use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::*; use embedded_graphics_simulator::{ OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use lvgl::style::Style; use lvgl::widgets::{Bar, BarPart, Label, LabelAlign}; use lvgl::{self, Align, Animation, Color, DisplayDriver, Event, LvError, Part, State, Widget, UI}; use lvgl_sys; use std::sync::{mpsc, Arc, Mutex}; use std::thread::sleep; use std::time::Duration; fn main() -> Result<(), LvError> { let mut display: SimulatorDisplay = SimulatorDisplay::new(Size::new( lvgl_sys::LV_HOR_RES_MAX, lvgl_sys::LV_VER_RES_MAX, )); let output_settings = OutputSettingsBuilder::new().scale(2).build(); let mut window = Window::new("Bar Example", &output_settings); let mut ui = UI::init()?; // Implement and register your display: let display_driver = DisplayDriver::new(&mut display); ui.disp_drv_register(display_driver); // Create screen and widgets let mut screen = ui.scr_act()?; let mut screen_style = Style::default(); screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255))); screen_style.set_radius(State::DEFAULT, 0); screen.add_style(Part::Main, screen_style)?; // Create the bar object let mut bar = Bar::new(&mut screen)?; bar.set_size(175, 20)?; bar.set_align(&mut screen, Align::Center, 0, 10)?; bar.set_range(0, 100)?; // // Set the indicator style for the bar object let mut ind_style = Style::default(); ind_style.set_bg_color(State::DEFAULT, Color::from_rgb((100, 245, 100))); bar.add_style(BarPart::Indicator, ind_style)?; let mut loading_lbl = Label::new(&mut screen)?; loading_lbl.set_text("Loading...")?; loading_lbl.set_align(&mut bar, Align::OutTopMid, 0, -10)?; loading_lbl.set_label_align(LabelAlign::Center)?; let mut loading_style = Style::default(); loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0))); loading_lbl.add_style(Part::Main, loading_style)?; let threaded_ui = Arc::new(Mutex::new(ui)); let (stop_ch, read_ch) = mpsc::channel(); let closure_ui = threaded_ui.clone(); let tick_thr = std::thread::spawn(move || loop { let period = Duration::from_millis(5); closure_ui.lock().unwrap().tick_inc(period); sleep(period); if read_ch.try_recv().is_ok() { break; } }); let mut i = 0; 'running: loop { if i > 100 { i = 0; threaded_ui .lock() .unwrap() .event_send(&mut loading_lbl, Event::Clicked)? } bar.set_value(i, Animation::OFF)?; i += 1; sleep(Duration::from_millis(25)); threaded_ui.lock().unwrap().task_handler(); window.update(&display); for event in window.events() { match event { SimulatorEvent::Quit => break 'running, _ => {} } } } stop_ch.send(true).unwrap(); tick_thr.join().unwrap(); Ok(()) }