields { state, prs := root.transitions[field] if !prs { // create a state if it's not exist in the fsm state = &mappingState{} (*state).transitions = make(map[string]*mappingState, maxPossibleTransitions) (*state).maxRemainingLength = len(matchFields) - i - 1 (*state).minRemainingLength = len(matchFields) - i - 1 root.transitions[field] = state // if this is last field, set result to currentMapping instance if i == len(matchFields)-1 { root.transitions[field].Result = result } } else { (*state).maxRemainingLength = max(len(matchFields)-i-1, (*state).maxRemainingLength) (*state).minRemainingLength = min(len(matchFields)-i-1, (*state).minRemainingLength) } if field == "*" { captureCount++ } // goto next state root = state } finalStates = append(finalStates, root) } for _, state := range finalStates { state.ResultPriority = f.statesCount } f.statesCount++ return captureCount } // GetMapping using the fsm to find matching rules according to given statsdMetric and statsdMetricType. // If it finds a match, the final state and the captured strings are returned; // if there's no match found, nil and a empty list will be returned. func (f *FSM) GetMapping(statsdMetric string, statsdMetricType string) (*mappingState, []string) { matchFields := strings.Split(statsdMetric, ".") currentState := f.root.transitions[statsdMetricType] // the cursor/pointer in the backtrack stack implemented as a double-linked list var backtrackCursor *fsmBacktrackStackCursor resumeFromBacktrack := false // the return variable var finalState *mappingState captures := make([]string, len(matchFields)) finalCaptures := make([]string, len(matchFields)) // keep track of captured group so we don't need to do append() on captures captureIdx := 0 filedsCount := len(matchFields) i := 0 var state *mappingState for { // the loop for backtracking for { // the loop for a single "depth only" search var present bool // if we resume from backtrack, we should skip this branch in this case // since the state that were saved at the end of this branch if !resumeFromBacktrack { if len(currentState.transitions) > 0 { field := matchFields[i] state, present = currentState.transitions[field] fieldsLeft := filedsCount - i - 1 // also compare length upfront to avoid unnecessary loop or backtrack if !present || fieldsLeft > state.maxRemainingLength || fieldsLeft < state.minRemainingLength { state, present = currentState.transitions["*"] if !present || fieldsLeft > state.maxRemainingLength || fieldsLeft < state.minRemainingLength { break } else { captures[captureIdx] = field captureIdx++ } } else if f.BacktrackingNeeded { // if backtracking is needed, also check for alternative transition, i.e. * altState, present := currentState.transitions["*"] if !present || fieldsLeft > altState.maxRemainingLength || fieldsLeft < altState.minRemainingLength { } else { // push to backtracking stack newCursor := fsmBacktrackStackCursor{prev: backtrackCursor, state: altState, fieldIndex: i, captureIndex: captureIdx, currentCapture: field, } // if this is not the first time, connect to the previous cursor if backtrackCursor != nil { backtrackCursor.next = &newCursor } backtrackCursor = &newCursor } } } else { // no more transitions for this state break } } // backtrack will resume from here // do we reach a final state? if state.Result != nil && i == filedsCount-1 { if f.OrderingDisabled { finalState = state return finalState, captures } else if finalState == nil || finalState.ResultPriority > state.ResultPriority { // if we care about ordering, try to find a result with highest prioity finalState = state // do a deep copy to preserve current captures copy(finalCaptures, captures) } break } i++ if i >= filedsCount { break } resumeFromBacktrack = false currentState = state } if backtrackCursor == nil { // if we are not doing backtracking or all path has been travesaled break } else { // pop one from stack state = backtrackCursor.state currentState = state i = backtrackCursor.fieldIndex captureIdx = backtrackCursor.captureIndex + 1 // put the * capture back captures[captureIdx-1] = backtrackCursor.currentCapture backtrackCursor = backtrackCursor.prev if backtrackCursor != nil { // deref for GC backtrackCursor.next = nil } resumeFromBacktrack = true } } return finalState, finalCaptures } // TestIfNeedBacktracking tests if backtrack is needed for given list of mappings // and whether ordering is disabled. func TestIfNeedBacktracking(mappings []string, orderingDisabled bool) bool { backtrackingNeeded := false // A has * in rules, but there's other transisitions at the same state, // this makes A the cause of backtracking ruleByLength := make(map[int][]string) ruleREByLength := make(map[int][]*regexp.Regexp) // first sort rules by length for _, mapping := range mappings { l := len(strings.Split(mapping, ".")) ruleByLength[l] = append(ruleByLength[l], mapping) metricRe := strings.Replace(mapping, ".", "\\.", -1) metricRe = strings.Replace(metricRe, "*", "([^.]*)", -1) regex, err := regexp.Compile("^" + metricRe + "$") if err != nil { log.Warnf("invalid match %s. cannot compile regex in mapping: %v", mapping, err) } // put into array no matter there's error or not, we will skip later if regex is nil ruleREByLength[l] = append(ruleREByLength[l], regex) } for l, rules := range ruleByLength { if len(rules) == 1 { continue } rulesRE := ruleREByLength[l] for i1, r1 := range rules { currentRuleNeedBacktrack := false re1 := rulesRE[i1] if re1 == nil || !strings.Contains(r1, "*") { continue } // if rule r1 is A.B.C.*.E.*, is there a rule r2 is A.B.C.D.x.x or A.B.C.*.E.F ? (x is any string or *) // if such r2 exists, then to match r1 we will need backtracking for index := 0; index < len(r1); index++ { if r1[index] != '*' { continue } // translate the substring of r1 from 0 to the index of current * into regex // A.B.C.*.E.* will becomes ^A\.B\.C\. and ^A\.B\.C\.\*\.E\. reStr := strings.Replace(r1[:index], ".", "\\.", -1) reStr = strings.Replace(reStr, "*", "\\*", -1) re := regexp.MustCompile("^" + reStr) for i2, r2 := range rules { if i2 == i1 { continue } if len(re.FindStringSubmatchIndex(r2)) > 0 { currentRuleNeedBacktrack = true break } } } for i2, r2 := range rules { if i2 != i1 && len(re1.FindStringSubmatchIndex(r2)) > 0 { // log if we care about ordering and the superset occurs before if !orderingDisabled && i1 < i2 { log.Warnf("match \"%s\" is a super set of match \"%s\" but in a lower order, "+ "the first will never be matched", r1, r2) } currentRuleNeedBacktrack = false } } for i2, re2 := range rulesRE { if i2 == i1 || re2 == nil { continue } // if r1 is a subset of other rule, we don't need backtrack // because either we turned on ordering // or we disabled ordering and can't match it even with backtrack if len(re2.FindStringSubmatchIndex(r1)) > 0 { currentRuleNeedBacktrack = false } } if currentRuleNeedBacktrack { log.Warnf("backtracking required because of match \"%s\", "+ "matching performance may be degraded", r1) backtrackingNeeded = true } } } // backtracking will always be needed if ordering of rules is not disabled // since transistions are stored in (unordered) map // note: don't move this branch to the beginning of this function // since we need logs for superset rules return !orderingDisabled || backtrackingNeeded }