# MCH2022 template app This repository contains a template app for the MCH2022 badge. It is intended to be used as the basis for developing your own native ESP32 apps. See [Getting Started](https://badge.team/docs/badges/mch2022/software-development/esp-idf/esp_idf_getting_started/) ## License The source code contained in the main folder of this example is public domain / CC0 licensed, use it as you please. Source code included as submodules is licensed separately, please check the following table for details. | Submodule | License | Author | |-----------------------------|-----------------------------------|--------------------------------------------------------| | esp-idf | Apache License 2.0 | Espressif Systems (Shanghai) CO LTD | | components/appfs | THE BEER-WARE LICENSE Revision 42 | Jeroen Domburg | | components/bus-i2c | MIT | Nicolai Electronics | | components/i2c-bno055 | MIT | Nicolai Electronics | | components/mch2022-rp2040 | MIT | Renze Nicolai | | components/pax-graphics | MIT | Julian Scheffers | | components/pax-keyboard | MIT | Julian Scheffers | | components/sdcard | MIT | Nicolai Electronics | | components/spi-ice40 | MIT | Nicolai Electronics | | components/spi-ili9341 | MIT | Nicolai Electronics | | components/ws2812 | Unlicense / Public domain | None | Source the `update_components.sh` to update all the submodules to their corresponding tips. ## How to make ```sh git clone --recursive https://github.com/badgeteam/mch2022-template-app cd mch2022-template-app make ``` The default target of the Makefile (the one executed if you just run `make`) installs the proper ESP-IDF version and all other dependencies, then builds the project and tries to install it on an attached Badge. Because this process checks all the dependencies for updates, this can become tedious during development, so you'll probably want to execute specific targets: - prepare : this is (one of) the targets executed in the default task and the one that, technically, only needs to run once to install dependencies - clean : clean the build environment. This does NOT clean up installed dependencies. - build : well ... build. Compiles you sources and assembles a binary to install. - install : This install the binary that was build, you can only call `install`, it depends on `build`. *Note* installation is not and SHOULD NOT be performed with the typical `idf.py flash` call, see the note below for details. - monitor : start the serial monitor to examine log output - menuconfig : The IDF build system has a fairly elaborate configuration system that can be accessed via `menuconfig`. You'll know if you need it. Or try it out to explore. ### Note: Why not to use `idf.py flash` to install my native app. If you have previously used the IDF, you may have noticed that we don’t use `idf.py flash` to install the app on the Badge. (And if you haven’t, you can safely skip this section. :) The `idf.py flash` command assumes that the binary to flash is the main (and only) application for the device. This is not the case for the Badge, though. The main application is the launcher app, i.e. the app with the menu that starts by default. The `make install` target of the Makefile copies our newly created app into the [appfs](https://github.com/badgeteam/esp32-component-appfThe Makefile cs) instead of overwriting the launcher. Once copied to the appfs, the launcher can find your app and it should appear in the apps menu. Obviously you _can_ use idf.py flash but you’ll delete the launcher app and would need to reinstall it later.