use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::*; use embedded_graphics_simulator::{ OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use lvgl; use lvgl::style::Style; use lvgl::widgets::{Label, LabelAlign}; use lvgl::{Align, Color, LvError, Part, State, Widget, UI}; use lvgl_sys; use std::sync::{mpsc, Arc, Mutex}; use std::thread::sleep; use std::time::Duration; fn main() -> Result<(), LvError> { let mut display: SimulatorDisplay = SimulatorDisplay::new(Size::new( lvgl_sys::LV_HOR_RES_MAX, lvgl_sys::LV_VER_RES_MAX, )); let output_settings = OutputSettingsBuilder::new().scale(2).build(); let mut window = Window::new("PineTime", &output_settings); let mut ui = UI::init()?; // Implement and register your display: let display_driver = lvgl::DisplayDriver::new(&mut display); ui.disp_drv_register(display_driver); // Create screen and widgets let mut screen = ui.scr_act()?; let font_roboto_28 = unsafe { &lvgl_sys::lv_theme_get_font_normal() }; let font_noto_sans_numeric_28 = unsafe { ¬o_sans_numeric_80 }; let mut screen_style = Style::default(); screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0))); screen_style.set_radius(State::DEFAULT, 0); screen.add_style(Part::Main, screen_style)?; let mut time = Label::new(&mut screen)?; let mut style_time = Style::default(); //style_time.set_text_font(font_noto_sans_numeric_28); style_time.set_text_color(State::DEFAULT, Color::from_rgb((255, 255, 255))); time.add_style(Part::Main, style_time)?; time.set_align(&mut screen, Align::Center, 0, 0)?; time.set_text("20:46")?; time.set_width(240)?; time.set_height(240)?; let mut bt = Label::new(&mut screen)?; bt.set_width(50)?; bt.set_height(80)?; bt.set_recolor(true)?; bt.set_text("#5794f2 \u{F293}#")?; bt.set_label_align(LabelAlign::Left)?; bt.set_align(&mut screen, Align::InTopLeft, 0, 0)?; let mut power = Label::new(&mut screen)?; power.set_recolor(true)?; power.set_width(80)?; power.set_height(20)?; power.set_text("#fade2a 20%#")?; power.set_label_align(LabelAlign::Right)?; power.set_align(&mut screen, Align::InTopRight, 0, 0)?; let threaded_ui = Arc::new(Mutex::new(ui)); let (stop_ch, read_ch) = mpsc::channel(); let closure_ui = threaded_ui.clone(); let tick_thr = std::thread::spawn(move || loop { let period = Duration::from_millis(250); closure_ui.lock().unwrap().tick_inc(period); sleep(period); if read_ch.try_recv().is_ok() { break; } }); let mut i = 0; 'running: loop { if i > 59 { i = 0; } time.set_text(format!("21:{:02}", i).as_str())?; i = 1 + i; sleep(Duration::from_secs(1)); threaded_ui.lock().unwrap().task_handler(); window.update(&display); for event in window.events() { match event { SimulatorEvent::Quit => break 'running, _ => {} } } } stop_ch.send(true).unwrap(); tick_thr.join().unwrap(); Ok(()) } // Reference to native font for LittlevGL, defined in the file: "fonts_noto_sans_numeric_80.c" // TODO: Create a macro for defining a safe wrapper for fonts. // Maybe sometihng like: // // font_declare! { // NotoSansNumeric80 = noto_sans_numeric_80; // }; // extern "C" { pub static mut noto_sans_numeric_80: lvgl_sys::lv_font_t; }