#include #include #include #include #include #include #include #include #include #include "appfs.h" #include "ili9341.h" #include "pax_gfx.h" #include "menu.h" #include "rp2040.h" #include "launcher.h" #include "settings.h" #include "dev.h" typedef enum action { ACTION_NONE, ACTION_APPS, ACTION_DEV, ACTION_SETTINGS } menu_start_action_t; void render_start_help(pax_buf_t* pax_buffer) { const pax_font_t *font = pax_get_font("saira regular"); pax_background(pax_buffer, 0xFFFFFF); pax_noclip(pax_buffer); pax_draw_text(pax_buffer, 0xFF000000, font, 18, 5, 240 - 19, "[A] accept"); } void menu_start(xQueueHandle buttonQueue, pax_buf_t* pax_buffer, ILI9341* ili9341) { menu_t* menu = menu_alloc("Main menu"); menu_insert_item(menu, "Apps", NULL, (void*) ACTION_APPS, -1); menu_insert_item(menu, "Development tools", NULL, (void*) ACTION_DEV, -1); menu_insert_item(menu, "Settings", NULL, (void*) ACTION_SETTINGS, -1); bool render = true; menu_start_action_t action = ACTION_NONE; render_start_help(pax_buffer); while (1) { rp2040_input_message_t buttonMessage = {0}; if (xQueueReceive(buttonQueue, &buttonMessage, 16 / portTICK_PERIOD_MS) == pdTRUE) { uint8_t pin = buttonMessage.input; bool value = buttonMessage.state; switch(pin) { case RP2040_INPUT_JOYSTICK_DOWN: if (value) { menu_navigate_next(menu); render = true; } break; case RP2040_INPUT_JOYSTICK_UP: if (value) { menu_navigate_previous(menu); render = true; } break; case RP2040_INPUT_BUTTON_ACCEPT: case RP2040_INPUT_JOYSTICK_PRESS: case RP2040_INPUT_BUTTON_SELECT: case RP2040_INPUT_BUTTON_START: if (value) { action = (menu_start_action_t) menu_get_callback_args(menu, menu_get_position(menu)); } break; default: break; } } if (render) { menu_render(pax_buffer, menu, 0, 0, 320, 220, 0xFF000000); ili9341_write(ili9341, pax_buffer->buf); render = false; } if (action != ACTION_NONE) { if (action == ACTION_APPS) { menu_launcher(buttonQueue, pax_buffer, ili9341); } else if (action == ACTION_SETTINGS) { menu_settings(buttonQueue, pax_buffer, ili9341); } else if (action == ACTION_DEV) { menu_dev(buttonQueue, pax_buffer, ili9341); } action = ACTION_NONE; render = true; render_start_help(pax_buffer); } } menu_free(menu); }